๐ŸŽฎ Game Dashboard

View all generated games, assets, and analytics

Total Games
324
VLM Success Rate
34%
Total Tokens Used
2,077,162
Analysis: 2,077,162
Original
Original
Sprite
Sprites
Memory Input

The Moment of ciao

NARRATIVE: "The bags are packed. The streets are quiet. One last look before the border...."
Nov 28, 2025 11:11 VLM 13,047 tokens

๐Ÿ“Š Analytics

Slug: 8781cea440
Model: gemini-3-pro-preview
Request Tokens: 9,372
Response Tokens: 1,292
Total Tokens: 13,047
Created: 2025-11-28 11:11:21

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Traveler

Emotion: hope

Goal: The realization that every goodbye is also a hello

Quote: "In this language, the word for hello is the same as the word for goodbye. Every ending is just a beginning waiting to be spoken."

๐Ÿ“– Narrative

Opening:
The bags are packed. The streets are quiet. One last look before the border.

Goal:
The archway between who you were and who you are becoming.

Completion:
Ciao isn't just goodbye. It's the promise that we will meet again.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Traveler", "core_emotion": "hope", "goal_meaning": "The realization that every goodbye is also a hello", "journey_metaphor": "Packing away memories before crossing the threshold of departure", "completion_revelation": "You leave a piece of yourself behind, but you take the whole world with you.", "sprite_selection_reasoning": "I selected panel_0 as the player because it clearly depicts a bearded man with a bag, representing a traveler. Panel_2 and panel_3 show this same character in motion (legs apart), perfect for running. Panel_18 is the goal because it is a large archway explicitly labeled 'CIAO!', representing the point of departure. For collectibles, I chose the small icon sprites (panel_19, panel_20, panel_22, panel_25) which look like pizza, coffee, and local items\u2014memories of the culture. Platforms are the wide grassy blocks (panel_4 through panel_10)." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The bags are packed. The streets are quiet. One last look before the border.", "goal_description": "The archway between who you were and who you are becoming.", "completion_text": "Ciao isn't just goodbye. It's the promise that we will meet again.", "emotional_quote": "In this language, the word for hello is the same as the word for goodbye. Every ending is just a beginning waiting to be spoken.", "tone": "bittersweet", "soundMood": "Gentle acoustic guitar and distant city sounds" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_1" ], "run": [ "panel_2", "panel_3" ], "jump": [ "panel_3" ] }, "player_size": { "width": 24, "height": 40 }, "goal_sprite": "panel_18", "goal_meaning_name": "The Threshold", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9", "panel_10" ], "platform_meanings": { "panel_4": "The familiar streets", "panel_5": "The path forward", "panel_6": "Uncertain steps", "panel_7": "Solid ground", "panel_8": "The road home" }, "moving_platforms": [ "panel_6", "panel_9" ], "fading_platforms": [ "panel_10" ], "collectibles": [ { "sprite": "panel_19", "story": "A slice of memory from the corner pizzeria. The taste of Sunday nights.", "emotion": "nostalgia" }, { "sprite": "panel_20", "story": "The morning espresso. Bitter, hot, and necessary to start the day.", "emotion": "warmth" }, { "sprite": "panel_22", "story": "The rush of wind on the scooter ride to the coast.", "emotion": "freedom" }, { "sprite": "panel_25", "story": "Sweet grapes from the harvest. The fruit of time spent together.", "emotion": "gratitude" }, { "sprite": "panel_23", "story": "A small keepsake found in your pocket. Heavy with meaning.", "emotion": "longing" } ], "hazards": [ { "sprite": "panel_21", "meaning": "The fear of forgetting" } ], "path_choices": "The lower path is steady but long, filled with heavy memories. The upper path requires leaps of faith over fading moments.", "decorative_elements": [ { "sprite": "panel_26", "description": "Scattered luggage waiting to be loaded" }, { "sprite": "panel_11", "description": "Fragment of a street sign" }, { "sprite": "panel_12", "description": "Background detail" }, { "sprite": "panel_13", "description": "Background detail" }, { "sprite": "panel_14", "description": "Background detail" }, { "sprite": "panel_15", "description": "Background detail" }, { "sprite": "panel_16", "description": "Background detail" }, { "sprite": "panel_17", "description": "Background detail" }, { "sprite": "panel_24", "description": "Background detail" } ], "canvas": { "width": 1040, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A twilight scene, where the warm colors of the Italian memories contrast against the cooling blue of the coming evening.", "panels": { "panel_0": { "x": 102, "y": 56, "w": 127, "h": 255 }, "panel_1": { "x": 326, "y": 56, "w": 126, "h": 255 }, "panel_2": { "x": 537, "y": 56, "w": 133, "h": 255 }, "panel_3": { "x": 761, "y": 56, "w": 134, "h": 256 }, "panel_4": { "x": 355, "y": 348, "w": 302, "h": 50 }, "panel_5": { "x": 84, "y": 451, "w": 290, "h": 50 }, "panel_6": { "x": 637, "y": 451, "w": 303, "h": 50 }, "panel_7": { "x": 84, "y": 551, "w": 290, "h": 50 }, "panel_8": { "x": 637, "y": 551, "w": 303, "h": 50 }, "panel_9": { "x": 84, "y": 651, "w": 290, "h": 50 }, "panel_10": { "x": 637, "y": 651, "w": 303, "h": 50 }, "panel_11": { "x": 114, "y": 754, "w": 50, "h": 62 }, "panel_12": { "x": 206, "y": 754, "w": 51, "h": 62 }, "panel_13": { "x": 261, "y": 754, "w": 53, "h": 62 }, "panel_14": { "x": 168, "y": 755, "w": 33, "h": 61 }, "panel_15": { "x": 322, "y": 755, "w": 19, "h": 41 }, "panel_16": { "x": 323, "y": 799, "w": 18, "h": 17 }, "panel_17": { "x": 542, "y": 820, "w": 22, "h": 14 }, "panel_18": { "x": 93, "y": 821, "w": 271, "h": 155 }, "panel_19": { "x": 612, "y": 829, "w": 78, "h": 56 }, "panel_20": { "x": 423, "y": 830, "w": 65, "h": 56 }, "panel_21": { "x": 851, "y": 830, "w": 42, "h": 59 }, "panel_22": { "x": 746, "y": 833, "w": 53, "h": 51 }, "panel_23": { "x": 524, "y": 838, "w": 60, "h": 46 }, "panel_24": { "x": 846, "y": 921, "w": 43, "h": 57 }, "panel_25": { "x": 627, "y": 929, "w": 57, "h": 46 }, "panel_26": { "x": 734, "y": 929, "w": 59, "h": 46 } } }
Original
Original
Sprite
Sprites
Memory Input

Corgi is part of the cornucopia this year

NARRATIVE: "The table is set, the harvest is gathered. But amidst the plenty, a small heart beats the loudest...."
Nov 28, 2025 08:20 VLM 12,643 tokens

๐Ÿ“Š Analytics

Slug: 054c2c8d8e
Model: gemini-3-pro-preview
Request Tokens: 9,016
Response Tokens: 1,323
Total Tokens: 12,643
Created: 2025-11-28 08:20:03

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The spirit of unconditional joy (embodied as a Corgi)

Emotion: joy

Goal: Realizing that love, not food, is the true harvest

Quote: "We gathered the harvest to fill the table, but found the truest plenty wagging its tail in the center of it all."

๐Ÿ“– Narrative

Opening:
The table is set, the harvest is gathered. But amidst the plenty, a small heart beats the loudest.

Goal:
The Heart of the Harvest

Completion:
Surrounded by autumn's gold, you realize: you aren't just part of the feast. You are the joy that fills it.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The spirit of unconditional joy (embodied as a Corgi)", "core_emotion": "joy", "goal_meaning": "Realizing that love, not food, is the true harvest", "journey_metaphor": "Navigating the abundance of the season to find the center of gratitude", "completion_revelation": "The cornucopia was never about the fruit; it was about who we share it with.", "sprite_selection_reasoning": "I chose the Corgi sprites (panels 0-3) for the player because they vividly depict the 'main character' of the memory with clear animation frames of the dog sitting and moving within the cornucopia. I selected the glowing autumn wreath\/sun (panel_10) as the goal because it visually represents a radiant destination or a 'heart' of the season, distinct from the harvest items. The wooden\/woven planks (panels 4-9) are perfect wide platforms representing the basket or table structure. The distinct food items (pumpkin, grapes, corn) serve as meaningful collectibles." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The table is set, the harvest is gathered. But amidst the plenty, a small heart beats the loudest.", "goal_description": "The Heart of the Harvest", "completion_text": "Surrounded by autumn's gold, you realize: you aren't just part of the feast. You are the joy that fills it.", "emotional_quote": "We gathered the harvest to fill the table, but found the truest plenty wagging its tail in the center of it all.", "tone": "tender", "soundMood": "Warm acoustic guitar with rustic ambiance" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_3" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_1" ] }, "player_size": { "width": 45, "height": 40 }, "goal_sprite": "panel_10", "goal_meaning_name": "The Warmth of Home", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "Stability of family", "panel_5": "Woven traditions", "panel_6": "Supportive hands", "panel_7": "Foundations of care", "panel_8": "Shared burdens", "panel_9": "Lasting memories" }, "moving_platforms": [ "panel_6", "panel_9" ], "fading_platforms": [ "panel_8" ], "collectibles": [ { "sprite": "panel_12", "story": "A pumpkin, heavy with expectation. We learned to carve smiles into the weight of the world.", "emotion": "relief" }, { "sprite": "panel_13", "story": "Clusters of grapes. Sweet moments are better when they are stuck together.", "emotion": "connection" }, { "sprite": "panel_14", "story": "A fallen leaf. It taught us that letting go is just a way to make room for new colors.", "emotion": "peace" }, { "sprite": "panel_15", "story": "Golden corn. Simple sustenance that tastes like the sun after a long summer.", "emotion": "comfort" }, { "sprite": "panel_16", "story": "A small acorn. The promise that even the smallest love can grow into a shelter.", "emotion": "hope" } ], "hazards": [ { "sprite": "panel_11", "meaning": "Sharp burrs of doubt that stick to your coat" } ], "path_choices": "The lower path is paved with heavy pumpkins (duty), while the upper path requires leaping between falling leaves (trust).", "decorative_elements": [ { "sprite": "panel_17", "description": "Floating dust motes in the afternoon sun" }, { "sprite": "panel_18", "description": "Small crumbs of a feast shared" }, { "sprite": "panel_19", "description": "Sparks of warmth from the hearth" } ], "canvas": { "width": 1024, "height": 768 }, "backgroundColor": "#2d1b2e", "visual_atmosphere": "A cozy, golden-hued twilight where deep shadows emphasize the warmth of the central light.", "panels": { "panel_0": { "x": 48, "y": 152, "w": 201, "h": 168 }, "panel_1": { "x": 286, "y": 152, "w": 201, "h": 168 }, "panel_2": { "x": 524, "y": 152, "w": 200, "h": 177 }, "panel_3": { "x": 754, "y": 152, "w": 199, "h": 168 }, "panel_4": { "x": 54, "y": 469, "w": 278, "h": 66 }, "panel_5": { "x": 372, "y": 470, "w": 279, "h": 65 }, "panel_6": { "x": 692, "y": 470, "w": 278, "h": 65 }, "panel_7": { "x": 54, "y": 620, "w": 278, "h": 66 }, "panel_8": { "x": 373, "y": 620, "w": 278, "h": 66 }, "panel_9": { "x": 692, "y": 620, "w": 278, "h": 66 }, "panel_10": { "x": 51, "y": 757, "w": 170, "h": 161 }, "panel_11": { "x": 63, "y": 787, "w": 11, "h": 10 }, "panel_12": { "x": 672, "y": 811, "w": 56, "h": 74 }, "panel_13": { "x": 264, "y": 813, "w": 68, "h": 73 }, "panel_14": { "x": 376, "y": 813, "w": 57, "h": 73 }, "panel_15": { "x": 570, "y": 813, "w": 63, "h": 73 }, "panel_16": { "x": 473, "y": 817, "w": 55, "h": 69 }, "panel_17": { "x": 208, "y": 860, "w": 11, "h": 11 }, "panel_18": { "x": 55, "y": 879, "w": 12, "h": 10 }, "panel_19": { "x": 147, "y": 912, "w": 12, "h": 12 } } }
Original
Original
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Memory Input

Cambridge in the spring?

NARRATIVE: "The cobblestones remember your footsteps, even if you've forgotten the way. The air smells of rain a..."
Nov 28, 2025 08:02 VLM 12,753 tokens

๐Ÿ“Š Analytics

Slug: b58e915b06
Model: gemini-3-pro-preview
Request Tokens: 9,049
Response Tokens: 1,354
Total Tokens: 12,753
Created: 2025-11-28 08:02:36

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Alumnus returning in a dream

Emotion: longing

Goal: Accepting that the past is a place to visit, not to stay

Quote: "We were young, the libraries were open all night, and we foolishly thought the spring would last forever."

๐Ÿ“– Narrative

Opening:
The cobblestones remember your footsteps, even if you've forgotten the way. The air smells of rain and old paper.

Goal:
Reach the Garden Gate before the memory fades.

