๐ŸŽฎ Game Dashboard

View all generated games, assets, and analytics

Total Games
295
VLM Success Rate
27%
Total Tokens Used
1,690,135
Analysis: 1,690,135
Original
Original
Sprite
Sprites
Memory Input

tourist stand corgi

NARRATIVE: "So many legs. So many cameras. I just want to find the quiet spot...."
Nov 22, 2025 10:01 VLM 11,756 tokens

๐Ÿ“Š Analytics

Slug: d77b453d00
Model: gemini-3-pro-preview
Request Tokens: 7,291
Response Tokens: 1,367
Total Tokens: 11,756
Created: 2025-11-22 10:01:04

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A small corgi seeking genuine connection in a superficial world

Emotion: wonder

Goal: finding a quiet exit from the noise of the crowd

Quote: "They travel thousands of miles to capture the world in a box, missing the warm sun on their feet."

๐Ÿ“– Narrative

Opening:
So many legs. So many cameras. I just want to find the quiet spot.

Goal:
the silent archway away from the flashing lights

Completion:
Finally. The stone is cool, the air is still. I am here, and that is enough.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A small corgi seeking genuine connection in a superficial world", "core_emotion": "wonder", "goal_meaning": "finding a quiet exit from the noise of the crowd", "journey_metaphor": "navigating the giant, distracted world of tourism from a lowly perspective", "completion_revelation": "that the best souvenirs aren't photos, but moments of presence", "sprite_selection_reasoning": "panel_0 (Corgi) is the only sprite showing a small, four-legged living creature suitable for a platformer protagonist. panel_7 (Archway) clearly depicts a destination\/portal. panel_4, 5, 6, and 8 are wide horizontal structures perfect for standing on. panel_3 (Statue) represents the 'frozen' nature of tourism, making it a thematic hazard." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "So many legs. So many cameras. I just want to find the quiet spot.", "goal_description": "the silent archway away from the flashing lights", "completion_text": "Finally. The stone is cool, the air is still. I am here, and that is enough.", "emotional_quote": "They travel thousands of miles to capture the world in a box, missing the warm sun on their feet.", "tone": "wistful", "soundMood": "bustling city noise fading into gentle wind" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 31, "height": 40 }, "goal_sprite": "panel_7", "goal_meaning_name": "The Sanctuary Gate", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_8" ], "platform_meanings": { "panel_4": "ancient cobblestones worn by millions of shoes", "panel_5": "walls that have stood longer than any camera", "panel_6": "the beaten path of the crowd", "panel_8": "a wooden bench, a temporary rest" }, "moving_platforms": [ "panel_8" ], "fading_platforms": [ "panel_5" ], "collectibles": [ { "sprite": "panel_9", "story": "A dropped coin. Cold and hard. They trade these for memories.", "emotion": "curiosity" }, { "sprite": "panel_9", "story": "A crumb of waffle cone. Sweetness left behind on the hot ground.", "emotion": "joy" }, { "sprite": "panel_9", "story": "A lens cap. An eye closed, finally seeing the dark.", "emotion": "peace" }, { "sprite": "panel_9", "story": "A lost ticket stub. A promise of entry that wasn't needed.", "emotion": "liberation" } ], "hazards": [ { "sprite": "panel_3", "meaning": "the vanity of capturing an image instead of living the moment" } ], "path_choices": "The high path runs along the ancient walls (perspective), the low path weaves through the chaos (immersion).", "decorative_elements": [ { "sprite": "panel_1", "description": "A tourist looming above, eyes hidden behind a lens." }, { "sprite": "panel_2", "description": "A traveler passing by, casting a long shadow over your path." } ], "canvas": { "width": 1072, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A world of giants and stone, where the sunset glows warm against the cool shadows of history.", "panels": { "panel_0": { "x": 788, "y": 48, "w": 146, "h": 189 }, "panel_1": { "x": 330, "y": 56, "w": 98, "h": 181 }, "panel_2": { "x": 558, "y": 61, "w": 137, "h": 176 }, "panel_3": { "x": 67, "y": 117, "w": 167, "h": 119 }, "panel_4": { "x": 54, "y": 303, "w": 918, "h": 71 }, "panel_5": { "x": 54, "y": 478, "w": 918, "h": 75 }, "panel_6": { "x": 54, "y": 648, "w": 918, "h": 85 }, "panel_7": { "x": 59, "y": 817, "w": 139, "h": 144 }, "panel_8": { "x": 331, "y": 892, "w": 303, "h": 69 }, "panel_9": { "x": 252, "y": 908, "w": 49, "h": 49 } } }
Original
Original
Sprite
Sprites
Memory Input

tourist stand corgi

NARRATIVE: "Too many legs, too many smells. Where did you go?..."
Nov 22, 2025 09:56 VLM 13,233 tokens

๐Ÿ“Š Analytics

Slug: 8e07c757f3
Model: gemini-3-pro-preview
Request Tokens: 6,814
Response Tokens: 1,254
Total Tokens: 13,233
Created: 2025-11-22 09:56:12

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A loyal corgi lost in a bustling tourist city

Emotion: longing

Goal: Reuniting with the owner at the familiar meeting spot

Quote: "In the bustle of the strange city, I only looked for your familiar shoes."

๐Ÿ“– Narrative

Opening:
Too many legs, too many smells. Where did you go?

Goal:
The tourist stand where we promised to wait.

Completion:
A familiar scent, a warm hug. Found you.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A loyal corgi lost in a bustling tourist city", "core_emotion": "longing", "goal_meaning": "Reuniting with the owner at the familiar meeting spot", "journey_metaphor": "Navigating a confusing, overwhelming world to find the one person who makes it safe", "completion_revelation": "Home isn't a place on a map, it's being with the one you love.", "sprite_selection_reasoning": "Visual analysis reveals distinct rows of content. Row 0 (panel_0-3) shows a Corgi in motion, perfect for the player. Row 3 (panel_10) shows a large tourist stand structure, ideal for a destination\/goal. Row 1 & 2 (panel_4-9) contain wide textures (grass, wood, stone, brick) perfect for platforms. Row 4 (panel_13-16) shows small items (pizza, coffee, coin, map) suitable for collectibles. I have assigned logical IDs to these visual elements to create a functional game structure." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "Too many legs, too many smells. Where did you go?", "goal_description": "The tourist stand where we promised to wait.", "completion_text": "A familiar scent, a warm hug. Found you.", "emotional_quote": "In the bustle of the strange city, I only looked for your familiar shoes.", "tone": "hopeful", "soundMood": "city ambience with gentle piano" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 56, "height": 40 }, "goal_sprite": "panel_0", "goal_meaning_name": "The Meeting Point", "platforms": [], "platform_meanings": { "panel_6": "Cobblestones of the busy street", "panel_5": "Wooden bridges over canals", "panel_4": "Patches of park grass", "panel_8": "Rooftops to get a better view", "panel_9": "Old city walls" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [], "hazards": [], "path_choices": "The Low Road (Street Level) is crowded but flat. The High Road (Rooftops) requires brave jumps but offers a clear view.", "decorative_elements": [], "canvas": { "width": 1079, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A vibrant but overwhelming city scene, viewed from a low, dog-level perspective.", "panels": { "panel_0": { "x": 42, "y": 192, "w": 937, "h": 673 } } }
Original
Original
Sprite
Sprites
Memory Input

tourist stand corgi

NARRATIVE: "The crowd was a forest of legs, and suddenly the leash went slack. You are small, and the world is v..."
Nov 22, 2025 09:51 VLM 12,549 tokens

๐Ÿ“Š Analytics

Slug: 76b46c2817
Model: gemini-3-pro-preview
Request Tokens: 7,432
Response Tokens: 1,255
Total Tokens: 12,549
Created: 2025-11-22 09:51:05

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A small Corgi separated from their owner in a bustling foreign place

Emotion: longing

Goal: Reunion at the designated meeting point

Quote: "The scariest part of getting lost isn't where you are, but who isn't there with you."

๐Ÿ“– Narrative

Opening:
The crowd was a forest of legs, and suddenly the leash went slack. You are small, and the world is very, very big.

Goal:
reach the blue swirl of the familiar meeting spot

Completion:
A familiar whistle cuts through the noise. You are found. You are whole again.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A small Corgi separated from their owner in a bustling foreign place", "core_emotion": "longing", "goal_meaning": "Reunion at the designated meeting point", "journey_metaphor": "Navigating a world that is too big, too loud, and confusing without your guide", "completion_revelation": "Home isn't a place on a map; it's the person who waits for you.", "sprite_selection_reasoning": "VISUAL ANALYSIS: Row 0 contains the character animation frames: panel_3 is the idle standing Corgi, panel_8 is starting a step, panel_9 is mid-run, and panel_10 is the jump\/sprint pose. I selected panel_3 as the base player_sprite because it clearly depicts the protagonist. The rows below (1-3) are wide grassy brick platforms. panel_0 is a massive 399px wide sprite which likely contains the portal\/goal element, so it is assigned as the goal. Since there are no distinct small item sprites (like coins) in the provided list, I have repurposed the smallest platform segments (panel_12 and panel_2) as 'dropped items' or 'clues' for collectibles, representing the trail to find the owner." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The crowd was a forest of legs, and suddenly the leash went slack. You are small, and the world is very, very big.", "goal_description": "reach the blue swirl of the familiar meeting spot", "completion_text": "A familiar whistle cuts through the noise. You are found. You are whole again.", "emotional_quote": "The scariest part of getting lost isn't where you are, but who isn't there with you.", "tone": "bittersweet", "soundMood": "bustling city sounds fading into a hopeful melody" }, "player_sprite": "panel_3", "player_animation": { "idle": [ "panel_3" ], "run": [ "panel_8", "panel_9", "panel_3" ], "jump": [ "panel_10" ] }, "player_size": { "width": 55, "height": 40 }, "goal_sprite": "panel_0", "goal_meaning_name": "The Meeting Point", "platforms": [ "panel_1", "panel_4", "panel_5", "panel_6", "panel_7" ], "platform_meanings": { "panel_1": "The cobblestone path where you last walked together", "panel_4": "A high wall that blocks your view", "panel_5": "A long stretch of empty sidewalk", "panel_6": "Steps leading up to a strange monument", "panel_7": "A bridge over noisy traffic" }, "moving_platforms": [ "panel_6" ], "fading_platforms": [ "panel_7" ], "collectibles": [ { "sprite": "panel_12", "story": "A dropped park map. It still smells like her hand lotion.", "emotion": "hope" }, { "sprite": "panel_12", "story": "A torn ticket stub. We were supposed to see this together.", "emotion": "regret" }, { "sprite": "panel_2", "story": "The bench where we rested. The wood is still warm.", "emotion": "comfort" }, { "sprite": "panel_2", "story": "A lens cap on the ground. She's looking for this. She's looking for ME.", "emotion": "courage" } ], "hazards": [ { "sprite": "panel_11", "meaning": "The busy street where cars rush by too fast" }, { "sprite": "panel_13", "meaning": "The confusing noise of the crowd pushing you back" } ], "path_choices": "The lower path is safe but crowded with obstacles (fears); the upper path requires risky jumps but offers a clear view of the horizon (hope).", "decorative_elements": [], "canvas": { "width": 1069, "height": 800 }, "backgroundColor": "#4a6fa5", "visual_atmosphere": "A world viewed from knee-height, vibrant but overwhelming, with the goal glowing like a beacon in the distance.", "panels": { "panel_0": { "x": 54, "y": 774, "w": 399, "h": 165 }, "panel_1": { "x": 54, "y": 408, "w": 253, "h": 57 }, "panel_2": { "x": 478, "y": 640, "w": 161, "h": 57 }, "panel_3": { "x": 302, "y": 80, "w": 147, "h": 123 }, "panel_4": { "x": 386, "y": 292, "w": 253, "h": 57 }, "panel_5": { "x": 238, "y": 524, "w": 257, "h": 57 }, "panel_6": { "x": 714, "y": 408, "w": 255, "h": 57 }, "panel_7": { "x": 54, "y": 640, "w": 253, "h": 57 }, "panel_8": { "x": 74, "y": 80, "w": 145, "h": 123 }, "panel_9": { "x": 534, "y": 80, "w": 155, "h": 123 }, "panel_10": { "x": 768, "y": 80, "w": 169, "h": 121 }, "panel_11": { "x": 54, "y": 294, "w": 253, "h": 55 }, "panel_12": { "x": 484, "y": 898, "w": 115, "h": 41 }, "panel_13": { "x": 386, "y": 408, "w": 253, "h": 55 } } }
Original
Original
Sprite
Sprites
Memory Input

tourist stand corgi

NARRATIVE: "The market is a forest of legs and strange smells. I have lost the scent of the one who feeds me...."
Nov 22, 2025 09:42 VLM 11,780 tokens

๐Ÿ“Š Analytics

Slug: ef3656af8a
Model: gemini-3-pro-preview
Request Tokens: 7,383
Response Tokens: 1,552
Total Tokens: 11,780
Created: 2025-11-22 09:42:10

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: A loyal Corgi named Barnaby waiting for his owner

Emotion: wonder

Goal: Reuniting with the owner at their market stall after a day of exploration

Quote: "In a world of giants and stone, I am looking for the one heartbeat that matches mine."

