๐ŸŽฎ Game Dashboard

View all generated games, assets, and analytics

Total Games
324
VLM Success Rate
34%
Total Tokens Used
2,077,162
Analysis: 2,077,162
Original
Original
Sprite
Sprites
Memory Input

corgi in castle milano

NARRATIVE: "The castle walls are high, and the history is heavy. But your paws are quick, and the pigeons need c..."
Nov 22, 2025 05:56 VLM 13,030 tokens

๐Ÿ“Š Analytics

Slug: 325d564521
Model: gemini-3-pro-preview
Request Tokens: 7,532
Response Tokens: 1,320
Total Tokens: 13,030
Created: 2025-11-22 05:56:49

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Spirit of Adventure (A Small Corgi)

Emotion: joy

Goal: Ascending to the Throne of the Good Boy

Quote: "Even the smallest legs can conquer the grandest castles, provided there is a spirit of wonder in the heart."

๐Ÿ“– Narrative

Opening:
The castle walls are high, and the history is heavy. But your paws are quick, and the pigeons need chasing.

Goal:
The Royal Archway at the top of the ramparts.

Completion:
You sit upon the highest stone. The city of Milan lies below. You are the true Duke of this castle now.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Spirit of Adventure (A Small Corgi)", "core_emotion": "joy", "goal_meaning": "Ascending to the Throne of the Good Boy", "journey_metaphor": "A small creature navigating a world built for giants (the Castello Sforzesco)", "completion_revelation": "History is vast and imposing, but joy is small, fast, and conquers all.", "sprite_selection_reasoning": "VISUAL ANALYSIS: The spritesheet depicts a corgi dog in various states of motion (rows 0-2), several brick platform structures of varying widths (right column), and large magical archways\/portals (bottom row). PLAYER: I selected panel_0 through panel_8 for the player because they clearly show the protagonist (corgi) with legs, face, and animation frames for walking\/running. GOAL: I selected panel_12 (the portal) because it visually represents a gateway or destination, fitting the 'castle entrance' theme. PLATFORMS: I used panel_7, panel_11, and panel_15 because they are wide, flat brick textures suitable for standing on. COLLECTIBLES: Since no small items exist, I repurposed panel_5 (a specific corgi pose) to represent 'Ghost Pups' or memories of past playfulness." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "trails", "particles" ], "level_layout": "climb" }, "narrative": { "opening_text": "The castle walls are high, and the history is heavy. But your paws are quick, and the pigeons need chasing.", "goal_description": "The Royal Archway at the top of the ramparts.", "completion_text": "You sit upon the highest stone. The city of Milan lies below. You are the true Duke of this castle now.", "emotional_quote": "Even the smallest legs can conquer the grandest castles, provided there is a spirit of wonder in the heart.", "tone": "triumphant", "soundMood": "Upbeat orchestral strings with a hint of accordion" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_1" ], "run": [ "panel_2", "panel_3", "panel_4" ], "jump": [ "panel_8" ] }, "player_size": { "width": 60, "height": 48 }, "goal_sprite": "panel_12", "goal_meaning_name": "The Gate of Triumphs", "platforms": [ "panel_7", "panel_11", "panel_15" ], "platform_meanings": { "panel_15": "The Great Walls of Sforza", "panel_11": "Bridges over the moat", "panel_7": "Steps too steep for short legs" }, "moving_platforms": [ "panel_7" ], "fading_platforms": [ "panel_11" ], "collectibles": [ { "sprite": "panel_5", "story": "A faint scent of a treat dropped by a tourist years ago.", "emotion": "longing" }, { "sprite": "panel_5", "story": "The memory of a pigeon that got away, leaving only a feather.", "emotion": "wonder" }, { "sprite": "panel_5", "story": "An echo of your own bark, bouncing off the ancient stone.", "emotion": "joy" }, { "sprite": "panel_5", "story": "The realization that you are the wildest thing in this museum.", "emotion": "courage" } ], "hazards": [ { "sprite": "panel_10", "meaning": "The Grumpy Guard Dog of the Grounds" } ], "path_choices": "The lower path offers safety on the wide walls (panel_15), representing sticking to the tour guide. The upper path requires leaping between small, fading bricks (panel_7), representing the freedom of exploring off-leash.", "decorative_elements": [ { "sprite": "panel_13", "description": "Ancient arches framing the background sky" }, { "sprite": "panel_14", "description": "Shadowy doorways leading to the dungeons" }, { "sprite": "panel_6", "description": "Statues of past Dukes watching your climb" }, { "sprite": "panel_9", "description": "Background detail" } ], "canvas": { "width": 1075, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A twilight ascent against the deep blue Milanese evening sky, where the orange of the corgi contrasts with the ancient brown stones.", "panels": { "panel_0": { "x": 650, "y": 192, "w": 108, "h": 100 }, "panel_1": { "x": 54, "y": 198, "w": 117, "h": 93 }, "panel_2": { "x": 248, "y": 198, "w": 123, "h": 92 }, "panel_3": { "x": 433, "y": 198, "w": 126, "h": 95 }, "panel_4": { "x": 426, "y": 328, "w": 126, "h": 93 }, "panel_5": { "x": 55, "y": 329, "w": 107, "h": 93 }, "panel_6": { "x": 244, "y": 329, "w": 127, "h": 93 }, "panel_7": { "x": 650, "y": 405, "w": 142, "h": 43 }, "panel_8": { "x": 246, "y": 462, "w": 122, "h": 94 }, "panel_9": { "x": 420, "y": 463, "w": 125, "h": 94 }, "panel_10": { "x": 55, "y": 464, "w": 113, "h": 93 }, "panel_11": { "x": 650, "y": 557, "w": 184, "h": 43 }, "panel_12": { "x": 51, "y": 652, "w": 145, "h": 176 }, "panel_13": { "x": 240, "y": 652, "w": 146, "h": 176 }, "panel_14": { "x": 430, "y": 652, "w": 146, "h": 176 }, "panel_15": { "x": 650, "y": 701, "w": 325, "h": 43 } } }
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Original
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Memory Input

that night

NARRATIVE: "The silence was heavier than the darkness that night. I took the lantern, not to see where I was goi..."
Nov 22, 2025 05:41 VLM 10,941 tokens

๐Ÿ“Š Analytics

Slug: b01a78a3fd
Model: gemini-3-pro-preview
Request Tokens: 7,229
Response Tokens: 1,077
Total Tokens: 10,941
Created: 2025-11-22 05:41:57

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Night Walker

Emotion: courage

Goal: Crossing the threshold into the unknown

Quote: "It is only in the deepest shadow that we learn the true color of our own light."

๐Ÿ“– Narrative

Opening:
The silence was heavier than the darkness that night. I took the lantern, not to see where I was going, but to remember where I had been.

Goal:
The rift between yesterday and tomorrow.

Completion:
Stepping through, the weight lifted. The night remained, but I was no longer afraid of it.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Night Walker", "core_emotion": "courage", "goal_meaning": "Crossing the threshold into the unknown", "journey_metaphor": "Navigating the wreckage of a past life to find a new beginning", "completion_revelation": "The darkness wasn't keeping me in; I was just afraid to step out.", "sprite_selection_reasoning": "panel_0 is clearly the protagonist, a figure holding a lantern against the darkness. panel_1 is a swirling portal, perfectly suited for a goal\/exit. panel_3, panel_5, and panel_6 are wide wooden planks, ideal for platforms. panel_2 and panel_4 are broken segments of wood, representing instability. panel_7 and panel_8 are small debris\/sparks, suitable for memory fragments." }, "gameplay": { "physics_style": "precise", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The silence was heavier than the darkness that night. I took the lantern, not to see where I was going, but to remember where I had been.", "goal_description": "The rift between yesterday and tomorrow.", "completion_text": "Stepping through, the weight lifted. The night remained, but I was no longer afraid of it.", "emotional_quote": "It is only in the deepest shadow that we learn the true color of our own light.", "tone": "bittersweet", "soundMood": "Quiet wind and distant chimes" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 34, "height": 48 }, "goal_sprite": "panel_1", "goal_meaning_name": "The Departure", "platforms": [ "panel_3", "panel_5", "panel_6" ], "platform_meanings": { "panel_6": "Solid resolve", "panel_3": "Steps of hesitation", "panel_5": "Bridges over fear" }, "moving_platforms": [ "panel_6" ], "fading_platforms": [ "panel_3" ], "collectibles": [ { "sprite": "panel_7", "story": "A splinter from the door I closed for the last time.", "emotion": "regret" }, { "sprite": "panel_8", "story": "The cold air that hit my face when I stepped outside.", "emotion": "clarity" }, { "sprite": "panel_7", "story": "The sound of crickets drowning out my doubts.", "emotion": "peace" }, { "sprite": "panel_8", "story": "The key I left under the mat, never to be used again.", "emotion": "loss" } ], "hazards": [ { "sprite": "panel_2", "meaning": "The fear that the ground will crumble beneath me" } ], "path_choices": "The lower path is stable but dark, requiring memory fragments to light the way. The upper path requires leaping across broken, fading planks\u2014a faster but terrifying route.", "decorative_elements": [ { "sprite": "panel_4", "description": "Broken remnants of the path floating in the void, reminders of what is broken." } ], "canvas": { "width": 1046, "height": 797 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A deep, midnight blue void where the only warmth comes from the player's lantern and the distant swirl of the portal.", "panels": { "panel_0": { "x": 441, "y": 347, "w": 167, "h": 236 }, "panel_1": { "x": 713, "y": 357, "w": 177, "h": 181 }, "panel_2": { "x": 402, "y": 608, "w": 90, "h": 81 }, "panel_3": { "x": 76, "y": 620, "w": 135, "h": 53 }, "panel_4": { "x": 252, "y": 620, "w": 90, "h": 53 }, "panel_5": { "x": 531, "y": 620, "w": 140, "h": 53 }, "panel_6": { "x": 713, "y": 620, "w": 233, "h": 53 }, "panel_7": { "x": 341, "y": 660, "w": 21, "h": 13 }, "panel_8": { "x": 405, "y": 673, "w": 15, "h": 24 } } }
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Memory Input

Muppet corgi

NARRATIVE: "He wasn't just a dog; in that pink suit, he was a soft, clumsy hero. The garden is big, but his spir..."
Nov 22, 2025 05:21 VLM 11,260 tokens

๐Ÿ“Š Analytics

Slug: 5d31c1eb24
Model: gemini-3-pro-preview
Request Tokens: 7,387
Response Tokens: 1,166
Total Tokens: 11,260
Created: 2025-11-22 05:21:57

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A beloved corgi in a silly pink costume, representing pure, unadulterated joy and the innocence of a cherished pet.

Emotion: joy

Goal: Returning to the 'Infinite Backyard'โ€”a place of eternal play and rest.

Quote: "The world is big and scary, but if you wiggle your tail hard enough, you can fly."

๐Ÿ“– Narrative

Opening:
He wasn't just a dog; in that pink suit, he was a soft, clumsy hero. The garden is big, but his spirit is bigger.