Completion:
You step through the gate. The heavy scent of roses lingers, and for a moment, you are twenty years old again.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Alumnus returning in a dream", "core_emotion": "longing", "goal_meaning": "Accepting that the past is a place to visit, not to stay", "journey_metaphor": "Navigating the overgrown paths of memory", "completion_revelation": "The spring didn't end; it just became part of who you are.", "sprite_selection_reasoning": "I selected panel_0, panel_1, panel_2, and panel_3 as the player because they clearly depict a young man in a blue sweater (a 'Cambridge Blue' color) walking and running. Panel_3 shows a distinct running\/leaping pose. Panel_10 is the only logical goal: a large, beautiful white gate covered in roses, symbolizing an entrance or exit to a significant place. The wooden planks (panels 4-9) are perfect wide platforms. The small items (book, cup, flowers, keys) are ideal memory fragments." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The cobblestones remember your footsteps, even if you've forgotten the way. The air smells of rain and old paper.", "goal_description": "Reach the Garden Gate before the memory fades.", "completion_text": "You step through the gate. The heavy scent of roses lingers, and for a moment, you are twenty years old again.", "emotional_quote": "We were young, the libraries were open all night, and we foolishly thought the spring would last forever.", "tone": "bittersweet", "soundMood": "Gentle acoustic guitar with distant rain and bicycle bells" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0", "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 48, "height": 76 }, "goal_sprite": "panel_10", "goal_meaning_name": "The Gate to Yesterday", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9", "panel_16" ], "platform_meanings": { "panel_4": "Old boardwalks by the river", "panel_5": "Steps of the library", "panel_6": "Benches in the park", "panel_7": "Bridges over the Cam", "panel_8": "Dormitory floorboards", "panel_9": "The stage of the lecture hall" }, "moving_platforms": [ "panel_6", "panel_7" ], "fading_platforms": [ "panel_8", "panel_9" ], "collectibles": [ { "sprite": "panel_12", "story": "A leather-bound journal. The ink is faded, but the ambition on these pages still burns bright.", "emotion": "wonder" }, { "sprite": "panel_14", "story": "Forget-me-nots from the college gardens. You promised to press them, but you lost them moving out.", "emotion": "regret" }, { "sprite": "panel_11", "story": "The golden cup from the end-of-term dinner. The toasts were loud, the future seemed so clear then.", "emotion": "joy" }, { "sprite": "panel_17", "story": "The silver key to your first apartment. It felt heavy in your pocket, like freedom.", "emotion": "courage" }, { "sprite": "panel_19", "story": "A piece of amber sunlight caught in a moment. The specific quality of light on a Tuesday afternoon.", "emotion": "peace" } ], "hazards": [ { "sprite": "panel_13", "meaning": "The crushing weight of expectations and unwritten theses" } ], "path_choices": "The lower path offers stability but is crowded with heavy expectations (books). The upper path requires leaps of faith across fading memories to reach the clear sky.", "decorative_elements": [ { "sprite": "panel_18", "description": "A golden key that fits no lock you can find anymore." }, { "sprite": "panel_15", "description": "Floating pollen in the spring air." } ], "canvas": { "width": 1081, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A dreamlike twilight where the mossy wood glows against a deep academic blue background.", "panels": { "panel_0": { "x": 806, "y": 52, "w": 142, "h": 225 }, "panel_1": { "x": 77, "y": 64, "w": 142, "h": 245 }, "panel_2": { "x": 317, "y": 64, "w": 137, "h": 245 }, "panel_3": { "x": 558, "y": 64, "w": 131, "h": 245 }, "panel_4": { "x": 41, "y": 388, "w": 289, "h": 63 }, "panel_5": { "x": 373, "y": 388, "w": 288, "h": 63 }, "panel_6": { "x": 693, "y": 388, "w": 288, "h": 63 }, "panel_7": { "x": 42, "y": 501, "w": 288, "h": 63 }, "panel_8": { "x": 373, "y": 501, "w": 288, "h": 63 }, "panel_9": { "x": 693, "y": 501, "w": 288, "h": 63 }, "panel_10": { "x": 47, "y": 702, "w": 270, "h": 258 }, "panel_11": { "x": 663, "y": 733, "w": 58, "h": 78 }, "panel_12": { "x": 348, "y": 746, "w": 84, "h": 65 }, "panel_13": { "x": 457, "y": 746, "w": 75, "h": 65 }, "panel_14": { "x": 549, "y": 750, "w": 90, "h": 63 }, "panel_15": { "x": 598, "y": 880, "w": 22, "h": 25 }, "panel_16": { "x": 356, "y": 884, "w": 167, "h": 65 }, "panel_17": { "x": 655, "y": 884, "w": 53, "h": 66 }, "panel_18": { "x": 552, "y": 885, "w": 69, "h": 65 }, "panel_19": { "x": 749, "y": 886, "w": 60, "h": 63 } } }
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Sprites
Memory Input

Corgi is part of the Cornucopia this year

NARRATIVE: "The table is set, the leaves are falling. Is there room for one small heart in this vast harvest?..."
Nov 28, 2025 05:53 VLM 13,971 tokens

๐Ÿ“Š Analytics

Slug: 4b46f9c0ad
Model: gemini-3-pro-preview
Request Tokens: 9,075
Response Tokens: 1,413
Total Tokens: 13,971
Created: 2025-11-28 05:53:25

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A small spirit of autumn joy seeking their place at the table

Emotion: longing

Goal: The feeling of being welcomed home

Quote: "We gathered the seasons into baskets, hoping that if we held the autumn close enough, the winter would never touch us."

๐Ÿ“– Narrative

Opening:
The table is set, the leaves are falling. Is there room for one small heart in this vast harvest?

Goal:
The warm light of the family hearth.

Completion:
You are not just a guest; you are the heart of the harvest.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A small spirit of autumn joy seeking their place at the table", "core_emotion": "longing", "goal_meaning": "The feeling of being welcomed home", "journey_metaphor": "Navigating the overwhelming abundance of a family gathering to find connection", "completion_revelation": "The true cornucopia wasn't the food, but the circle of loved ones gathered around it.", "sprite_selection_reasoning": "I selected panel_0, panel_1, panel_2, and panel_3 for the player because they clearly depict the same Corgi character in a basket in various states of motion (idle, walking, running). panel_13 is the goal because it is a grand, glowing window\/archway representing an entrance or a destination of light. The platforms (panel_8, panel_9, panel_11, panel_12) are all wide, flat surfaces suitable for standing. The collectibles (panel_14, panel_15, panel_16, panel_17) are small, distinct items (grapes, pumpkin, corn, acorn) that fit the theme of gathering ingredients." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The table is set, the leaves are falling. Is there room for one small heart in this vast harvest?", "goal_description": "The warm light of the family hearth.", "completion_text": "You are not just a guest; you are the heart of the harvest.", "emotional_quote": "We gathered the seasons into baskets, hoping that if we held the autumn close enough, the winter would never touch us.", "tone": "tender", "soundMood": "acoustic guitar with crackling fire" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_3" ] }, "player_size": { "width": 37, "height": 40 }, "goal_sprite": "panel_13", "goal_meaning_name": "The Hearth Window", "platforms": [ "panel_8", "panel_9", "panel_11", "panel_12" ], "platform_meanings": { "panel_8": "Foundations built by others", "panel_9": "The weave of family stories", "panel_11": "The changing of seasons", "panel_12": "The table we gather around" }, "moving_platforms": [ "panel_11", "panel_12" ], "fading_platforms": [ "panel_9" ], "collectibles": [ { "sprite": "panel_14", "story": "Sweet grapes from the backyard vine. We picked them before the frost came, staining our fingers purple with memories.", "emotion": "nostalgia" }, { "sprite": "panel_15", "story": "A small pumpkin, imperfect and round. It reminds me that we don't have to be flawless to be loved.", "emotion": "peace" }, { "sprite": "panel_16", "story": "Golden corn, dried for the winter. A promise that we will have enough to survive the cold days ahead.", "emotion": "hope" }, { "sprite": "panel_17", "story": "A fallen acorn. The potential for a mighty oak, sleeping quietly in the palm of your hand.", "emotion": "wonder" } ], "hazards": [ { "sprite": "panel_10", "meaning": "The wall of expectations we build around ourselves" } ], "path_choices": "The lower path offers stable brick platforms but requires facing the stone wall obstacle. The upper path uses fading woven baskets, riskier but filled with more light.", "decorative_elements": [ { "sprite": "panel_20", "description": "A hay bale resting in the background, smelling of summer's end." }, { "sprite": "panel_19", "description": "A maple leaf drifting on the wind." }, { "sprite": "panel_18", "description": "Another acorn, lost in the grass." }, { "sprite": "panel_7", "description": "A large decoration looming in the distance." }, { "sprite": "panel_4", "description": "Small specks of dust in the sunbeams." }, { "sprite": "panel_5", "description": "Falling seeds." }, { "sprite": "panel_6", "description": "Tiny fragments of autumn." } ], "canvas": { "width": 1061, "height": 800 }, "backgroundColor": "#2d1b2e", "visual_atmosphere": "A rich, deep twilight purple background that makes the orange and gold autumn colors of the sprites glow with warmth.", "panels": { "panel_0": { "x": 125, "y": 87, "w": 145, "h": 165 }, "panel_1": { "x": 330, "y": 87, "w": 144, "h": 165 }, "panel_2": { "x": 534, "y": 87, "w": 144, "h": 164 }, "panel_3": { "x": 756, "y": 87, "w": 153, "h": 155 }, "panel_4": { "x": 729, "y": 112, "w": 27, "h": 28 }, "panel_5": { "x": 733, "y": 155, "w": 27, "h": 31 }, "panel_6": { "x": 725, "y": 194, "w": 23, "h": 30 }, "panel_7": { "x": 751, "y": 307, "w": 186, "h": 164 }, "panel_8": { "x": 398, "y": 340, "w": 300, "h": 111 }, "panel_9": { "x": 56, "y": 344, "w": 308, "h": 121 }, "panel_10": { "x": 415, "y": 517, "w": 237, "h": 175 }, "panel_11": { "x": 57, "y": 555, "w": 310, "h": 124 }, "panel_12": { "x": 695, "y": 575, "w": 266, "h": 113 }, "panel_13": { "x": 86, "y": 724, "w": 187, "h": 222 }, "panel_14": { "x": 874, "y": 836, "w": 84, "h": 90 }, "panel_15": { "x": 329, "y": 841, "w": 66, "h": 78 }, "panel_16": { "x": 714, "y": 842, "w": 56, "h": 72 }, "panel_17": { "x": 797, "y": 842, "w": 61, "h": 77 }, "panel_18": { "x": 634, "y": 843, "w": 53, "h": 71 }, "panel_19": { "x": 427, "y": 846, "w": 71, "h": 72 }, "panel_20": { "x": 540, "y": 848, "w": 63, "h": 68 } } }
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Corgi is part of the cornucopia this year. Happy Thanksgiving

NARRATIVE: "The smells of the feast linger in the air. A little paws journey through the cornucopia of memory...."
Nov 28, 2025 05:50 VLM 12,351 tokens

๐Ÿ“Š Analytics

Slug: 5dc9ca57cc
Model: gemini-3-pro-preview
Request Tokens: 8,983
Response Tokens: 1,319
Total Tokens: 12,351
Created: 2025-11-28 05:50:09

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The loyal family corgi, representing pure, unconditional love and the witness to family gatherings.

Emotion: joy

Goal: Reaching the heart of gratitude, where the spirit of Thanksgiving connects past and present.

Quote: "It wasn't just about the food on the table, but the paws pattering underneath it, reminding us that love is always hungry for connection."

๐Ÿ“– Narrative

Opening:
The smells of the feast linger in the air. A little paws journey through the cornucopia of memory.

Goal:
The Gateway of Thanks.

Completion:
Full belly, full heart. The love we shared is the true harvest.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The loyal family corgi, representing pure, unconditional love and the witness to family gatherings.", "core_emotion": "joy", "goal_meaning": "Reaching the heart of gratitude, where the spirit of Thanksgiving connects past and present.", "journey_metaphor": "A romp through a landscape of harvest memories, gathering the flavors of a time when the house was full.", "completion_revelation": "That even as tables change and faces fade, the warmth of gratitude keeps the family whole.", "sprite_selection_reasoning": "I selected the corgi sprites (panel_0 to panel_3) as the player because they clearly depict a living character with a full running animation cycle. The portal (panel_10) is the obvious goal as it acts as a gateway labeled 'THANKS'. The various food items (pumpkin, corn, grapes) are perfect collectibles representing the harvest feast. The wide ledges and ground blocks (panels 4-9) serve as platforms. The turkey (panel_17) is used as a hazard, representing the chaotic or 'guarding' nature of the kitchen preparation." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The smells of the feast linger in the air. A little paws journey through the cornucopia of memory.", "goal_description": "The Gateway of Thanks.", "completion_text": "Full belly, full heart. The love we shared is the true harvest.", "emotional_quote": "It wasn't just about the food on the table, but the paws pattering underneath it, reminding us that love is always hungry for connection.", "tone": "tender", "soundMood": "warm acoustic guitar and soft ambient chatter" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_1" ], "run": [ "panel_0", "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 48, "height": 48 }, "goal_sprite": "panel_10", "goal_meaning_name": "The Hearth of Gratitude", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_6": "The solid ground of family tradition.", "panel_9": "Bridges built between distant relatives.", "panel_4": "The table laden with shared history.", "panel_5": "Sweet moments of connection.", "panel_7": "The abundance of the harvest.", "panel_8": "The fading grass of autumn afternoons." }, "moving_platforms": [ "panel_9" ], "fading_platforms": [ "panel_8" ], "collectibles": [ { "sprite": "panel_11", "story": "Grandma's pumpkin pie cooling on the sill. The scent of cinnamon and safety.", "emotion": "nostalgia" }, { "sprite": "panel_12", "story": "Sweet grapes passed under the table by a conspiring uncle.", "emotion": "mischievous joy" }, { "sprite": "panel_13", "story": "Corn husks dried for decoration. The rustle of preparation.", "emotion": "anticipation" }, { "sprite": "panel_14", "story": "An acorn found on the morning walk. The crisp air of November.", "emotion": "peace" }, { "sprite": "panel_15", "story": "The second serving of pie. Indulgence allowed just for today.", "emotion": "comfort" }, { "sprite": "panel_16", "story": "The laughter that spilled over like wine.", "emotion": "warmth" } ], "hazards": [ { "sprite": "panel_17", "meaning": "The chaos of the kitchen, or perhaps just a very territorial turkey." } ], "path_choices": "The lower path offers steady ground but more obstacles (the kitchen rush), while the upper path (the table tops) requires agile jumping but offers a clearer view of the feast.", "decorative_elements": [ { "sprite": "panel_18", "description": "Small tokens of autumn scattered about." } ], "canvas": { "width": 1017, "height": 800 }, "backgroundColor": "#3b2e2a", "visual_atmosphere": "A warm, sepia-toned autumn afternoon, glowing with the amber light of memory and gratitude.", "panels": { "panel_0": { "x": 148, "y": 79, "w": 135, "h": 137 }, "panel_1": { "x": 344, "y": 79, "w": 136, "h": 136 }, "panel_2": { "x": 547, "y": 79, "w": 137, "h": 137 }, "panel_3": { "x": 740, "y": 79, "w": 136, "h": 137 }, "panel_4": { "x": 540, "y": 280, "w": 377, "h": 105 }, "panel_5": { "x": 99, "y": 282, "w": 378, "h": 103 }, "panel_6": { "x": 540, "y": 431, "w": 377, "h": 106 }, "panel_7": { "x": 107, "y": 447, "w": 363, "h": 90 }, "panel_8": { "x": 547, "y": 570, "w": 365, "h": 117 }, "panel_9": { "x": 107, "y": 597, "w": 363, "h": 90 }, "panel_10": { "x": 148, "y": 725, "w": 223, "h": 196 }, "panel_11": { "x": 528, "y": 747, "w": 58, "h": 76 }, "panel_12": { "x": 639, "y": 754, "w": 44, "h": 61 }, "panel_13": { "x": 739, "y": 758, "w": 43, "h": 59 }, "panel_14": { "x": 429, "y": 762, "w": 53, "h": 53 }, "panel_15": { "x": 528, "y": 854, "w": 60, "h": 69 }, "panel_16": { "x": 634, "y": 862, "w": 60, "h": 59 }, "panel_17": { "x": 738, "y": 862, "w": 44, "h": 59 }, "panel_18": { "x": 429, "y": 866, "w": 53, "h": 54 } } }
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CORGI VISITS MILAN

NARRATIVE: "The city of stone stretched high above my ears, smelling of history and sugar...."
Nov 28, 2025 05:06 VLM 12,776 tokens

๐Ÿ“Š Analytics

Slug: e5849939d1
Model: gemini-3-pro-preview
Request Tokens: 8,818
Response Tokens: 1,199
Total Tokens: 12,776
Created: 2025-11-28 05:06:30

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: Barnaby, a small corgi with a big heart, navigating a giant new world

Emotion: wonder

Goal: Reaching the grand piazza, symbolizing belonging in a place that feels too big

Quote: "The world is immense, but I have four legs and a boundless heart to explore it all."

