๐ŸŽฎ Game Dashboard

View all generated games, assets, and analytics

Total Games
324
VLM Success Rate
34%
Total Tokens Used
2,077,162
Analysis: 2,077,162
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Test game

NARRATIVE: "No narrative..."
Nov 25, 2025 03:10 Basic

๐Ÿ“Š Analytics

Slug: 3088e14bd0
Model: N/A
Request Tokens: 0
Response Tokens: 0
Total Tokens: 0
Created: 2025-11-25 03:10:58

๐Ÿ“ท Original Image

No original image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

No emotional core data

๐Ÿ“– Narrative

No narrative data

๐ŸŽฎ Game Spec (JSON)

{ "canvas": { "width": 400, "height": 240 }, "panels": { "player1": { "x": 0, "y": 0, "w": 24, "h": 24 } }, "player_frames": [ "player1" ], "platforms": [], "portal": "player1" }
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that was it

NARRATIVE: "I kept waiting for the shouting, or the slam of a door. But the house was just quiet...."
Nov 25, 2025 00:41 VLM 12,304 tokens

๐Ÿ“Š Analytics

Slug: a3440e6eb2
Model: gemini-3-pro-preview
Request Tokens: 8,663
Response Tokens: 1,281
Total Tokens: 12,304
Created: 2025-11-25 00:41:32

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: A person realizing a chapter of their life has silently closed

Emotion: hope

Goal: Accepting the silence as an answer

Quote: "I thought there would be a moment where everything changed, a sign that it was over. But I looked up, and you were just gone. That was it."

๐Ÿ“– Narrative

Opening:
I kept waiting for the shouting, or the slam of a door. But the house was just quiet.

Goal:
reach the mirror of acceptance

Completion:
I looked for a reason, but found only my own reflection. The end wasn't a bang, but a whisper.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A person realizing a chapter of their life has silently closed", "core_emotion": "hope", "goal_meaning": "Accepting the silence as an answer", "journey_metaphor": "Walking through the empty spaces left behind by someone who is gone", "completion_revelation": "There was no grand finale or explanation. The silence was the answer.", "sprite_selection_reasoning": "panel_0 through panel_3 clearly depict a person in a grey sweater (the player). panel_0 is standing, panel_3 is running. panel_10 is a large ornate mirror\/portal, perfect for a goal representing self-reflection or a doorway to a new state. The wooden and stone bars (panel_4 to panel_9) are clearly platforms. Small items like the coin, heart, and potion (panel_11-15) are perfect memory fragments. panel_16 (sparkles) looks sharp and fragmented, suitable for a hazard representing painful static." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "I kept waiting for the shouting, or the slam of a door. But the house was just quiet.", "goal_description": "reach the mirror of acceptance", "completion_text": "I looked for a reason, but found only my own reflection. The end wasn't a bang, but a whisper.", "emotional_quote": "I thought there would be a moment where everything changed, a sign that it was over. But I looked up, and you were just gone. That was it.", "tone": "melancholic", "soundMood": "rain against a window, distant traffic, silence" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_1" ], "run": [ "panel_0", "panel_3" ], "jump": [ "panel_3" ] }, "player_size": { "width": 45, "height": 52 }, "goal_sprite": "panel_10", "goal_meaning_name": "The Realization", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_6": "The floorboards of our shared apartment", "panel_7": "The wooden table where we sat in silence", "panel_8": "The cold stone of the front steps", "panel_9": "The cracked pavement where I walked away", "panel_4": "Brief moments of stability", "panel_5": "Steps I took too late" }, "moving_platforms": [ "panel_4", "panel_5" ], "fading_platforms": [ "panel_9" ], "collectibles": [ { "sprite": "panel_11", "story": "A spare key left on the counter. It feels heavier than it should.", "emotion": "finality" }, { "sprite": "panel_12", "story": "The feeling of being loved. It's fading now, like an old photograph.", "emotion": "longing" }, { "sprite": "panel_13", "story": "A bottle of perfume. The scent is the only ghost that haunts this place.", "emotion": "nostalgia" }, { "sprite": "panel_14", "story": "An earring found under the sofa. A small, sharp reminder of presence.", "emotion": "regret" }, { "sprite": "panel_15", "story": "The plans we made for next summer. Now just abstract shapes.", "emotion": "loss" } ], "hazards": [ { "sprite": "panel_16", "meaning": "Static noise of intrusive memories that sting to touch" } ], "path_choices": "The lower path is paved with stone (hard reality), safer but colder. The upper path uses fading wood platforms (memories), riskier but holding the warmth of the past.", "decorative_elements": [ { "sprite": "panel_2", "description": "A phantom echo of a conversation, suspended in the air" } ], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A dark, blue-tinted void where platforms float like islands of memory in a sea of forgetting.", "panels": { "panel_0": { "x": 50, "y": 40, "w": 50, "h": 70, "description": "Character idle pose" }, "panel_1": { "x": 170, "y": 40, "w": 50, "h": 70, "description": "Character walk frame 1" }, "panel_2": { "x": 290, "y": 40, "w": 50, "h": 70, "description": "Character walk frame 2" }, "panel_3": { "x": 410, "y": 40, "w": 60, "h": 70, "description": "Character run frame" }, "panel_4": { "x": 50, "y": 200, "w": 100, "h": 30, "description": "Wooden platform" }, "panel_5": { "x": 350, "y": 200, "w": 100, "h": 30, "description": "Wooden platform" }, "panel_6": { "x": 50, "y": 280, "w": 200, "h": 30, "description": "Wooden platform" }, "panel_7": { "x": 350, "y": 280, "w": 200, "h": 30, "description": "Wooden platform" }, "panel_8": { "x": 50, "y": 360, "w": 200, "h": 30, "description": "Brick platform" }, "panel_9": { "x": 350, "y": 360, "w": 200, "h": 30, "description": "Stone platform" }, "panel_10": { "x": 50, "y": 440, "w": 50, "h": 70, "description": "Portal" }, "panel_11": { "x": 140, "y": 470, "w": 20, "h": 20, "description": "Coin" }, "panel_12": { "x": 220, "y": 470, "w": 20, "h": 20, "description": "Heart" }, "panel_13": { "x": 300, "y": 470, "w": 20, "h": 20, "description": "Potion" }, "panel_14": { "x": 380, "y": 470, "w": 20, "h": 20, "description": "Gem" }, "panel_15": { "x": 460, "y": 470, "w": 20, "h": 20, "description": "Star" }, "panel_16": { "x": 540, "y": 470, "w": 20, "h": 20, "description": "Star" } } }
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time to fly! how much do i weigh?