Goal:
The swirling gate to the Infinite Backyard.

Completion:
With a final hop and a wiggle, he bounds into the light. Safe. Loved. Forever running.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A beloved corgi in a silly pink costume, representing pure, unadulterated joy and the innocence of a cherished pet.", "core_emotion": "joy", "goal_meaning": "Returning to the 'Infinite Backyard'\u2014a place of eternal play and rest.", "journey_metaphor": "A romp through a garden of memories, overcoming small obstacles with a clumsy but determined spirit.", "completion_revelation": "Love doesn't need to be dignified or serious; sometimes the silliest memories are the ones that anchor us the most.", "sprite_selection_reasoning": "VISUAL ANALYSIS: panel_0 clearly shows a corgi character standing on hind legs in a pink outfit. panel_2 and panel_4 show the same character in motion (running\/leaping), making them perfect for animation. panel_3 depicts a mystical glowing portal, ideal for a goal. panel_5 (wood), panel_7 (stone slope), and panel_8 (stone bricks) are wide landscape blocks suitable for walking. panel_6 is a spiky bush, visually reading as a hazard. panel_1, panel_9, panel_10, and panel_11 are tiny pixel fragments, perfect for 'scent' or 'crumb' collectibles." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "He wasn't just a dog; in that pink suit, he was a soft, clumsy hero. The garden is big, but his spirit is bigger.", "goal_description": "The swirling gate to the Infinite Backyard.", "completion_text": "With a final hop and a wiggle, he bounds into the light. Safe. Loved. Forever running.", "emotional_quote": "The world is big and scary, but if you wiggle your tail hard enough, you can fly.", "tone": "tender", "soundMood": "Playful pizzicato strings with a warm, nostalgic undertone." }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_2", "panel_4" ], "jump": [ "panel_4" ] }, "player_size": { "width": 42, "height": 48 }, "goal_sprite": "panel_3", "goal_meaning_name": "The Forever Gate", "platforms": [ "panel_5" ], "platform_meanings": { "panel_5": "The porch steps where we used to sit.", "panel_7": "The rocky path he struggled to climb as a puppy.", "panel_8": "The garden wall he always tried to look over." }, "moving_platforms": [ "panel_5" ], "fading_platforms": [], "collectibles": [ { "sprite": "panel_1", "story": "A crumb of the finest cheese, saved just for him.", "emotion": "joy" }, { "sprite": "panel_9", "story": "The faint squeak of his favorite toy, hidden under the couch.", "emotion": "longing" }, { "sprite": "panel_10", "story": "A sunbeam that feels exactly like a warm nap.", "emotion": "peace" }, { "sprite": "panel_11", "story": "The sound of his paws tapping on the floor.", "emotion": "love" } ], "hazards": [ { "sprite": "panel_6", "meaning": "The prickle of burrs and the fear of thunder." } ], "path_choices": "The lower path is safe but slow, like a lazy afternoon. The upper path requires bouncy jumps, representing his bursts of zoomie energy.", "decorative_elements": [ { "sprite": "panel_7", "description": "Background detail" }, { "sprite": "panel_8", "description": "Background detail" } ], "canvas": { "width": 1063, "height": 800 }, "backgroundColor": "#2b2b45", "visual_atmosphere": "A twilight garden world where the background is deep indigo to make the pink costume and golden portal glow with warmth.", "panels": { "panel_0": { "x": 752, "y": 123, "w": 211, "h": 240 }, "panel_1": { "x": 939, "y": 148, "w": 12, "h": 19 }, "panel_2": { "x": 73, "y": 162, "w": 125, "h": 217 }, "panel_3": { "x": 487, "y": 162, "w": 191, "h": 207 }, "panel_4": { "x": 264, "y": 163, "w": 173, "h": 212 }, "panel_5": { "x": 287, "y": 694, "w": 194, "h": 127 }, "panel_6": { "x": 778, "y": 700, "w": 149, "h": 120 }, "panel_7": { "x": 76, "y": 701, "w": 148, "h": 119 }, "panel_8": { "x": 540, "y": 701, "w": 163, "h": 119 }, "panel_9": { "x": 669, "y": 728, "w": 13, "h": 13 }, "panel_10": { "x": 566, "y": 775, "w": 13, "h": 12 }, "panel_11": { "x": 597, "y": 793, "w": 19, "h": 12 } } }
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Memory Input

Her first Corgi train

NARRATIVE: "The leash felt so new in my hand, and the world so big to her. We didn't speak the same language yet..."
Nov 22, 2025 03:12 VLM 10,990 tokens

๐Ÿ“Š Analytics

Slug: b7fedd35ec
Model: gemini-3-pro-preview
Request Tokens: 7,657
Response Tokens: 1,295
Total Tokens: 10,990
Created: 2025-11-22 03:12:54

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The memory of a beloved Corgi on her first day of training

Emotion: joy

Goal: The moment the bond was sealed forever

Quote: "The leash was never about control; it was the invisible string connecting my heart to yours."

๐Ÿ“– Narrative

Opening:
The leash felt so new in my hand, and the world so big to her. We didn't speak the same language yet, but we were learning.

Goal:
Reach the perfect moment of understanding.

Completion:
In that swirl of excitement, she looked back at me. We were finally connected.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The memory of a beloved Corgi on her first day of training", "core_emotion": "joy", "goal_meaning": "The moment the bond was sealed forever", "journey_metaphor": "The process of building trust, one step at a time", "completion_revelation": "It wasn't about teaching her tricks; she was teaching me how to love.", "sprite_selection_reasoning": "VISUAL ANALYSIS: Panels 0-4 clearly depict a Corgi dog in various states of movement (standing, walking, trotting) with a leash, making them the obvious player character. Panel 10 is a large, swirling vortex\/portal, perfect for a goal\/destination. Panel 8 is a very wide, long platform suitable for the ground. Panels 5 and 6 are square blocks suitable for stepping stones. Panels 11-18 are small fragments\/particles, ideal for collectibles. I selected the Corgi (panel_0) as the player and the swirling light (panel_10) as the goal." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The leash felt so new in my hand, and the world so big to her. We didn't speak the same language yet, but we were learning.", "goal_description": "Reach the perfect moment of understanding.", "completion_text": "In that swirl of excitement, she looked back at me. We were finally connected.", "emotional_quote": "The leash was never about control; it was the invisible string connecting my heart to yours.", "tone": "tender", "soundMood": "Playful piano melody with light acoustic guitar" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_2", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 64, "height": 40 }, "goal_sprite": "panel_10", "goal_meaning_name": "The First Recall", "platforms": [ "panel_1", "panel_4", "panel_8" ], "platform_meanings": { "panel_8": "The steady ground of patience", "panel_5": "Big leaps of faith", "panel_6": "Small steps of progress" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [ { "sprite": "panel_11", "story": "The first time she responded to her name. Her ears perked up, and the world stopped.", "emotion": "wonder" }, { "sprite": "panel_12", "story": "A small treat, accepted gently. The softness of her muzzle against my palm.", "emotion": "tenderness" }, { "sprite": "panel_15", "story": "The 'Stay' command. A moment of hesitation, then trust.", "emotion": "courage" }, { "sprite": "panel_16", "story": "The wag of a tail that said 'I am happy to be here with you.'", "emotion": "joy" } ], "hazards": [ { "sprite": "panel_9", "meaning": "Moments of frustration and misunderstanding" } ], "path_choices": "The lower path offers steady ground but requires patience (waiting for moving platforms), symbolizing the slow work of training. The upper path requires precise, bouncy jumps, symbolizing the chaotic energy of play.", "decorative_elements": [ { "sprite": "panel_7", "description": "Small obstacles already overcome" }, { "sprite": "panel_13", "description": "Sparks of excitement" }, { "sprite": "panel_14", "description": "Distant memories" }, { "sprite": "panel_17", "description": "Fleeting moments" }, { "sprite": "panel_18", "description": "Dust motes in the sunlight" }, { "sprite": "panel_5", "description": "Background detail" }, { "sprite": "panel_6", "description": "Background detail" } ], "canvas": { "width": 1030, "height": 800 }, "backgroundColor": "#34495e", "visual_atmosphere": "A grounded world with slate blue tones to make the orange of the coat and the bright blue of the goal pop, representing clarity amidst the unknown.", "panels": { "panel_0": { "x": 0, "y": 48, "w": 278, "h": 174 }, "panel_1": { "x": 37, "y": 256, "w": 230, "h": 133 }, "panel_2": { "x": 285, "y": 256, "w": 169, "h": 127 }, "panel_3": { "x": 475, "y": 256, "w": 165, "h": 124 }, "panel_4": { "x": 0, "y": 412, "w": 240, "h": 129 }, "panel_5": { "x": 341, "y": 416, "w": 103, "h": 103 }, "panel_6": { "x": 580, "y": 482, "w": 93, "h": 94 }, "panel_7": { "x": 784, "y": 516, "w": 81, "h": 73 }, "panel_8": { "x": 60, "y": 549, "w": 446, "h": 87 }, "panel_9": { "x": 685, "y": 586, "w": 83, "h": 74 }, "panel_10": { "x": 651, "y": 740, "w": 279, "h": 218 }, "panel_11": { "x": 681, "y": 743, "w": 41, "h": 42 }, "panel_12": { "x": 856, "y": 747, "w": 30, "h": 29 }, "panel_13": { "x": 654, "y": 787, "w": 19, "h": 9 }, "panel_14": { "x": 703, "y": 899, "w": 16, "h": 15 }, "panel_15": { "x": 857, "y": 903, "w": 37, "h": 36 }, "panel_16": { "x": 694, "y": 913, "w": 35, "h": 36 }, "panel_17": { "x": 685, "y": 914, "w": 21, "h": 19 }, "panel_18": { "x": 673, "y": 933, "w": 12, "h": 8 } } }
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These pots are not clean.

NARRATIVE: "I carry the stains of yesterday's meals. I am heavy with use, rattling with noise...."
Nov 22, 2025 02:17 VLM 10,279 tokens

๐Ÿ“Š Analytics

Slug: d640423d57
Model: gemini-3-pro-preview
Request Tokens: 7,046
Response Tokens: 1,033
Total Tokens: 10,279
Created: 2025-11-22 02:17:44

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Burden of Chores

Emotion: longing

Goal: To be cleansed of the past and finally rest

Quote: "We carry the residue of yesterday's meals long after the guests have gone; some stains are not dirt, but memory."

๐Ÿ“– Narrative

Opening:
I carry the stains of yesterday's meals. I am heavy with use, rattling with noise.