๐Ÿ“– Narrative

Opening:
The city of stone stretched high above my ears, smelling of history and sugar.

Goal:
The Great Stone Gate where the pigeons gather.

Completion:
I barked at the cathedral, and the echo barked back. I am here.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "Barnaby, a small corgi with a big heart, navigating a giant new world", "core_emotion": "wonder", "goal_meaning": "Reaching the grand piazza, symbolizing belonging in a place that feels too big", "journey_metaphor": "The experience of travel through the eyes of a pet\u2014sensory overload transformed into joy", "completion_revelation": "Even the smallest traveler leaves a pawprint on the grandest city.", "sprite_selection_reasoning": "panel_0, panel_1, panel_2, and panel_3 clearly show a corgi in various states of movement (standing, running, jumping), making them the perfect player character. panel_9 depicts a stone archway with 'MILANO' text and a cathedral sketch, serving as the unmistakable goal\/landmark. The wide objects like the bench (panel_4), pavement (panel_5), and market stall (panel_7) are natural platforms. Small items like the coffee (panel_11) and croissant (panel_12) represent the sensory details of the trip." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The city of stone stretched high above my ears, smelling of history and sugar.", "goal_description": "The Great Stone Gate where the pigeons gather.", "completion_text": "I barked at the cathedral, and the echo barked back. I am here.", "emotional_quote": "The world is immense, but I have four legs and a boundless heart to explore it all.", "tone": "joyful", "soundMood": "bustling city sounds fading into accordion music" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 42, "height": 40 }, "goal_sprite": "panel_9", "goal_meaning_name": "The Duomo's Embrace", "platforms": [ "panel_4", "panel_5", "panel_7", "panel_8" ], "platform_meanings": { "panel_5": "The ancient cobblestones that hurt my paws but felt like history", "panel_4": "A park bench where we rested and watched the fashion pass by", "panel_6": "Brick walls hiding secret gardens I could smell but not see", "panel_7": "The market stall smelling of cheese and loud laughter", "panel_8": "Banners fluttering high above, like colorful clouds" }, "moving_platforms": [ "panel_8", "panel_7" ], "fading_platforms": [], "collectibles": [ { "sprite": "panel_11", "story": "The sharp scent of espresso. You paused, I waited, the city woke up.", "emotion": "energy" }, { "sprite": "panel_12", "story": "A flake of buttery pastry falling from the table. The taste of vacation.", "emotion": "joy" }, { "sprite": "panel_10", "story": "A ball kicked by a child in the piazza. Language didn't matter, only play.", "emotion": "connection" }, { "sprite": "panel_13", "story": "A miniature statue. The big building made small enough for me to understand.", "emotion": "awe" }, { "sprite": "panel_15", "story": "The crumpled map. We got lost, but we found a better view.", "emotion": "adventure" } ], "hazards": [ { "sprite": "panel_14", "meaning": "The overwhelming crowd where I feared losing sight of your legs" } ], "path_choices": "The lower path is the safe cobblestone street, while the upper path bounces across market stalls and benches for a thrill.", "decorative_elements": [ { "sprite": "panel_6", "description": "Background walls framing the narrow Italian streets" } ], "canvas": { "width": 1030, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A vibrant, bustling cityscape seen from knee-height, full of rich colors and towering shapes.", "panels": { "panel_0": { "x": 754, "y": 136, "w": 150, "h": 169 }, "panel_1": { "x": 532, "y": 145, "w": 175, "h": 153 }, "panel_2": { "x": 90, "y": 150, "w": 158, "h": 149 }, "panel_3": { "x": 298, "y": 150, "w": 178, "h": 148 }, "panel_4": { "x": 687, "y": 388, "w": 215, "h": 96 }, "panel_5": { "x": 86, "y": 416, "w": 549, "h": 64 }, "panel_6": { "x": 459, "y": 553, "w": 165, "h": 157 }, "panel_7": { "x": 88, "y": 584, "w": 308, "h": 125 }, "panel_8": { "x": 681, "y": 629, "w": 249, "h": 67 }, "panel_9": { "x": 102, "y": 754, "w": 120, "h": 159 }, "panel_10": { "x": 407, "y": 847, "w": 56, "h": 57 }, "panel_11": { "x": 580, "y": 847, "w": 54, "h": 56 }, "panel_12": { "x": 662, "y": 848, "w": 52, "h": 55 }, "panel_13": { "x": 739, "y": 849, "w": 53, "h": 54 }, "panel_14": { "x": 292, "y": 857, "w": 45, "h": 46 }, "panel_15": { "x": 488, "y": 862, "w": 67, "h": 39 } } }
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Memory Input

My homework

NARRATIVE: "The prompt was simple, but the page remained blank. Tonight, I must build a fortress of logic from n..."
Nov 28, 2025 05:04 VLM 13,627 tokens

๐Ÿ“Š Analytics

Slug: d85a023a13
Model: gemini-3-pro-preview
Request Tokens: 8,914
Response Tokens: 1,218
Total Tokens: 13,627
Created: 2025-11-28 05:04:50

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Solitary Student

Emotion: courage

Goal: The relief of submission and the pride of completion

Quote: "In the silence of the library, I found not just answers, but the quiet strength to find them."

๐Ÿ“– Narrative

Opening:
The prompt was simple, but the page remained blank. Tonight, I must build a fortress of logic from nothing.

Goal:
reach the Submission Portal before the deadline

Completion:
The file uploaded. The weight lifted. The fortress stands.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Solitary Student", "core_emotion": "courage", "goal_meaning": "The relief of submission and the pride of completion", "journey_metaphor": "Constructing an argument from scattered thoughts under the pressure of a deadline", "completion_revelation": "The grade didn't matter as much as the discipline I built in the quiet hours.", "sprite_selection_reasoning": "I chose the hooded figure (panel_0, panel_1, panel_2) as the player because the hood represents the 'zone' of isolation needed to study\u2014hiding from the world to focus. The stone blocks (panel_4-9) visually resemble the heavy, structural paragraphs of an essay or the walls of a library. The swirling portal (panel_10) is the perfect visual for a 'submission portal' or the transformative exit from the state of stress. The small items (coins, gems, stars) naturally fit as 'sparks of ideas' or 'references' to be collected." }, "gameplay": { "physics_style": "precise", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The prompt was simple, but the page remained blank. Tonight, I must build a fortress of logic from nothing.", "goal_description": "reach the Submission Portal before the deadline", "completion_text": "The file uploaded. The weight lifted. The fortress stands.", "emotional_quote": "In the silence of the library, I found not just answers, but the quiet strength to find them.", "tone": "triumphant", "soundMood": "a quiet, ticking clock overlaying a steady, determined ambient drone" }, "player_sprite": "panel_1", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0", "panel_1" ], "jump": [ "panel_2" ] }, "player_size": { "width": 46, "height": 40 }, "goal_sprite": "panel_10", "goal_meaning_name": "The Final Upload", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "A solid introductory sentence", "panel_5": "Supporting evidence", "panel_6": "Logical connectors", "panel_7": "Old notes from last semester", "panel_8": "Citations that have grown mossy with time", "panel_9": "The foundation of prior knowledge" }, "moving_platforms": [ "panel_6", "panel_9" ], "fading_platforms": [ "panel_7" ], "collectibles": [ { "sprite": "panel_11", "story": "A forgotten fact from the back of the textbook.", "emotion": "relief" }, { "sprite": "panel_15", "story": "The 'Aha!' moment when the thesis clicked.", "emotion": "joy" }, { "sprite": "panel_12", "story": "A perfectly formatted citation.", "emotion": "satisfaction" }, { "sprite": "panel_16", "story": "The feeling of finally understanding the material.", "emotion": "wonder" }, { "sprite": "panel_13", "story": "Just a small, lucky guess.", "emotion": "amusement" } ], "hazards": [ { "sprite": "panel_14", "meaning": "Panic. The red potion represents the burning anxiety of the ticking clock." } ], "path_choices": "The lower path uses 'mossy' older notes (easier platforms) but yields fewer insights. The upper path requires building new arguments (moving platforms) but leads to the crystal clear idea (diamond).", "decorative_elements": [ { "sprite": "panel_3", "description": "A moment of exhaustion, crouching low to catch breath." } ], "canvas": { "width": 1069, "height": 800 }, "backgroundColor": "#1e272e", "visual_atmosphere": "A dark, studious atmosphere where the grey stones of the 'work' are illuminated by the bright blue and gold of 'ideas' and 'success'.", "panels": { "panel_0": { "x": 56, "y": 111, "w": 125, "h": 186 }, "panel_1": { "x": 253, "y": 115, "w": 187, "h": 182 }, "panel_2": { "x": 501, "y": 116, "w": 215, "h": 181 }, "panel_3": { "x": 756, "y": 147, "w": 196, "h": 150 }, "panel_4": { "x": 55, "y": 390, "w": 272, "h": 70 }, "panel_5": { "x": 376, "y": 391, "w": 271, "h": 69 }, "panel_6": { "x": 697, "y": 391, "w": 272, "h": 74 }, "panel_7": { "x": 55, "y": 567, "w": 272, "h": 76 }, "panel_8": { "x": 376, "y": 567, "w": 271, "h": 76 }, "panel_9": { "x": 697, "y": 567, "w": 272, "h": 73 }, "panel_10": { "x": 56, "y": 723, "w": 152, "h": 190 }, "panel_11": { "x": 430, "y": 839, "w": 48, "h": 68 }, "panel_12": { "x": 493, "y": 855, "w": 56, "h": 49 }, "panel_13": { "x": 559, "y": 856, "w": 43, "h": 43 }, "panel_14": { "x": 240, "y": 858, "w": 48, "h": 45 }, "panel_15": { "x": 301, "y": 859, "w": 48, "h": 45 }, "panel_16": { "x": 361, "y": 859, "w": 48, "h": 44 } } }
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Memory Input

corgi as a tourist in milano

NARRATIVE: "Small paws on ancient cobblestones. The city is a giant's maze, but I am ready to explore...."
Nov 27, 2025 00:09 VLM 13,255 tokens

๐Ÿ“Š Analytics

Slug: 2782b30114
Model: gemini-3-pro-preview
Request Tokens: 8,981
Response Tokens: 1,452
Total Tokens: 13,255
Created: 2025-11-27 00:09:59

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A beloved companion (Corgi) representing pure, grounded joy in a foreign, overwhelming world.

Emotion: wonder

Goal: The realization that the destination didn't matter, only the company did.

Quote: "We traveled miles to see the world, but in the shadow of the cathedral, the only thing that mattered was you."

๐Ÿ“– Narrative

Opening:
Small paws on ancient cobblestones. The city is a giant's maze, but I am ready to explore.

Goal:
reach the golden archway of memory

Completion:
The monuments fade into gray, but the warmth of the sun on my fur remains forever.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A beloved companion (Corgi) representing pure, grounded joy in a foreign, overwhelming world.", "core_emotion": "wonder", "goal_meaning": "The realization that the destination didn't matter, only the company did.", "journey_metaphor": "Navigating a complex, beautiful, but alien city through the eyes of innocence.", "completion_revelation": "Even in the grandest cities, the smallest moments were the most monumental.", "sprite_selection_reasoning": "panel_0, panel_1, panel_2, and panel_3 clearly depict a Corgi dog with a backpack in various states of walking\/running (legs moving, posture changing). This is unmistakably the main character. panel_15 is a tall, glowing archway\/portal, perfect for a goal\/exit. panel_16 through panel_21 are small, distinct items (cake, coin, painting, heart, coffee) suitable for collectibles. panel_4, panel_5, panel_9, panel_11, and panel_13 are wide, landscape-oriented architectural elements (walls, hedges, bridges) ideal for platforms." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "Small paws on ancient cobblestones. The city is a giant's maze, but I am ready to explore.", "goal_description": "reach the golden archway of memory", "completion_text": "The monuments fade into gray, but the warmth of the sun on my fur remains forever.", "emotional_quote": "We traveled miles to see the world, but in the shadow of the cathedral, the only thing that mattered was you.", "tone": "joyful", "soundMood": "bustling city sounds fading into a gentle accordion melody" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_1" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 50, "height": 40 }, "goal_sprite": "panel_15", "goal_meaning_name": "The Way Home", "platforms": [ "panel_10", "panel_11", "panel_12", "panel_13", "panel_14", "panel_4", "panel_5", "panel_9" ], "platform_meanings": { "panel_4": "The endless gray cobblestones that hurt my feet but led us forward.", "panel_5": "The tourist traps where we bought things we didn't need.", "panel_11": "The brief, green respite of the park gardens.", "panel_9": "The shelves of history we were too young to understand.", "panel_13": "The bridge over the canal where we watched the sunset.", "panel_12": "The city walls that protected us." }, "moving_platforms": [ "panel_9" ], "fading_platforms": [ "panel_11" ], "collectibles": [ { "sprite": "panel_16", "story": "A crumb of Panettone. You shared your snack on a cold bench.", "emotion": "warmth" }, { "sprite": "panel_18", "story": "A shiny Euro coin found near the fountain. A wish for more time.", "emotion": "hope" }, { "sprite": "panel_21", "story": "The smell of espresso. Bitter to me, but it made you smile.", "emotion": "comfort" }, { "sprite": "panel_19", "story": "A glimpse of the Last Supper. I only saw the colors.", "emotion": "awe" }, { "sprite": "panel_20", "story": "A souvenir heart. Cheap plastic, priceless memory.", "emotion": "love" } ], "hazards": [], "path_choices": "The lower path follows the safe, green hedges (panel_11) offering comfort but fewer memories. The upper path traverses the high bridges (panel_13) and shops, risky but filled with cultural treasures.", "decorative_elements": [ { "sprite": "panel_14", "description": "Another section of the city wall, providing structure to the chaos." }, { "sprite": "panel_22", "description": "Small distant birds or debris floating in the Italian air." }, { "sprite": "panel_8", "description": "Background detail" }, { "sprite": "panel_12", "description": "Background detail" }, { "sprite": "panel_13", "description": "Background detail" }, { "sprite": "panel_17", "description": "Background detail" }, { "sprite": "panel_6", "description": "Small detail" }, { "sprite": "panel_7", "description": "Small detail" } ], "canvas": { "width": 1052, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A dreamlike twilight in Milan, where the white sprites pop against a deep blue evening sky, symbolizing a memory that remains bright in the darkness of time.", "panels": { "panel_0": { "x": 72, "y": 68, "w": 175, "h": 139 }, "panel_1": { "x": 306, "y": 68, "w": 175, "h": 139 }, "panel_2": { "x": 544, "y": 68, "w": 175, "h": 139 }, "panel_3": { "x": 777, "y": 68, "w": 175, "h": 139 }, "panel_4": { "x": 77, "y": 299, "w": 410, "h": 92 }, "panel_5": { "x": 537, "y": 299, "w": 410, "h": 92 }, "panel_6": { "x": 677, "y": 339, "w": 34, "h": 8 }, "panel_7": { "x": 679, "y": 346, "w": 32, "h": 11 }, "panel_8": { "x": 579, "y": 347, "w": 32, "h": 10 }, "panel_9": { "x": 77, "y": 398, "w": 410, "h": 140 }, "panel_10": { "x": 537, "y": 419, "w": 410, "h": 119 }, "panel_11": { "x": 77, "y": 581, "w": 410, "h": 89 }, "panel_12": { "x": 537, "y": 581, "w": 410, "h": 89 }, "panel_13": { "x": 537, "y": 700, "w": 410, "h": 95 }, "panel_14": { "x": 77, "y": 705, "w": 410, "h": 90 }, "panel_15": { "x": 114, "y": 828, "w": 92, "h": 129 }, "panel_16": { "x": 263, "y": 887, "w": 47, "h": 47 }, "panel_17": { "x": 558, "y": 889, "w": 45, "h": 45 }, "panel_18": { "x": 334, "y": 890, "w": 42, "h": 45 }, "panel_19": { "x": 399, "y": 890, "w": 44, "h": 44 }, "panel_20": { "x": 463, "y": 891, "w": 73, "h": 43 }, "panel_21": { "x": 618, "y": 894, "w": 48, "h": 39 }, "panel_22": { "x": 632, "y": 907, "w": 12, "h": 11 } } }
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Memory Input