NARRATIVE: "The belt keeps moving, relentless and steady. I have to decide what comes with me before the gate cl..."
Nov 24, 2025 04:37 VLM 11,499 tokens

๐Ÿ“Š Analytics

Slug: aa7815444e
Model: gemini-3-pro-preview
Request Tokens: 7,710
Response Tokens: 1,318
Total Tokens: 11,499
Created: 2025-11-24 04:37:23

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: A traveler standing at the crossroads of a major life change

Emotion: wonder

Goal: The departure gate to a new life, leaving the heavy past behind

Quote: "It wasn't just the suitcase that had to be under fifty pounds; it was my heart that needed to be light enough to fly."

๐Ÿ“– Narrative

Opening:
The belt keeps moving, relentless and steady. I have to decide what comes with me before the gate closes.

Goal:
The Departure Gate

Completion:
Weightless at last. The baggage check is over.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A traveler standing at the crossroads of a major life change", "core_emotion": "wonder", "goal_meaning": "The departure gate to a new life, leaving the heavy past behind", "journey_metaphor": "Navigating the conveyor belt of life choices, deciding what to carry and what to let go", "completion_revelation": "I realized that to fly, I didn't need to pack my fears\u2014I just needed to carry my hope.", "sprite_selection_reasoning": "panel_0 through panel_3 clearly depict a woman in a business suit walking; these are the only character animation frames available and fit the 'traveler' theme. panel_11 is a glowing blue archway\/portal, visually distinct as a destination\/goal. The conveyor belt segments (panel_4 through panel_10) are wide landscape sprites perfect for platforms; specifically, panel_6 shows a scale ('weighing') and panel_9 shows a dog, adding narrative variety to the terrain. The small items in Row 3 (coin, plane, heart) represent the scattered memories\/items being packed." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The belt keeps moving, relentless and steady. I have to decide what comes with me before the gate closes.", "goal_description": "The Departure Gate", "completion_text": "Weightless at last. The baggage check is over.", "emotional_quote": "It wasn't just the suitcase that had to be under fifty pounds; it was my heart that needed to be light enough to fly.", "tone": "hopeful", "soundMood": "Humming machinery overlaid with ethereal, airy synth pads" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_1" ] }, "player_size": { "width": 34, "height": 48 }, "goal_sprite": "panel_11", "goal_meaning_name": "The Horizon Gate", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "The baggage I refuse to let go of", "panel_5": "The urgent reminder that time is passing", "panel_6": "The judgment of my choices\u2014am I too heavy?", "panel_7": "The question that haunts my self-worth", "panel_8": "Moments of smooth sailing", "panel_9": "The unconditional love I'm leaving at home", "panel_10": "Empty spaces where memories used to be" }, "moving_platforms": [ "panel_5", "panel_7" ], "fading_platforms": [ "panel_6" ], "collectibles": [ { "sprite": "panel_13", "story": "A tiny toy plane from childhood. I always looked up, never down.", "emotion": "wonder" }, { "sprite": "panel_14", "story": "A heartbeat. Not everything essential can be packed in a case.", "emotion": "love" }, { "sprite": "panel_18", "story": "The ambition that pushed me to buy this ticket in the first place.", "emotion": "courage" }, { "sprite": "panel_16", "story": "My dad's old travel case. It smells like airports and rain.", "emotion": "longing" }, { "sprite": "panel_12", "story": "My lucky coin. A reminder that fortune favors the brave.", "emotion": "hope" } ], "hazards": [ { "sprite": "panel_17", "meaning": "The crushing weight of financial anxiety and the cost of dreams" } ], "path_choices": "The lower path follows the heavy luggage belts (safer but slower), while the upper path requires jumping across floating 'weighing scales' representing the risk of being judged.", "decorative_elements": [ { "sprite": "panel_15", "description": "A forgotten pouch floating in the background, representing lost opportunities." }, { "sprite": "panel_10", "description": "Background detail" } ], "canvas": { "width": 910, "height": 706 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A dreamlike airport terminal at twilight, where the conveyor belts float in a deep blue void filled with starlight.", "panels": { "panel_0": { "x": 78, "y": 54, "w": 80, "h": 112, "description": "Character idle pose" }, "panel_1": { "x": 258, "y": 54, "w": 80, "h": 112, "description": "Character walk frame 1" }, "panel_2": { "x": 438, "y": 54, "w": 80, "h": 112, "description": "Character walk frame 2" }, "panel_3": { "x": 618, "y": 54, "w": 80, "h": 112, "description": "Character walk frame 3" }, "panel_4": { "x": 78, "y": 242, "w": 128, "h": 48, "description": "Conveyor belt with suitcase" }, "panel_5": { "x": 258, "y": 242, "w": 128, "h": 48, "description": "Conveyor belt with text" }, "panel_6": { "x": 438, "y": 242, "w": 128, "h": 48, "description": "Conveyor belt with scale" }, "panel_7": { "x": 618, "y": 242, "w": 128, "h": 48, "description": "Conveyor belt with text" }, "panel_8": { "x": 78, "y": 430, "w": 128, "h": 48, "description": "Conveyor belt" }, "panel_9": { "x": 258, "y": 430, "w": 128, "h": 48, "description": "Conveyor belt with dog" }, "panel_10": { "x": 438, "y": 430, "w": 128, "h": 48, "description": "Conveyor belt" }, "panel_11": { "x": 698, "y": 414, "w": 64, "h": 96, "description": "Portal" }, "panel_12": { "x": 594, "y": 542, "w": 16, "h": 16, "description": "Coin" }, "panel_13": { "x": 634, "y": 542, "w": 24, "h": 16, "description": "Airplane" }, "panel_14": { "x": 634, "y": 582, "w": 24, "h": 24, "description": "Suitcase" }, "panel_15": { "x": 674, "y": 582, "w": 24, "h": 24, "description": "Money bag" }, "panel_16": { "x": 714, "y": 574, "w": 16, "h": 24, "description": "Heart" }, "panel_17": { "x": 746, "y": 574, "w": 16, "h": 24, "description": "Potion" }, "panel_18": { "x": 786, "y": 582, "w": 24, "h": 24, "description": "Star" } } }
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shack15 hackathon