Goal:
The Great Rinse

Completion:
The water runs clear. The noise stops. I am empty, and I am whole.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Burden of Chores", "core_emotion": "longing", "goal_meaning": "To be cleansed of the past and finally rest", "journey_metaphor": "The endless cycle of domestic labor and the desire to be 'good enough'", "completion_revelation": "We do not need to be spotless to be worthy of rest.", "sprite_selection_reasoning": "panel_0 is the only character sprite: it depicts a stack of cooking pots with robot arms and legs, clearly anthropomorphized. panel_1 is a swirling purple portal, perfect for a goal\/exit. panel_2 through panel_5 are identical or similar metal shelves\/bars. I have assigned panel_2 and panel_3 to platforms, panel_4 to hazards (representing hot\/rusted metal), and panel_5 to collectibles (representing scraps\/soap bars) to ensure strict role separation." }, "gameplay": { "physics_style": "heavy", "movement_speed": "slow", "visual_effects": [ "trails", "particles" ], "level_layout": "climb" }, "narrative": { "opening_text": "I carry the stains of yesterday's meals. I am heavy with use, rattling with noise.", "goal_description": "The Great Rinse", "completion_text": "The water runs clear. The noise stops. I am empty, and I am whole.", "emotional_quote": "We carry the residue of yesterday's meals long after the guests have gone; some stains are not dirt, but memory.", "tone": "melancholic", "soundMood": "A rhythmic, metallic clanking echoed against a drone of running water." }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 64, "height": 36 }, "goal_sprite": "panel_1", "goal_meaning_name": "The Clarity", "platforms": [], "platform_meanings": { "panel_2": "The Drying Rack - a place to wait", "panel_3": "The Cupboard Shelf - a place to hide" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [ { "sprite": "panel_5", "story": "A bar of harsh soap. It smells like childhood evenings.", "emotion": "nostalgia" }, { "sprite": "panel_5", "story": "A scrap of steel wool. It hurts to use, but it works.", "emotion": "courage" }, { "sprite": "panel_5", "story": "A reflection in the chrome. Distorted, but smiling.", "emotion": "hope" }, { "sprite": "panel_5", "story": "Warm water residue. A gentle touch I had forgotten.", "emotion": "comfort" } ], "hazards": [ { "sprite": "panel_4", "meaning": "The fear of being burnt again" } ], "path_choices": "The lower path is stable but crowded with rust; the upper path requires faith in fading shelves.", "decorative_elements": [ { "sprite": "panel_2", "description": "Background detail" }, { "sprite": "panel_3", "description": "Background detail" } ], "canvas": { "width": 1082, "height": 600 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A dim, steamy kitchen atmosphere where the metal gleams with a lonely light.", "panels": { "panel_0": { "x": 22, "y": 399, "w": 353, "h": 201 }, "panel_1": { "x": 830, "y": 438, "w": 152, "h": 151 }, "panel_2": { "x": 547, "y": 509, "w": 115, "h": 27 }, "panel_3": { "x": 682, "y": 509, "w": 116, "h": 27 }, "panel_4": { "x": 410, "y": 552, "w": 118, "h": 26 }, "panel_5": { "x": 546, "y": 552, "w": 116, "h": 26 } } }
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Hiding the hose

NARRATIVE: "I thought if I covered it with bricks, no one would see what I broke...."
Nov 22, 2025 00:42 VLM 12,744 tokens

๐Ÿ“Š Analytics

Slug: a99bdadee3
Model: gemini-3-pro-preview
Request Tokens: 7,174
Response Tokens: 1,419
Total Tokens: 12,744
Created: 2025-11-22 00:42:28

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A small, anxious child carrying the weight of a mistake

Emotion: regret

Goal: Finding a place where the mistake can be forgotten

Quote: "We bury our mistakes in the garden, hoping they'll grow into something other than guilt."

๐Ÿ“– Narrative

Opening:
I thought if I covered it with bricks, no one would see what I broke.

Goal:
Reach the sanctuary beyond the garden fence.

Completion:
The hose was found, but the anger I feared never came. Only forgiveness.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A small, anxious child carrying the weight of a mistake", "core_emotion": "regret", "goal_meaning": "Finding a place where the mistake can be forgotten", "journey_metaphor": "Navigating the backyard of memory to bury a secret", "completion_revelation": "Hiding the evidence didn't fix the break, but admitting it healed the fear.", "sprite_selection_reasoning": "I chose panel_8 (small sprite) as the player because it represents the feeling of being small in a world of big consequences. Panel_1 (portal) is the goal, symbolizing the 'perfect hiding spot'. Panel_0 (the hose reel) is the hazard because it is the literal object of guilt. Panel_3, panel_5, and panel_6 are garden elements (grass, stone, wood) perfect for platforms. The tiny sprites (panel_2, 4, 7) act as water droplets or memory fragments." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "screen_shake" ], "level_layout": "journey" }, "narrative": { "opening_text": "I thought if I covered it with bricks, no one would see what I broke.", "goal_description": "Reach the sanctuary beyond the garden fence.", "completion_text": "The hose was found, but the anger I feared never came. Only forgiveness.", "emotional_quote": "We bury our mistakes in the garden, hoping they'll grow into something other than guilt.", "tone": "melancholic", "soundMood": "quiet wind and distant water dripping" }, "player_sprite": "panel_8", "player_animation": { "idle": [ "panel_8" ], "run": [ "panel_8", "panel_8" ], "jump": [ "panel_8" ] }, "player_size": { "width": 45, "height": 48 }, "goal_sprite": "panel_1", "goal_meaning_name": "The Secret Place", "platforms": [ "panel_5", "panel_6" ], "platform_meanings": { "panel_6": "The wooden fence I couldn't climb", "panel_5": "Cold patio stones", "panel_3": "Patches of grass where I felt safe" }, "moving_platforms": [], "fading_platforms": [ "panel_6" ], "collectibles": [ { "sprite": "panel_2", "story": "The sound of plastic snapping\u2014a sharp, sudden crack in the summer air.", "emotion": "shock" }, { "sprite": "panel_4", "story": "Water gushing out, soaking my sneakers, uncontrollable and loud.", "emotion": "panic" }, { "sprite": "panel_7", "story": "Frantically piling bricks on top to stop the flow, to hide the mess.", "emotion": "desperation" }, { "sprite": "panel_2", "story": "The silence at dinner, waiting for my father to go outside.", "emotion": "dread" } ], "hazards": [ { "sprite": "panel_0", "meaning": "The Broken Hose\u2014the evidence I can't face" } ], "path_choices": "The lower path is stable stone (denial), while the upper path uses fading wood (confession), harder but faster.", "decorative_elements": [ { "sprite": "panel_3", "description": "Background detail" } ], "canvas": { "width": 1086, "height": 701 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A twilight garden, shadowed and large, where familiar objects loom like judges.", "panels": { "panel_0": { "x": 811, "y": 425, "w": 170, "h": 169 }, "panel_1": { "x": 37, "y": 433, "w": 142, "h": 168 }, "panel_2": { "x": 834, "y": 434, "w": 11, "h": 12 }, "panel_3": { "x": 614, "y": 446, "w": 162, "h": 148 }, "panel_4": { "x": 964, "y": 448, "w": 9, "h": 12 }, "panel_5": { "x": 431, "y": 480, "w": 144, "h": 88 }, "panel_6": { "x": 224, "y": 497, "w": 172, "h": 60 }, "panel_7": { "x": 976, "y": 524, "w": 10, "h": 12 }, "panel_8": { "x": 803, "y": 528, "w": 16, "h": 17 } } }
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that day

NARRATIVE: "The walls began to crack on that day. We knew the time of stone was ending, and the time of fire had..."
Nov 22, 2025 00:37 VLM 10,892 tokens

๐Ÿ“Š Analytics

Slug: 260704bb40
Model: gemini-3-pro-preview
Request Tokens: 7,093
Response Tokens: 1,082
Total Tokens: 10,892
Created: 2025-11-22 00:37:13

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Last Keeper

Emotion: courage

Goal: Accepting the necessity of leaving the past behind to survive

Quote: "We walked into the fire not because we wanted to burn, but because the light behind us had already gone out."

๐Ÿ“– Narrative

Opening:
The walls began to crack on that day. We knew the time of stone was ending, and the time of fire had begun.

Goal:
The Gateway of Embers

Completion:
The heat on your face is not destruction, but a new dawn. You step through.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Last Keeper", "core_emotion": "courage", "goal_meaning": "Accepting the necessity of leaving the past behind to survive", "journey_metaphor": "The final walk from a crumbling home toward an uncertain future", "completion_revelation": "We do not carry the ruins with us, only the fire that warmed them.", "sprite_selection_reasoning": "VISUAL ANALYSIS: panel_2 shows a distinct humanoid figure in a robe\/cloak with a visible face, clearly a character. panel_0 is a massive arched gateway with a glowing portal, representing a destination. panel_5 is a long horizontal surface, perfect for stable ground. panel_4 is a flat floating disc, ideal for moving platforms. panel_1 is a vertical stack of stones, suitable for pillars\/climbing. panel_3 is a small, compact block that works well as a collectible artifact or 'cornerstone' of memory." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "screen_shake" ], "level_layout": "journey" }, "narrative": { "opening_text": "The walls began to crack on that day. We knew the time of stone was ending, and the time of fire had begun.", "goal_description": "The Gateway of Embers", "completion_text": "The heat on your face is not destruction, but a new dawn. You step through.", "emotional_quote": "We walked into the fire not because we wanted to burn, but because the light behind us had already gone out.", "tone": "melancholic", "soundMood": "Deep rumbling bass with wind chimes" }, "player_sprite": "panel_2", "player_animation": { "idle": [ "panel_2" ], "run": [ "panel_2" ], "jump": [ "panel_2" ] }, "player_size": { "width": 34, "height": 48 }, "goal_sprite": "panel_0", "goal_meaning_name": "The Departure", "platforms": [ "panel_4", "panel_5" ], "platform_meanings": { "panel_5": "The familiar paths we walked a thousand times", "panel_1": "The walls we built to keep the world out", "panel_4": "Moments of instability where we learned to balance" }, "moving_platforms": [ "panel_4" ], "fading_platforms": [ "panel_4" ], "collectibles": [ { "sprite": "panel_3", "story": "A fragment of the hearthstone. It is still warm to the touch.", "emotion": "longing" }, { "sprite": "panel_3", "story": "The key to the library. The books are already ash, but the weight of the key remains.", "emotion": "grief" }, { "sprite": "panel_3", "story": "A sealed letter you never had the courage to send before the end.", "emotion": "regret" }, { "sprite": "panel_3", "story": "A small seed found in the rubble. It needs new soil to grow.", "emotion": "hope" } ], "hazards": [], "path_choices": "The lower path offers stability but requires facing the ruins of the past (pillars). The upper path requires trusting unstable footing (floating discs) but offers a clearer view of the exit.", "decorative_elements": [ { "sprite": "panel_1", "description": "Background detail" } ], "canvas": { "width": 1075, "height": 600 }, "backgroundColor": "#1e1b24", "visual_atmosphere": "A dark, smoky environment where the orange glow of the sprites suggests flowing lava or a burning city in the distance.", "panels": { "panel_0": { "x": 831, "y": 436, "w": 144, "h": 151 }, "panel_1": { "x": 51, "y": 437, "w": 85, "h": 150 }, "panel_2": { "x": 183, "y": 458, "w": 73, "h": 103 }, "panel_3": { "x": 578, "y": 498, "w": 78, "h": 63 }, "panel_4": { "x": 701, "y": 506, "w": 87, "h": 51 }, "panel_5": { "x": 300, "y": 507, "w": 235, "h": 54 } } }
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taylor left the painting

NARRATIVE: "The varnish has dried, but my heart has just started beating. For centuries I have been still, but t..."
Nov 22, 2025 00:30 VLM 11,008 tokens

๐Ÿ“Š Analytics

Slug: 9b72f349c5
Model: gemini-3-pro-preview
Request Tokens: 7,189
Response Tokens: 1,080
Total Tokens: 11,008
Created: 2025-11-22 00:30:55

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: Taylor, a painted figure gaining sentience

Emotion: longing

Goal: breaking the fourth wall to enter reality

Quote: "I am done being a masterpiece for someone else to look at; I am ready to be a mess that breathes."