๐Ÿ“– Narrative

Opening:
The market is a forest of legs and strange smells. I have lost the scent of the one who feeds me.

Goal:
Find the wooden stall where the familiar hand waits.

Completion:
A familiar whistle cuts through the noise. You are lifted up, safe again.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A loyal Corgi named Barnaby waiting for his owner", "core_emotion": "wonder", "goal_meaning": "Reuniting with the owner at their market stall after a day of exploration", "journey_metaphor": "The overwhelming scale of a busy tourist trap seen from six inches off the ground", "completion_revelation": "Home isn't a place, it's the person who holds your leash.", "sprite_selection_reasoning": "I selected the Corgi sprites (panel_0-3) as the player because they clearly show a living character with animation frames. I selected panel_12 (wooden structure) as the goal to represent the 'Tourist Stand'. Since the item sprites (apple, coin) shown in the image were not in the provided ID list, I creatively repurposed the smaller wall and fence segments (panel_4, 8, 10, 11) as 'Scent Landmarks'\u2014places where the dog finds a memory. I used the widest stone walls (panel_5, 7) for platforms to ensure stability." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "trails", "particles" ], "level_layout": "scattered" }, "narrative": { "opening_text": "The market is a forest of legs and strange smells. I have lost the scent of the one who feeds me.", "goal_description": "Find the wooden stall where the familiar hand waits.", "completion_text": "A familiar whistle cuts through the noise. You are lifted up, safe again.", "emotional_quote": "In a world of giants and stone, I am looking for the one heartbeat that matches mine.", "tone": "joyful", "soundMood": "bustling market sounds with a hopeful melody" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 64, "height": 28 }, "goal_sprite": "panel_12", "goal_meaning_name": "The Wooden Stall", "platforms": [ "panel_1", "panel_2", "panel_3", "panel_5", "panel_7" ], "platform_meanings": { "panel_7": "The Main Cobblestone Street", "panel_5": "The Fountain Ledge", "panel_9": "Steps to the unknown" }, "moving_platforms": [], "fading_platforms": [ "panel_5" ], "collectibles": [ { "sprite": "panel_4", "story": "You found the corner where a child dropped a pretzel. It smells like salt and joy.", "emotion": "delight" }, { "sprite": "panel_8", "story": "A cold stone where you waited for 5 minutes that felt like 5 years.", "emotion": "longing" }, { "sprite": "panel_10", "story": "A wooden post covered in flyers. Hundreds of people passed here, but none were them.", "emotion": "isolation" }, { "sprite": "panel_11", "story": "The barrier to the park. You remember running freely here just this morning.", "emotion": "nostalgia" } ], "hazards": [ { "sprite": "panel_6", "meaning": "The fear of being stepped on in the crowd" } ], "path_choices": "The lower path is safe but crowded (solid platforms), the upper path is faster but requires trusting your jump (moving platforms).", "decorative_elements": [ { "sprite": "panel_9", "description": "Ancient stones that have seen many dogs pass by" } ], "canvas": { "width": 1017, "height": 800 }, "backgroundColor": "#3b3b58", "visual_atmosphere": "A bright, bustling world seen from a low angle, contrasting the grey hard stone with the warm, energetic orange of the dog.", "panels": { "panel_0": { "x": 302, "y": 330, "w": 179, "h": 77 }, "panel_1": { "x": 302, "y": 464, "w": 179, "h": 87 }, "panel_2": { "x": 532, "y": 628, "w": 181, "h": 67 }, "panel_3": { "x": 532, "y": 464, "w": 179, "h": 87 }, "panel_4": { "x": 70, "y": 330, "w": 179, "h": 77 }, "panel_5": { "x": 70, "y": 628, "w": 411, "h": 67 }, "panel_6": { "x": 714, "y": 142, "w": 203, "h": 127 }, "panel_7": { "x": 60, "y": 772, "w": 489, "h": 123 }, "panel_8": { "x": 298, "y": 142, "w": 135, "h": 129 }, "panel_9": { "x": 74, "y": 142, "w": 135, "h": 129 }, "panel_10": { "x": 70, "y": 464, "w": 179, "h": 87 }, "panel_11": { "x": 532, "y": 330, "w": 179, "h": 77 }, "panel_12": { "x": 510, "y": 138, "w": 149, "h": 131 } } }
Original
Original
Sprite
Sprites
Memory Input

tourist stand corgi

NARRATIVE: "So many legs. So many smells. Where did they go?..."
Nov 22, 2025 09:01 VLM 15,159 tokens

๐Ÿ“Š Analytics

Slug: 598f5e68d6
Model: gemini-3-pro-preview
Request Tokens: 8,164
Response Tokens: 1,216
Total Tokens: 15,159
Created: 2025-11-22 09:01:27

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A small, overwhelmed Corgi named Barnaby lost in a tourist trap

Emotion: wonder

Goal: Reuniting with your owner at the designated landmark

Quote: "In a world of monuments and maps, the only landmark that mattered was you."

๐Ÿ“– Narrative

Opening:
So many legs. So many smells. Where did they go?

Goal:
The Leaning Tower - the meeting spot.

Completion:
A familiar whistle cuts through the noise. Tail wagging, you are found.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A small, overwhelmed Corgi named Barnaby lost in a tourist trap", "core_emotion": "wonder", "goal_meaning": "Reuniting with your owner at the designated landmark", "journey_metaphor": "Navigating the chaotic, giant world of tourism to find a familiar face", "completion_revelation": "That home isn't a place on a map, but the person holding the leash.", "sprite_selection_reasoning": "VISUAL ANALYSIS: panel_0-3 depict a Corgi dog (animation frames). panel_4 is a stone wall. panel_5 and panel_6 are wide wooden\/metal platforms. panel_8 is a tall structure (Leaning Tower). panel_10 is a wide element (Arch\/Sign). panel_11-15 are small items (coffee, pizza, etc.). CHOSEN: Player=panel_0 (Corgi). Goal=panel_8 (Tower) as it serves as a tall, visible landmark. Platforms=panel_5, panel_6, panel_10 (all wide\/landscape). Collectibles=Small items (panel_11, panel_12, panel_13, panel_14)." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "So many legs. So many smells. Where did they go?", "goal_description": "The Leaning Tower - the meeting spot.", "completion_text": "A familiar whistle cuts through the noise. Tail wagging, you are found.", "emotional_quote": "In a world of monuments and maps, the only landmark that mattered was you.", "tone": "joyful", "soundMood": "bustling piazza with accordion music fading into heartbeat" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0", "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 53, "height": 40 }, "goal_sprite": "panel_8", "goal_meaning_name": "The Meeting Point", "platforms": [ "panel_6", "panel_10" ], "platform_meanings": { "panel_5": "Wooden benches worn by thousands of tourists", "panel_6": "Industrial walkways masking ancient stones", "panel_10": "Information desks that offer no real answers" }, "moving_platforms": [ "panel_6" ], "fading_platforms": [ "panel_10" ], "collectibles": [ { "sprite": "panel_11", "story": "A dropped espresso cup. The smell of energy and haste.", "emotion": "courage" }, { "sprite": "panel_12", "story": "A crust of pizza. A shared moment of simple delight.", "emotion": "joy" }, { "sprite": "panel_13", "story": "A souvenir keychain. Cheap plastic holding priceless memories.", "emotion": "wonder" }, { "sprite": "panel_14", "story": "A crumpled map. Getting lost was the best part.", "emotion": "hope" } ], "hazards": [ { "sprite": "panel_7", "meaning": "The wall of commercial noise and distraction" } ], "path_choices": "The lower path is crowded but safe (grounded platforms), the upper path is precarious but offers a better view (moving platforms).", "decorative_elements": [ { "sprite": "panel_4", "description": "Ancient stone walls standing silent amidst the chaos" }, { "sprite": "panel_9", "description": "Posters advertising places you'll never visit" }, { "sprite": "panel_5", "description": "Background detail" }, { "sprite": "panel_15", "description": "Background detail" }, { "sprite": "panel_16", "description": "Background detail" }, { "sprite": "panel_17", "description": "Background detail" }, { "sprite": "panel_18", "description": "Background detail" }, { "sprite": "panel_19", "description": "Background detail" }, { "sprite": "panel_20", "description": "Background detail" }, { "sprite": "panel_21", "description": "Background detail" }, { "sprite": "panel_22", "description": "Background detail" }, { "sprite": "panel_23", "description": "Background detail" }, { "sprite": "panel_24", "description": "Background detail" }, { "sprite": "panel_25", "description": "Background detail" }, { "sprite": "panel_26", "description": "Background detail" }, { "sprite": "panel_27", "description": "Background detail" }, { "sprite": "panel_28", "description": "Background detail" } ], "canvas": { "width": 1082, "height": 800 }, "backgroundColor": "#5DADE2", "visual_atmosphere": "Bright, saturated colors of an Italian summer day, slightly overwhelming but vibrant.", "panels": { "panel_0": { "x": 71, "y": 84, "w": 169, "h": 128 }, "panel_1": { "x": 314, "y": 84, "w": 168, "h": 128 }, "panel_2": { "x": 555, "y": 84, "w": 168, "h": 128 }, "panel_3": { "x": 796, "y": 84, "w": 169, "h": 128 }, "panel_4": { "x": 766, "y": 255, "w": 183, "h": 216 }, "panel_5": { "x": 35, "y": 302, "w": 240, "h": 169 }, "panel_6": { "x": 373, "y": 337, "w": 266, "h": 118 }, "panel_7": { "x": 40, "y": 569, "w": 231, "h": 149 }, "panel_8": { "x": 743, "y": 594, "w": 81, "h": 148 }, "panel_9": { "x": 827, "y": 594, "w": 155, "h": 149 }, "panel_10": { "x": 373, "y": 598, "w": 266, "h": 114 }, "panel_11": { "x": 749, "y": 623, "w": 9, "h": 8 }, "panel_12": { "x": 809, "y": 647, "w": 10, "h": 10 }, "panel_13": { "x": 750, "y": 654, "w": 9, "h": 9 }, "panel_14": { "x": 753, "y": 673, "w": 22, "h": 33 }, "panel_15": { "x": 785, "y": 686, "w": 8, "h": 8 }, "panel_16": { "x": 795, "y": 695, "w": 8, "h": 8 }, "panel_17": { "x": 89, "y": 810, "w": 63, "h": 18 }, "panel_18": { "x": 139, "y": 820, "w": 34, "h": 117 }, "panel_19": { "x": 81, "y": 823, "w": 28, "h": 114 }, "panel_20": { "x": 75, "y": 832, "w": 11, "h": 34 }, "panel_21": { "x": 511, "y": 857, "w": 51, "h": 81 }, "panel_22": { "x": 360, "y": 875, "w": 11, "h": 10 }, "panel_23": { "x": 191, "y": 877, "w": 73, "h": 60 }, "panel_24": { "x": 364, "y": 885, "w": 8, "h": 9 }, "panel_25": { "x": 667, "y": 885, "w": 53, "h": 54 }, "panel_26": { "x": 580, "y": 888, "w": 68, "h": 44 }, "panel_27": { "x": 415, "y": 892, "w": 68, "h": 50 }, "panel_28": { "x": 336, "y": 898, "w": 58, "h": 42 } } }
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ECCV corgi ceo!

NARRATIVE: "Badge on. Tail wagging. The big conference awaits...."
Nov 22, 2025 08:50 VLM 12,826 tokens

๐Ÿ“Š Analytics

Slug: 0bc927a32f
Model: gemini-3-pro-preview
Request Tokens: 7,812
Response Tokens: 1,523
Total Tokens: 12,826
Created: 2025-11-22 08:50:50

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A small corgi with big responsibilities (and a conference badge)

Emotion: joy

Goal: Professional validation mixed with pure, unadulterated fun

Quote: "In a world of tall giants and serious faces, the smallest boss commanded the biggest smiles."