NARRATIVE: "The Ferry Building is silent. The whiteboard is full. We have one night to make this work...."
Nov 23, 2025 05:22 VLM 11,179 tokens

๐Ÿ“Š Analytics

Slug: 922be6f2bd
Model: gemini-3-pro-preview
Request Tokens: 7,606
Response Tokens: 1,216
Total Tokens: 11,179
Created: 2025-11-23 05:22:54

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Scrappy Innovator (The Hackathon Spirit)

Emotion: wonder

Goal: The moment of deployment; shipping the project

Quote: "In the electric silence of 4 AM, looking out at the Bay Bridge lights, we realized we weren't just building an app; we were building ourselves."

๐Ÿ“– Narrative

Opening:
The Ferry Building is silent. The whiteboard is full. We have one night to make this work.

Goal:
Reach the Deployment Portal before the sunrise demo.

Completion:
The demo loaded. The crowd cheered. But the quiet pride of the team was the loudest sound of all.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Scrappy Innovator (The Hackathon Spirit)", "core_emotion": "wonder", "goal_meaning": "The moment of deployment; shipping the project", "journey_metaphor": "Building a structure out of code and caffeine in the middle of the night", "completion_revelation": "The real product wasn't the app, but the resilience we found in each other at 4 AM.", "sprite_selection_reasoning": "I selected the small dog sprites (panel_0 through panel_3) as the player because they represent the 'underdog' energy and playful exhaustion of a hackathon team. The animation frames show a clear running cycle. The wooden planks (panel_4 through panel_10) visually resemble scaffolding or a construction site, fitting the theme of 'building' something. The stone archway with the blue light (panel_11) is the perfect Goal, representing the portal to the future or the 'exit' of the program. The small icons (panel_12 to panel_16) act as perfect memory fragments\u2014coffee, funding, health, ideas." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The Ferry Building is silent. The whiteboard is full. We have one night to make this work.", "goal_description": "Reach the Deployment Portal before the sunrise demo.", "completion_text": "The demo loaded. The crowd cheered. But the quiet pride of the team was the loudest sound of all.", "emotional_quote": "In the electric silence of 4 AM, looking out at the Bay Bridge lights, we realized we weren't just building an app; we were building ourselves.", "tone": "triumphant", "soundMood": "Energetic lo-fi beats fading into ambient sunrise synth" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 64, "height": 41 }, "goal_sprite": "panel_11", "goal_meaning_name": "The Final Commit", "platforms": [ "panel_1", "panel_2", "panel_3", "panel_4", "panel_5", "panel_6" ], "platform_meanings": { "panel_4": "The MVP Framework", "panel_5": "Late Night Pizza Boxes", "panel_6": "The Git Merge", "panel_7": "A Sudden Pivot", "panel_8": "The Whiteboard Sketch", "panel_9": "The Bug Fix", "panel_10": "The Final Polish" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [ { "sprite": "panel_12", "story": "A lucky coin found under the keyboard. It reminded us that fortune favors the bold.", "emotion": "hope" }, { "sprite": "panel_13", "story": "The moment a teammate said 'I got this' when you were ready to quit.", "emotion": "love" }, { "sprite": "panel_14", "story": "The cold brew potion. Liquid focus when eyes were heavy.", "emotion": "courage" }, { "sprite": "panel_15", "story": "A crystallized idea. The 'Aha!' moment that solved the backend logic.", "emotion": "joy" }, { "sprite": "panel_16", "story": "A breath of fresh air on the balcony. San Francisco waking up.", "emotion": "peace" } ], "hazards": [], "path_choices": "The lower path offers steady, secure coding (wide platforms), while the upper path represents high-risk, high-reward experimental features (moving\/fading platforms).", "decorative_elements": [ { "sprite": "panel_7", "description": "Background detail" }, { "sprite": "panel_8", "description": "Background detail" }, { "sprite": "panel_9", "description": "Background detail" }, { "sprite": "panel_10", "description": "Background detail" } ], "canvas": { "width": 800, "height": 713 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A deep blue midnight coding session, transitioning to the soft gold of a digital sunrise.", "panels": { "panel_0": { "x": 103, "y": 68, "w": 52, "h": 33, "description": "Character walk frame 1" }, "panel_1": { "x": 255, "y": 68, "w": 52, "h": 33, "description": "Character walk frame 2" }, "panel_2": { "x": 407, "y": 68, "w": 52, "h": 33, "description": "Character walk frame 3" }, "panel_3": { "x": 559, "y": 68, "w": 52, "h": 33, "description": "Character walk frame 4" }, "panel_4": { "x": 103, "y": 210, "w": 112, "h": 16, "description": "Platform" }, "panel_5": { "x": 407, "y": 210, "w": 112, "h": 16, "description": "Platform" }, "panel_6": { "x": 103, "y": 281, "w": 112, "h": 16, "description": "Platform" }, "panel_7": { "x": 407, "y": 281, "w": 80, "h": 16, "description": "Platform" }, "panel_8": { "x": 103, "y": 352, "w": 112, "h": 16, "description": "Platform" }, "panel_9": { "x": 407, "y": 352, "w": 48, "h": 16, "description": "Platform" }, "panel_10": { "x": 103, "y": 423, "w": 112, "h": 16, "description": "Platform" }, "panel_11": { "x": 103, "y": 565, "w": 32, "h": 48, "description": "Portal" }, "panel_12": { "x": 167, "y": 573, "w": 16, "h": 16, "description": "Coin" }, "panel_13": { "x": 215, "y": 573, "w": 16, "h": 16, "description": "Heart" }, "panel_14": { "x": 263, "y": 573, "w": 16, "h": 16, "description": "Potion" }, "panel_15": { "x": 311, "y": 573, "w": 16, "h": 16, "description": "Ice Potion" }, "panel_16": { "x": 359, "y": 573, "w": 16, "h": 16, "description": "Leaf" } } }
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corgi v hackers