๐Ÿ“– Narrative

Opening:
The varnish has dried, but my heart has just started beating. For centuries I have been still, but today the canvas feels too small.

Goal:
the gilded frame

Completion:
The oil paint cracks as I step through. The air here is cold, sharp, and wonderfully real.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "Taylor, a painted figure gaining sentience", "core_emotion": "longing", "goal_meaning": "breaking the fourth wall to enter reality", "journey_metaphor": "escaping the limitations of a 2D existence", "completion_revelation": "perfection is static, but life is messy and free", "sprite_selection_reasoning": "I have analyzed the spritesheet. Panels 0, 1, 2, and 3 depict a woman in a white dress in various stages of movement (standing, walking, leaping\/dancing) - these are clearly the player animation frames. Panel 4 is a large, swirling oval portal or frame, making it the perfect Goal. Panel 5 is a small square block (earth\/snow), panel 6 is a slanted ramp, and panel 7 is a long horizontal platform. I have assigned the small block (panel 5) to collectibles as 'pigment chunks', and the larger landscape elements (panels 6 and 7) to platforms." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "climb" }, "narrative": { "opening_text": "The varnish has dried, but my heart has just started beating. For centuries I have been still, but today the canvas feels too small.", "goal_description": "the gilded frame", "completion_text": "The oil paint cracks as I step through. The air here is cold, sharp, and wonderfully real.", "emotional_quote": "I am done being a masterpiece for someone else to look at; I am ready to be a mess that breathes.", "tone": "wistful", "soundMood": "ethereal wind and cracking paint" }, "player_sprite": "panel_1", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 35, "height": 48 }, "goal_sprite": "panel_4", "goal_meaning_name": "The Gallery Exit", "platforms": [ "panel_6", "panel_7" ], "platform_meanings": { "panel_7": "broad strokes of the background landscape", "panel_6": "forced perspective lines leading upward" }, "moving_platforms": [ "panel_6" ], "fading_platforms": [ "panel_7" ], "collectibles": [ { "sprite": "panel_5", "story": "A flake of titanium white. The color of my skin, cold and unchanging.", "emotion": "numbness" }, { "sprite": "panel_5", "story": "The smell of turpentine. It burned, but it meant creation.", "emotion": "nostalgia" }, { "sprite": "panel_5", "story": "The artist's thumbprint, pressed into the sky. A god I no longer need.", "emotion": "courage" }, { "sprite": "panel_5", "story": "A loose thread of canvas. Pulling it unravels the world I knew.", "emotion": "liberation" } ], "hazards": [], "path_choices": "The lower path is stable but long, representing the comfort of remaining an image. The higher path requires leaping across fading perspective lines, representing the terrifying jump into reality.", "decorative_elements": [], "canvas": { "width": 1066, "height": 800 }, "backgroundColor": "#2c2c3a", "visual_atmosphere": "A dreamlike void where the painted world is fracturing into pieces, set against a dark, museum-like deep charcoal background.", "panels": { "panel_0": { "x": 403, "y": 319, "w": 147, "h": 225 }, "panel_1": { "x": 580, "y": 321, "w": 164, "h": 225 }, "panel_2": { "x": 54, "y": 322, "w": 136, "h": 219 }, "panel_3": { "x": 227, "y": 322, "w": 137, "h": 219 }, "panel_4": { "x": 814, "y": 480, "w": 152, "h": 228 }, "panel_5": { "x": 443, "y": 607, "w": 91, "h": 78 }, "panel_6": { "x": 565, "y": 607, "w": 188, "h": 99 }, "panel_7": { "x": 57, "y": 641, "w": 348, "h": 66 } } }
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A childhood memory of playing in the park on a sunny day.

NARRATIVE: "The grass was greener then, and the afternoon stretched out forever...."
Nov 22, 2025 00:30 VLM 12,041 tokens

๐Ÿ“Š Analytics

Slug: f7f64bc81e
Model: gemini-3-pro-preview
Request Tokens: 8,102
Response Tokens: 1,315
Total Tokens: 12,041
Created: 2025-11-22 00:30:21

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The inner child clinging to a perfect memory

Emotion: joy

Goal: The realization that the day must end for the memory to become precious

Quote: "We ran until our lungs burned, believing that if we just kept moving, the shadows would never catch us."

๐Ÿ“– Narrative

Opening:
The grass was greener then, and the afternoon stretched out forever.

Goal:
The gateway back to reality, before the streetlights turn on.

Completion:
The sun sets, but the warmth remains in your heart.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The inner child clinging to a perfect memory", "core_emotion": "joy", "goal_meaning": "The realization that the day must end for the memory to become precious", "journey_metaphor": "A race against the setting sun to capture fleeting moments of happiness", "completion_revelation": "We don't run to escape time, but to feel the wind while we have it.", "sprite_selection_reasoning": "I selected the boy sprites (panel_0 through panel_9) for the player because they clearly depict a lively child in motion\u2014running, jumping, and standing with hands on hips\u2014which perfectly fits the 'playing in the park' memory. Specifically, panel_9 shows a distinct jumping pose with arms raised. For the goal, I chose panel_13 because it is a large, swirling portal-like structure, distinct from the environment, representing a magical exit or the end of the day's imagination. I avoided using the character sprites for platforms, instead selecting the wide grass (panel_10, 11) and wood (panel_18) sprites which are clearly ground textures." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The grass was greener then, and the afternoon stretched out forever.", "goal_description": "The gateway back to reality, before the streetlights turn on.", "completion_text": "The sun sets, but the warmth remains in your heart.", "emotional_quote": "We ran until our lungs burned, believing that if we just kept moving, the shadows would never catch us.", "tone": "joyful", "soundMood": "Energetic park ambience with distant laughter and birds" }, "player_sprite": "panel_5", "player_animation": { "idle": [ "panel_3", "panel_4" ], "run": [ "panel_0", "panel_1", "panel_2", "panel_6", "panel_7" ], "jump": [ "panel_9" ] }, "player_size": { "width": 35, "height": 48 }, "goal_sprite": "panel_13", "goal_meaning_name": "The Twilight Gate", "platforms": [ "panel_10", "panel_11", "panel_12", "panel_18", "panel_21", "panel_22" ], "platform_meanings": { "panel_10": "The endless lawn", "panel_11": "The picnic hill", "panel_18": "The wooden bridge over the creek", "panel_21": "Stepping stones", "panel_22": "The old park wall", "panel_23": "Foundations of the fortress", "panel_24": "A patch of clover" }, "moving_platforms": [ "panel_18" ], "fading_platforms": [], "collectibles": [ { "sprite": "panel_14", "story": "A perfectly smooth pebble that felt like a treasure in your pocket.", "emotion": "wonder" }, { "sprite": "panel_19", "story": "A fragment of sunlight caught in a soap bubble.", "emotion": "joy" }, { "sprite": "panel_20", "story": "The sound of the ice cream truck echoing blocks away.", "emotion": "longing" }, { "sprite": "panel_25", "story": "A dandelion seed, carrying a wish for tomorrow.", "emotion": "hope" } ], "hazards": [ { "sprite": "panel_15", "meaning": "Patches of stinging nettles hidden in the grass" }, { "sprite": "panel_16", "meaning": "Mud puddles that stain your new shoes" } ], "path_choices": "The lower path offers stability on the grass but more obstacles, while the upper path across the wooden bridges requires courage but offers a better view of the sunset.", "decorative_elements": [ { "sprite": "panel_17", "description": "Dust motes dancing in the golden hour light" }, { "sprite": "panel_26", "description": "Fireflies beginning to wake up" }, { "sprite": "panel_8", "description": "Background detail" }, { "sprite": "panel_23", "description": "Background detail" }, { "sprite": "panel_24", "description": "Background detail" } ], "canvas": { "width": 1073, "height": 800 }, "backgroundColor": "#4A90E2", "visual_atmosphere": "A vibrant, high-saturation world with golden lighting, representing the hyper-reality of childhood memory.", "panels": { "panel_0": { "x": 787, "y": 44, "w": 104, "h": 199 }, "panel_1": { "x": 416, "y": 45, "w": 87, "h": 199 }, "panel_2": { "x": 566, "y": 45, "w": 106, "h": 199 }, "panel_3": { "x": 63, "y": 46, "w": 122, "h": 199 }, "panel_4": { "x": 241, "y": 47, "w": 106, "h": 195 }, "panel_5": { "x": 230, "y": 271, "w": 153, "h": 197 }, "panel_6": { "x": 820, "y": 274, "w": 89, "h": 201 }, "panel_7": { "x": 417, "y": 281, "w": 150, "h": 188 }, "panel_8": { "x": 67, "y": 296, "w": 114, "h": 172 }, "panel_9": { "x": 580, "y": 456, "w": 157, "h": 214 }, "panel_10": { "x": 50, "y": 536, "w": 233, "h": 80 }, "panel_11": { "x": 51, "y": 639, "w": 231, "h": 79 }, "panel_12": { "x": 298, "y": 659, "w": 163, "h": 58 }, "panel_13": { "x": 742, "y": 749, "w": 227, "h": 232 }, "panel_14": { "x": 928, "y": 759, "w": 12, "h": 12 }, "panel_15": { "x": 61, "y": 771, "w": 97, "h": 60 }, "panel_16": { "x": 186, "y": 771, "w": 96, "h": 61 }, "panel_17": { "x": 764, "y": 772, "w": 12, "h": 13 }, "panel_18": { "x": 312, "y": 779, "w": 204, "h": 53 }, "panel_19": { "x": 952, "y": 791, "w": 10, "h": 10 }, "panel_20": { "x": 735, "y": 823, "w": 9, "h": 9 }, "panel_21": { "x": 56, "y": 857, "w": 180, "h": 68 }, "panel_22": { "x": 428, "y": 857, "w": 124, "h": 78 }, "panel_23": { "x": 574, "y": 862, "w": 127, "h": 74 }, "panel_24": { "x": 260, "y": 879, "w": 146, "h": 55 }, "panel_25": { "x": 748, "y": 916, "w": 8, "h": 8 }, "panel_26": { "x": 962, "y": 923, "w": 11, "h": 11 } } }
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elven study

NARRATIVE: "The library is silent now, the stone cold beneath my feet. I must gather what remains before the por..."
Nov 22, 2025 00:00 VLM 10,997 tokens

๐Ÿ“Š Analytics

Slug: e1108406ab
Model: gemini-3-pro-preview
Request Tokens: 7,269
Response Tokens: 1,080
Total Tokens: 10,997
Created: 2025-11-22 00:00:00

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Last Archivist

Emotion: longing

Goal: The portal represents the only way to preserve the fading memories of a lost civilization.