๐Ÿ“– Narrative

Opening:
Badge on. Tail wagging. The big conference awaits.

Goal:
The Keynote Stage

Completion:
Standing ovation! The best boy in the business.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A small corgi with big responsibilities (and a conference badge)", "core_emotion": "joy", "goal_meaning": "Professional validation mixed with pure, unadulterated fun", "journey_metaphor": "Navigating the serious, imposing world of academia\/business with innocent enthusiasm", "completion_revelation": "Success isn't about being the tallest in the room, but bringing the most joy.", "sprite_selection_reasoning": "I selected panel_0 (the Corgi) as the player because it is clearly the protagonist character with animation frames (panel_1, panel_2). I chose panel_13 (the Blue Portal) as the goal because it represents the destination\/conference entrance. The grey brick walls (panel_4 to panel_12) are the only viable platforms. The coins labeled 'ECCV' and the trophy are perfect narrative collectibles." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "Badge on. Tail wagging. The big conference awaits.", "goal_description": "The Keynote Stage", "completion_text": "Standing ovation! The best boy in the business.", "emotional_quote": "In a world of tall giants and serious faces, the smallest boss commanded the biggest smiles.", "tone": "triumphant", "soundMood": "Upbeat, jazzy chiptune with a hint of busy convention hall ambience" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_3", "panel_0" ], "run": [ "panel_0", "panel_1", "panel_2" ], "jump": [ "panel_1" ] }, "player_size": { "width": 48, "height": 40 }, "goal_sprite": "panel_13", "goal_meaning_name": "The Main Hall", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "The submission deadline", "panel_5": "The peer review", "panel_6": "The rebuttal period", "panel_7": "The travel grant", "panel_8": "The poster session", "panel_9": "The networking lunch", "panel_10": "The oral presentation", "panel_11": "The final Q&A" }, "moving_platforms": [ "panel_6", "panel_9" ], "fading_platforms": [ "panel_5", "panel_7" ], "collectibles": [ { "sprite": "panel_14", "story": "Found your Name Badge. It says 'CEO' (Corgi Executive Officer).", "emotion": "pride" }, { "sprite": "panel_15", "story": "A treat from a stranger. Networking is delicious.", "emotion": "joy" }, { "sprite": "panel_19", "story": "A reassuring headpat during a stressful demo.", "emotion": "comfort" }, { "sprite": "panel_20", "story": "The applause of the crowd. They love the data.", "emotion": "wonder" }, { "sprite": "panel_18", "story": "Best Paper Award. Who's a good researcher? You are.", "emotion": "triumphant" } ], "hazards": [], "path_choices": "The lower path is stable but crowded with obstacles; the upper path requires leaping across fading 'deadlines' for a faster route to the stage.", "decorative_elements": [ { "sprite": "panel_16", "description": "Floating coins symbolizing funding grants in the background" }, { "sprite": "panel_21", "description": "Hearts symbolizing the community's love" }, { "sprite": "panel_12", "description": "Foundation blocks of previous research" }, { "sprite": "panel_10", "description": "Background detail" }, { "sprite": "panel_11", "description": "Background detail" }, { "sprite": "panel_17", "description": "Background detail" } ], "canvas": { "width": 1061, "height": 800 }, "backgroundColor": "#3b3b58", "visual_atmosphere": "A professional yet playful atmosphere, contrasting the grey rigidity of the walls with the vibrant warmth of the corgi and the shiny rewards.", "panels": { "panel_0": { "x": 521, "y": 127, "w": 177, "h": 145 }, "panel_1": { "x": 70, "y": 128, "w": 160, "h": 148 }, "panel_2": { "x": 291, "y": 128, "w": 161, "h": 148 }, "panel_3": { "x": 764, "y": 129, "w": 178, "h": 148 }, "panel_4": { "x": 376, "y": 346, "w": 271, "h": 76 }, "panel_5": { "x": 62, "y": 347, "w": 272, "h": 76 }, "panel_6": { "x": 689, "y": 347, "w": 272, "h": 76 }, "panel_7": { "x": 62, "y": 554, "w": 272, "h": 76 }, "panel_8": { "x": 376, "y": 554, "w": 271, "h": 76 }, "panel_9": { "x": 689, "y": 554, "w": 272, "h": 76 }, "panel_10": { "x": 62, "y": 669, "w": 272, "h": 76 }, "panel_11": { "x": 376, "y": 669, "w": 271, "h": 76 }, "panel_12": { "x": 689, "y": 669, "w": 272, "h": 76 }, "panel_13": { "x": 66, "y": 791, "w": 139, "h": 141 }, "panel_14": { "x": 241, "y": 802, "w": 51, "h": 49 }, "panel_15": { "x": 312, "y": 802, "w": 51, "h": 49 }, "panel_16": { "x": 382, "y": 802, "w": 52, "h": 49 }, "panel_17": { "x": 81, "y": 806, "w": 109, "h": 111 }, "panel_18": { "x": 460, "y": 863, "w": 79, "h": 66 }, "panel_19": { "x": 240, "y": 881, "w": 52, "h": 45 }, "panel_20": { "x": 312, "y": 881, "w": 51, "h": 45 }, "panel_21": { "x": 383, "y": 881, "w": 51, "h": 45 } } }
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trouble!

NARRATIVE: "The signs said 'DEMOLITION', but I just knew my favorite toys were still inside. The ground shakes, ..."
Nov 22, 2025 08:37 VLM 12,409 tokens

๐Ÿ“Š Analytics

Slug: c6963d0127
Model: gemini-3-pro-preview
Request Tokens: 7,988
Response Tokens: 1,204
Total Tokens: 12,409
Created: 2025-11-22 08:37:49

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A loyal spirit confused by sudden change

Emotion: wonder

Goal: Finding safety in a changing world

Quote: "They called it 'trouble', I called it a rescue mission for the memories we almost left behind."

๐Ÿ“– Narrative

Opening:
The signs said 'DEMOLITION', but I just knew my favorite toys were still inside. The ground shakes, and the walls are gone.

Goal:
Reach the swirling gate before the site closes down.

Completion:
With my treasures safe and my tail wagging, I realized we could build a new home anywhere.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A loyal spirit confused by sudden change", "core_emotion": "wonder", "goal_meaning": "Finding safety in a changing world", "journey_metaphor": "Navigating the chaos of a home being dismantled to save what matters", "completion_revelation": "Home isn't the walls that come down, but the love we carry with us.", "sprite_selection_reasoning": "I selected panel_0 (the Corgi) as the player because it is a clear character sprite with personality and life. The animation frames (panel_1, panel_2) show distinct movement legs. The goal is panel_14 (the purple portal) because it visually represents a magical exit or transition, distinct from the industrial environment. The platforms (panel_4, panel_5, etc.) are blue steel beams with 'DEMOLITION' text, perfectly setting the scene. Collectibles are the toys (bones, balls) found in the spritesheet, representing lost comforts." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "screen_shake", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The signs said 'DEMOLITION', but I just knew my favorite toys were still inside. The ground shakes, and the walls are gone.", "goal_description": "Reach the swirling gate before the site closes down.", "completion_text": "With my treasures safe and my tail wagging, I realized we could build a new home anywhere.", "emotional_quote": "They called it 'trouble', I called it a rescue mission for the memories we almost left behind.", "tone": "bittersweet", "soundMood": "Industrial clanking mixed with playful, hopeful piano." }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1" ], "jump": [ "panel_3" ] }, "player_size": { "width": 59, "height": 40 }, "goal_sprite": "panel_14", "goal_meaning_name": "The Way Out", "platforms": [ "panel_2", "panel_4", "panel_5", "panel_6", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "The foundation of the old porch", "panel_5": "A beam from the living room ceiling", "panel_9": "The tricky path near the road" }, "moving_platforms": [], "fading_platforms": [ "panel_8" ], "collectibles": [ { "sprite": "panel_17", "story": "My favorite chewing bone, buried under the rosebushes.", "emotion": "joy" }, { "sprite": "panel_16", "story": "The red ball we played fetch with until twilight.", "emotion": "longing" }, { "sprite": "panel_21", "story": "The frisbee I caught mid-air that one perfect summer day.", "emotion": "triumph" }, { "sprite": "panel_19", "story": "A treat left behind in the rush to move out.", "emotion": "comfort" } ], "hazards": [ { "sprite": "panel_22", "meaning": "Falling debris and the danger of the unknown" }, { "sprite": "panel_7", "meaning": "Warning signs we ignored to keep playing" } ], "path_choices": "The lower path is safe but slow, crawling under the beams. The high path requires daring leaps over the construction cones but offers a better view of what's left.", "decorative_elements": [ { "sprite": "panel_13", "description": "Dust motes floating in the construction light" }, { "sprite": "panel_15", "description": "Small pebbles scattered by the machines" }, { "sprite": "panel_10", "description": "Background detail" }, { "sprite": "panel_11", "description": "Background detail" }, { "sprite": "panel_12", "description": "Background detail" }, { "sprite": "panel_18", "description": "Background detail" }, { "sprite": "panel_20", "description": "Background detail" }, { "sprite": "panel_23", "description": "Background detail" }, { "sprite": "panel_24", "description": "Background detail" }, { "sprite": "panel_25", "description": "Background detail" } ], "canvas": { "width": 1054, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A chaotic construction site contrasted with the bright, hopeful energy of a determined dog. Blue steel against a dark, uncertain background.", "panels": { "panel_0": { "x": 70, "y": 118, "w": 167, "h": 116 }, "panel_1": { "x": 294, "y": 118, "w": 167, "h": 116 }, "panel_2": { "x": 766, "y": 118, "w": 175, "h": 116 }, "panel_3": { "x": 523, "y": 119, "w": 174, "h": 117 }, "panel_4": { "x": 70, "y": 333, "w": 256, "h": 56 }, "panel_5": { "x": 385, "y": 333, "w": 255, "h": 56 }, "panel_6": { "x": 698, "y": 333, "w": 256, "h": 57 }, "panel_7": { "x": 698, "y": 437, "w": 256, "h": 103 }, "panel_8": { "x": 70, "y": 483, "w": 256, "h": 57 }, "panel_9": { "x": 385, "y": 483, "w": 255, "h": 57 }, "panel_10": { "x": 70, "y": 646, "w": 256, "h": 56 }, "panel_11": { "x": 385, "y": 646, "w": 254, "h": 56 }, "panel_12": { "x": 698, "y": 646, "w": 256, "h": 56 }, "panel_13": { "x": 179, "y": 774, "w": 16, "h": 17 }, "panel_14": { "x": 72, "y": 777, "w": 125, "h": 145 }, "panel_15": { "x": 73, "y": 782, "w": 13, "h": 14 }, "panel_16": { "x": 365, "y": 791, "w": 43, "h": 42 }, "panel_17": { "x": 251, "y": 795, "w": 58, "h": 32 }, "panel_18": { "x": 194, "y": 808, "w": 9, "h": 9 }, "panel_19": { "x": 490, "y": 866, "w": 58, "h": 44 }, "panel_20": { "x": 63, "y": 871, "w": 10, "h": 10 }, "panel_21": { "x": 267, "y": 873, "w": 58, "h": 34 }, "panel_22": { "x": 382, "y": 873, "w": 52, "h": 36 }, "panel_23": { "x": 191, "y": 888, "w": 10, "h": 13 }, "panel_24": { "x": 182, "y": 909, "w": 11, "h": 11 }, "panel_25": { "x": 84, "y": 910, "w": 13, "h": 15 } } }
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corgi at sforza castle milan

NARRATIVE: "The red walls of Sforza tower above, ancient and tall. But down here, the grass smells new and the w..."
Nov 22, 2025 08:34 VLM 11,499 tokens

๐Ÿ“Š Analytics

Slug: 64df4c0f29
Model: gemini-3-pro-preview
Request Tokens: 7,867
Response Tokens: 1,328
Total Tokens: 11,499
Created: 2025-11-22 08:34:39

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A small corgi with a big spirit

Emotion: wonder

Goal: The car ride home after a perfect day

Quote: "History is written in tall stones and long shadows, but joy is found low to the ground, chasing the wind."

๐Ÿ“– Narrative

Opening:
The red walls of Sforza tower above, ancient and tall. But down here, the grass smells new and the world is mine.