NARRATIVE: "Intruders have breached the mainframe, scattering your human's precious memories into the void. You ..."
Nov 23, 2025 03:49 VLM 11,513 tokens

๐Ÿ“Š Analytics

Slug: d5039ea613
Model: gemini-3-pro-preview
Request Tokens: 7,645
Response Tokens: 1,389
Total Tokens: 11,513
Created: 2025-11-23 03:49:13

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Loyal Guardian (A digital corgi avatar)

Emotion: courage

Goal: Restoring the sanctity of the digital home

Quote: "In a world of cold algorithms and malicious scripts, the most impenetrable firewall has a wet nose and a wagging tail."

๐Ÿ“– Narrative

Opening:
Intruders have breached the mainframe, scattering your human's precious memories into the void. You are the last line of defenseโ€”a good boy in a bad system.

Goal:
Reach the System Core to lock out the intruders.

Completion:
SYSTEM SECURE. The intruders are gone. Your human's memories are safe, guarded by the bravest code in the network.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Loyal Guardian (A digital corgi avatar)", "core_emotion": "courage", "goal_meaning": "Restoring the sanctity of the digital home", "journey_metaphor": "A small, warm spirit navigating a cold, compromised system to protect what matters.", "completion_revelation": "The strongest firewall isn't code, but the unshakeable loyalty of a friend who guards your memories.", "sprite_selection_reasoning": "The spritesheet clearly features a corgi character in Row 0 (panels 0-3) with animation frames for walking, making it the obvious player choice. The platforms are distinct in Rows 1 and 2 (wood and stone textures), perfect for the environment. Row 3 contains iconic items: a portal (panel_12) which visually acts as an exit\/goal, and various small icons (floppy disk, mouse, shield, coins) that fit the 'hacker\/digital' theme perfectly as memory fragments and security protocols." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "glitch", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "Intruders have breached the mainframe, scattering your human's precious memories into the void. You are the last line of defense\u2014a good boy in a bad system.", "goal_description": "Reach the System Core to lock out the intruders.", "completion_text": "SYSTEM SECURE. The intruders are gone. Your human's memories are safe, guarded by the bravest code in the network.", "emotional_quote": "In a world of cold algorithms and malicious scripts, the most impenetrable firewall has a wet nose and a wagging tail.", "tone": "triumphant", "soundMood": "energetic digital synth with underlying warmth" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_3" ], "run": [ "panel_1", "panel_2", "panel_3", "panel_0" ], "jump": [ "panel_1" ] }, "player_size": { "width": 64, "height": 46 }, "goal_sprite": "panel_12", "goal_meaning_name": "The Secure Gateway", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "Legacy Code - familiar but unstable", "panel_5": "Legacy Code - familiar but unstable", "panel_6": "Legacy Code - familiar but unstable", "panel_8": "Firewall Layer - cold and rigid", "panel_9": "Firewall Layer - cold and rigid", "panel_10": "Firewall Layer - cold and rigid", "panel_11": "Firewall Layer - cold and rigid" }, "moving_platforms": [ "panel_5" ], "fading_platforms": [ "panel_6" ], "collectibles": [ { "sprite": "panel_15", "story": "You found an old backup: 'Summer_2003.jpg'. It's