Corgi door gap

NARRATIVE: "The door is closed. The house is quiet. I can see your shadow under the gap...."
Nov 26, 2025 23:58 VLM 13,736 tokens

๐Ÿ“Š Analytics

Slug: af99be2001
Model: gemini-3-pro-preview
Request Tokens: 9,813
Response Tokens: 1,252
Total Tokens: 13,736
Created: 2025-11-26 23:58:44

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: Barnaby, the loyal Corgi waiting for his human

Emotion: longing

Goal: The sound of the key in the lock; the reunion

Quote: "The gap under the door was just a sliver of light, but I knew you were on the other side. I would wait forever, or I would find a way through."

๐Ÿ“– Narrative

Opening:
The door is closed. The house is quiet. I can see your shadow under the gap.

Goal:
The Open Door

Completion:
The lock clicks. The door swings open. You're home! You're finally home!

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "Barnaby, the loyal Corgi waiting for his human", "core_emotion": "longing", "goal_meaning": "The sound of the key in the lock; the reunion", "journey_metaphor": "The endless stretch of time spent waiting alone in the hallway", "completion_revelation": "Distance is temporary, but loyalty is forever. You came back.", "sprite_selection_reasoning": "panel_0 through panel_3 clearly depict a Corgi dog in various states of movement (standing, running, leaping), making them the perfect player character. panel_33 is a large, ornate portal frame, visually distinct and suitable as the ultimate goal\/exit. The wood grain sprites (panel_9, panel_10, etc.) are wide and flat, perfect for floorboards\/platforms. The small icons (bone, heart, ball) are ideal emotional collectibles." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The door is closed. The house is quiet. I can see your shadow under the gap.", "goal_description": "The Open Door", "completion_text": "The lock clicks. The door swings open. You're home! You're finally home!", "emotional_quote": "The gap under the door was just a sliver of light, but I knew you were on the other side. I would wait forever, or I would find a way through.", "tone": "hopeful", "soundMood": "Soft acoustic guitar with ambient rain against a window" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 51, "height": 40 }, "goal_sprite": "panel_33", "goal_meaning_name": "The Reunion", "platforms": [ "panel_9", "panel_10", "panel_11", "panel_18", "panel_19" ], "platform_meanings": { "panel_9": "The hallway floorboards", "panel_10": "The living room rug edge", "panel_11": "The sofa cushion", "panel_18": "The window sill where I watch", "panel_19": "The pile of laundry", "panel_27": "The stairs that feel so high", "panel_28": "The kitchen tiles", "panel_29": "The doormat" }, "moving_platforms": [ "panel_18" ], "fading_platforms": [ "panel_19" ], "collectibles": [ { "sprite": "panel_34", "story": "A hidden bone. I was saving this for when you got back.", "emotion": "anticipation" }, { "sprite": "panel_35", "story": "The love you leave behind in every room.", "emotion": "warmth" }, { "sprite": "panel_38", "story": "My favorite blue ball. It's no fun without you to throw it.", "emotion": "loneliness" }, { "sprite": "panel_37", "story": "Your travel bag. I hate when this comes out, but I love when it returns.", "emotion": "hope" }, { "sprite": "panel_40", "story": "Another bag. Maybe we are going on a walk together?", "emotion": "excitement" } ], "hazards": [ { "sprite": "panel_36", "meaning": "The messes and mistakes I make when I'm anxious" } ], "path_choices": "The lower path is safe but lonely, collecting scattered toys. The upper path requires leaping over furniture (hazards), representing the frantic energy of separation anxiety.", "decorative_elements": [ { "sprite": "panel_39", "description": "A forgotten backpack in the background" }, { "sprite": "panel_4", "description": "Background detail" }, { "sprite": "panel_5", "description": "Background detail" }, { "sprite": "panel_6", "description": "Background detail" }, { "sprite": "panel_7", "description": "Background detail" }, { "sprite": "panel_8", "description": "Background detail" }, { "sprite": "panel_12", "description": "Background detail" }, { "sprite": "panel_13", "description": "Background detail" }, { "sprite": "panel_14", "description": "Background detail" }, { "sprite": "panel_15", "description": "Background detail" }, { "sprite": "panel_16", "description": "Background detail" }, { "sprite": "panel_17", "description": "Background detail" }, { "sprite": "panel_20", "description": "Background detail" }, { "sprite": "panel_21", "description": "Background detail" }, { "sprite": "panel_22", "description": "Background detail" }, { "sprite": "panel_23", "description": "Background detail" }, { "sprite": "panel_24", "description": "Background detail" }, { "sprite": "panel_25", "description": "Background detail" }, { "sprite": "panel_26", "description": "Background detail" }, { "sprite": "panel_27", "description": "Background detail" }, { "sprite": "panel_28", "description": "Background detail" }, { "sprite": "panel_29", "description": "Background detail" }, { "sprite": "panel_30", "description": "Background detail" }, { "sprite": "panel_31", "description": "Background detail" }, { "sprite": "panel_32", "description": "Background detail" } ], "canvas": { "width": 1058, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A cozy but slightly dim domestic setting, viewed from a low, dog-eye perspective. The colors are warm but muted by the longing of waiting.", "panels": { "panel_0": { "x": 758, "y": 102, "w": 197, "h": 153 }, "panel_1": { "x": 302, "y": 111, "w": 170, "h": 143 }, "panel_2": { "x": 535, "y": 111, "w": 173, "h": 156 }, "panel_3": { "x": 71, "y": 113, "w": 168, "h": 144 }, "panel_4": { "x": 151, "y": 356, "w": 22, "h": 11 }, "panel_5": { "x": 173, "y": 356, "w": 8, "h": 11 }, "panel_6": { "x": 495, "y": 356, "w": 15, "h": 11 }, "panel_7": { "x": 511, "y": 356, "w": 14, "h": 11 }, "panel_8": { "x": 840, "y": 356, "w": 15, "h": 11 }, "panel_9": { "x": 60, "y": 368, "w": 210, "h": 80 }, "panel_10": { "x": 405, "y": 368, "w": 209, "h": 80 }, "panel_11": { "x": 749, "y": 368, "w": 209, "h": 80 }, "panel_12": { "x": 151, "y": 450, "w": 15, "h": 10 }, "panel_13": { "x": 503, "y": 450, "w": 15, "h": 10 }, "panel_14": { "x": 848, "y": 450, "w": 15, "h": 10 }, "panel_15": { "x": 319, "y": 460, "w": 15, "h": 11 }, "panel_16": { "x": 675, "y": 460, "w": 14, "h": 11 }, "panel_17": { "x": 690, "y": 460, "w": 15, "h": 11 }, "panel_18": { "x": 225, "y": 472, "w": 209, "h": 81 }, "panel_19": { "x": 583, "y": 472, "w": 209, "h": 81 }, "panel_20": { "x": 334, "y": 554, "w": 15, "h": 11 }, "panel_21": { "x": 675, "y": 554, "w": 14, "h": 11 }, "panel_22": { "x": 158, "y": 565, "w": 8, "h": 11 }, "panel_23": { "x": 166, "y": 565, "w": 15, "h": 11 }, "panel_24": { "x": 502, "y": 565, "w": 8, "h": 11 }, "panel_25": { "x": 511, "y": 565, "w": 14, "h": 11 }, "panel_26": { "x": 848, "y": 565, "w": 22, "h": 11 }, "panel_27": { "x": 60, "y": 577, "w": 210, "h": 80 }, "panel_28": { "x": 405, "y": 577, "w": 209, "h": 80 }, "panel_29": { "x": 749, "y": 577, "w": 209, "h": 80 }, "panel_30": { "x": 166, "y": 659, "w": 15, "h": 10 }, "panel_31": { "x": 510, "y": 659, "w": 15, "h": 10 }, "panel_32": { "x": 841, "y": 659, "w": 22, "h": 11 }, "panel_33": { "x": 60, "y": 752, "w": 172, "h": 171 }, "panel_34": { "x": 335, "y": 786, "w": 41, "h": 38 }, "panel_35": { "x": 411, "y": 786, "w": 33, "h": 35 }, "panel_36": { "x": 253, "y": 788, "w": 53, "h": 33 }, "panel_37": { "x": 406, "y": 858, "w": 42, "h": 42 }, "panel_38": { "x": 478, "y": 858, "w": 42, "h": 42 }, "panel_39": { "x": 259, "y": 860, "w": 41, "h": 41 }, "panel_40": { "x": 337, "y": 861, "w": 38, "h": 39 } } }
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Memory Input

does he really

NARRATIVE: "The question echoes endlessly in the quiet spaces of my mind. Does he really care, or am I just buil..."
Nov 26, 2025 04:45 VLM 13,040 tokens

๐Ÿ“Š Analytics

Slug: 8633817aa5
Model: gemini-3-pro-preview
Request Tokens: 8,730
Response Tokens: 1,413
Total Tokens: 13,040
Created: 2025-11-26 04:45:20

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Doubter

Emotion: longing

Goal: Certainty and trust

Quote: "We build entire bridges out of 'maybe' and 'what if', terrified that the other side doesn't exist... but we have to walk them anyway."

๐Ÿ“– Narrative

Opening:
The question echoes endlessly in the quiet spaces of my mind. Does he really care, or am I just building castles in the air?

Goal:
The Threshold of Clarity

Completion:
Stepping through, the noise of doubt fades into silence. I realize that love isn't a test to be passed, but a choice to be made.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Doubter", "core_emotion": "longing", "goal_meaning": "Certainty and trust", "journey_metaphor": "Crossing the bridge of insecurity", "completion_revelation": "The answer wasn't in his words, but in my willingness to believe them.", "sprite_selection_reasoning": "Row 0 (panels 0-3) clearly shows a male character with full body animation frames (walking cycle), making it the obvious player. Row 1 and 2 (panels 4-9) are wide wooden beam textures, perfect for platforms. Row 3 contains a distinct blue portal (panel 10) for the goal and colored hearts (panels 11-16) which work perfectly as emotional memory fragments\/collectibles." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The question echoes endlessly in the quiet spaces of my mind. Does he really care, or am I just building castles in the air?", "goal_description": "The Threshold of Clarity", "completion_text": "Stepping through, the noise of doubt fades into silence. I realize that love isn't a test to be passed, but a choice to be made.", "emotional_quote": "We build entire bridges out of 'maybe' and 'what if', terrified that the other side doesn't exist... but we have to walk them anyway.", "tone": "wistful", "soundMood": "Ethereal piano with distant wind" }, "player_sprite": "panel_10", "player_animation": { "idle": [ "panel_10" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 25, "height": 40 }, "goal_sprite": "panel_0", "goal_meaning_name": "The Truth", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "A foundation of shared memories", "panel_5": "Tentative hopes", "panel_6": "Moments of silence", "panel_7": "Unspoken promises", "panel_8": "The stability of presence", "panel_9": "Bridges over fear" }, "moving_platforms": [ "panel_5", "panel_8" ], "fading_platforms": [ "panel_6", "panel_9" ], "collectibles": [ { "sprite": "panel_11", "story": "A yellow heart: The way his eyes crinkle when he laughs at my terrible jokes.", "emotion": "warmth" }, { "sprite": "panel_12", "story": "A yellow heart: Morning coffee left on the nightstand, still hot.", "emotion": "joy" }, { "sprite": "panel_13", "story": "A yellow heart: His hand finding mine in the crowded room.", "emotion": "safety" }, { "sprite": "panel_14", "story": "A purple heart: The text message left on 'read' for three hours.", "emotion": "anxiety" }, { "sprite": "panel_15", "story": "A purple heart: The shadow that crosses his face when he thinks I'm not looking.", "emotion": "doubt" }, { "sprite": "panel_16", "story": "A purple heart: The late night silence where neither of us speaks.", "emotion": "fear" } ], "hazards": [], "path_choices": "The upper path requires collecting the purple hearts (confronting fears) but offers a direct route. The lower path is safer but longer, relying only on the yellow hearts (comforting memories).", "decorative_elements": [], "canvas": { "width": 1061, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A twilight mindscape where wooden paths float in a dark blue void, illuminated only by the glowing hearts of memory.", "panels": { "panel_0": { "x": 112, "y": 83, "w": 129, "h": 207 }, "panel_1": { "x": 335, "y": 83, "w": 129, "h": 207 }, "panel_2": { "x": 550, "y": 83, "w": 131, "h": 207 }, "panel_3": { "x": 773, "y": 83, "w": 130, "h": 207 }, "panel_4": { "x": 55, "y": 389, "w": 272, "h": 83 }, "panel_5": { "x": 373, "y": 389, "w": 272, "h": 83 }, "panel_6": { "x": 691, "y": 389, "w": 270, "h": 83 }, "panel_7": { "x": 55, "y": 611, "w": 272, "h": 83 }, "panel_8": { "x": 373, "y": 611, "w": 272, "h": 83 }, "panel_9": { "x": 690, "y": 611, "w": 271, "h": 83 }, "panel_10": { "x": 71, "y": 774, "w": 123, "h": 142 }, "panel_11": { "x": 214, "y": 821, "w": 63, "h": 57 }, "panel_12": { "x": 286, "y": 821, "w": 63, "h": 57 }, "panel_13": { "x": 359, "y": 821, "w": 62, "h": 57 }, "panel_14": { "x": 431, "y": 821, "w": 62, "h": 57 }, "panel_15": { "x": 503, "y": 821, "w": 63, "h": 57 }, "panel_16": { "x": 576, "y": 821, "w": 63, "h": 57 } } }
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Memory Input

she left

NARRATIVE: "The apartment is exactly how you left it. Only the sound is missing...."
Nov 26, 2025 03:50 VLM 13,190 tokens

๐Ÿ“Š Analytics

Slug: c8bf8843b8
Model: gemini-3-pro-preview
Request Tokens: 8,881
Response Tokens: 1,561
Total Tokens: 13,190
Created: 2025-11-26 03:50:33

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The one left behind, carrying the emotional baggage

Emotion: longing

Goal: Acceptance that she isn't coming back, and the courage to walk through the door alone

Quote: "The hardest part wasn't watching you leave, but learning to live in the quiet you left behind."