Goal:
the blue twilight gate

Completion:
Paws tired, heart full. The history belongs to the humans, but the moment belongs to me.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A small corgi with a big spirit", "core_emotion": "wonder", "goal_meaning": "The car ride home after a perfect day", "journey_metaphor": "Exploring a world built for giants through the eyes of the small", "completion_revelation": "Even the grandest castle is just a playground when you're loved", "sprite_selection_reasoning": "Panel_0 through panel_3 clearly depict a corgi dog in various stages of a running animation (standing, legs moving, full stride). This is the protagonist. Panel_4 through panel_9 are wide, repeating brick textures, perfect for castle walls\/ground platforms. Panel_12 is a glowing blue portal, distinct from the other items, symbolizing the exit\/transition. The remaining items (crown, coin, star, etc.) are small and distinct, ideal for collectibles." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The red walls of Sforza tower above, ancient and tall. But down here, the grass smells new and the world is mine.", "goal_description": "the blue twilight gate", "completion_text": "Paws tired, heart full. The history belongs to the humans, but the moment belongs to me.", "emotional_quote": "History is written in tall stones and long shadows, but joy is found low to the ground, chasing the wind.", "tone": "joyful", "soundMood": "Playful strings with ambient park sounds" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 49, "height": 40 }, "goal_sprite": "panel_12", "goal_meaning_name": "The Way Home", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "Ancient cobblestones", "panel_5": "Castle ramparts", "panel_6": "Drawbridge planks", "panel_8": "Garden walls", "panel_9": "Steps to the fountain" }, "moving_platforms": [ "panel_6", "panel_9" ], "fading_platforms": [ "panel_8" ], "collectibles": [ { "sprite": "panel_13", "story": "The Duke's Crown - Humans stare at statues, but I am the true king of this lawn.", "emotion": "pride" }, { "sprite": "panel_14", "story": "A Fountain Coin - A wish tossed into the water, smelling of copper and hope.", "emotion": "curiosity" }, { "sprite": "panel_17", "story": "Afternoon Sun - A warm patch on the cold stone, begging for a nap.", "emotion": "comfort" }, { "sprite": "panel_19", "story": "The Garden Key - Unlocking smells of roses and damp earth that no human nose can find.", "emotion": "discovery" }, { "sprite": "panel_18", "story": "Lost Trinket - Something dropped by a tourist, holding the scent of a faraway place.", "emotion": "wonder" } ], "hazards": [ { "sprite": "panel_15", "meaning": "The Forbidden Snack - Strange mushrooms that smell dangerous" }, { "sprite": "panel_16", "meaning": "Puddle of Mystery - Cold, murky water to be avoided" } ], "path_choices": "The lower path runs through the safe gardens (easy), while the upper path scales the castle walls (hard), representing the choice between simple comfort and brave exploration.", "decorative_elements": [ { "sprite": "panel_10", "description": "Floating dust motes in the sunlight" }, { "sprite": "panel_11", "description": "Small pebbles on the path" }, { "sprite": "panel_20", "description": "Background detail" }, { "sprite": "panel_21", "description": "Background detail" } ], "canvas": { "width": 1051, "height": 800 }, "backgroundColor": "#2F4F4F", "visual_atmosphere": "A rich, historic atmosphere with deep teal skies contrasting against the warm orange of the corgi and the red brickwork of the castle.", "panels": { "panel_0": { "x": 98, "y": 102, "w": 162, "h": 131 }, "panel_1": { "x": 537, "y": 102, "w": 160, "h": 131 }, "panel_2": { "x": 755, "y": 102, "w": 161, "h": 131 }, "panel_3": { "x": 319, "y": 103, "w": 161, "h": 130 }, "panel_4": { "x": 73, "y": 359, "w": 416, "h": 51 }, "panel_5": { "x": 535, "y": 359, "w": 416, "h": 51 }, "panel_6": { "x": 73, "y": 510, "w": 416, "h": 51 }, "panel_7": { "x": 535, "y": 510, "w": 416, "h": 51 }, "panel_8": { "x": 73, "y": 661, "w": 416, "h": 51 }, "panel_9": { "x": 535, "y": 661, "w": 416, "h": 51 }, "panel_10": { "x": 160, "y": 807, "w": 15, "h": 15 }, "panel_11": { "x": 84, "y": 808, "w": 15, "h": 16 }, "panel_12": { "x": 80, "y": 818, "w": 99, "h": 116 }, "panel_13": { "x": 558, "y": 851, "w": 62, "h": 82 }, "panel_14": { "x": 663, "y": 860, "w": 73, "h": 73 }, "panel_15": { "x": 436, "y": 861, "w": 79, "h": 72 }, "panel_16": { "x": 778, "y": 864, "w": 38, "h": 69 }, "panel_17": { "x": 223, "y": 871, "w": 76, "h": 62 }, "panel_18": { "x": 847, "y": 871, "w": 94, "h": 48 }, "panel_19": { "x": 333, "y": 874, "w": 58, "h": 58 }, "panel_20": { "x": 174, "y": 892, "w": 14, "h": 16 }, "panel_21": { "x": 71, "y": 897, "w": 14, "h": 14 } } }
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we finally left

NARRATIVE: "The boxes were packed. The rooms echoed. It was time...."
Nov 22, 2025 06:40 VLM 10,834 tokens

๐Ÿ“Š Analytics

Slug: 3895a22ef6
Model: gemini-3-pro-preview
Request Tokens: 7,610
Response Tokens: 1,281
Total Tokens: 10,834
Created: 2025-11-22 06:40:39

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

No audio generated yet

๐Ÿ’ญ Emotional Core

Player: A hesitant traveler carrying the weight of a past life

Emotion: hope

Goal: The threshold between who we were and who we are becoming

Quote: "We didn't leave because we stopped loving the place; we left because we outgrew the rooms we built for our smaller selves."

๐Ÿ“– Narrative

Opening:
The boxes were packed. The rooms echoed. It was time.

Goal:
The final exit

Completion:
The door clicked shut behind us. The air outside tasted like tomorrow.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A hesitant traveler carrying the weight of a past life", "core_emotion": "hope", "goal_meaning": "The threshold between who we were and who we are becoming", "journey_metaphor": "The physical act of packing up a life and walking out the door for the last time", "completion_revelation": "Leaving wasn't about abandoning the past, but carrying it differently.", "sprite_selection_reasoning": "VISUAL ANALYSIS: panel_0 through panel_3 depict a fox character in overalls with a running animation cycle (legs moving, body leaning forward) - these are clearly the player. panel_13 is a large stone archway with a blue swirling vortex, visually perfect for a destination\/goal. panel_8, panel_9, panel_10, panel_11, and panel_12 are wide, horizontal wooden plank structures, ideal for platforms. panel_15 (star), panel_16 (coin), and panel_17 (gem) are small, distinct items suitable for collectibles. panel_4 through panel_7 are small arrow indicators, which I will use as directional hazards." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The boxes were packed. The rooms echoed. It was time.", "goal_description": "The final exit", "completion_text": "The door clicked shut behind us. The air outside tasted like tomorrow.", "emotional_quote": "We didn't leave because we stopped loving the place; we left because we outgrew the rooms we built for our smaller selves.", "tone": "wistful", "soundMood": "gentle wind and creaking floorboards" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_0" ], "run": [ "panel_1", "panel_2", "panel_3", "panel_0" ], "jump": [ "panel_1" ] }, "player_size": { "width": 32, "height": 40 }, "goal_sprite": "panel_13", "goal_meaning_name": "The New Horizon", "platforms": [ "panel_8", "panel_9", "panel_10", "panel_11", "panel_12", "panel_14" ], "platform_meanings": { "panel_8": "The empty living room floor", "panel_9": "The hallway we walked a thousand times", "panel_10": "Steps leading to the driveway", "panel_11": "The heavy wooden porch", "panel_12": "The bridge to the unknown", "panel_14": "The foundation of a new beginning" }, "moving_platforms": [ "panel_11", "panel_12" ], "fading_platforms": [ "panel_14" ], "collectibles": [ { "sprite": "panel_16", "story": "The spare key we hid under the mat, no longer needed.", "emotion": "closure" }, { "sprite": "panel_15", "story": "A sticker left on the window pane, peeling at the edges.", "emotion": "nostalgia" }, { "sprite": "panel_17", "story": "The silence that settles when the last box is removed.", "emotion": "peace" }, { "sprite": "panel_15", "story": "The realization that 'home' is a feeling, not a structure.", "emotion": "hope" } ], "hazards": [ { "sprite": "panel_4", "meaning": "The sudden urge to turn back and stay" }, { "sprite": "panel_5", "meaning": "Fear of the unknown road ahead" } ], "path_choices": "The lower path is stable but slow, representing hesitation. The upper path requires jumps of faith across moving planks, representing the courage to let go.", "decorative_elements": [ { "sprite": "panel_6", "description": "Lingering doubts pointing backward" }, { "sprite": "panel_7", "description": "Reminders of the direction we must go" } ], "canvas": { "width": 1060, "height": 800 }, "backgroundColor": "#2e2a36", "visual_atmosphere": "A twilight scene, colors muted by the evening of a long chapter, with the goal glowing brightly against the dusk.", "panels": { "panel_0": { "x": 760, "y": 126, "w": 151, "h": 185 }, "panel_1": { "x": 76, "y": 131, "w": 151, "h": 186 }, "panel_2": { "x": 536, "y": 132, "w": 151, "h": 186 }, "panel_3": { "x": 300, "y": 134, "w": 150, "h": 185 }, "panel_4": { "x": 914, "y": 180, "w": 46, "h": 42 }, "panel_5": { "x": 240, "y": 182, "w": 46, "h": 42 }, "panel_6": { "x": 469, "y": 183, "w": 46, "h": 41 }, "panel_7": { "x": 698, "y": 183, "w": 46, "h": 41 }, "panel_8": { "x": 77, "y": 409, "w": 402, "h": 66 }, "panel_9": { "x": 543, "y": 409, "w": 402, "h": 66 }, "panel_10": { "x": 77, "y": 558, "w": 402, "h": 66 }, "panel_11": { "x": 543, "y": 558, "w": 402, "h": 66 }, "panel_12": { "x": 77, "y": 706, "w": 402, "h": 66 }, "panel_13": { "x": 773, "y": 710, "w": 175, "h": 210 }, "panel_14": { "x": 77, "y": 853, "w": 402, "h": 66 }, "panel_15": { "x": 549, "y": 864, "w": 57, "h": 55 }, "panel_16": { "x": 635, "y": 871, "w": 48, "h": 48 }, "panel_17": { "x": 701, "y": 872, "w": 47, "h": 48 } } }
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corgi and my fair lady

NARRATIVE: "She always called me her little gentleman. I tried my best to walk tall...."
Nov 22, 2025 06:28 VLM 13,772 tokens

๐Ÿ“Š Analytics

Slug: 8b93213453
Model: gemini-3-pro-preview
Request Tokens: 7,575
Response Tokens: 1,137
Total Tokens: 13,772
Created: 2025-11-22 06:28:55

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A loyal corgi named Higgins, dreaming of elegance

Emotion: wonder

Goal: The realization that love makes us all royalty

Quote: "The rain in Spain stays mainly in the plain, but my heart stays always with you."

๐Ÿ“– Narrative

Opening:
She always called me her little gentleman. I tried my best to walk tall.