a photo of you as a puppy.", "emotion": "nostalgia" }, { "sprite": "panel_14", "story": "You recovered the Security Protocol. It feels like a reassuring pat on the head.", "emotion": "courage" }, { "sprite": "panel_18", "story": "You regained Control Access. The cursor moves with your wagging tail now.", "emotion": "empowerment" }, { "sprite": "panel_13", "story": "You found a Digital Treat! It tastes like victory and pixels.", "emotion": "joy" }, { "sprite": "panel_17", "story": "You decrypted a Data Cube. It contains the sound of your owner's laugh.", "emotion": "love" } ], "hazards": [ { "sprite": "panel_16", "meaning": "Corrupted Data - The fear of being forgotten or replaced." } ], "path_choices": "The lower path through the 'Legacy Code' (wood) is stable but slow, representing caution. The upper path through the 'Firewall' (stone) requires precise jumping but offers a direct route, representing the courage to confront the threat head-on.", "decorative_elements": [ { "sprite": "panel_10", "description": "Background detail" }, { "sprite": "panel_11", "description": "Background detail" } ], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A dark, neon-lit cyberspace where the platforms glow against a deep void, highlighting the warmth of the corgi protagonist.", "panels": { "panel_0": { "x": 86, "y": 50, "w": 70, "h": 50, "description": "Corgi walk frame 1" }, "panel_1": { "x": 256, "y": 50, "w": 70, "h": 50, "description": "Corgi walk frame 2" }, "panel_2": { "x": 426, "y": 50, "w": 70, "h": 50, "description": "Corgi walk frame 3" }, "panel_3": { "x": 596, "y": 50, "w": 70, "h": 50, "description": "Corgi walk frame 4" }, "panel_4": { "x": 86, "y": 150, "w": 230, "h": 40, "description": "Brown platform 1" }, "panel_5": { "x": 426, "y": 150, "w": 230, "h": 40, "description": "Brown platform 2" }, "panel_6": { "x": 86, "y": 250, "w": 230, "h": 40, "description": "Brown platform 3" }, "panel_7": { "x": 426, "y": 250, "w": 230, "h": 40, "description": "Brown platform 4" }, "panel_8": { "x": 86, "y": 350, "w": 230, "h": 40, "description": "Gray platform 1" }, "panel_9": { "x": 426, "y": 350, "w": 230, "h": 40, "description": "Gray platform 2" }, "panel_10": { "x": 86, "y": 450, "w": 230, "h": 40, "description": "Gray platform 3" }, "panel_11": { "x": 426, "y": 450, "w": 230, "h": 40, "description": "Gray platform 4" }, "panel_12": { "x": 86, "y": 550, "w": 50, "h": 50, "description": "Portal" }, "panel_13": { "x": 156, "y": 550, "w": 20, "h": 20, "description": "Coin" }, "panel_14": { "x": 206, "y": 550, "w": 20, "h": 20, "description": "Shield" }, "panel_15": { "x": 256, "y": 550, "w": 20, "h": 20, "description": "Floppy Disk" }, "panel_16": { "x": 156, "y": 580, "w": 20, "h": 20, "description": "Gem" }, "panel_17": { "x": 206, "y": 580, "w": 20, "h": 20, "description": "Ice Cube" }, "panel_18": { "x": 256, "y": 580, "w": 20, "h": 20, "description": "Bomb" } } }
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Memory Input

coffee moment

NARRATIVE: "The aroma lingers, a phantom warmth. A memory brewed, bitter and sweet. Will you find your way back ..."
Nov 23, 2025 03:05 VLM 11,583 tokens

๐Ÿ“Š Analytics

Slug: 5f974ec4ac
Model: gemini-3-pro-preview
Request Tokens: 7,833
Response Tokens: 1,516
Total Tokens: 11,583
Created: 2025-11-23 03:05:51

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: Represents the yearning for a shared moment.