๐Ÿ“– Narrative

Opening:
The apartment is exactly how you left it. Only the sound is missing.

Goal:
The door to tomorrow.

Completion:
I step through. I don't look back.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The one left behind, carrying the emotional baggage", "core_emotion": "longing", "goal_meaning": "Acceptance that she isn't coming back, and the courage to walk through the door alone", "journey_metaphor": "Navigating the empty space she used to occupy", "completion_revelation": "The silence isn't empty; it's room for me to grow.", "sprite_selection_reasoning": "I chose panel_2 (Girl with backpack) as the player because she looks like a traveler carrying a burden, fitting the 'moving on' theme. I avoided panel_1 (Robot) as it felt too emotionless. I chose panel_13 (Open Door) as the goal because it symbolizes the exit\/transition perfectly. For platforms, I used the wooden planks (panel_4) to symbolize the home and the broken earth (panel_11) to symbolize the breakup. Collectibles like the key (panel_19) and letter (panel_18) were chosen for their direct narrative link to a breakup." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The apartment is exactly how you left it. Only the sound is missing.", "goal_description": "The door to tomorrow.", "completion_text": "I step through. I don't look back.", "emotional_quote": "The hardest part wasn't watching you leave, but learning to live in the quiet you left behind.", "tone": "bittersweet", "soundMood": "Quiet piano with rain against a window" }, "player_sprite": "panel_2", "player_animation": { "idle": [ "panel_2" ], "run": [ "panel_2" ], "jump": [ "panel_2" ] }, "player_size": { "width": 35, "height": 40 }, "goal_sprite": "panel_13", "goal_meaning_name": "Acceptance", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_10" ], "platform_meanings": { "panel_4": "The floorboards of our shared apartment", "panel_5": "Memories overgrown with time", "panel_6": "Cold, hard rationalizations", "panel_7": "Moments where I felt ungrounded", "panel_8": "The walls I built up", "panel_11": "The foundation that cracked" }, "moving_platforms": [ "panel_7" ], "fading_platforms": [], "collectibles": [ { "sprite": "panel_19", "story": "Her spare key. It feels heavy in my pocket.", "emotion": "finality" }, { "sprite": "panel_18", "story": "The note she left on the counter. Three words.", "emotion": "grief" }, { "sprite": "panel_16", "story": "A bottle of her perfume. The scent hurts more than the silence.", "emotion": "longing" }, { "sprite": "panel_17", "story": "A promise ring, returned. It's cold now.", "emotion": "regret" }, { "sprite": "panel_15", "story": "A frozen tear, crystallized in memory.", "emotion": "sadness" } ], "hazards": [ { "sprite": "panel_9", "meaning": "The dark depression that threatens to crush me" } ], "path_choices": "The lower path is stable but full of painful reminders (hazards). The upper path requires leaps of faith (moving platforms) but offers clarity.", "decorative_elements": [ { "sprite": "panel_12", "description": "Clouds of doubt drifting by" }, { "sprite": "panel_0", "description": "Background detail" }, { "sprite": "panel_1", "description": "Background detail" }, { "sprite": "panel_3", "description": "Background detail" }, { "sprite": "panel_11", "description": "Background detail" }, { "sprite": "panel_14", "description": "Background detail" }, { "sprite": "panel_20", "description": "Background detail" } ], "canvas": { "width": 1065, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A twilight world, suspended between the comfort of the past and the uncertainty of the future.", "panels": { "panel_0": { "x": 781, "y": 50, "w": 156, "h": 162 }, "panel_1": { "x": 110, "y": 55, "w": 111, "h": 150 }, "panel_2": { "x": 327, "y": 55, "w": 138, "h": 157 }, "panel_3": { "x": 571, "y": 55, "w": 122, "h": 157 }, "panel_4": { "x": 59, "y": 385, "w": 207, "h": 90 }, "panel_5": { "x": 297, "y": 385, "w": 200, "h": 90 }, "panel_6": { "x": 529, "y": 385, "w": 206, "h": 90 }, "panel_7": { "x": 765, "y": 385, "w": 200, "h": 107 }, "panel_8": { "x": 59, "y": 534, "w": 207, "h": 91 }, "panel_9": { "x": 311, "y": 665, "w": 175, "h": 109 }, "panel_10": { "x": 763, "y": 672, "w": 202, "h": 102 }, "panel_11": { "x": 529, "y": 677, "w": 206, "h": 97 }, "panel_12": { "x": 59, "y": 678, "w": 207, "h": 96 }, "panel_13": { "x": 101, "y": 814, "w": 124, "h": 158 }, "panel_14": { "x": 528, "y": 862, "w": 69, "h": 89 }, "panel_15": { "x": 873, "y": 866, "w": 43, "h": 14 }, "panel_16": { "x": 745, "y": 867, "w": 82, "h": 87 }, "panel_17": { "x": 304, "y": 874, "w": 78, "h": 76 }, "panel_18": { "x": 431, "y": 875, "w": 54, "h": 75 }, "panel_19": { "x": 634, "y": 882, "w": 76, "h": 68 }, "panel_20": { "x": 876, "y": 883, "w": 61, "h": 64 } } }
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my ex

NARRATIVE: "The ruins of us are still standing here. I have to climb over them to leave...."
Nov 26, 2025 03:44 VLM 12,004 tokens

๐Ÿ“Š Analytics

Slug: f041c99aec
Model: gemini-3-pro-preview
Request Tokens: 8,575
Response Tokens: 1,110
Total Tokens: 12,004
Created: 2025-11-26 03:44:05

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Shadow of Who I Was

Emotion: longing

Goal: Accepting that the relationship is over and stepping out of the loop

Quote: "I realized I wasn't grieving the loss of you, I was grieving the loss of who I thought we would become."

๐Ÿ“– Narrative

Opening:
The ruins of us are still standing here. I have to climb over them to leave.

Goal:
The exit from this memory loop

Completion:
The weight is gone. The silence is no longer lonely; it is peaceful.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Shadow of Who I Was", "core_emotion": "longing", "goal_meaning": "Accepting that the relationship is over and stepping out of the loop", "journey_metaphor": "Climbing out of the ruins of a shared past", "completion_revelation": "I don't miss you anymore; I just missed having someone to hold.", "sprite_selection_reasoning": "I observed the spritesheet closely. Row 0 (panel_0 to panel_3) depicts a cloaked figure with glowing eyes in a walking cycle; this is clearly the player character. Row 3 contains a large swirling vortex (panel_8) which visually communicates a portal or exit (goal). Next to it are small items: a yellow orb, teal orb, purple orb, and a flask (panels 9-12), which are perfect for collectibles. The middle rows (panels 4-7) are wide, mossy stone textures, ideal for platforms. I avoided using the vertical\/square character sprites as platforms." }, "gameplay": { "physics_style": "heavy", "movement_speed": "slow", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The ruins of us are still standing here. I have to climb over them to leave.", "goal_description": "The exit from this memory loop", "completion_text": "The weight is gone. The silence is no longer lonely; it is peaceful.", "emotional_quote": "I realized I wasn't grieving the loss of you, I was grieving the loss of who I thought we would become.", "tone": "melancholic", "soundMood": "echoing wind and soft piano" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_2" ], "jump": [ "panel_2" ] }, "player_size": { "width": 48, "height": 48 }, "goal_sprite": "panel_8", "goal_meaning_name": "The Tomorrow Gate", "platforms": [ "panel_3", "panel_4", "panel_5", "panel_6", "panel_7" ], "platform_meanings": { "panel_4": "Promises we couldn't keep", "panel_5": "The stability I thought we had", "panel_6": "Cold shoulders", "panel_7": "The distance that grew between us" }, "moving_platforms": [ "panel_6", "panel_7" ], "fading_platforms": [ "panel_4" ], "collectibles": [ { "sprite": "panel_9", "story": "The golden necklace you gave me. It feels like a chain now.", "emotion": "regret" }, { "sprite": "panel_10", "story": "A frozen moment from our trip to the coast. It's colder than I remember.", "emotion": "loss" }, { "sprite": "panel_11", "story": "The bruise of our last argument. It still hasn't faded.", "emotion": "grief" }, { "sprite": "panel_12", "story": "The potion of forgetting. I almost drank it, but I need to learn from this.", "emotion": "courage" } ], "hazards": [], "path_choices": "The lower path is stable but full of painful reminders (collectibles). The higher path is precarious and fading, requiring a leap of faith to move on faster.", "decorative_elements": [], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "Dark, moss-covered ruins set against a deep, starless void. The only light comes from the player's eyes and the exit portal.", "panels": { "panel_0": { "x": 10, "y": 10, "w": 100, "h": 100, "description": "Character walk frame 1", "role": "player_frame", "confidence": 0.9499999999999999555910790149937383830547332763671875, "padding": 8 }, "panel_1": { "x": 165, "y": 92, "w": 55, "h": 18, "description": "Character walk frame 2" }, "panel_2": { "x": 230, "y": 98, "w": 18, "h": 12, "description": "Character walk frame 3" }, "panel_3": { "x": 378, "y": 92, "w": 62, "h": 18, "description": "Character walk frame 4" }, "panel_4": { "x": 165, "y": 120, "w": 275, "h": 60, "description": "Stone platform" }, "panel_5": { "x": 149, "y": 190, "w": 291, "h": 60, "description": "Stone platform" }, "panel_6": { "x": 130, "y": 260, "w": 310, "h": 47, "description": "Stone platform" }, "panel_7": { "x": 69, "y": 336, "w": 371, "h": 54, "description": "Stone platform" }, "panel_8": { "x": 10, "y": 400, "w": 60, "h": 60, "description": "Portal", "role": "collectible", "confidence": 0.90000000000000002220446049250313080847263336181640625, "padding": 6 }, "panel_9": { "x": 80, "y": 400, "w": 30, "h": 26, "description": "Coin" }, "panel_10": { "x": 120, "y": 400, "w": 30, "h": 26, "description": "Coin" }, "panel_11": { "x": 160, "y": 400, "w": 30, "h": 26, "description": "Coin" }, "panel_12": { "x": 200, "y": 400, "w": 30, "h": 26, "description": "Potion" } } }
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she went back home

NARRATIVE: "The hallway seems longer than I remember. I have returned to find what I left behind...."
Nov 26, 2025 03:38 VLM 12,213 tokens

๐Ÿ“Š Analytics

Slug: ea83b4a2cf
Model: gemini-3-pro-preview
Request Tokens: 8,796
Response Tokens: 1,145
Total Tokens: 12,213
Created: 2025-11-26 03:38:26

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Childhood Self

Emotion: longing

Goal: Reconnecting with the innocent joy left behind

Quote: "We leave pieces of ourselves in the rooms we grow up in, waiting quietly for us to return and collect them."

๐Ÿ“– Narrative

Opening:
The hallway seems longer than I remember. I have returned to find what I left behind.