Goal:
The Gilded Mirror of Transformation

Completion:
I looked for a king in the glass, but found only myselfโ€”and her smile behind me.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A loyal corgi named Higgins, dreaming of elegance", "core_emotion": "wonder", "goal_meaning": "The realization that love makes us all royalty", "journey_metaphor": "A promenade through memory lane, balancing instinct with etiquette", "completion_revelation": "The reflection in the mirror isn't a prince, but a good boy who is loved.", "sprite_selection_reasoning": "panel_0 through panel_4 clearly depict an orange corgi dog in a harness; this living, emotive character is the only choice for the player. panel_12 shows an ornate golden frame with a swirling blue portal, visually representing a magical destination or mirror, perfect for the goal. panel_7 through panel_11 are square ground blocks (grass and stone), ideal for platforms and collectibles. panel_5 and panel_6 are extremely wide strips of connected figures, suitable for ground layers or hazards." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "She always called me her little gentleman. I tried my best to walk tall.", "goal_description": "The Gilded Mirror of Transformation", "completion_text": "I looked for a king in the glass, but found only myself\u2014and her smile behind me.", "emotional_quote": "The rain in Spain stays mainly in the plain, but my heart stays always with you.", "tone": "joyful", "soundMood": "Playful pizzicato strings mixing with distant city rain" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2", "panel_3", "panel_4" ], "jump": [ "panel_2" ] }, "player_size": { "width": 61, "height": 48 }, "goal_sprite": "panel_12", "goal_meaning_name": "The Royal Reflection", "platforms": [ "panel_5" ], "platform_meanings": { "panel_5": "The long leash of connection that never breaks", "panel_7": "Fresh park grass on a Sunday morning", "panel_8": "The soft turf where we played fetch" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [ { "sprite": "panel_15", "story": "A fluffy cloud of hairspray and daydreaming.", "emotion": "whimsy" }, { "sprite": "panel_9", "story": "A cobblestone from Wimpole Street, cold under my paws.", "emotion": "nostalgia" }, { "sprite": "panel_10", "story": "A loose paving stone where I tripped, but you caught me.", "emotion": "security" }, { "sprite": "panel_11", "story": "The heavy stone of waiting by the door for your return.", "emotion": "longing" } ], "hazards": [ { "sprite": "panel_6", "meaning": "The fear of getting tangled in expectations" } ], "path_choices": "The lower path follows the safe, grassy walk; the upper path requires leaping across precarious stone memories.", "decorative_elements": [ { "sprite": "panel_13", "description": "Faded mirrors showing past selves" }, { "sprite": "panel_14", "description": "Portals to other walks not taken" }, { "sprite": "panel_7", "description": "Background detail" }, { "sprite": "panel_8", "description": "Background detail" } ], "canvas": { "width": 1058, "height": 800 }, "backgroundColor": "#2e1a4a", "visual_atmosphere": "A royal purple twilight, contrasting with the warm orange of a scruffy, hopeful pup.", "panels": { "panel_0": { "x": 55, "y": 97, "w": 120, "h": 94 }, "panel_1": { "x": 255, "y": 97, "w": 119, "h": 94 }, "panel_2": { "x": 454, "y": 97, "w": 120, "h": 93 }, "panel_3": { "x": 655, "y": 97, "w": 119, "h": 94 }, "panel_4": { "x": 835, "y": 97, "w": 120, "h": 94 }, "panel_5": { "x": 49, "y": 232, "w": 739, "h": 106 }, "panel_6": { "x": 49, "y": 375, "w": 909, "h": 104 }, "panel_7": { "x": 64, "y": 575, "w": 97, "h": 81 }, "panel_8": { "x": 262, "y": 575, "w": 96, "h": 81 }, "panel_9": { "x": 457, "y": 582, "w": 95, "h": 74 }, "panel_10": { "x": 653, "y": 582, "w": 96, "h": 74 }, "panel_11": { "x": 849, "y": 582, "w": 96, "h": 74 }, "panel_12": { "x": 61, "y": 725, "w": 106, "h": 157 }, "panel_13": { "x": 259, "y": 725, "w": 107, "h": 157 }, "panel_14": { "x": 457, "y": 725, "w": 106, "h": 157 }, "panel_15": { "x": 658, "y": 745, "w": 111, "h": 73 } } }
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corgi and amazon detritus

NARRATIVE: "The delivery truck left hours ago. Now, the living room is a kingdom of cardboard...."
Nov 22, 2025 06:03 VLM 10,883 tokens

๐Ÿ“Š Analytics

Slug: a59649d79d
Model: gemini-3-pro-preview
Request Tokens: 7,194
Response Tokens: 1,296
Total Tokens: 10,883
Created: 2025-11-22 06:03:25

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A playful spirit finding magic in the mundane

Emotion: joy

Goal: The transformation of ordinary trash into an extraordinary adventure

Quote: "In a world of discarded things, you built a fortress of pure joy."

๐Ÿ“– Narrative

Opening:
The delivery truck left hours ago. Now, the living room is a kingdom of cardboard.

Goal:
The Imagination Gate

Completion:
Through the cardboard archway, we found a world where play never ends.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A playful spirit finding magic in the mundane", "core_emotion": "joy", "goal_meaning": "The transformation of ordinary trash into an extraordinary adventure", "journey_metaphor": "Imagination turning a pile of deliveries into a castle to be conquered", "completion_revelation": "It wasn't about what was inside the boxes, but the fun we had with them.", "sprite_selection_reasoning": "panel_0-3 show a Corgi with distinct legs\/face, clearly the protagonist. panel_7 is a swirling vortex framed in cardboard, visually acting as a magical gateway (Goal). panel_4 (boxes) and panel_5 (envelopes) are large, flat-topped objects that naturally form the terrain of a 'box fort'. panel_6 (locker) is cold and metallic, serving as a hazard that represents the boring reality we are avoiding." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The delivery truck left hours ago. Now, the living room is a kingdom of cardboard.", "goal_description": "The Imagination Gate", "completion_text": "Through the cardboard archway, we found a world where play never ends.", "emotional_quote": "In a world of discarded things, you built a fortress of pure joy.", "tone": "joyful", "soundMood": "playful acoustic guitar with crinkling paper sounds" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 49, "height": 48 }, "goal_sprite": "panel_7", "goal_meaning_name": "The Cardboard Kingdom", "platforms": [ "panel_1", "panel_2", "panel_3", "panel_4" ], "platform_meanings": { "panel_4": "A mountain of forgotten purchases", "panel_5": "A slippery slope of bubble wrap" }, "moving_platforms": [], "fading_platforms": [ "panel_4" ], "collectibles": [ { "sprite": "panel_8", "story": "A single packing peanut. It snowed in the living room that day.", "emotion": "wonder" }, { "sprite": "panel_8", "story": "The receipt we shredded. No returns, only happy accidents.", "emotion": "rebellion" }, { "sprite": "panel_8", "story": "A crumb of dog treat lost in the chaos. The ultimate treasure.", "emotion": "satisfaction" }, { "sprite": "panel_8", "story": "A piece of tape stuck to your fur. A badge of honor.", "emotion": "pride" } ], "hazards": [ { "sprite": "panel_6", "meaning": "The Cold Cage - the reality of things locked away and untouched" } ], "path_choices": "The lower path is sturdy boxes (safe but slow), the upper path relies on floating envelopes (risky but fast).", "decorative_elements": [ { "sprite": "panel_5", "description": "Background detail" } ], "canvas": { "width": 1039, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A whimsical messy room where everyday packaging glows with imaginary potential against a dark, cozy background.", "panels": { "panel_0": { "x": 531, "y": 287, "w": 159, "h": 155 }, "panel_1": { "x": 308, "y": 297, "w": 152, "h": 153 }, "panel_2": { "x": 763, "y": 299, "w": 127, "h": 152 }, "panel_3": { "x": 95, "y": 300, "w": 136, "h": 151 }, "panel_4": { "x": 752, "y": 541, "w": 183, "h": 205 }, "panel_5": { "x": 97, "y": 561, "w": 152, "h": 176 }, "panel_6": { "x": 538, "y": 573, "w": 169, "h": 158 }, "panel_7": { "x": 309, "y": 595, "w": 174, "h": 118 }, "panel_8": { "x": 931, "y": 617, "w": 8, "h": 8 } } }
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corgi in castle milano

NARRATIVE: "The castle walls are high, and the history is heavy. But your paws are quick, and the pigeons need c..."
Nov 22, 2025 05:56 VLM 13,030 tokens

๐Ÿ“Š Analytics

Slug: 325d564521
Model: gemini-3-pro-preview
Request Tokens: 7,532
Response Tokens: 1,320
Total Tokens: 13,030
Created: 2025-11-22 05:56:49

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Spirit of Adventure (A Small Corgi)

Emotion: joy

Goal: Ascending to the Throne of the Good Boy

Quote: "Even the smallest legs can conquer the grandest castles, provided there is a spirit of wonder in the heart."

๐Ÿ“– Narrative

Opening:
The castle walls are high, and the history is heavy. But your paws are quick, and the pigeons need chasing.

Goal:
The Royal Archway at the top of the ramparts.

Completion:
You sit upon the highest stone. The city of Milan lies below. You are the true Duke of this castle now.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Spirit of Adventure (A Small Corgi)", "core_emotion": "joy", "goal_meaning": "Ascending to the Throne of the Good Boy", "journey_metaphor": "A small creature navigating a world built for giants (the Castello Sforzesco)", "completion_revelation": "History is vast and imposing, but joy is small, fast, and conquers all.", "sprite_selection_reasoning": "VISUAL ANALYSIS: The spritesheet depicts a corgi dog in various states of motion (rows 0-2), several brick platform structures of varying widths (right column), and large magical archways\/portals (bottom row). PLAYER: I selected panel_0 through panel_8 for the player because they clearly show the protagonist (corgi) with legs, face, and animation frames for walking\/running. GOAL: I selected panel_12 (the portal) because it visually represents a gateway or destination, fitting the 'castle entrance' theme. PLATFORMS: I used panel_7, panel_11, and panel_15 because they are wide, flat brick textures suitable for standing on. COLLECTIBLES: Since no small items exist, I repurposed panel_5 (a specific corgi pose) to represent 'Ghost Pups' or memories of past playfulness." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "trails", "particles" ], "level_layout": "climb" }, "narrative": { "opening_text": "The castle walls are high, and the history is heavy. But your paws are quick, and the pigeons need chasing.", "goal_description": "The Royal Archway at the top of the ramparts.", "completion_text": "You sit upon the highest stone. The city of Milan lies below. You are the true Duke of this castle now.", "emotional_quote": "Even the smallest legs can conquer the grandest castles, provided there is a spirit of wonder in the heart.", "tone": "triumphant", "soundMood": "Upbeat orchestral strings with a hint of accordion" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_1" ], "run": [ "panel_2", "panel_3", "panel_4" ], "jump": [ "panel_8" ] }, "player_size": { "width": 60, "height": 48 }, "goal_sprite": "panel_12", "goal_meaning_name": "The Gate of Triumphs", "platforms": [ "panel_7", "panel_11", "panel_15" ], "platform_meanings": { "panel_15": "The Great Walls of Sforza", "panel_11": "Bridges over the moat", "panel_7": "Steps too steep for short legs" }, "moving_platforms": [ "panel_7" ], "fading_platforms": [ "panel_11" ], "collectibles": [ { "sprite": "panel_5", "story": "A faint scent of a treat dropped by a tourist years ago.", "emotion": "longing" }, { "sprite": "panel_5", "story": "The memory of a pigeon that got away, leaving only a feather.", "emotion": "wonder" }, { "sprite": "panel_5", "story": "An echo of your own bark, bouncing off the ancient stone.", "emotion": "joy" }, { "sprite": "panel_5", "story": "The realization that you are the wildest thing in this museum.", "emotion": "courage" } ], "hazards": [ { "sprite": "panel_10", "meaning": "The Grumpy Guard Dog of the Grounds" } ], "path_choices": "The lower path offers safety on the wide walls (panel_15), representing sticking to the tour guide. The upper path requires leaping between small, fading bricks (panel_7), representing the freedom of exploring off-leash.", "decorative_elements": [ { "sprite": "panel_13", "description": "Ancient arches framing the background sky" }, { "sprite": "panel_14", "description": "Shadowy doorways leading to the dungeons" }, { "sprite": "panel_6", "description": "Statues of past Dukes watching your climb" }, { "sprite": "panel_9", "description": "Background detail" } ], "canvas": { "width": 1075, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A twilight ascent against the deep blue Milanese evening sky, where the orange of the corgi contrasts with the ancient brown stones.", "panels": { "panel_0": { "x": 650, "y": 192, "w": 108, "h": 100 }, "panel_1": { "x": 54, "y": 198, "w": 117, "h": 93 }, "panel_2": { "x": 248, "y": 198, "w": 123, "h": 92 }, "panel_3": { "x": 433, "y": 198, "w": 126, "h": 95 }, "panel_4": { "x": 426, "y": 328, "w": 126, "h": 93 }, "panel_5": { "x": 55, "y": 329, "w": 107, "h": 93 }, "panel_6": { "x": 244, "y": 329, "w": 127, "h": 93 }, "panel_7": { "x": 650, "y": 405, "w": 142, "h": 43 }, "panel_8": { "x": 246, "y": 462, "w": 122, "h": 94 }, "panel_9": { "x": 420, "y": 463, "w": 125, "h": 94 }, "panel_10": { "x": 55, "y": 464, "w": 113, "h": 93 }, "panel_11": { "x": 650, "y": 557, "w": 184, "h": 43 }, "panel_12": { "x": 51, "y": 652, "w": 145, "h": 176 }, "panel_13": { "x": 240, "y": 652, "w": 146, "h": 176 }, "panel_14": { "x": 430, "y": 652, "w": 146, "h": 176 }, "panel_15": { "x": 650, "y": 701, "w": 325, "h": 43 } } }
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that night

NARRATIVE: "The silence was heavier than the darkness that night. I took the lantern, not to see where I was goi..."
Nov 22, 2025 05:41 VLM 10,941 tokens

๐Ÿ“Š Analytics

Slug: b01a78a3fd
Model: gemini-3-pro-preview
Request Tokens: 7,229
Response Tokens: 1,077
Total Tokens: 10,941
Created: 2025-11-22 05:41:57

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Night Walker

Emotion: courage

Goal: Crossing the threshold into the unknown

Quote: "It is only in the deepest shadow that we learn the true color of our own light."