Quote: "We carved our history into the mountain, thinking it eternal, but in the end, only the wind remains to read it."

๐Ÿ“– Narrative

Opening:
The library is silent now, the stone cold beneath my feet. I must gather what remains before the portal closes forever.

Goal:
The Veil of Time

Completion:
I step through, carrying the weight of a thousand years, finally ready to let them go.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Last Archivist", "core_emotion": "longing", "goal_meaning": "The portal represents the only way to preserve the fading memories of a lost civilization.", "journey_metaphor": "A scholarly pursuit to gather fragments of history before they dissolve into the void.", "completion_revelation": "Knowledge is not meant to be hoarded in stone, but lived in the moment.", "sprite_selection_reasoning": "VISUAL ANALYSIS: panel_1 through panel_6 depict an elven figure with long hair and robes in various states of movement (standing, striding), making them the clear player character. panel_0 is a large, swirling vortex in a stone frame, visually perfect for a destination\/portal. panel_9 is a long, flat stone frieze, ideal for stable ground. panel_7 is a stone arch, suitable for bridging gaps. panel_8 is a compact stone block covered in moss, which stands out as a distinct object, suitable for a 'relic' collectible." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The library is silent now, the stone cold beneath my feet. I must gather what remains before the portal closes forever.", "goal_description": "The Veil of Time", "completion_text": "I step through, carrying the weight of a thousand years, finally ready to let them go.", "emotional_quote": "We carved our history into the mountain, thinking it eternal, but in the end, only the wind remains to read it.", "tone": "melancholic", "soundMood": "Ethereal wind chimes and distant chanting" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_2", "panel_3", "panel_4" ], "run": [ "panel_5", "panel_6" ], "jump": [ "panel_6" ] }, "player_size": { "width": 48, "height": 48 }, "goal_sprite": "panel_1", "goal_meaning_name": "The Horizon of Memory", "platforms": [ "panel_7", "panel_9" ], "platform_meanings": { "panel_9": "The foundation of ancient laws, sturdy but eroding.", "panel_7": "Bridges of understanding that once connected our people." }, "moving_platforms": [ "panel_7" ], "fading_platforms": [ "panel_9" ], "collectibles": [ { "sprite": "panel_8", "story": "A moss-covered lexicon. It defines the word for 'home' as 'a place that no longer exists'.", "emotion": "grief" }, { "sprite": "panel_8", "story": "A heavy stone tablet. It records the names of the first stars, now all burnt out.", "emotion": "wonder" }, { "sprite": "panel_8", "story": "A fragment of a cornerstone. It still feels warm, as if a hearth burns within it.", "emotion": "longing" }, { "sprite": "panel_8", "story": "The final rune. It signifies 'release'. The study is done.", "emotion": "peace" } ], "hazards": [], "path_choices": "The lower path offers solid ground (historical fact) but is long and winding. The upper path uses fading bridges (intuitive leaps) requiring faith.", "decorative_elements": [], "canvas": { "width": 1050, "height": 765 }, "backgroundColor": "#1a0b2e", "visual_atmosphere": "A twilight realm where the architecture itself seems to be dissolving into starlight.", "panels": { "panel_0": { "x": 601, "y": 121, "w": 349, "h": 351 }, "panel_1": { "x": 212, "y": 122, "w": 89, "h": 173 }, "panel_2": { "x": 356, "y": 122, "w": 89, "h": 173 }, "panel_3": { "x": 69, "y": 123, "w": 88, "h": 172 }, "panel_4": { "x": 70, "y": 315, "w": 89, "h": 172 }, "panel_5": { "x": 357, "y": 315, "w": 89, "h": 173 }, "panel_6": { "x": 205, "y": 316, "w": 116, "h": 175 }, "panel_7": { "x": 390, "y": 519, "w": 269, "h": 146 }, "panel_8": { "x": 714, "y": 532, "w": 113, "h": 117 }, "panel_9": { "x": 60, "y": 533, "w": 274, "h": 70 } } }
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This mess my mother believes the dishwasher leaves chemical residue, but yet none of These dishes are clean because she never sanitize them with hot enough water by hand

NARRATIVE: "She says the machine leaves poison on the plates. Only burning water cleans the truth...."
Nov 21, 2025 23:05 VLM 12,128 tokens

๐Ÿ“Š Analytics

Slug: 1f119a1bd3
Model: gemini-3-pro-preview
Request Tokens: 8,187
Response Tokens: 1,227
Total Tokens: 12,128
Created: 2025-11-21 23:05:21

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Dutiful Child

Emotion: hope

Goal: The standard of absolute purity

Quote: "None of these dishes are clean because she never sanitized them with hot enough water by hand."

๐Ÿ“– Narrative

Opening:
She says the machine leaves poison on the plates. Only burning water cleans the truth.

Goal:
Reach the Scalding Vortex to sanitize the doubt.

Completion:
Hands red and raw, but the spirit is finally spotless.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Dutiful Child", "core_emotion": "hope", "goal_meaning": "The standard of absolute purity", "journey_metaphor": "Navigating the landscape of a mother's germophobia", "completion_revelation": "Cleanliness was never about the dishes; it was about control in a chaotic world.", "sprite_selection_reasoning": "panel_0 visually depicts a character holding a wooden spoon\/scrubbing tool, representing the manual labor of washing. panel_2, panel_3, and panel_4 show this same character in motion (legs moving), creating a perfect run cycle. panel_21 is a massive swirling water vortex, visually distinct and grand, symbolizing the 'hot enough water' or the ultimate sanitizing portal. panel_9, panel_18, and panel_16 are wide, flat structures (dish racks and sponge blocks) ideal for platforms. panel_1 (a shiny plate) and panel_20 (a soap bottle) are small distinct items perfect for collectibles." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "screen_shake" ], "level_layout": "climb" }, "narrative": { "opening_text": "She says the machine leaves poison on the plates. Only burning water cleans the truth.", "goal_description": "Reach the Scalding Vortex to sanitize the doubt.", "completion_text": "Hands red and raw, but the spirit is finally spotless.", "emotional_quote": "None of these dishes are clean because she never sanitized them with hot enough water by hand.", "tone": "melancholic", "soundMood": "Hum of a kitchen, dripping water, slight dissonance" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_2", "panel_3", "panel_4" ], "jump": [ "panel_5" ] }, "player_size": { "width": 52, "height": 48 }, "goal_sprite": "panel_21", "goal_meaning_name": "The Scalding Cure", "platforms": [ "panel_9", "panel_18", "panel_19" ], "platform_meanings": { "panel_9": "The drying rack of endless scrutiny", "panel_18": "Rows of tasks yet to be done", "panel_16": "The sponge that absorbs the worry", "panel_17": "Scrubbing away the invisible chemicals", "panel_19": "Soap slippery with expectations", "panel_12": "A precarious stack of fragile trust" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [ { "sprite": "panel_1", "story": "A plate so shiny it reflects her anxiety. Is it clean, or just bright?", "emotion": "perfectionism" }, { "sprite": "panel_20", "story": "The special soap. The only one she trusts, yet she trusts nothing.", "emotion": "doubt" }, { "sprite": "panel_7", "story": "A fragment of the 'chemical residue' she fears so much.", "emotion": "fear" }, { "sprite": "panel_25", "story": "The rinse aid bottle. To her, it's just liquid ghost.", "emotion": "suspicion" } ], "hazards": [ { "sprite": "panel_6", "meaning": "The spot missed. The failure to sanitize." } ], "path_choices": "The lower path is stable but crowded with dirty dishes; the upper path is slippery with soap but leads to clarity.", "decorative_elements": [ { "sprite": "panel_10", "description": "A towering stack of dishes, looming like a monolith of chores." }, { "sprite": "panel_26", "description": "Forgotten cleaning supplies in the background." }, { "sprite": "panel_8", "description": "Background detail" }, { "sprite": "panel_11", "description": "Background detail" }, { "sprite": "panel_12", "description": "Background detail" }, { "sprite": "panel_13", "description": "Background detail" }, { "sprite": "panel_14", "description": "Background detail" }, { "sprite": "panel_15", "description": "Background detail" }, { "sprite": "panel_16", "description": "Background detail" }, { "sprite": "panel_17", "description": "Background detail" }, { "sprite": "panel_22", "description": "Background detail" }, { "sprite": "panel_23", "description": "Background detail" }, { "sprite": "panel_24", "description": "Background detail" }, { "sprite": "panel_27", "description": "Background detail" } ], "canvas": { "width": 1025, "height": 800 }, "backgroundColor": "#2a4a5a", "visual_atmosphere": "A humid, soapy world where everything feels slightly slippery and the air is thick with the smell of bleach and worry.", "panels": { "panel_0": { "x": 468, "y": 92, "w": 102, "h": 92 }, "panel_1": { "x": 122, "y": 258, "w": 94, "h": 93 }, "panel_2": { "x": 779, "y": 258, "w": 98, "h": 94 }, "panel_3": { "x": 272, "y": 260, "w": 80, "h": 88 }, "panel_4": { "x": 399, "y": 262, "w": 76, "h": 87 }, "panel_5": { "x": 529, "y": 267, "w": 98, "h": 86 }, "panel_6": { "x": 674, "y": 268, "w": 84, "h": 86 }, "panel_7": { "x": 138, "y": 274, "w": 60, "h": 60 }, "panel_8": { "x": 189, "y": 308, "w": 8, "h": 15 }, "panel_9": { "x": 530, "y": 406, "w": 395, "h": 108 }, "panel_10": { "x": 121, "y": 409, "w": 83, "h": 105 }, "panel_11": { "x": 140, "y": 419, "w": 46, "h": 12 }, "panel_12": { "x": 314, "y": 421, "w": 100, "h": 93 }, "panel_13": { "x": 424, "y": 421, "w": 99, "h": 93 }, "panel_14": { "x": 217, "y": 439, "w": 84, "h": 75 }, "panel_15": { "x": 235, "y": 449, "w": 50, "h": 19 }, "panel_16": { "x": 287, "y": 561, "w": 111, "h": 110 }, "panel_17": { "x": 407, "y": 570, "w": 111, "h": 101 }, "panel_18": { "x": 528, "y": 571, "w": 269, "h": 100 }, "panel_19": { "x": 120, "y": 594, "w": 157, "h": 77 }, "panel_20": { "x": 374, "y": 727, "w": 80, "h": 81 }, "panel_21": { "x": 407, "y": 727, "w": 241, "h": 213 }, "panel_22": { "x": 479, "y": 728, "w": 51, "h": 13 }, "panel_23": { "x": 390, "y": 809, "w": 14, "h": 14 }, "panel_24": { "x": 620, "y": 851, "w": 10, "h": 11 }, "panel_25": { "x": 374, "y": 864, "w": 81, "h": 85 }, "panel_26": { "x": 563, "y": 870, "w": 85, "h": 79 }, "panel_27": { "x": 495, "y": 940, "w": 39, "h": 10 } } }
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taylor swift shibari

NARRATIVE: "Bound by invisible strings, you navigate the architecture of a love that felt like art but hurt like..."
Nov 21, 2025 22:58 VLM 12,133 tokens

๐Ÿ“Š Analytics

Slug: 65a35761d4
Model: gemini-3-pro-preview
Request Tokens: 8,444
Response Tokens: 1,308
Total Tokens: 12,133
Created: 2025-11-21 22:58:22

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Weaver

Emotion: longing

Goal: Breaking free from the beautiful knots of a past relationship to find a new era.