Goal:
reach the first tricycle

Completion:
The wheels still turn, and for a moment, I am whole again.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Childhood Self", "core_emotion": "longing", "goal_meaning": "Reconnecting with the innocent joy left behind", "journey_metaphor": "Navigating the floorboards of a memory", "completion_revelation": "Home wasn't a place, but the feeling of being safe enough to dream.", "sprite_selection_reasoning": "I selected panel_0 through panel_3 as the player because they clearly depict a teddy bear character with a backpack in a walking\/running cycle, representing the 'child' returning home. The wooden planks (panels 4-13) are perfect for platforms as they represent the floorboards of the house. The toys (blocks and stars, panels 14-16) are distinct small items suitable for collectibles. The tricycle (panel_17) is a large, unique object that symbolizes the ultimate childhood destination, making it the perfect goal." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The hallway seems longer than I remember. I have returned to find what I left behind.", "goal_description": "reach the first tricycle", "completion_text": "The wheels still turn, and for a moment, I am whole again.", "emotional_quote": "We leave pieces of ourselves in the rooms we grow up in, waiting quietly for us to return and collect them.", "tone": "bittersweet", "soundMood": "Quiet creaking wood, distant wind chimes, soft piano" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_0" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_3" ] }, "player_size": { "width": 52, "height": 52 }, "goal_sprite": "panel_17", "goal_meaning_name": "The Golden Days", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "The steady hallway floor", "panel_5": "Steps that feel familiar", "panel_6": "A memory fading at the edges", "panel_13": "The threshold of the old room" }, "moving_platforms": [ "panel_9" ], "fading_platforms": [ "panel_6" ], "collectibles": [ { "sprite": "panel_14", "story": "The red blocks we used to build castles that reached the sky.", "emotion": "joy" }, { "sprite": "panel_15", "story": "The blue blocks scattered when she called us for dinner.", "emotion": "love" }, { "sprite": "panel_16", "story": "The glow-in-the-dark stars stuck to the ceiling.", "emotion": "wonder" }, { "sprite": "panel_14", "story": "A forgotten toy found under the bed, covered in dust.", "emotion": "regret" } ], "hazards": [ { "sprite": "panel_12", "meaning": "The rotten floorboard we were warned not to step on" } ], "path_choices": "The lower path offers stability but is longer, representing the cautious adult. The upper path requires leaping across fading platforms, representing the fearless child.", "decorative_elements": [ { "sprite": "panel_10", "description": "Background detail" }, { "sprite": "panel_11", "description": "Background detail" }, { "sprite": "panel_13", "description": "Background detail" } ], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A dreamlike attic space with floating wooden planks and scattered toys, illuminated by a soft, nostalgic light.", "panels": { "panel_0": { "x": 50, "y": 50, "w": 80, "h": 80, "description": "Character walk frame 1" }, "panel_1": { "x": 170, "y": 50, "w": 80, "h": 80, "description": "Character walk frame 2" }, "panel_2": { "x": 290, "y": 50, "w": 80, "h": 80, "description": "Character walk frame 3" }, "panel_3": { "x": 410, "y": 50, "w": 80, "h": 80, "description": "Character walk frame 4" }, "panel_4": { "x": 50, "y": 200, "w": 120, "h": 40, "description": "Wooden platform" }, "panel_5": { "x": 200, "y": 200, "w": 95, "h": 40, "description": "Wooden platform" }, "panel_6": { "x": 335, "y": 200, "w": 115, "h": 40, "description": "Wooden platform" }, "panel_7": { "x": 470, "y": 200, "w": 80, "h": 40, "description": "Wooden platform" }, "panel_8": { "x": 50, "y": 320, "w": 120, "h": 40, "description": "Wooden platform" }, "panel_9": { "x": 190, "y": 320, "w": 120, "h": 40, "description": "Wooden platform" }, "panel_10": { "x": 330, "y": 320, "w": 120, "h": 40, "description": "Wooden platform" }, "panel_11": { "x": 470, "y": 320, "w": 120, "h": 40, "description": "Wooden platform" }, "panel_12": { "x": 53, "y": 440, "w": 117, "h": 40, "description": "Wooden platform" }, "panel_13": { "x": 190, "y": 440, "w": 120, "h": 40, "description": "Wooden platform" }, "panel_14": { "x": 330, "y": 436, "w": 40, "h": 44, "description": "Collectible blocks" }, "panel_15": { "x": 380, "y": 436, "w": 40, "h": 44, "description": "Collectible blocks" }, "panel_16": { "x": 430, "y": 436, "w": 40, "h": 44, "description": "Collectible stars" }, "panel_17": { "x": 490, "y": 436, "w": 100, "h": 54, "description": "Collectible bicycle" } } }
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will they kiss

NARRATIVE: "The night air is thick with unspoken words. We stand on the precipice of something irreversible...."
Nov 26, 2025 03:28 VLM 14,929 tokens

๐Ÿ“Š Analytics

Slug: f40cdfa3d6
Model: gemini-3-pro-preview
Request Tokens: 9,259
Response Tokens: 1,328
Total Tokens: 14,929
Created: 2025-11-26 03:28:45

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The collective tension between two people

Emotion: longing

Goal: The moment of surrender where two become one

Quote: "In the terrifying space between breaths, a universe of possibility waits to be bridged by a single touch."

๐Ÿ“– Narrative

Opening:
The night air is thick with unspoken words. We stand on the precipice of something irreversible.

Goal:
reach the moment of connection

Completion:
Silence breaks. The world narrows down to a single heartbeat. We are no longer two.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The collective tension between two people", "core_emotion": "longing", "goal_meaning": "The moment of surrender where two become one", "journey_metaphor": "Navigating the awkward silences and leaps of faith required to bridge the gap between souls", "completion_revelation": "The distance was never physical; it was the fear of being truly seen.", "sprite_selection_reasoning": "I have selected panel_2 (a compact silhouette of the couple) as the player because it visually represents the protagonists. Panels 3 and 4 serve as animation frames showing them leaning in\/interacting. panel_27 (the large glowing orb with the couple inside) is the perfect Goal sprite, representing the 'kiss' or union. The platforms are the wide brown bars (panels 5, 9, 13, 17) which look like steps or bridges. The collectibles are the colored hearts (panels 20-24), representing different emotions. panel_1 (a tall, thin, solitary figure) is used as a Hazard, representing 'Loneliness' or 'The Ex' - a shadow of the past." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The night air is thick with unspoken words. We stand on the precipice of something irreversible.", "goal_description": "reach the moment of connection", "completion_text": "Silence breaks. The world narrows down to a single heartbeat. We are no longer two.", "emotional_quote": "In the terrifying space between breaths, a universe of possibility waits to be bridged by a single touch.", "tone": "tender", "soundMood": "soft piano notes with night ambience" }, "player_sprite": "panel_2", "player_animation": { "idle": [ "panel_2" ], "run": [ "panel_3", "panel_4" ], "jump": [ "panel_4" ] }, "player_size": { "width": 64, "height": 52 }, "goal_sprite": "panel_27", "goal_meaning_name": "The First Kiss", "platforms": [ "panel_5", "panel_6", "panel_7", "panel_9", "panel_10", "panel_11" ], "platform_meanings": { "panel_5": "nervous hesitation", "panel_9": "shared silence", "panel_13": "a tentative touch", "panel_17": "growing confidence", "panel_6": "mutual understanding" }, "moving_platforms": [ "panel_9" ], "fading_platforms": [ "panel_6", "panel_10" ], "collectibles": [ { "sprite": "panel_20", "story": "A red flush of embarrassment. Was my hand too cold?", "emotion": "nervousness" }, { "sprite": "panel_21", "story": "A blue quiet. The realization that you aren't pulling away.", "emotion": "hope" }, { "sprite": "panel_22", "story": "A green spark of courage. I lean in, just an inch.", "emotion": "bravery" }, { "sprite": "panel_23", "story": "A cyan clarity. You feel the same way.", "emotion": "relief" }, { "sprite": "panel_24", "story": "A purple depth. The gravity of this moment pulls us together.", "emotion": "desire" } ], "hazards": [ { "sprite": "panel_1", "meaning": "the shadow of loneliness" } ], "path_choices": "The lower path offers stable 'friendship' platforms but fewer hearts; the higher, more perilous path requires leaps of faith but rewards you with deep emotional connection.", "decorative_elements": [ { "sprite": "panel_0", "description": "A memory of us standing apart, looming in the background" }, { "sprite": "panel_25", "description": "Faint golden sparks of joy" }, { "sprite": "panel_26", "description": "Lingering warmth" }, { "sprite": "panel_8", "description": "Background detail" }, { "sprite": "panel_12", "description": "Background detail" }, { "sprite": "panel_13", "description": "Background detail" }, { "sprite": "panel_14", "description": "Background detail" }, { "sprite": "panel_15", "description": "Background detail" }, { "sprite": "panel_16", "description": "Background detail" }, { "sprite": "panel_17", "description": "Background detail" }, { "sprite": "panel_18", "description": "Background detail" }, { "sprite": "panel_19", "description": "Background detail" } ], "canvas": { "width": 1034, "height": 800 }, "backgroundColor": "#2d1b2e", "visual_atmosphere": "A dreamlike evening scene where shadows are soft and the goal glows like a warm sun in the dark.", "panels": { "panel_0": { "x": 20, "y": 20, "w": 110, "h": 130, "description": "Character frame 1" }, "panel_1": { "x": 353, "y": 98, "w": 27, "h": 52, "description": "Character frame 2" }, "panel_2": { "x": 578, "y": 93, "w": 52, "h": 57, "description": "Character frame 3" }, "panel_3": { "x": 803, "y": 93, "w": 74, "h": 57, "description": "Character frame 4" }, "panel_4": { "x": 140, "y": 180, "w": 65, "h": 60, "description": "Platform 1" }, "panel_5": { "x": 89, "y": 304, "w": 151, "h": 52, "description": "Platform 2" }, "panel_6": { "x": 89, "y": 420, "w": 151, "h": 46, "description": "Platform 3" }, "panel_7": { "x": 89, "y": 540, "w": 151, "h": 37, "description": "Platform 4" }, "panel_8": { "x": 346, "y": 180, "w": 80, "h": 60, "description": "Platform 5" }, "panel_9": { "x": 270, "y": 304, "w": 210, "h": 52, "description": "Platform 6" }, "panel_10": { "x": 270, "y": 420, "w": 210, "h": 46, "description": "Platform 7" }, "panel_11": { "x": 270, "y": 540, "w": 210, "h": 37, "description": "Platform 8" }, "panel_12": { "x": 570, "y": 180, "w": 81, "h": 60, "description": "Platform 9" }, "panel_13": { "x": 544, "y": 304, "w": 196, "h": 52, "description": "Platform 10" }, "panel_14": { "x": 544, "y": 420, "w": 196, "h": 46, "description": "Platform 11" }, "panel_15": { "x": 544, "y": 540, "w": 196, "h": 37, "description": "Platform 12" }, "panel_16": { "x": 795, "y": 180, "w": 80, "h": 60, "description": "Platform 13" }, "panel_17": { "x": 770, "y": 304, "w": 164, "h": 52, "description": "Platform 14" }, "panel_18": { "x": 770, "y": 420, "w": 164, "h": 46, "description": "Platform 15" }, "panel_19": { "x": 770, "y": 540, "w": 164, "h": 37, "description": "Platform 16" }, "panel_20": { "x": 20, "y": 680, "w": 50, "h": 50, "description": "Red Heart" }, "panel_21": { "x": 130, "y": 680, "w": 50, "h": 50, "description": "Blue Heart" }, "panel_22": { "x": 240, "y": 680, "w": 50, "h": 50, "description": "Green Heart" }, "panel_23": { "x": 350, "y": 680, "w": 50, "h": 50, "description": "Cyan Heart" }, "panel_24": { "x": 460, "y": 680, "w": 50, "h": 50, "description": "Purple Heart" }, "panel_25": { "x": 570, "y": 680, "w": 50, "h": 50, "description": "Lime Heart" }, "panel_26": { "x": 680, "y": 680, "w": 50, "h": 50, "description": "Yellow Heart" }, "panel_27": { "x": 770, "y": 650, "w": 150, "h": 130, "description": "Goal" } } }
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time to fly!

NARRATIVE: "The terminal is loud and big, but I know you're waiting at the end...."
Nov 26, 2025 03:14 VLM 14,155 tokens

๐Ÿ“Š Analytics

Slug: 8b05c6cc1e
Model: gemini-3-pro-preview
Request Tokens: 9,032
Response Tokens: 1,176
Total Tokens: 14,155
Created: 2025-11-26 03:14:52

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: A loyal corgi named Barnaby dreaming of reunion

Emotion: hope

Goal: The Departure Gate - the threshold to a new life

Quote: "The longest journeys are just short steps taken with a full heart."

๐Ÿ“– Narrative

Opening:
The terminal is loud and big, but I know you're waiting at the end.

Goal:
reach the Gate before it closes

Completion:
Touchdown. The wait is over. I'm coming home.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A loyal corgi named Barnaby dreaming of reunion", "core_emotion": "hope", "goal_meaning": "The Departure Gate - the threshold to a new life", "journey_metaphor": "Navigating the confusing, shifting paths of travel to find home", "completion_revelation": "Distance means nothing when love is the destination.", "sprite_selection_reasoning": "I selected the Corgi sprites (panel_17-20) for the player because they clearly depict a living character with animation frames for running. The wide mechanical platforms (panel_12-15) visually resemble airport moving walkways, perfect for platforms. The large circular portal (panel_4) serves as the Goal. The small items (panel_0-3) like the plane, suitcase, and bone are perfect size and theme for collectibles." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The terminal is loud and big, but I know you're waiting at the end.", "goal_description": "reach the Gate before it closes", "completion_text": "Touchdown. The wait is over. I'm coming home.", "emotional_quote": "The longest journeys are just short steps taken with a full heart.", "tone": "joyful", "soundMood": "humming machinery and distant announcements, dreamy and echoey" }, "player_sprite": "panel_17", "player_animation": { "idle": [ "panel_17", "panel_21" ], "run": [ "panel_18", "panel_19", "panel_20" ], "jump": [ "panel_22" ] }, "player_size": { "width": 64, "height": 47 }, "goal_sprite": "panel_4", "goal_meaning_name": "Gate C-14", "platforms": [], "platform_meanings": { "panel_12": "The Moving Walkway", "panel_13": "Baggage Claim Belt", "panel_14": "Check-in Counter", "panel_15": "Security Line" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [ { "sprite": "panel_0", "story": "A toy plane. I remember watching them soar, knowing one would bring me to you.", "emotion": "wonder" }, { "sprite": "panel_1", "story": "Your suitcase. It smells like old books and fresh rain.", "emotion": "longing" }, { "sprite": "panel_2", "story": "My favorite bone. You packed it so I wouldn't get lonely.", "emotion": "comfort" }, { "sprite": "panel_3", "story": "The passport. The little book that says we can go anywhere together.", "emotion": "freedom" } ], "hazards": [ { "sprite": "panel_16", "meaning": "Delays and barriers keeping us apart" } ], "path_choices": "The lower path is stable but slow like a layover; the upper path is precarious but fast, like catching a tight connection.", "decorative_elements": [ { "sprite": "panel_11", "description": "Background detail" }, { "sprite": "panel_12", "description": "Background detail" }, { "sprite": "panel_13", "description": "Background detail" }, { "sprite": "panel_14", "description": "Background detail" }, { "sprite": "panel_15", "description": "Background detail" } ], "canvas": { "width": 1068, "height": 600 }, "backgroundColor": "#3F51B5", "visual_atmosphere": "A dreamlike airport terminal at twilight, where the floor feels like it's floating in a starry sky.", "panels": { "panel_0": { "x": 106, "y": 111, "w": 54, "h": 19, "description": "Corgi frame 1" }, "panel_1": { "x": 361, "y": 118, "w": 49, "h": 12, "description": "Corgi frame 2" }, "panel_2": { "x": 609, "y": 113, "w": 51, "h": 17, "description": "Corgi frame 3" }, "panel_3": { "x": 869, "y": 116, "w": 35, "h": 14, "description": "Corgi frame 4" }, "panel_4": { "x": 58, "y": 140, "w": 144, "h": 100, "description": "Platform 1" }, "panel_5": { "x": 288, "y": 140, "w": 165, "h": 100, "description": "Platform 2" }, "panel_6": { "x": 534, "y": 140, "w": 168, "h": 100, "description": "Platform 3" }, "panel_7": { "x": 774, "y": 140, "w": 188, "h": 100, "description": "Platform 4" }, "panel_8": { "x": 59, "y": 250, "w": 191, "h": 100, "description": "Platform 5" }, "panel_9": { "x": 260, "y": 250, "w": 220, "h": 100, "description": "Platform 6" }, "panel_10": { "x": 543, "y": 250, "w": 207, "h": 100, "description": "Platform 7" }, "panel_11": { "x": 760, "y": 250, "w": 195, "h": 100, "description": "Platform 8" }, "panel_12": { "x": 54, "y": 360, "w": 196, "h": 53, "description": "Platform 9" }, "panel_13": { "x": 260, "y": 360, "w": 233, "h": 52, "description": "Platform 10" }, "panel_14": { "x": 530, "y": 360, "w": 220, "h": 53, "description": "Platform 11" }, "panel_15": { "x": 760, "y": 360, "w": 208, "h": 53, "description": "Platform 12" }, "panel_16": { "x": 54, "y": 483, "w": 36, "h": 67, "description": "Portal" }, "panel_17": { "x": 100, "y": 483, "w": 50, "h": 37, "description": "Airplane" }, "panel_18": { "x": 160, "y": 483, "w": 50, "h": 37, "description": "Suitcase" }, "panel_19": { "x": 220, "y": 483, "w": 50, "h": 37, "description": "Bone" }, "panel_20": { "x": 100, "y": 530, "w": 50, "h": 36, "description": "Airplane 2" }, "panel_21": { "x": 160, "y": 530, "w": 50, "h": 36, "description": "Passport" }, "panel_22": { "x": 220, "y": 530, "w": 50, "h": 36, "description": "Bowl" } } }
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hobbit adventures