๐Ÿ“– Narrative

Opening:
The silence was heavier than the darkness that night. I took the lantern, not to see where I was going, but to remember where I had been.

Goal:
The rift between yesterday and tomorrow.

Completion:
Stepping through, the weight lifted. The night remained, but I was no longer afraid of it.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Night Walker", "core_emotion": "courage", "goal_meaning": "Crossing the threshold into the unknown", "journey_metaphor": "Navigating the wreckage of a past life to find a new beginning", "completion_revelation": "The darkness wasn't keeping me in; I was just afraid to step out.", "sprite_selection_reasoning": "panel_0 is clearly the protagonist, a figure holding a lantern against the darkness. panel_1 is a swirling portal, perfectly suited for a goal\/exit. panel_3, panel_5, and panel_6 are wide wooden planks, ideal for platforms. panel_2 and panel_4 are broken segments of wood, representing instability. panel_7 and panel_8 are small debris\/sparks, suitable for memory fragments." }, "gameplay": { "physics_style": "precise", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The silence was heavier than the darkness that night. I took the lantern, not to see where I was going, but to remember where I had been.", "goal_description": "The rift between yesterday and tomorrow.", "completion_text": "Stepping through, the weight lifted. The night remained, but I was no longer afraid of it.", "emotional_quote": "It is only in the deepest shadow that we learn the true color of our own light.", "tone": "bittersweet", "soundMood": "Quiet wind and distant chimes" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 34, "height": 48 }, "goal_sprite": "panel_1", "goal_meaning_name": "The Departure", "platforms": [ "panel_3", "panel_5", "panel_6" ], "platform_meanings": { "panel_6": "Solid resolve", "panel_3": "Steps of hesitation", "panel_5": "Bridges over fear" }, "moving_platforms": [ "panel_6" ], "fading_platforms": [ "panel_3" ], "collectibles": [ { "sprite": "panel_7", "story": "A splinter from the door I closed for the last time.", "emotion": "regret" }, { "sprite": "panel_8", "story": "The cold air that hit my face when I stepped outside.", "emotion": "clarity" }, { "sprite": "panel_7", "story": "The sound of crickets drowning out my doubts.", "emotion": "peace" }, { "sprite": "panel_8", "story": "The key I left under the mat, never to be used again.", "emotion": "loss" } ], "hazards": [ { "sprite": "panel_2", "meaning": "The fear that the ground will crumble beneath me" } ], "path_choices": "The lower path is stable but dark, requiring memory fragments to light the way. The upper path requires leaping across broken, fading planks\u2014a faster but terrifying route.", "decorative_elements": [ { "sprite": "panel_4", "description": "Broken remnants of the path floating in the void, reminders of what is broken." } ], "canvas": { "width": 1046, "height": 797 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A deep, midnight blue void where the only warmth comes from the player's lantern and the distant swirl of the portal.", "panels": { "panel_0": { "x": 441, "y": 347, "w": 167, "h": 236 }, "panel_1": { "x": 713, "y": 357, "w": 177, "h": 181 }, "panel_2": { "x": 402, "y": 608, "w": 90, "h": 81 }, "panel_3": { "x": 76, "y": 620, "w": 135, "h": 53 }, "panel_4": { "x": 252, "y": 620, "w": 90, "h": 53 }, "panel_5": { "x": 531, "y": 620, "w": 140, "h": 53 }, "panel_6": { "x": 713, "y": 620, "w": 233, "h": 53 }, "panel_7": { "x": 341, "y": 660, "w": 21, "h": 13 }, "panel_8": { "x": 405, "y": 673, "w": 15, "h": 24 } } }
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Muppet corgi

NARRATIVE: "He wasn't just a dog; in that pink suit, he was a soft, clumsy hero. The garden is big, but his spir..."
Nov 22, 2025 05:21 VLM 11,260 tokens

๐Ÿ“Š Analytics

Slug: 5d31c1eb24
Model: gemini-3-pro-preview
Request Tokens: 7,387
Response Tokens: 1,166
Total Tokens: 11,260
Created: 2025-11-22 05:21:57

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A beloved corgi in a silly pink costume, representing pure, unadulterated joy and the innocence of a cherished pet.

Emotion: joy

Goal: Returning to the 'Infinite Backyard'โ€”a place of eternal play and rest.

Quote: "The world is big and scary, but if you wiggle your tail hard enough, you can fly."

๐Ÿ“– Narrative

Opening:
He wasn't just a dog; in that pink suit, he was a soft, clumsy hero. The garden is big, but his spirit is bigger.

Goal:
The swirling gate to the Infinite Backyard.

Completion:
With a final hop and a wiggle, he bounds into the light. Safe. Loved. Forever running.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A beloved corgi in a silly pink costume, representing pure, unadulterated joy and the innocence of a cherished pet.", "core_emotion": "joy", "goal_meaning": "Returning to the 'Infinite Backyard'\u2014a place of eternal play and rest.", "journey_metaphor": "A romp through a garden of memories, overcoming small obstacles with a clumsy but determined spirit.", "completion_revelation": "Love doesn't need to be dignified or serious; sometimes the silliest memories are the ones that anchor us the most.", "sprite_selection_reasoning": "VISUAL ANALYSIS: panel_0 clearly shows a corgi character standing on hind legs in a pink outfit. panel_2 and panel_4 show the same character in motion (running\/leaping), making them perfect for animation. panel_3 depicts a mystical glowing portal, ideal for a goal. panel_5 (wood), panel_7 (stone slope), and panel_8 (stone bricks) are wide landscape blocks suitable for walking. panel_6 is a spiky bush, visually reading as a hazard. panel_1, panel_9, panel_10, and panel_11 are tiny pixel fragments, perfect for 'scent' or 'crumb' collectibles." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "He wasn't just a dog; in that pink suit, he was a soft, clumsy hero. The garden is big, but his spirit is bigger.", "goal_description": "The swirling gate to the Infinite Backyard.", "completion_text": "With a final hop and a wiggle, he bounds into the light. Safe. Loved. Forever running.", "emotional_quote": "The world is big and scary, but if you wiggle your tail hard enough, you can fly.", "tone": "tender", "soundMood": "Playful pizzicato strings with a warm, nostalgic undertone." }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_2", "panel_4" ], "jump": [ "panel_4" ] }, "player_size": { "width": 42, "height": 48 }, "goal_sprite": "panel_3", "goal_meaning_name": "The Forever Gate", "platforms": [ "panel_5" ], "platform_meanings": { "panel_5": "The porch steps where we used to sit.", "panel_7": "The rocky path he struggled to climb as a puppy.", "panel_8": "The garden wall he always tried to look over." }, "moving_platforms": [ "panel_5" ], "fading_platforms": [], "collectibles": [ { "sprite": "panel_1", "story": "A crumb of the finest cheese, saved just for him.", "emotion": "joy" }, { "sprite": "panel_9", "story": "The faint squeak of his favorite toy, hidden under the couch.", "emotion": "longing" }, { "sprite": "panel_10", "story": "A sunbeam that feels exactly like a warm nap.", "emotion": "peace" }, { "sprite": "panel_11", "story": "The sound of his paws tapping on the floor.", "emotion": "love" } ], "hazards": [ { "sprite": "panel_6", "meaning": "The prickle of burrs and the fear of thunder." } ], "path_choices": "The lower path is safe but slow, like a lazy afternoon. The upper path requires bouncy jumps, representing his bursts of zoomie energy.", "decorative_elements": [ { "sprite": "panel_7", "description": "Background detail" }, { "sprite": "panel_8", "description": "Background detail" } ], "canvas": { "width": 1063, "height": 800 }, "backgroundColor": "#2b2b45", "visual_atmosphere": "A twilight garden world where the background is deep indigo to make the pink costume and golden portal glow with warmth.", "panels": { "panel_0": { "x": 752, "y": 123, "w": 211, "h": 240 }, "panel_1": { "x": 939, "y": 148, "w": 12, "h": 19 }, "panel_2": { "x": 73, "y": 162, "w": 125, "h": 217 }, "panel_3": { "x": 487, "y": 162, "w": 191, "h": 207 }, "panel_4": { "x": 264, "y": 163, "w": 173, "h": 212 }, "panel_5": { "x": 287, "y": 694, "w": 194, "h": 127 }, "panel_6": { "x": 778, "y": 700, "w": 149, "h": 120 }, "panel_7": { "x": 76, "y": 701, "w": 148, "h": 119 }, "panel_8": { "x": 540, "y": 701, "w": 163, "h": 119 }, "panel_9": { "x": 669, "y": 728, "w": 13, "h": 13 }, "panel_10": { "x": 566, "y": 775, "w": 13, "h": 12 }, "panel_11": { "x": 597, "y": 793, "w": 19, "h": 12 } } }
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Her first Corgi train

NARRATIVE: "The leash felt so new in my hand, and the world so big to her. We didn't speak the same language yet..."
Nov 22, 2025 03:12 VLM 10,990 tokens

๐Ÿ“Š Analytics

Slug: b7fedd35ec
Model: gemini-3-pro-preview
Request Tokens: 7,657
Response Tokens: 1,295
Total Tokens: 10,990
Created: 2025-11-22 03:12:54

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The memory of a beloved Corgi on her first day of training

Emotion: joy

Goal: The moment the bond was sealed forever

Quote: "The leash was never about control; it was the invisible string connecting my heart to yours."

๐Ÿ“– Narrative

Opening:
The leash felt so new in my hand, and the world so big to her. We didn't speak the same language yet, but we were learning.

Goal:
Reach the perfect moment of understanding.

Completion:
In that swirl of excitement, she looked back at me. We were finally connected.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The memory of a beloved Corgi on her first day of training", "core_emotion": "joy", "goal_meaning": "The moment the bond was sealed forever", "journey_metaphor": "The process of building trust, one step at a time", "completion_revelation": "It wasn't about teaching her tricks; she was teaching me how to love.", "sprite_selection_reasoning": "VISUAL ANALYSIS: Panels 0-4 clearly depict a Corgi dog in various states of movement (standing, walking, trotting) with a leash, making them the obvious player character. Panel 10 is a large, swirling vortex\/portal, perfect for a goal\/destination. Panel 8 is a very wide, long platform suitable for the ground. Panels 5 and 6 are square blocks suitable for stepping stones. Panels 11-18 are small fragments\/particles, ideal for collectibles. I selected the Corgi (panel_0) as the player and the swirling light (panel_10) as the goal." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The leash felt so new in my hand, and the world so big to her. We didn't speak the same language yet, but we were learning.", "goal_description": "Reach the perfect moment of understanding.", "completion_text": "In that swirl of excitement, she looked back at me. We were finally connected.", "emotional_quote": "The leash was never about control; it was the invisible string connecting my heart to yours.", "tone": "tender", "soundMood": "Playful piano melody with light acoustic guitar" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_2", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 64, "height": 40 }, "goal_sprite": "panel_10", "goal_meaning_name": "The First Recall", "platforms": [ "panel_1", "panel_4", "panel_8" ], "platform_meanings": { "panel_8": "The steady ground of patience", "panel_5": "Big leaps of faith", "panel_6": "Small steps of progress" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [ { "sprite": "panel_11", "story": "The first time she responded to her name. Her ears perked up, and the world stopped.", "emotion": "wonder" }, { "sprite": "panel_12", "story": "A small treat, accepted gently. The softness of her muzzle against my palm.", "emotion": "tenderness" }, { "sprite": "panel_15", "story": "The 'Stay' command. A moment of hesitation, then trust.", "emotion": "courage" }, { "sprite": "panel_16", "story": "The wag of a tail that said 'I am happy to be here with you.'", "emotion": "joy" } ], "hazards": [ { "sprite": "panel_9", "meaning": "Moments of frustration and misunderstanding" } ], "path_choices": "The lower path offers steady ground but requires patience (waiting for moving platforms), symbolizing the slow work of training. The upper path requires precise, bouncy jumps, symbolizing the chaotic energy of play.", "decorative_elements": [ { "sprite": "panel_7", "description": "Small obstacles already overcome" }, { "sprite": "panel_13", "description": "Sparks of excitement" }, { "sprite": "panel_14", "description": "Distant memories" }, { "sprite": "panel_17", "description": "Fleeting moments" }, { "sprite": "panel_18", "description": "Dust motes in the sunlight" }, { "sprite": "panel_5", "description": "Background detail" }, { "sprite": "panel_6", "description": "Background detail" } ], "canvas": { "width": 1030, "height": 800 }, "backgroundColor": "#34495e", "visual_atmosphere": "A grounded world with slate blue tones to make the orange of the coat and the bright blue of the goal pop, representing clarity amidst the unknown.", "panels": { "panel_0": { "x": 0, "y": 48, "w": 278, "h": 174 }, "panel_1": { "x": 37, "y": 256, "w": 230, "h": 133 }, "panel_2": { "x": 285, "y": 256, "w": 169, "h": 127 }, "panel_3": { "x": 475, "y": 256, "w": 165, "h": 124 }, "panel_4": { "x": 0, "y": 412, "w": 240, "h": 129 }, "panel_5": { "x": 341, "y": 416, "w": 103, "h": 103 }, "panel_6": { "x": 580, "y": 482, "w": 93, "h": 94 }, "panel_7": { "x": 784, "y": 516, "w": 81, "h": 73 }, "panel_8": { "x": 60, "y": 549, "w": 446, "h": 87 }, "panel_9": { "x": 685, "y": 586, "w": 83, "h": 74 }, "panel_10": { "x": 651, "y": 740, "w": 279, "h": 218 }, "panel_11": { "x": 681, "y": 743, "w": 41, "h": 42 }, "panel_12": { "x": 856, "y": 747, "w": 30, "h": 29 }, "panel_13": { "x": 654, "y": 787, "w": 19, "h": 9 }, "panel_14": { "x": 703, "y": 899, "w": 16, "h": 15 }, "panel_15": { "x": 857, "y": 903, "w": 37, "h": 36 }, "panel_16": { "x": 694, "y": 913, "w": 35, "h": 36 }, "panel_17": { "x": 685, "y": 914, "w": 21, "h": 19 }, "panel_18": { "x": 673, "y": 933, "w": 12, "h": 8 } } }
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These pots are not clean.