Quote: "We tied ourselves in knots trying to be close, only to realize the rope was the only thing holding us together."

๐Ÿ“– Narrative

Opening:
Bound by invisible strings, you navigate the architecture of a love that felt like art but hurt like restraint.

Goal:
The Lavender Hazeโ€”a portal out of this tangled history.

Completion:
The knots loosen. You step through the haze, not forgetting the bind, but no longer held back by it.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Weaver", "core_emotion": "longing", "goal_meaning": "Breaking free from the beautiful knots of a past relationship to find a new era.", "journey_metaphor": "Navigating the intricate ropes and unstable foundations of a love that was both art and restriction.", "completion_revelation": "The invisible strings weren't tying you to him; they were tying you to who you used to be.", "sprite_selection_reasoning": "The spritesheet features a female character in a rustic, 'folklore'-esque tunic (panels 0-3, 8-9), which perfectly fits the aesthetic of a wanderer in a memory. Panel 18 is a massive, swirling blue vortex, visually distinct as a portal or 'midnight' escape (Goal). Panels 4, 5, 11, and 12 are wide horizontal structures (wood and stone), perfect for platforms. The small sparkles and dots (panels 14, 15, 22, 24) serve as fragmented memories (collectibles). The jagged debris (panel 6) represents hazards." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "Bound by invisible strings, you navigate the architecture of a love that felt like art but hurt like restraint.", "goal_description": "The Lavender Haze\u2014a portal out of this tangled history.", "completion_text": "The knots loosen. You step through the haze, not forgetting the bind, but no longer held back by it.", "emotional_quote": "We tied ourselves in knots trying to be close, only to realize the rope was the only thing holding us together.", "tone": "bittersweet", "soundMood": "Acoustic guitar melody with ethereal, echoing vocals." }, "player_sprite": "panel_6", "player_animation": { "idle": [ "panel_0", "panel_8" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_9" ] }, "player_size": { "width": 29, "height": 48 }, "goal_sprite": "panel_18", "goal_meaning_name": "The Midnight Portal", "platforms": [ "panel_4", "panel_5", "panel_11", "panel_12", "panel_16" ], "platform_meanings": { "panel_4": "Stable promises kept", "panel_11": "The bench where we waited", "panel_12": "Cold, hard truths", "panel_5": "Broken trust wrapped in vines", "panel_7": "The swing of mood swings" }, "moving_platforms": [ "panel_4" ], "fading_platforms": [ "panel_5" ], "collectibles": [ { "sprite": "panel_14", "story": "A paper ring, fragile and meaningless now.", "emotion": "regret" }, { "sprite": "panel_15", "story": "The melody of a song you can't listen to anymore.", "emotion": "grief" }, { "sprite": "panel_22", "story": "A forgotten scarf left at his sister's house.", "emotion": "nostalgia" }, { "sprite": "panel_24", "story": "The sparkle of a night that felt like a dream.", "emotion": "wonder" } ], "hazards": [ { "sprite": "panel_13", "meaning": "The snap of a breaking bond" } ], "path_choices": "The lower path is built on stone\u2014cold but safe. The upper path relies on fading, vine-covered wood\u2014beautiful, high, but terrifyingly unstable.", "decorative_elements": [ { "sprite": "panel_17", "description": "Faint stars in the background" }, { "sprite": "panel_20", "description": "Fragments of old lyrics" }, { "sprite": "panel_7", "description": "Background detail" }, { "sprite": "panel_10", "description": "Background detail" }, { "sprite": "panel_19", "description": "Background detail" }, { "sprite": "panel_21", "description": "Background detail" }, { "sprite": "panel_23", "description": "Background detail" }, { "sprite": "panel_25", "description": "Background detail" }, { "sprite": "panel_26", "description": "Background detail" }, { "sprite": "panel_27", "description": "Background detail" }, { "sprite": "panel_28", "description": "Background detail" }, { "sprite": "panel_29", "description": "Background detail" }, { "sprite": "panel_30", "description": "Background detail" }, { "sprite": "panel_31", "description": "Background detail" }, { "sprite": "panel_32", "description": "Background detail" }, { "sprite": "panel_33", "description": "Background detail" }, { "sprite": "panel_34", "description": "Background detail" } ], "canvas": { "width": 1065, "height": 800 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A dark, dreamlike void (Midnight Blue) illuminated by the glowing portal and scattered star-like memories, evoking the feeling of a 'folklore' forest lost in space.", "panels": { "panel_0": { "x": 63, "y": 141, "w": 62, "h": 145 }, "panel_1": { "x": 186, "y": 141, "w": 78, "h": 146 }, "panel_2": { "x": 319, "y": 141, "w": 87, "h": 146 }, "panel_3": { "x": 464, "y": 141, "w": 93, "h": 152 }, "panel_4": { "x": 639, "y": 183, "w": 161, "h": 67 }, "panel_5": { "x": 822, "y": 183, "w": 140, "h": 89 }, "panel_6": { "x": 850, "y": 216, "w": 20, "h": 25 }, "panel_7": { "x": 852, "y": 313, "w": 113, "h": 132 }, "panel_8": { "x": 57, "y": 325, "w": 62, "h": 145 }, "panel_9": { "x": 173, "y": 325, "w": 91, "h": 148 }, "panel_10": { "x": 305, "y": 325, "w": 112, "h": 148 }, "panel_11": { "x": 708, "y": 361, "w": 122, "h": 69 }, "panel_12": { "x": 526, "y": 362, "w": 162, "h": 67 }, "panel_13": { "x": 753, "y": 418, "w": 21, "h": 32 }, "panel_14": { "x": 736, "y": 426, "w": 10, "h": 10 }, "panel_15": { "x": 361, "y": 508, "w": 12, "h": 12 }, "panel_16": { "x": 402, "y": 508, "w": 19, "h": 12 }, "panel_17": { "x": 316, "y": 516, "w": 20, "h": 18 }, "panel_18": { "x": 252, "y": 520, "w": 264, "h": 237 }, "panel_19": { "x": 438, "y": 520, "w": 16, "h": 18 }, "panel_20": { "x": 278, "y": 544, "w": 18, "h": 18 }, "panel_21": { "x": 475, "y": 550, "w": 19, "h": 17 }, "panel_22": { "x": 267, "y": 561, "w": 15, "h": 15 }, "panel_23": { "x": 493, "y": 568, "w": 14, "h": 14 }, "panel_24": { "x": 507, "y": 603, "w": 17, "h": 17 }, "panel_25": { "x": 245, "y": 606, "w": 10, "h": 11 }, "panel_26": { "x": 252, "y": 664, "w": 9, "h": 13 }, "panel_27": { "x": 271, "y": 707, "w": 11, "h": 12 }, "panel_28": { "x": 283, "y": 719, "w": 18, "h": 19 }, "panel_29": { "x": 464, "y": 723, "w": 16, "h": 18 }, "panel_30": { "x": 313, "y": 742, "w": 19, "h": 19 }, "panel_31": { "x": 439, "y": 744, "w": 19, "h": 13 }, "panel_32": { "x": 420, "y": 749, "w": 18, "h": 18 }, "panel_33": { "x": 398, "y": 754, "w": 12, "h": 10 }, "panel_34": { "x": 377, "y": 758, "w": 16, "h": 15 } } }
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they went to sxsw incognito

NARRATIVE: "They said we should go incognito. Just two faces in the digital crowd...."
Nov 21, 2025 22:52 VLM 13,315 tokens

๐Ÿ“Š Analytics

Slug: 62f63a6e0d
Model: gemini-3-pro-preview
Request Tokens: 7,332
Response Tokens: 1,187
Total Tokens: 13,315
Created: 2025-11-21 22:52:03

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The loyal companion (Corgi) navigating the overwhelming noise of the festival

Emotion: wonder

Goal: Finding the heart of the experience amidst the chaos

Quote: "We walked through the neon static, hiding in plain sight, looking for a signal that felt real."

๐Ÿ“– Narrative

Opening:
They said we should go incognito. Just two faces in the digital crowd.