NARRATIVE: "The road goes ever on and on, down from the door where it began. You must keep your feet, little one..."
Nov 26, 2025 03:02 VLM 15,058 tokens

๐Ÿ“Š Analytics

Slug: 8c3c6f5243
Model: gemini-3-pro-preview
Request Tokens: 8,720
Response Tokens: 1,566
Total Tokens: 15,058
Created: 2025-11-26 03:02:23

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: A small soul leaving comfort for the unknown

Emotion: wonder

Goal: The realization that home is not just a place, but a feeling you carry

Quote: "It's a dangerous business, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to."

๐Ÿ“– Narrative

Opening:
The road goes ever on and on, down from the door where it began. You must keep your feet, little one.

Goal:
Return to the Green Door

Completion:
There and back again. The world is wider than you knew, but your heart is still the same size.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A small soul leaving comfort for the unknown", "core_emotion": "wonder", "goal_meaning": "The realization that home is not just a place, but a feeling you carry", "journey_metaphor": "The 'Road' that goes ever on\u2014stepping out of your door into the wide world", "completion_revelation": "Even the smallest person can change the course of the future.", "sprite_selection_reasoning": "I selected panel_0-3 as the player because they clearly depict a bearded character in a green vest (Hobbit style). panel_10 is the Goal because it is the iconic Green Round Door, symbolizing home. The items (apple, bread, grapes) are Collectibles representing the comforts of the Shire. The Gold Coin (panel_13) is assigned as a Hazard to represent the danger of greed. The wide wooden and earthen textures (panel_4-9) serve as Platforms." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The road goes ever on and on, down from the door where it began. You must keep your feet, little one.", "goal_description": "Return to the Green Door", "completion_text": "There and back again. The world is wider than you knew, but your heart is still the same size.", "emotional_quote": "It's a dangerous business, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.", "tone": "wistful", "soundMood": "Gentle flute music with birdsong, transitioning to wind in high places" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_3" ] }, "player_size": { "width": 56, "height": 52 }, "goal_sprite": "panel_10", "goal_meaning_name": "Bag End", "platforms": [ "panel_1", "panel_2", "panel_5", "panel_8", "panel_9" ], "platform_meanings": { "panel_7": "The dirt paths of the Shire", "panel_4": "Wooden fences of the neighbor's garden", "panel_5": "Rough hewn beams of the wild", "panel_8": "Old stone roads of fallen kingdoms", "panel_9": "The paved way to destiny", "panel_6": "A bridge too far" }, "moving_platforms": [], "fading_platforms": [ "panel_5" ], "collectibles": [ { "sprite": "panel_11", "story": "A crisp apple from the orchard. A memory of simple, sunny days.", "emotion": "joy" }, { "sprite": "panel_12", "story": "Warm bread, wrapped in a leaf. It tastes of safety.", "emotion": "peace" }, { "sprite": "panel_14", "story": "Sweet grapes. A reminder that life is meant to be savored.", "emotion": "tenderness" }, { "sprite": "panel_15", "story": "A heavy pack. The burden of preparedness is light compared to the burden of regret.", "emotion": "courage" }, { "sprite": "panel_16", "story": "A bottle of old ale. For courage when the night is dark.", "emotion": "hope" } ], "hazards": [ { "sprite": "panel_13", "meaning": "The Sickness of Gold - do not touch the treasure, for it weighs down the soul." } ], "path_choices": "The lower path is paved and easy but full of gold distractions (hazards). The upper path is precarious and thin, but leads to the clearest view.", "decorative_elements": [ { "sprite": "panel_4", "description": "Background detail" }, { "sprite": "panel_6", "description": "Background detail" }, { "sprite": "panel_7", "description": "Background detail" } ], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#2b3a42", "visual_atmosphere": "A transition from the warm greens of home to the cool, vast blues of the wide world, grounded by the earthy tones of the path.", "panels": { "panel_0": { "x": 116, "y": 118, "w": 14, "h": 12, "description": "Character idle pose" }, "panel_1": { "x": 140, "y": 116, "w": 38, "h": 14, "description": "Character walk frame 1" }, "panel_2": { "x": 349, "y": 115, "w": 41, "h": 15, "description": "Character walk frame 2" }, "panel_3": { "x": 400, "y": 117, "w": 13, "h": 13, "description": "Character walk frame 3" }, "panel_4": { "x": 101, "y": 140, "w": 90, "h": 80, "description": "Wooden platform 1" }, "panel_5": { "x": 314, "y": 140, "w": 123, "h": 80, "description": "Wooden platform 2" }, "panel_6": { "x": 109, "y": 230, "w": 76, "h": 80, "description": "Wooden platform 3" }, "panel_7": { "x": 319, "y": 230, "w": 119, "h": 80, "description": "Dirt platform" }, "panel_8": { "x": 74, "y": 320, "w": 186, "h": 80, "description": "Stone platform" }, "panel_9": { "x": 270, "y": 320, "w": 215, "h": 80, "description": "Brick platform" }, "panel_10": { "x": 74, "y": 410, "w": 56, "h": 120, "description": "Hobbit hole" }, "panel_11": { "x": 140, "y": 430, "w": 40, "h": 40, "description": "Apple" }, "panel_12": { "x": 190, "y": 430, "w": 60, "h": 40, "description": "Bread" }, "panel_13": { "x": 260, "y": 430, "w": 40, "h": 40, "description": "Coin" }, "panel_14": { "x": 310, "y": 430, "w": 50, "h": 40, "description": "Grapes" }, "panel_15": { "x": 370, "y": 430, "w": 40, "h": 40, "description": "Barrel" }, "panel_16": { "x": 420, "y": 430, "w": 40, "h": 40, "description": "Bottle" } } }
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long day

NARRATIVE: "The city lights blur into streaks of exhaustion. Just a few more steps to leave it all behind...."
Nov 26, 2025 02:10 VLM 14,568 tokens

๐Ÿ“Š Analytics

Slug: 8a55e3c2b1
Model: gemini-3-pro-preview
Request Tokens: 8,996
Response Tokens: 1,337
Total Tokens: 14,568
Created: 2025-11-26 02:10:03

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: A weary commuter carrying the weight of the day

Emotion: longing

Goal: The sanctuary of home and finally resting

Quote: "It is not the distance that wears us down, but the weight of the hours we carry."

๐Ÿ“– Narrative

Opening:
The city lights blur into streaks of exhaustion. Just a few more steps to leave it all behind.

Goal:
the front door

Completion:
The key turns. The silence wraps around you like a warm blanket. You are home.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A weary commuter carrying the weight of the day", "core_emotion": "longing", "goal_meaning": "The sanctuary of home and finally resting", "journey_metaphor": "The physical and mental obstacle course of a late-night commute", "completion_revelation": "The day is over, and peace is found in simply stopping", "sprite_selection_reasoning": "I selected the player sprites (panel_16, 17, 19, 21) because they visually depict a person in a heavy coat and scarf, perfectly capturing the 'weary traveler' archetype. The goal sprite (panel_0) appears to be a large swirling portal, symbolizing the transition from the chaotic outside world to the sanctuary of home. The platforms (panel_12, 13, 8, 9) are industrial beams and crates, fitting the city commute theme. Collectibles (panel_15, 18, 20, 11) were chosen because they look like specific items: a coffee cup, a pocket watch, books, and a coin, representing the fragments of a working day." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "screen_shake" ], "level_layout": "journey" }, "narrative": { "opening_text": "The city lights blur into streaks of exhaustion. Just a few more steps to leave it all behind.", "goal_description": "the front door", "completion_text": "The key turns. The silence wraps around you like a warm blanket. You are home.", "emotional_quote": "It is not the distance that wears us down, but the weight of the hours we carry.", "tone": "melancholic", "soundMood": "distant city traffic and rain" }, "player_sprite": "panel_16", "player_animation": { "idle": [ "panel_16" ], "run": [ "panel_17", "panel_19", "panel_21" ], "jump": [ "panel_21" ] }, "player_size": { "width": 44, "height": 48 }, "goal_sprite": "panel_1", "goal_meaning_name": "Sanctuary", "platforms": [], "platform_meanings": { "panel_13": "cold steel of the train platform", "panel_12": "worn wooden paths", "panel_9": "steps taken out of necessity", "panel_8": "moments of stability", "panel_4": "small hurdles", "panel_5": "concrete realities" }, "moving_platforms": [ "panel_12" ], "fading_platforms": [ "panel_8" ], "collectibles": [ { "sprite": "panel_15", "story": "The third coffee of the day. It didn't wake you up, it just made your hands shake.", "emotion": "anxiety" }, { "sprite": "panel_18", "story": "Checking the time again. The hours dragged, yet the day vanished.", "emotion": "regret" }, { "sprite": "panel_20", "story": "The book you meant to read on the train but were too tired to open.", "emotion": "wistful" }, { "sprite": "panel_11", "story": "Loose change found in your pocket. The small price of getting by.", "emotion": "humble" }, { "sprite": "panel_14", "story": "A memory of warmth waiting for you on the other side.", "emotion": "hope" } ], "hazards": [ { "sprite": "panel_22", "meaning": "stumbling blocks of fatigue" } ], "path_choices": "The lower path is steady but long, mirroring the trudge of routine. The upper path requires energy you barely have, but offers a clearer view of the destination.", "decorative_elements": [ { "sprite": "panel_6", "description": "Urban debris." }, { "sprite": "panel_2", "description": "Background detail" }, { "sprite": "panel_3", "description": "Background detail" }, { "sprite": "panel_4", "description": "Background detail" }, { "sprite": "panel_5", "description": "Background detail" }, { "sprite": "panel_7", "description": "Background detail" } ], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A dark, moody night scene where the cold blues of the city contrast with the warm determination of the traveler.", "panels": { "panel_0": { "x": 10, "y": 10, "w": 110, "h": 120, "description": "Character idle pose" }, "panel_1": { "x": 178, "y": 106, "w": 62, "h": 24, "description": "Character idle pose" }, "panel_2": { "x": 250, "y": 10, "w": 110, "h": 120, "description": "Character walk frame 1" }, "panel_3": { "x": 370, "y": 106, "w": 53, "h": 24, "description": "Character walk frame 2" }, "panel_4": { "x": 166, "y": 140, "w": 80, "h": 60, "description": "Platform" }, "panel_5": { "x": 342, "y": 140, "w": 81, "h": 60, "description": "Platform" }, "panel_6": { "x": 166, "y": 210, "w": 84, "h": 60, "description": "Platform" }, "panel_7": { "x": 342, "y": 210, "w": 86, "h": 60, "description": "Platform" }, "panel_8": { "x": 516, "y": 210, "w": 114, "h": 60, "description": "Platform" }, "panel_9": { "x": 10, "y": 280, "w": 120, "h": 60, "description": "Platform" }, "panel_10": { "x": 181, "y": 280, "w": 199, "h": 31, "description": "Platform" }, "panel_11": { "x": 392, "y": 280, "w": 34, "h": 31, "description": "Platform" }, "panel_12": { "x": 88, "y": 353, "w": 162, "h": 57, "description": "Background" }, "panel_13": { "x": 260, "y": 353, "w": 229, "h": 57, "description": "Platform" }, "panel_14": { "x": 10, "y": 420, "w": 60, "h": 60, "description": "Portal" }, "panel_15": { "x": 89, "y": 420, "w": 51, "h": 60, "description": "Sign" }, "panel_16": { "x": 150, "y": 420, "w": 40, "h": 60, "description": "Coin" }, "panel_17": { "x": 200, "y": 420, "w": 40, "h": 60, "description": "Coffee" }, "panel_18": { "x": 250, "y": 420, "w": 60, "h": 60, "description": "Coffee" }, "panel_19": { "x": 320, "y": 420, "w": 40, "h": 60, "description": "Clock" }, "panel_20": { "x": 370, "y": 420, "w": 60, "h": 60, "description": "Books" }, "panel_21": { "x": 440, "y": 420, "w": 40, "h": 60, "description": "Gem" }, "panel_22": { "x": 490, "y": 457, "w": 40, "h": 23, "description": "Gem" } } }
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Test game

NARRATIVE: "No narrative..."
Nov 26, 2025 02:08 Basic

๐Ÿ“Š Analytics

Slug: 1447737432
Model: N/A
Request Tokens: 0
Response Tokens: 0
Total Tokens: 0
Created: 2025-11-26 02:08:06

๐Ÿ“ท Original Image

No original image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

No emotional core data

๐Ÿ“– Narrative

No narrative data

๐ŸŽฎ Game Spec (JSON)

{ "canvas": { "width": 400, "height": 240 }, "panels": { "player1": { "x": 0, "y": 0, "w": 24, "h": 24 } }, "player_frames": [ "player1" ], "platforms": [], "portal": "player1" }
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corgi visits milan

NARRATIVE: "Beneath the Milanese sun, a tiny corgi embarked on a grand adventure. Each sniff, each step, a new d..."
Nov 25, 2025 09:20 VLM 12,868 tokens

๐Ÿ“Š Analytics

Slug: 6cc984587c
Model: gemini-2.5-flash
Request Tokens: 6,720
Response Tokens: 1,890
Total Tokens: 12,868
Created: 2025-11-25 09:20:02

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The spirit of joyful exploration and innocent wonder, embodied by a beloved corgi experiencing the vibrant city of Milan for the first time. It represents the warmth of cherished memories, seen through the pure eyes of a pet.