NARRATIVE: "I carry the stains of yesterday's meals. I am heavy with use, rattling with noise...."
Nov 22, 2025 02:17 VLM 10,279 tokens

๐Ÿ“Š Analytics

Slug: d640423d57
Model: gemini-3-pro-preview
Request Tokens: 7,046
Response Tokens: 1,033
Total Tokens: 10,279
Created: 2025-11-22 02:17:44

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Burden of Chores

Emotion: longing

Goal: To be cleansed of the past and finally rest

Quote: "We carry the residue of yesterday's meals long after the guests have gone; some stains are not dirt, but memory."

๐Ÿ“– Narrative

Opening:
I carry the stains of yesterday's meals. I am heavy with use, rattling with noise.

Goal:
The Great Rinse

Completion:
The water runs clear. The noise stops. I am empty, and I am whole.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Burden of Chores", "core_emotion": "longing", "goal_meaning": "To be cleansed of the past and finally rest", "journey_metaphor": "The endless cycle of domestic labor and the desire to be 'good enough'", "completion_revelation": "We do not need to be spotless to be worthy of rest.", "sprite_selection_reasoning": "panel_0 is the only character sprite: it depicts a stack of cooking pots with robot arms and legs, clearly anthropomorphized. panel_1 is a swirling purple portal, perfect for a goal\/exit. panel_2 through panel_5 are identical or similar metal shelves\/bars. I have assigned panel_2 and panel_3 to platforms, panel_4 to hazards (representing hot\/rusted metal), and panel_5 to collectibles (representing scraps\/soap bars) to ensure strict role separation." }, "gameplay": { "physics_style": "heavy", "movement_speed": "slow", "visual_effects": [ "trails", "particles" ], "level_layout": "climb" }, "narrative": { "opening_text": "I carry the stains of yesterday's meals. I am heavy with use, rattling with noise.", "goal_description": "The Great Rinse", "completion_text": "The water runs clear. The noise stops. I am empty, and I am whole.", "emotional_quote": "We carry the residue of yesterday's meals long after the guests have gone; some stains are not dirt, but memory.", "tone": "melancholic", "soundMood": "A rhythmic, metallic clanking echoed against a drone of running water." }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 64, "height": 36 }, "goal_sprite": "panel_1", "goal_meaning_name": "The Clarity", "platforms": [], "platform_meanings": { "panel_2": "The Drying Rack - a place to wait", "panel_3": "The Cupboard Shelf - a place to hide" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [ { "sprite": "panel_5", "story": "A bar of harsh soap. It smells like childhood evenings.", "emotion": "nostalgia" }, { "sprite": "panel_5", "story": "A scrap of steel wool. It hurts to use, but it works.", "emotion": "courage" }, { "sprite": "panel_5", "story": "A reflection in the chrome. Distorted, but smiling.", "emotion": "hope" }, { "sprite": "panel_5", "story": "Warm water residue. A gentle touch I had forgotten.", "emotion": "comfort" } ], "hazards": [ { "sprite": "panel_4", "meaning": "The fear of being burnt again" } ], "path_choices": "The lower path is stable but crowded with rust; the upper path requires faith in fading shelves.", "decorative_elements": [ { "sprite": "panel_2", "description": "Background detail" }, { "sprite": "panel_3", "description": "Background detail" } ], "canvas": { "width": 1082, "height": 600 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A dim, steamy kitchen atmosphere where the metal gleams with a lonely light.", "panels": { "panel_0": { "x": 22, "y": 399, "w": 353, "h": 201 }, "panel_1": { "x": 830, "y": 438, "w": 152, "h": 151 }, "panel_2": { "x": 547, "y": 509, "w": 115, "h": 27 }, "panel_3": { "x": 682, "y": 509, "w": 116, "h": 27 }, "panel_4": { "x": 410, "y": 552, "w": 118, "h": 26 }, "panel_5": { "x": 546, "y": 552, "w": 116, "h": 26 } } }
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Hiding the hose

NARRATIVE: "I thought if I covered it with bricks, no one would see what I broke...."
Nov 22, 2025 00:42 VLM 12,744 tokens

๐Ÿ“Š Analytics

Slug: a99bdadee3
Model: gemini-3-pro-preview
Request Tokens: 7,174
Response Tokens: 1,419
Total Tokens: 12,744
Created: 2025-11-22 00:42:28

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A small, anxious child carrying the weight of a mistake

Emotion: regret

Goal: Finding a place where the mistake can be forgotten

Quote: "We bury our mistakes in the garden, hoping they'll grow into something other than guilt."

๐Ÿ“– Narrative

Opening:
I thought if I covered it with bricks, no one would see what I broke.

Goal:
Reach the sanctuary beyond the garden fence.

Completion:
The hose was found, but the anger I feared never came. Only forgiveness.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A small, anxious child carrying the weight of a mistake", "core_emotion": "regret", "goal_meaning": "Finding a place where the mistake can be forgotten", "journey_metaphor": "Navigating the backyard of memory to bury a secret", "completion_revelation": "Hiding the evidence didn't fix the break, but admitting it healed the fear.", "sprite_selection_reasoning": "I chose panel_8 (small sprite) as the player because it represents the feeling of being small in a world of big consequences. Panel_1 (portal) is the goal, symbolizing the 'perfect hiding spot'. Panel_0 (the hose reel) is the hazard because it is the literal object of guilt. Panel_3, panel_5, and panel_6 are garden elements (grass, stone, wood) perfect for platforms. The tiny sprites (panel_2, 4, 7) act as water droplets or memory fragments." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "screen_shake" ], "level_layout": "journey" }, "narrative": { "opening_text": "I thought if I covered it with bricks, no one would see what I broke.", "goal_description": "Reach the sanctuary beyond the garden fence.", "completion_text": "The hose was found, but the anger I feared never came. Only forgiveness.", "emotional_quote": "We bury our mistakes in the garden, hoping they'll grow into something other than guilt.", "tone": "melancholic", "soundMood": "quiet wind and distant water dripping" }, "player_sprite": "panel_8", "player_animation": { "idle": [ "panel_8" ], "run": [ "panel_8", "panel_8" ], "jump": [ "panel_8" ] }, "player_size": { "width": 45, "height": 48 }, "goal_sprite": "panel_1", "goal_meaning_name": "The Secret Place", "platforms": [ "panel_5", "panel_6" ], "platform_meanings": { "panel_6": "The wooden fence I couldn't climb", "panel_5": "Cold patio stones", "panel_3": "Patches of grass where I felt safe" }, "moving_platforms": [], "fading_platforms": [ "panel_6" ], "collectibles": [ { "sprite": "panel_2", "story": "The sound of plastic snapping\u2014a sharp, sudden crack in the summer air.", "emotion": "shock" }, { "sprite": "panel_4", "story": "Water gushing out, soaking my sneakers, uncontrollable and loud.", "emotion": "panic" }, { "sprite": "panel_7", "story": "Frantically piling bricks on top to stop the flow, to hide the mess.", "emotion": "desperation" }, { "sprite": "panel_2", "story": "The silence at dinner, waiting for my father to go outside.", "emotion": "dread" } ], "hazards": [ { "sprite": "panel_0", "meaning": "The Broken Hose\u2014the evidence I can't face" } ], "path_choices": "The lower path is stable stone (denial), while the upper path uses fading wood (confession), harder but faster.", "decorative_elements": [ { "sprite": "panel_3", "description": "Background detail" } ], "canvas": { "width": 1086, "height": 701 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A twilight garden, shadowed and large, where familiar objects loom like judges.", "panels": { "panel_0": { "x": 811, "y": 425, "w": 170, "h": 169 }, "panel_1": { "x": 37, "y": 433, "w": 142, "h": 168 }, "panel_2": { "x": 834, "y": 434, "w": 11, "h": 12 }, "panel_3": { "x": 614, "y": 446, "w": 162, "h": 148 }, "panel_4": { "x": 964, "y": 448, "w": 9, "h": 12 }, "panel_5": { "x": 431, "y": 480, "w": 144, "h": 88 }, "panel_6": { "x": 224, "y": 497, "w": 172, "h": 60 }, "panel_7": { "x": 976, "y": 524, "w": 10, "h": 12 }, "panel_8": { "x": 803, "y": 528, "w": 16, "h": 17 } } }
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that day

NARRATIVE: "The walls began to crack on that day. We knew the time of stone was ending, and the time of fire had..."
Nov 22, 2025 00:37 VLM 10,892 tokens

๐Ÿ“Š Analytics

Slug: 260704bb40
Model: gemini-3-pro-preview
Request Tokens: 7,093
Response Tokens: 1,082
Total Tokens: 10,892
Created: 2025-11-22 00:37:13

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Last Keeper

Emotion: courage

Goal: Accepting the necessity of leaving the past behind to survive

Quote: "We walked into the fire not because we wanted to burn, but because the light behind us had already gone out."

๐Ÿ“– Narrative

Opening:
The walls began to crack on that day. We knew the time of stone was ending, and the time of fire had begun.