Goal:
reach the pulsating heart of the festival

Completion:
In the center of the noise, we found our own frequency. Unnoticed, but together.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The loyal companion (Corgi) navigating the overwhelming noise of the festival", "core_emotion": "wonder", "goal_meaning": "Finding the heart of the experience amidst the chaos", "journey_metaphor": "Navigating a loud, glitchy world to find a moment of genuine connection", "completion_revelation": "That the true destination wasn't the tech, but the shared secret of being there together.", "sprite_selection_reasoning": "VISUAL ANALYSIS: panel_0 depicts a tall woman with glasses and a bag (clearly a character but too tall for standard player physics). panel_2 depicts a Corgi dog (compact, living character, perfect for player). panel_1 is a large circular target\/portal with 'AI' and a heart, making it an ideal Goal\/Destination. panels 4-10 are rectangular tech-patterned blocks, suitable for platforms. panel_3 is a larger block, suitable for a hazard. I chose the Corgi (panel_2) as the player because its square aspect ratio fits platformer mechanics better than the tall human, and it offers a unique 'low-to-the-ground' perspective on the event." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "glitch" ], "level_layout": "journey" }, "narrative": { "opening_text": "They said we should go incognito. Just two faces in the digital crowd.", "goal_description": "reach the pulsating heart of the festival", "completion_text": "In the center of the noise, we found our own frequency. Unnoticed, but together.", "emotional_quote": "We walked through the neon static, hiding in plain sight, looking for a signal that felt real.", "tone": "joyful", "soundMood": "Upbeat synth-pop with underlying static" }, "player_sprite": "panel_2", "player_animation": { "idle": [ "panel_2" ], "run": [ "panel_2" ], "jump": [ "panel_2" ] }, "player_size": { "width": 47, "height": 48 }, "goal_sprite": "panel_1", "goal_meaning_name": "The AI Heart", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8" ], "platform_meanings": { "panel_4": "The hype cycle", "panel_5": "Viral moments", "panel_6": "Digital noise", "panel_7": "Fleeting trends", "panel_8": "Code fragments" }, "moving_platforms": [ "panel_4", "panel_8" ], "fading_platforms": [ "panel_6" ], "collectibles": [ { "sprite": "panel_9", "story": "A discarded VIP badge. Access granted, but do we really belong here?", "emotion": "longing" }, { "sprite": "panel_10", "story": "Dark sunglasses. The perfect disguise for watching the world without being seen.", "emotion": "courage" }, { "sprite": "panel_9", "story": "A glitchy flyer for a secret show. The best moments are the ones not on the schedule.", "emotion": "joy" }, { "sprite": "panel_10", "story": "A polaroid of us. Proof that we were here, even if no one else knew.", "emotion": "love" } ], "hazards": [ { "sprite": "panel_3", "meaning": "Overstimulation and sensory overload" } ], "path_choices": "The upper path offers a clear view but requires precise jumps over the noise; the lower path is crowded but grounded.", "decorative_elements": [ { "sprite": "panel_0", "description": "The Incognito Companion, watching from the sidelines, guiding the way." } ], "canvas": { "width": 966, "height": 800 }, "backgroundColor": "#2a1a3e", "visual_atmosphere": "A neon-soaked digital dreamscape, vibrant yet slightly glitchy, reflecting the excitement and chaos of the event.", "panels": { "panel_0": { "x": 356, "y": 257, "w": 152, "h": 436 }, "panel_1": { "x": 664, "y": 433, "w": 202, "h": 202 }, "panel_2": { "x": 691, "y": 459, "w": 148, "h": 150 }, "panel_3": { "x": 482, "y": 591, "w": 147, "h": 103 }, "panel_4": { "x": 153, "y": 714, "w": 95, "h": 58 }, "panel_5": { "x": 253, "y": 714, "w": 95, "h": 58 }, "panel_6": { "x": 353, "y": 714, "w": 93, "h": 58 }, "panel_7": { "x": 452, "y": 714, "w": 93, "h": 57 }, "panel_8": { "x": 550, "y": 714, "w": 94, "h": 57 }, "panel_9": { "x": 649, "y": 714, "w": 95, "h": 57 }, "panel_10": { "x": 749, "y": 714, "w": 95, "h": 57 } } }
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test WITH panel detection

NARRATIVE: "They set the parameters. They defined the boundaries. But they forgot to measure the heart...."
Nov 21, 2025 22:48 VLM 11,453 tokens

๐Ÿ“Š Analytics

Slug: d90f3c6f8a
Model: gemini-3-pro-preview
Request Tokens: 7,291
Response Tokens: 1,365
Total Tokens: 11,453
Created: 2025-11-21 22:48:02

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Seeker

Emotion: courage

Goal: Crossing the threshold from who you were to who you are becoming

Quote: "In a world that tries to sort us into boxes, the bravest act is simply to walk your own path."

๐Ÿ“– Narrative

Opening:
They set the parameters. They defined the boundaries. But they forgot to measure the heart.

Goal:
The Gateway of Acceptance

Completion:
You step through, not as a dataset to be analyzed, but as a soul fully realized.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Seeker", "core_emotion": "courage", "goal_meaning": "Crossing the threshold from who you were to who you are becoming", "journey_metaphor": "A test of resilience, finding stable ground amidst uncertainty", "completion_revelation": "The test was never about passing or failing, but about having the courage to begin.", "sprite_selection_reasoning": "The spritesheet features a clear protagonist in a blue hoodie. panel_5 through panel_8 show a running animation sequence, while panel_0 is a dynamic jumping pose. panel_9 is a large stone portal, ideal for a goal. panel_1 and panel_2 are horizontal earthen ledges, perfect for safe platforms. panel_4 is a metal grate, which looks industrial and harsh, suitable for a hazard. panel_3 is a distinct round stone object, which I've assigned as a 'Memory Stone' collectible to ensure unique roles for all sprites." }, "gameplay": { "physics_style": "precise", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "climb" }, "narrative": { "opening_text": "They set the parameters. They defined the boundaries. But they forgot to measure the heart.", "goal_description": "The Gateway of Acceptance", "completion_text": "You step through, not as a dataset to be analyzed, but as a soul fully realized.", "emotional_quote": "In a world that tries to sort us into boxes, the bravest act is simply to walk your own path.", "tone": "triumphant", "soundMood": "building orchestral swell" }, "player_sprite": "panel_5", "player_animation": { "idle": [ "panel_5" ], "run": [ "panel_6", "panel_7", "panel_8" ], "jump": [ "panel_0" ] }, "player_size": { "width": 34, "height": 48 }, "goal_sprite": "panel_9", "goal_meaning_name": "The Threshold", "platforms": [ "panel_1", "panel_2" ], "platform_meanings": { "panel_1": "Solid ground of childhood memories", "panel_2": "Rough patches of doubt" }, "moving_platforms": [ "panel_2" ], "fading_platforms": [ "panel_1" ], "collectibles": [ { "sprite": "panel_3", "story": "A heavy stone of expectation. You carry it not as a burden, but as ballast.", "emotion": "determination" }, { "sprite": "panel_3", "story": "The memory of being told 'no'. It only fueled your fire.", "emotion": "defiance" }, { "sprite": "panel_3", "story": "A fragment of self-trust, found in the debris of failure.", "emotion": "hope" }, { "sprite": "panel_3", "story": "The final piece: realizing you define your own metrics.", "emotion": "joy" } ], "hazards": [ { "sprite": "panel_4", "meaning": "The Grid of Conformity - stepping here drains your color." } ], "path_choices": "The lower path offers more solid ground (panel_1) but requires facing the Grid (panel_4). The upper path relies on moving platforms (panel_2) requiring perfect timing, symbolizing a leap of faith.", "decorative_elements": [], "canvas": { "width": 1064, "height": 800 }, "backgroundColor": "#2a2a40", "visual_atmosphere": "A twilight testing ground where organic earth meets rigid structure, illuminated by the glow of the portal.", "panels": { "panel_0": { "x": 99, "y": 146, "w": 149, "h": 212 }, "panel_1": { "x": 60, "y": 426, "w": 171, "h": 57 }, "panel_2": { "x": 309, "y": 426, "w": 160, "h": 66 }, "panel_3": { "x": 544, "y": 426, "w": 169, "h": 80 }, "panel_4": { "x": 777, "y": 431, "w": 187, "h": 56 }, "panel_5": { "x": 63, "y": 575, "w": 105, "h": 150 }, "panel_6": { "x": 196, "y": 575, "w": 104, "h": 150 }, "panel_7": { "x": 330, "y": 575, "w": 104, "h": 150 }, "panel_8": { "x": 462, "y": 575, "w": 105, "h": 150 }, "panel_9": { "x": 654, "y": 587, "w": 161, "h": 193 } } }
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taylor swift painting

NARRATIVE: "The colors have faded, but the song remembers. Climb the golden frames of the past...."
Nov 21, 2025 22:46 VLM 10,760 tokens

๐Ÿ“Š Analytics

Slug: ec32f26789
Model: gemini-3-pro-preview
Request Tokens: 6,745
Response Tokens: 1,273
Total Tokens: 10,760
Created: 2025-11-21 22:46:48

๐Ÿ“ท Original Image

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๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Muse returning to the canvas

Emotion: wonder

Goal: stepping back into the moment where the art felt alive

Quote: "People are just like paintings; you have to step back to see the masterpiece, but step close to see the cracks that let the light in."

๐Ÿ“– Narrative

Opening:
The colors have faded, but the song remembers. Climb the golden frames of the past.

Goal:
reach the swirling mirror of the masterpiece

Completion:
The canvas breathes again. You are fearlessly alive.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Muse returning to the canvas", "core_emotion": "wonder", "goal_meaning": "stepping back into the moment where the art felt alive", "journey_metaphor": "navigating the golden frames of a cherished memory to find the music within", "completion_revelation": "we never really lose the moments we paint; we just have to find the courage to step back into the frame", "sprite_selection_reasoning": "The spritesheet depicts a girl in a white dress (reminiscent of Taylor Swift's 'Love Story' era) and ornate golden furniture. panel_0 and panel_4 show the character standing (idle), while panel_6, panel_7, and panel_10 show dynamic movement (running), making them perfect for the player. panel_29 is a massive, swirling mirror\/portal, clearly the destination. The ornate shelves (panel_24-28) are wide, solid structures ideal for platforms. The small bracket pieces (panel_21-23) serve as physical collectibles, while panel_3 (holding a music note) is used as a special memory fragment." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The colors have faded, but the song remembers. Climb the golden frames of the past.", "goal_description": "reach the swirling mirror of the masterpiece", "completion_text": "The canvas breathes again. You are fearlessly alive.", "emotional_quote": "People are just like paintings; you have to step back to see the masterpiece, but step close to see the cracks that let the light in.", "tone": "wistful", "soundMood": "ethereal acoustic guitar echoing in a large hall" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 32, "height": 48 }, "goal_sprite": false, "goal_meaning_name": "The Living Portrait", "platforms": [], "platform_meanings": { "panel_24": "a stable memory", "panel_25": "a gilded expectation", "panel_26": "a platform of fame", "panel_27": "the weight of gold", "panel_28": "a supported dream" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [], "hazards": [], "path_choices": "The lower path offers stability on solid gold shelves, representing the safe route of staying the same. The higher path requires leaping across fading frames, representing the risk of reinvention.", "decorative_elements": [], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#2a1a4a", "visual_atmosphere": "A deep midnight blue gallery where the golden platforms glow warmly, evoking a sense of magic and midnight memories.", "panels": [] }
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final test with correct endpoints

NARRATIVE: "The parameters are set. The logic is sound. Only the traversal remains...."
Nov 21, 2025 22:45 VLM 10,052 tokens

๐Ÿ“Š Analytics

Slug: ddc5e41e39
Model: gemini-3-pro-preview
Request Tokens: 6,747
Response Tokens: 1,173
Total Tokens: 10,052
Created: 2025-11-21 22:45:32

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Signal

Emotion: hope

Goal: Successful integration

Quote: "It wasn't just about passing or failing. It was about proving the connection could actually hold."

๐Ÿ“– Narrative

Opening:
The parameters are set. The logic is sound. Only the traversal remains.

Goal:
Reach the final output node.