Emotion: joy

Goal: Reaching the Duomo represents the awe-inspiring climax of the Milan experience, the culmination of a beautiful journey, and a memory solidified in time. It symbolizes a moment of shared wonder and contentment.

Quote: "Every shared glance, every playful bark, painted Milan in colors only we could see. This journey isn't just a place, it's a feeling we built together, brick by happy brick."

๐Ÿ“– Narrative

Opening:
Beneath the Milanese sun, a tiny corgi embarked on a grand adventure. Each sniff, each step, a new discovery. Now, years later, we wander through those cherished moments once more, guided by memory's gentle paw.

Goal:
To reach the magnificent Milan Duomo, the heart of the city, and relive the profound wonder of that unforgettable sight.

Completion:
The memory settles, warm and bright. A paw print on your heart, forever etched in the grandeur of Milan. You carry this joy always.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The spirit of joyful exploration and innocent wonder, embodied by a beloved corgi experiencing the vibrant city of Milan for the first time. It represents the warmth of cherished memories, seen through the pure eyes of a pet.", "core_emotion": "joy", "goal_meaning": "Reaching the Duomo represents the awe-inspiring climax of the Milan experience, the culmination of a beautiful journey, and a memory solidified in time. It symbolizes a moment of shared wonder and contentment.", "journey_metaphor": "The platforming journey is a whimsical stroll through the cobbled streets and grand avenues of Milan, a rediscovery of a cherished memory. Each leap is a step deeper into recollection, each platform a fleeting moment or a significant landmark that formed part of this unforgettable trip.", "completion_revelation": "The revelation upon completion is the enduring power of happy memories. It's the understanding that while moments pass, the joy and connection forged in them remain, offering warmth and comfort long after the journey ends.", "sprite_selection_reasoning": "panel_0, panel_1, panel_2, and panel_3 visually depict a small, adorable corgi in various stages of movement (standing, walking, running), clearly identifiable as an animal character. These are perfect for the 'corgi visits milan' memory, forming the player character and its animation frames. The corgi wears a harness, suggesting it's on an adventure. \n\npanel_6 is a detailed, majestic depiction of the Milan Cathedral (Duomo). Its size and architectural grandeur make it an ideal symbol for the ultimate destination and emotional goal of the journey. It's a landmark, not a character or small item. \n\npanel_4 (mossy brick wall), panel_5 (grey brick wall), panel_7 (grassy ground), panel_8 (metal bench\/ledge), and panel_10 (thin cobblestone strip) are all visually wide and flat, clearly depicting surfaces suitable for standing or traversing. They naturally form the platforms of the urban landscape. \n\npanel_11 (smaller, glowing Duomo), panel_12 (pizza slice), panel_13 (coffee cup), panel_14 (Italian flag), panel_15 (ice cream), and panel_16 (Milan jersey) are all small, distinct items visually associated with Milan and Italian culture. These are perfect as collectible 'memory fragments', representing the sensory and iconic details of the trip. \n\npanel_9, a wide but very thin strip depicting Milan flags and symbols, while visually appealing, could also represent distractions or minor obstacles in a busy city, making it suitable for a subtle hazard. Its thinness implies instability." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "scattered" }, "narrative": { "opening_text": "Beneath the Milanese sun, a tiny corgi embarked on a grand adventure. Each sniff, each step, a new discovery. Now, years later, we wander through those cherished moments once more, guided by memory's gentle paw.", "goal_description": "To reach the magnificent Milan Duomo, the heart of the city, and relive the profound wonder of that unforgettable sight.", "completion_text": "The memory settles, warm and bright. A paw print on your heart, forever etched in the grandeur of Milan. You carry this joy always.", "emotional_quote": "Every shared glance, every playful bark, painted Milan in colors only we could see. This journey isn't just a place, it's a feeling we built together, brick by happy brick.", "tone": "bittersweet", "soundMood": "Whimsical and light-hearted, with an underlying melancholic warmth. Perhaps a gentle accordion or pizzicato strings mixed with city ambiance." }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 64, "height": 44 }, "goal_sprite": "panel_6", "goal_meaning_name": "The Grand Duomo Memory", "platforms": [], "platform_meanings": { "panel_4": "Ancient cobbled streets, the foundation of old memories.", "panel_5": "Modern city blocks, the structure of present recollection.", "panel_7": "Grassy parks, moments of carefree joy and relaxation.", "panel_8": "City benches and ledges, places of rest and quiet observation.", "panel_10": "Precarious cobblestone paths, the fragile or fleeting nature of some memories." }, "moving_platforms": [ "panel_8" ], "fading_platforms": [ "panel_10" ], "collectibles": [ { "sprite": "panel_11", "story": "You recall the first glimpse of the Duomo, smaller then, glowing with a soft, ethereal light against the morning sky. It was a promise of grander sights.", "emotion": "wonder" }, { "sprite": "panel_12", "story": "A vivid memory of sharing a slice of pizza, the savory scent filling the air, a simple joy amidst the bustling streets. Even the corgi got a tiny, approved crumb.", "emotion": "contentment" }, { "sprite": "panel_13", "story": "The warmth of a coffee cup in hand, a moment of quiet contemplation in a vibrant caf\u00e9, watching the world go by. A calm pause in the adventure.", "emotion": "peace" }, { "sprite": "panel_14", "story": "Seeing the Italian flag proudly displayed, a surge of excitement and a feeling of being truly immersed in a foreign land. The vibrant colors evoke a sense of belonging.", "emotion": "excitement" }, { "sprite": "panel_15", "story": "The sweet, cooling taste of gelato on a warm afternoon, a treat enjoyed with shared smiles. A delightful indulgence, simple and perfect.", "emotion": "delight" }, { "sprite": "panel_16", "story": "A Milan jersey, a souvenir of the city's passion and spirit, a tangible link to the memories made. It represents the desire to hold onto the experience.", "emotion": "longing" } ], "hazards": [ { "sprite": "panel_9", "meaning": "The overwhelming details and distractions of a new city, where one can easily get lost or feel momentarily disoriented, pulling focus from the main journey." } ], "path_choices": "The scattered layout offers multiple paths: a higher, more challenging route over the 'ancient cobbled streets' (panel_4) representing deeper, sometimes harder-to-reach memories, or a lower, more stable path over 'modern city blocks' (panel_5) for more immediate, perhaps less profound recollections. Choosing to linger on 'fading cobblestone paths' (panel_10) risks losing a memory, while navigating 'moving benches' (panel_8) requires adapting to changing perspectives.", "decorative_elements": [], "canvas": { "width": 889, "height": 600 }, "backgroundColor": "#D3E0EA", "visual_atmosphere": "A soft, pastel palette with warm, inviting tones, reminiscent of a nostalgic photograph bathed in gentle sunlight. Architectural details are rendered with care, evoking the charm of Milan, while the corgi's bright, energetic presence adds a touch of playful vivacity against the serene backdrop. The overall feeling is one of a fond, dreamlike recollection.", "panels": { "panel_0": { "x": 61, "y": 33, "w": 80, "h": 55, "description": "Corgi running frame 1" }, "panel_1": { "x": 259, "y": 33, "w": 80, "h": 55, "description": "Corgi running frame 2" }, "panel_2": { "x": 457, "y": 33, "w": 80, "h": 55, "description": "Corgi running frame 3" }, "panel_3": { "x": 655, "y": 33, "w": 80, "h": 55, "description": "Corgi running frame 4" }, "panel_4": { "x": 67, "y": 155, "w": 169, "h": 50, "description": "Brick platform with moss" }, "panel_5": { "x": 309, "y": 155, "w": 161, "h": 50, "description": "Gray brick platform" }, "panel_6": { "x": 557, "y": 135, "w": 120, "h": 70, "description": "Milan Cathedral" }, "panel_7": { "x": 61, "y": 277, "w": 200, "h": 50, "description": "Grass platform" }, "panel_8": { "x": 309, "y": 277, "w": 200, "h": 50, "description": "Metal platform" }, "panel_9": { "x": 557, "y": 310, "w": 190, "h": 17, "description": "Italian flags and monuments" }, "panel_10": { "x": 61, "y": 399, "w": 120, "h": 11, "description": "Milan Cathedral outline" }, "panel_11": { "x": 259, "y": 419, "w": 40, "h": 30, "description": "Pizza slice" }, "panel_12": { "x": 357, "y": 419, "w": 40, "h": 30, "description": "Coffee cup" }, "panel_13": { "x": 455, "y": 419, "w": 40, "h": 30, "description": "Italian flag banner" }, "panel_14": { "x": 553, "y": 419, "w": 40, "h": 30, "description": "Ice cream cone" }, "panel_15": { "x": 651, "y": 419, "w": 40, "h": 30, "description": "Milan t-shirt" }, "panel_16": { "x": 749, "y": 419, "w": 40, "h": 30, "description": "Corgi head" } } }
Original
Original
Sprite
Sprites
Memory Input

and then she left

NARRATIVE: "The latch clicked. The sound echoed, then faded, leaving a silence louder than any scream...."
Nov 25, 2025 03:12 VLM 12,568 tokens

๐Ÿ“Š Analytics

Slug: 05fa3a4a71
Model: gemini-3-pro-preview
Request Tokens: 8,902
Response Tokens: 1,342
Total Tokens: 12,568
Created: 2025-11-25 03:12:53

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The one left behind in the quiet house

Emotion: grief

Goal: Accepting the finality of the closed door

Quote: "It wasn't the leaving that broke me, but the deafening volume of the space where you used to be."

๐Ÿ“– Narrative

Opening:
The latch clicked. The sound echoed, then faded, leaving a silence louder than any scream.

Goal:
reach the door she closed behind her

Completion:
You place your hand on the wood. It is cold, but the trembling has stopped. You are ready to turn around.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The one left behind in the quiet house", "core_emotion": "grief", "goal_meaning": "Accepting the finality of the closed door", "journey_metaphor": "Navigating the domestic space that has become alien and empty", "completion_revelation": "The silence isn't empty; it's just a new space to fill.", "sprite_selection_reasoning": "I selected the character sequence (panel_0 to panel_3) because they clearly depict a woman in a sweater, fitting the somber, domestic tone. panel_0 is the idle state, while panel_1 and panel_2 show movement, and panel_3 is a jump. For the goal, I chose panel_15 (the closed door) because it visually represents the barrier of departure\u2014the exact moment 'she left'. The platforms use domestic elements like floorboards (panel_4) and bookshelves (panel_12) to ground the memory in a home, while the cloud (panel_7) represents the surreal fog of grief." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The latch clicked. The sound echoed, then faded, leaving a silence louder than any scream.", "goal_description": "reach the door she closed behind her", "completion_text": "You place your hand on the wood. It is cold, but the trembling has stopped. You are ready to turn around.", "emotional_quote": "It wasn't the leaving that broke me, but the deafening volume of the space where you used to be.", "tone": "melancholic", "soundMood": "Quiet rain against a window, occasional creaking floorboards" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 24, "height": 40 }, "goal_sprite": "panel_15", "goal_meaning_name": "The Departure", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "The floorboards we paced during arguments", "panel_12": "Shared stories on the shelf, now collecting dust", "panel_7": "Memories that are already starting to fade", "panel_10": "The rusty resentment I can't let go of", "panel_5": "The stony silence of the last days", "panel_8": "Cold logic used as a defense", "panel_9": "The grounding reality of being alone" }, "moving_platforms": [], "fading_platforms": [ "panel_7" ], "collectibles": [ { "sprite": "panel_17", "story": "A book marked at page 42. We never finished reading it aloud.", "emotion": "regret" }, { "sprite": "panel_14", "story": "Her pillow. It still holds the shape of her head, but the warmth is gone.", "emotion": "longing" }, { "sprite": "panel_20", "story": "A small spark of gratitude for the time we did have.", "emotion": "love" } ], "hazards": [ { "sprite": "panel_11", "meaning": "Sharp words that can't be taken back" } ], "path_choices": "The lower path is paved with heavy stones (denial), easy to traverse but leads nowhere. The upper path requires climbing fading clouds (acceptance), difficult and precarious but leads to the door.", "decorative_elements": [ { "sprite": "panel_13", "description": "A portal to a happier past, glowing but inaccessible in the background" }, { "sprite": "panel_16", "description": "An open side door, representing the path I could have taken but didn't" }, { "sprite": "panel_19", "description": "Faint starlight visible through the window" }, { "sprite": "panel_10", "description": "Background detail" }, { "sprite": "panel_12", "description": "Background detail" } ], "canvas": { "width": 1056, "height": 800 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A dark, domestic interior where furniture feels like mountains and the air is thick with dust motes and memory.", "panels": { "panel_0": { "x": 575, "y": 58, "w": 109, "h": 246 }, "panel_1": { "x": 812, "y": 58, "w": 100, "h": 228 }, "panel_2": { "x": 126, "y": 59, "w": 73, "h": 244 }, "panel_3": { "x": 363, "y": 59, "w": 74, "h": 244 }, "panel_4": { "x": 720, "y": 368, "w": 236, "h": 75 }, "panel_5": { "x": 444, "y": 370, "w": 217, "h": 74 }, "panel_6": { "x": 70, "y": 385, "w": 308, "h": 58 }, "panel_7": { "x": 70, "y": 517, "w": 197, "h": 96 }, "panel_8": { "x": 649, "y": 536, "w": 306, "h": 75 }, "panel_9": { "x": 317, "y": 538, "w": 267, "h": 73 }, "panel_10": { "x": 475, "y": 685, "w": 223, "h": 92 }, "panel_11": { "x": 744, "y": 709, "w": 210, "h": 67 }, "panel_12": { "x": 70, "y": 710, "w": 361, "h": 67 }, "panel_13": { "x": 92, "y": 839, "w": 82, "h": 123 }, "panel_14": { "x": 337, "y": 871, "w": 52, "h": 82 }, "panel_15": { "x": 471, "y": 871, "w": 64, "h": 102 }, "panel_16": { "x": 866, "y": 891, "w": 34, "h": 50 }, "panel_17": { "x": 707, "y": 897, "w": 29, "h": 45 }, "panel_18": { "x": 232, "y": 898, "w": 61, "h": 42 }, "panel_19": { "x": 786, "y": 898, "w": 39, "h": 42 }, "panel_20": { "x": 599, "y": 901, "w": 61, "h": 40 } } }