Goal:
The Gateway of Embers

Completion:
The heat on your face is not destruction, but a new dawn. You step through.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Last Keeper", "core_emotion": "courage", "goal_meaning": "Accepting the necessity of leaving the past behind to survive", "journey_metaphor": "The final walk from a crumbling home toward an uncertain future", "completion_revelation": "We do not carry the ruins with us, only the fire that warmed them.", "sprite_selection_reasoning": "VISUAL ANALYSIS: panel_2 shows a distinct humanoid figure in a robe\/cloak with a visible face, clearly a character. panel_0 is a massive arched gateway with a glowing portal, representing a destination. panel_5 is a long horizontal surface, perfect for stable ground. panel_4 is a flat floating disc, ideal for moving platforms. panel_1 is a vertical stack of stones, suitable for pillars\/climbing. panel_3 is a small, compact block that works well as a collectible artifact or 'cornerstone' of memory." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "screen_shake" ], "level_layout": "journey" }, "narrative": { "opening_text": "The walls began to crack on that day. We knew the time of stone was ending, and the time of fire had begun.", "goal_description": "The Gateway of Embers", "completion_text": "The heat on your face is not destruction, but a new dawn. You step through.", "emotional_quote": "We walked into the fire not because we wanted to burn, but because the light behind us had already gone out.", "tone": "melancholic", "soundMood": "Deep rumbling bass with wind chimes" }, "player_sprite": "panel_2", "player_animation": { "idle": [ "panel_2" ], "run": [ "panel_2" ], "jump": [ "panel_2" ] }, "player_size": { "width": 34, "height": 48 }, "goal_sprite": "panel_0", "goal_meaning_name": "The Departure", "platforms": [ "panel_4", "panel_5" ], "platform_meanings": { "panel_5": "The familiar paths we walked a thousand times", "panel_1": "The walls we built to keep the world out", "panel_4": "Moments of instability where we learned to balance" }, "moving_platforms": [ "panel_4" ], "fading_platforms": [ "panel_4" ], "collectibles": [ { "sprite": "panel_3", "story": "A fragment of the hearthstone. It is still warm to the touch.", "emotion": "longing" }, { "sprite": "panel_3", "story": "The key to the library. The books are already ash, but the weight of the key remains.", "emotion": "grief" }, { "sprite": "panel_3", "story": "A sealed letter you never had the courage to send before the end.", "emotion": "regret" }, { "sprite": "panel_3", "story": "A small seed found in the rubble. It needs new soil to grow.", "emotion": "hope" } ], "hazards": [], "path_choices": "The lower path offers stability but requires facing the ruins of the past (pillars). The upper path requires trusting unstable footing (floating discs) but offers a clearer view of the exit.", "decorative_elements": [ { "sprite": "panel_1", "description": "Background detail" } ], "canvas": { "width": 1075, "height": 600 }, "backgroundColor": "#1e1b24", "visual_atmosphere": "A dark, smoky environment where the orange glow of the sprites suggests flowing lava or a burning city in the distance.", "panels": { "panel_0": { "x": 831, "y": 436, "w": 144, "h": 151 }, "panel_1": { "x": 51, "y": 437, "w": 85, "h": 150 }, "panel_2": { "x": 183, "y": 458, "w": 73, "h": 103 }, "panel_3": { "x": 578, "y": 498, "w": 78, "h": 63 }, "panel_4": { "x": 701, "y": 506, "w": 87, "h": 51 }, "panel_5": { "x": 300, "y": 507, "w": 235, "h": 54 } } }
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taylor left the painting

NARRATIVE: "The varnish has dried, but my heart has just started beating. For centuries I have been still, but t..."
Nov 22, 2025 00:30 VLM 11,008 tokens

๐Ÿ“Š Analytics

Slug: 9b72f349c5
Model: gemini-3-pro-preview
Request Tokens: 7,189
Response Tokens: 1,080
Total Tokens: 11,008
Created: 2025-11-22 00:30:55

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: Taylor, a painted figure gaining sentience

Emotion: longing

Goal: breaking the fourth wall to enter reality

Quote: "I am done being a masterpiece for someone else to look at; I am ready to be a mess that breathes."

๐Ÿ“– Narrative

Opening:
The varnish has dried, but my heart has just started beating. For centuries I have been still, but today the canvas feels too small.

Goal:
the gilded frame

Completion:
The oil paint cracks as I step through. The air here is cold, sharp, and wonderfully real.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "Taylor, a painted figure gaining sentience", "core_emotion": "longing", "goal_meaning": "breaking the fourth wall to enter reality", "journey_metaphor": "escaping the limitations of a 2D existence", "completion_revelation": "perfection is static, but life is messy and free", "sprite_selection_reasoning": "I have analyzed the spritesheet. Panels 0, 1, 2, and 3 depict a woman in a white dress in various stages of movement (standing, walking, leaping\/dancing) - these are clearly the player animation frames. Panel 4 is a large, swirling oval portal or frame, making it the perfect Goal. Panel 5 is a small square block (earth\/snow), panel 6 is a slanted ramp, and panel 7 is a long horizontal platform. I have assigned the small block (panel 5) to collectibles as 'pigment chunks', and the larger landscape elements (panels 6 and 7) to platforms." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "climb" }, "narrative": { "opening_text": "The varnish has dried, but my heart has just started beating. For centuries I have been still, but today the canvas feels too small.", "goal_description": "the gilded frame", "completion_text": "The oil paint cracks as I step through. The air here is cold, sharp, and wonderfully real.", "emotional_quote": "I am done being a masterpiece for someone else to look at; I am ready to be a mess that breathes.", "tone": "wistful", "soundMood": "ethereal wind and cracking paint" }, "player_sprite": "panel_1", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 35, "height": 48 }, "goal_sprite": "panel_4", "goal_meaning_name": "The Gallery Exit", "platforms": [ "panel_6", "panel_7" ], "platform_meanings": { "panel_7": "broad strokes of the background landscape", "panel_6": "forced perspective lines leading upward" }, "moving_platforms": [ "panel_6" ], "fading_platforms": [ "panel_7" ], "collectibles": [ { "sprite": "panel_5", "story": "A flake of titanium white. The color of my skin, cold and unchanging.", "emotion": "numbness" }, { "sprite": "panel_5", "story": "The smell of turpentine. It burned, but it meant creation.", "emotion": "nostalgia" }, { "sprite": "panel_5", "story": "The artist's thumbprint, pressed into the sky. A god I no longer need.", "emotion": "courage" }, { "sprite": "panel_5", "story": "A loose thread of canvas. Pulling it unravels the world I knew.", "emotion": "liberation" } ], "hazards": [], "path_choices": "The lower path is stable but long, representing the comfort of remaining an image. The higher path requires leaping across fading perspective lines, representing the terrifying jump into reality.", "decorative_elements": [], "canvas": { "width": 1066, "height": 800 }, "backgroundColor": "#2c2c3a", "visual_atmosphere": "A dreamlike void where the painted world is fracturing into pieces, set against a dark, museum-like deep charcoal background.", "panels": { "panel_0": { "x": 403, "y": 319, "w": 147, "h": 225 }, "panel_1": { "x": 580, "y": 321, "w": 164, "h": 225 }, "panel_2": { "x": 54, "y": 322, "w": 136, "h": 219 }, "panel_3": { "x": 227, "y": 322, "w": 137, "h": 219 }, "panel_4": { "x": 814, "y": 480, "w": 152, "h": 228 }, "panel_5": { "x": 443, "y": 607, "w": 91, "h": 78 }, "panel_6": { "x": 565, "y": 607, "w": 188, "h": 99 }, "panel_7": { "x": 57, "y": 641, "w": 348, "h": 66 } } }
Original
Original
Sprite
Sprites
Memory Input

A childhood memory of playing in the park on a sunny day.

NARRATIVE: "The grass was greener then, and the afternoon stretched out forever...."
Nov 22, 2025 00:30 VLM 12,041 tokens

๐Ÿ“Š Analytics

Slug: f7f64bc81e
Model: gemini-3-pro-preview
Request Tokens: 8,102
Response Tokens: 1,315
Total Tokens: 12,041
Created: 2025-11-22 00:30:21

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The inner child clinging to a perfect memory

Emotion: joy

Goal: The realization that the day must end for the memory to become precious

Quote: "We ran until our lungs burned, believing that if we just kept moving, the shadows would never catch us."

๐Ÿ“– Narrative

Opening:
The grass was greener then, and the afternoon stretched out forever.

Goal:
The gateway back to reality, before the streetlights turn on.

Completion:
The sun sets, but the warmth remains in your heart.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The inner child clinging to a perfect memory", "core_emotion": "joy", "goal_meaning": "The realization that the day must end for the memory to become precious", "journey_metaphor": "A race against the setting sun to capture fleeting moments of happiness", "completion_revelation": "We don't run to escape time, but to feel the wind while we have it.", "sprite_selection_reasoning": "I selected the boy sprites (panel_0 through panel_9) for the player because they clearly depict a lively child in motion\u2014running, jumping, and standing with hands on hips\u2014which perfectly fits the 'playing in the park' memory. Specifically, panel_9 shows a distinct jumping pose with arms raised. For the goal, I chose panel_13 because it is a large, swirling portal-like structure, distinct from the environment, representing a magical exit or the end of the day's imagination. I avoided using the character sprites for platforms, instead selecting the wide grass (panel_10, 11) and wood (panel_18) sprites which are clearly ground textures." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The grass was greener then, and the afternoon stretched out forever.", "goal_description": "The gateway back to reality, before the streetlights turn on.", "completion_text": "The sun sets, but the warmth remains in your heart.", "emotional_quote": "We ran until our lungs burned, believing that if we just kept moving, the shadows would never catch us.", "tone": "joyful", "soundMood": "Energetic park ambience with distant laughter and birds" }, "player_sprite": "panel_5", "player_animation": { "idle": [ "panel_3", "panel_4" ], "run": [ "panel_0", "panel_1", "panel_2", "panel_6", "panel_7" ], "jump": [ "panel_9" ] }, "player_size": { "width": 35, "height": 48 }, "goal_sprite": "panel_13", "goal_meaning_name": "The Twilight Gate", "platforms": [ "panel_10", "panel_11", "panel_12", "panel_18", "panel_21", "panel_22" ], "platform_meanings": { "panel_10": "The endless lawn", "panel_11": "The picnic hill", "panel_18": "The wooden bridge over the creek", "panel_21": "Stepping stones", "panel_22": "The old park wall", "panel_23": "Foundations of the fortress", "panel_24": "A patch of clover" }, "moving_platforms": [ "panel_18" ], "fading_platforms": [], "collectibles": [ { "sprite": "panel_14", "story": "A perfectly smooth pebble that felt like a treasure in your pocket.", "emotion": "wonder" }, { "sprite": "panel_19", "story": "A fragment of sunlight caught in a soap bubble.", "emotion": "joy" }, { "sprite": "panel_20", "story": "The sound of the ice cream truck echoing blocks away.", "emotion": "longing" }, { "sprite": "panel_25", "story": "A dandelion seed, carrying a wish for tomorrow.", "emotion": "hope" } ], "hazards": [ { "sprite": "panel_15", "meaning": "Patches of stinging nettles hidden in the grass" }, { "sprite": "panel_16", "meaning": "Mud puddles that stain your new shoes" } ], "path_choices": "The lower path offers stability on the grass but more obstacles, while the upper path across the wooden bridges requires courage but offers a better view of the sunset.", "decorative_elements": [ { "sprite": "panel_17", "description": "Dust motes dancing in the golden hour light" }, { "sprite": "panel_26", "description": "Fireflies beginning to wake up" }, { "sprite": "panel_8", "description": "Background detail" }, { "sprite": "panel_23", "description": "Background detail" }, { "sprite": "panel_24", "description": "Background detail" } ], "canvas": { "width": 1073, "height": 800 }, "backgroundColor": "#4A90E2", "visual_atmosphere": "A vibrant, high-saturation world with golden lighting, representing the hyper-reality of childhood memory.", "panels": { "panel_0": { "x": 787, "y": 44, "w": 104, "h": 199 }, "panel_1": { "x": 416, "y": 45, "w": 87, "h": 199 }, "panel_2": { "x": 566, "y": 45, "w": 106, "h": 199 }, "panel_3": { "x": 63, "y": 46, "w": 122, "h": 199 }, "panel_4": { "x": 241, "y": 47, "w": 106, "h": 195 }, "panel_5": { "x": 230, "y": 271, "w": 153, "h": 197 }, "panel_6": { "x": 820, "y": 274, "w": 89, "h": 201 }, "panel_7": { "x": 417, "y": 281, "w": 150, "h": 188 }, "panel_8": { "x": 67, "y": 296, "w": 114, "h": 172 }, "panel_9": { "x": 580, "y": 456, "w": 157, "h": 214 }, "panel_10": { "x": 50, "y": 536, "w": 233, "h": 80 }, "panel_11": { "x": 51, "y": 639, "w": 231, "h": 79 }, "panel_12": { "x": 298, "y": 659, "w": 163, "h": 58 }, "panel_13": { "x": 742, "y": 749, "w": 227, "h": 232 }, "panel_14": { "x": 928, "y": 759, "w": 12, "h": 12 }, "panel_15": { "x": 61, "y": 771, "w": 97, "h": 60 }, "panel_16": { "x": 186, "y": 771, "w": 96, "h": 61 }, "panel_17": { "x": 764, "y": 772, "w": 12, "h": 13 }, "panel_18": { "x": 312, "y": 779, "w": 204, "h": 53 }, "panel_19": { "x": 952, "y": 791, "w": 10, "h": 10 }, "panel_20": { "x": 735, "y": 823, "w": 9, "h": 9 }, "panel_21": { "x": 56, "y": 857, "w": 180, "h": 68 }, "panel_22": { "x": 428, "y": 857, "w": 124, "h": 78 }, "panel_23": { "x": 574, "y": 862, "w": 127, "h": 74 }, "panel_24": { "x": 260, "y": 879, "w": 146, "h": 55 }, "panel_25": { "x": 748, "y": 916, "w": 8, "h": 8 }, "panel_26": { "x": 962, "y": 923, "w": 11, "h": 11 } } }