Completion:
Connection established. Test passed. We are finally linked.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Signal", "core_emotion": "hope", "goal_meaning": "Successful integration", "journey_metaphor": "The rigorous process of testing one's worthiness and connection", "completion_revelation": "The endpoints were never just locations; they were the people we connected along the way.", "sprite_selection_reasoning": "panel_0 (the blue play button) visually represents 'initiation' and agency, making it a perfect abstract player character. panel_2 is clearly a portal\/gateway, fitting the goal role. panel_3 and panel_1 are flat, horizontal stone textures suitable for walking on. panel_4 is a small, singular block, perfect for a collectible 'data fragment' or 'test case'." }, "gameplay": { "physics_style": "precise", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The parameters are set. The logic is sound. Only the traversal remains.", "goal_description": "Reach the final output node.", "completion_text": "Connection established. Test passed. We are finally linked.", "emotional_quote": "It wasn't just about passing or failing. It was about proving the connection could actually hold.", "tone": "triumphant", "soundMood": "A hum of digital precision blending with a hopeful, rising synth melody." }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 32, "height": 32 }, "goal_sprite": false, "goal_meaning_name": "The Validated State", "platforms": [], "platform_meanings": { "panel_3": "Established logic", "panel_1": "Temporary variables" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [], "hazards": [], "path_choices": "The lower path offers stability but is longer, representing the safe, known route. The upper path requires precise jumps across fading blocks, representing the risk of trusting blindly.", "decorative_elements": [], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A clean, dark void illuminated by the structure of the test. The platforms feel like solid code in a sea of uncertainty.", "panels": [] }
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panels fix test

NARRATIVE: "Diagnostic initiated. The memory sectors are corrupted, but the core data remains...."
Nov 21, 2025 22:20 VLM 10,208 tokens

๐Ÿ“Š Analytics

Slug: 78adb4a172
Model: gemini-3-pro-preview
Request Tokens: 6,743
Response Tokens: 1,180
Total Tokens: 10,208
Created: 2025-11-21 22:20:06

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

No audio generated yet

๐Ÿ’ญ Emotional Core

Player: A fragment of executable code seeking reintegration

Emotion: hope

Goal: System restoration and emotional clarity

Quote: "We spend so much time looking for the glitch that we forget to appreciate the program running at all."

๐Ÿ“– Narrative

Opening:
Diagnostic initiated. The memory sectors are corrupted, but the core data remains.

Goal:
Reach the synchronization port to upload the fix.

Completion:
Upload complete. Integrity restored. We are ready to try again.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A fragment of executable code seeking reintegration", "core_emotion": "hope", "goal_meaning": "System restoration and emotional clarity", "journey_metaphor": "The process of debugging one's own memories to find the root cause of a breakdown", "completion_revelation": "The error wasn't in the system, but in the refusal to update our perspective", "sprite_selection_reasoning": "Visual Analysis: panel_7 clearly shows a round character with small feet\/limbs, making it the perfect player avatar. panel_15 is a distinct spiral portal, ideal for a goal\/exit. panel_13 is a wide, solid bar, perfect for stable platforms. panel_11 is a capsule shape, good for smaller floating steps. panel_14 is a small square block, suitable for data-packet collectibles. panel_9 shows a spinning\/chaotic motion, fitting for a hazard." }, "gameplay": { "physics_style": "precise", "movement_speed": "fast", "visual_effects": [ "glitch", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "Diagnostic initiated. The memory sectors are corrupted, but the core data remains.", "goal_description": "Reach the synchronization port to upload the fix.", "completion_text": "Upload complete. Integrity restored. We are ready to try again.", "emotional_quote": "We spend so much time looking for the glitch that we forget to appreciate the program running at all.", "tone": "reflective", "soundMood": "electronic ambient with soft glitches" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 32, "height": 32 }, "goal_sprite": false, "goal_meaning_name": "The Restoration Point", "platforms": [], "platform_meanings": { "panel_13": "Stable logic foundations", "panel_11": "Fleeting moments of clarity" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [], "hazards": [], "path_choices": "The direct path requires perfect timing (perfectionism), while the longer path requires collecting scattered data (patience).", "decorative_elements": [], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#0f172a", "visual_atmosphere": "A dark, digital void illuminated by the cool blue light of recovered memories.", "panels": [] }
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test with panels fix

NARRATIVE: "The system is fragmenting. We must test the structural integrity before the memory collapses entirel..."
Nov 21, 2025 22:20 VLM 9,697 tokens

๐Ÿ“Š Analytics

Slug: 5385e49a07
Model: gemini-3-pro-preview
Request Tokens: 6,745
Response Tokens: 1,065
Total Tokens: 9,697
Created: 2025-11-21 22:20:05

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

No audio generated yet

๐Ÿ’ญ Emotional Core

Player: The Architect of Memory

Emotion: hope

Goal: restoring the corrupted timeline

Quote: "We return to the broken places not to stare at the cracks, but to fill them with gold."

๐Ÿ“– Narrative

Opening:
The system is fragmenting. We must test the structural integrity before the memory collapses entirely.

Goal:
the stabilization portal

Completion:
System restored. The panels are fixed. The memory is safe.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Architect of Memory", "core_emotion": "hope", "goal_meaning": "restoring the corrupted timeline", "journey_metaphor": "debugging the errors in our own history", "completion_revelation": "that broken pieces can be reassembled into something stronger than before", "sprite_selection_reasoning": "Visual analysis confirms: panels 0-3 depict a round blue character with legs in various stages of movement (standing, walking, running), making them the only logical choice for the player. Panels 9-11 depict swirling energy vortices, perfect for a destination\/portal. Panels 5, 7, and 8 are wide, flat, textured surfaces ideal for platforms. Panel 4 is a small rectangular block suitable for a collectible item. Panel 9 serves as a hazardous energy anomaly." }, "gameplay": { "physics_style": "precise", "movement_speed": "medium", "visual_effects": [ "glitch", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The system is fragmenting. We must test the structural integrity before the memory collapses entirely.", "goal_description": "the stabilization portal", "completion_text": "System restored. The panels are fixed. The memory is safe.", "emotional_quote": "We return to the broken places not to stare at the cracks, but to fill them with gold.", "tone": "reflective", "soundMood": "digital ambient hum with soft chimes" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 32, "height": 32 }, "goal_sprite": false, "goal_meaning_name": "The Compile Point", "platforms": [], "platform_meanings": { "panel_7": "stable memories", "panel_5": "fleeting thoughts", "panel_8": "foundational truths", "panel_6": "stepping stones of logic" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [], "hazards": [], "path_choices": "The lower path offers stability but requires facing the corruption directly; the higher path is fragile and fleeting, requiring perfect timing.", "decorative_elements": [], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#2e1a2e", "visual_atmosphere": "A digital dreamscape where blue neon structures float against a deep void, representing the reconstruction of a mind.", "panels": [] }
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taylor swift magic show

NARRATIVE: "The lights go down. The crowd screams. A sea of blue awaits...."
Nov 21, 2025 22:10 VLM 10,361 tokens

๐Ÿ“Š Analytics

Slug: 85ae888877
Model: gemini-3-pro-preview
Request Tokens: 6,747
Response Tokens: 1,125
Total Tokens: 10,361
Created: 2025-11-21 22:10:15

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Starstruck Dreamer

Emotion: wonder

Goal: The moment the music becomes a memory

Quote: "In the middle of the noise, the magic wasn't the trickโ€”it was the feeling that we could all fly together."

๐Ÿ“– Narrative

Opening:
The lights go down. The crowd screams. A sea of blue awaits.

Goal:
Reach the swirling center of the stage.

Completion:
The final note rings out, leaving only glitter on the floor and fullness in your heart.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Starstruck Dreamer", "core_emotion": "wonder", "goal_meaning": "The moment the music becomes a memory", "journey_metaphor": "Navigating the sparkling chaos of a live performance", "completion_revelation": "The magic wasn't the show itself, but the feeling of belonging to it.", "sprite_selection_reasoning": "I chose panel_0 (standing woman in swimsuit\/cap) as the player because it clearly depicts a human character with agency. Panels 1, 2, 4, and 6 show this same character in motion, allowing for fluid animation. I chose panel_7 (the swirling blue vortex) as the goal because it visually represents a magical portal or the 'eye' of the spectacle. I selected panel_8 and panel_9 (blue blocks) for platforms as they are wide, flat surfaces. I used panel_11 and panel_12 (life preservers) as collectibles because they are small, distinct items that fit the 'saving grace' metaphor." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The lights go down. The crowd screams. A sea of blue awaits.", "goal_description": "Reach the swirling center of the stage.", "completion_text": "The final note rings out, leaving only glitter on the floor and fullness in your heart.", "emotional_quote": "In the middle of the noise, the magic wasn't the trick\u2014it was the feeling that we could all fly together.", "tone": "triumphant", "soundMood": "energetic synth pop with stadium reverb" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 32, "height": 48 }, "goal_sprite": false, "goal_meaning_name": "The Encore", "platforms": [], "platform_meanings": { "panel_8": "The sturdy stage", "panel_9": "Fleeting moments of eye contact" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [], "hazards": [], "path_choices": "The lower path is steady but crowded with static memories; the higher path requires leaps of faith but offers the clearest view.", "decorative_elements": [], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#2c0e37", "visual_atmosphere": "A vibrant, electric atmosphere filled with deep purples and sparkling blues, reminiscent of a stadium concert at night.", "panels": [] }
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test run 1

NARRATIVE: "System startup initiated. Loading emotional parameters... fear detected. Hope detected...."
Nov 21, 2025 22:08 VLM 10,007 tokens

๐Ÿ“Š Analytics

Slug: c5051a7817
Model: gemini-3-pro-preview
Request Tokens: 6,745
Response Tokens: 1,001
Total Tokens: 10,007
Created: 2025-11-21 22:08:03

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Prototype Self

Emotion: hope

Goal: Validation of existence

Quote: "The first step is always a clumsy prototype of the grace that comes later. Just keep moving."

๐Ÿ“– Narrative

Opening:
System startup initiated. Loading emotional parameters... fear detected. Hope detected.

Goal:
The Threshold of Reality

Completion:
Test run complete. System status: Alive. You are ready.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Prototype Self", "core_emotion": "hope", "goal_meaning": "Validation of existence", "journey_metaphor": "The very first attempt at living after a period of dormancy", "completion_revelation": "The test wasn't about succeeding, it was about daring to move.", "sprite_selection_reasoning": "panel_0 is the only sprite with a face and personality, making it the clear player character. panel_5 depicts an open archway\/door, perfect for a destination. panel_6 is a horizontal wooden plank, ideal for platforms. panel_1 and panel_3 are texture blocks suitable for ground. panel_7 (mushroom) and panel_2 (green block) are small distinct items suitable for collectibles. panel_4 (vortex) looks volatile and dangerous, fitting for a hazard." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "climb" }, "narrative": { "opening_text": "System startup initiated. Loading emotional parameters... fear detected. Hope detected.", "goal_description": "The Threshold of Reality", "completion_text": "Test run complete. System status: Alive. You are ready.", "emotional_quote": "The first step is always a clumsy prototype of the grace that comes later. Just keep moving.", "tone": "hopeful", "soundMood": "electronic ambience with rising major chords" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 32, "height": 32 }, "goal_sprite": false, "goal_meaning_name": "The Exit Protocol", "platforms": [], "platform_meanings": { "panel_1": "Basic instincts", "panel_3": "Hard logic", "panel_6": "Temporary bridges of trust" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [], "hazards": [], "path_choices": "The lower path offers stability (blocks) but requires backtracking. The upper path relies on moving bridges (trust) and is faster but riskier.", "decorative_elements": [], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#2a2a35", "visual_atmosphere": "A digital dreamscape where pixelated structures float in a void of potential.", "panels": [] }