Emotion: longing

Goal: Reaching for the shared coffee moment symbolizes a desire to reconnect, to recapture a feeling of intimacy and belonging that has been lost or strained.

Quote: "Some connections are like coffee - they may grow cold, but the aroma of shared moments lingers, forever inviting us back to the warmth."

๐Ÿ“– Narrative

Opening:
The aroma lingers, a phantom warmth. A memory brewed, bitter and sweet. Will you find your way back to that shared cup?

Goal:
A heart-shaped latte, a promise of warmth and connection. Can you reach it and share the moment?

Completion:
The warmth spreads, the moment rekindled. Not a perfect replica, but a new brew, uniquely ours.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "Represents the yearning for a shared moment.", "core_emotion": "longing", "goal_meaning": "Reaching for the shared coffee moment symbolizes a desire to reconnect, to recapture a feeling of intimacy and belonging that has been lost or strained.", "journey_metaphor": "The platforming represents the various obstacles and emotional distances that prevent us from being close to someone we care about.", "completion_revelation": "The shared moment is still possible, but it requires vulnerability and active effort to overcome the obstacles that separate us.", "sprite_selection_reasoning": "The coffee cup with wings feels whimsical, yet burdened, representing the yearning. The heart-shaped latte art signifies love and connection. Platforms are varied to represent diverse challenges. The small coffee bean fragments represent little memories." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ] }, "narrative": { "opening_text": "The aroma lingers, a phantom warmth. A memory brewed, bitter and sweet. Will you find your way back to that shared cup?", "goal_description": "A heart-shaped latte, a promise of warmth and connection. Can you reach it and share the moment?", "completion_text": "The warmth spreads, the moment rekindled. Not a perfect replica, but a new brew, uniquely ours.", "emotional_quote": "Some connections are like coffee - they may grow cold, but the aroma of shared moments lingers, forever inviting us back to the warmth.", "tone": "bittersweet", "soundMood": "Gentle acoustic guitar with soft rain sounds and subtle coffee shop ambience." }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 33, "height": 27 }, "goal_sprite": "panel_21", "goal_meaning_name": "Shared Warmth", "platforms": [ "panel_8", "panel_9", "panel_10", "panel_11" ], "platform_meanings": { "panel_8": "Represents shared history, the foundation of the relationship.", "panel_9": "Represents personal growth, the individual paths taken that diverge from the shared history.", "panel_10": "Represents vulnerability, the willingness to be open and honest with each other.", "panel_11": "Represents the distractions of life that pull us away from what truly matters." }, "moving_platforms": [ "panel_8" ], "fading_platforms": [ "panel_9" ], "collectibles": [ { "sprite": "panel_4", "story": "The memory of a whispered secret, a moment of shared trust.", "emotion": "tenderness" } ], "hazards": [], "path_choices": "The easier path involves clinging to familiar habits and staying within comfortable boundaries, but ultimately leads to a less fulfilling connection. The harder path requires embracing vulnerability and actively bridging the gap, but offers a richer and more meaningful shared moment.", "decorative_elements": [], "canvas": { "width": 1024, "height": 768 }, "backgroundColor": "#F5F5DC", "visual_atmosphere": "Warm, soft lighting with a slightly faded, dreamlike quality. A subtle, melancholic haze hangs in the air, evoking a sense of nostalgia and longing.", "panels": { "panel_0": { "x": 80, "y": 98, "w": 140, "h": 161 }, "panel_1": { "x": 305, "y": 98, "w": 140, "h": 161 }, "panel_2": { "x": 521, "y": 98, "w": 140, "h": 161 }, "panel_3": { "x": 746, "y": 98, "w": 139, "h": 161 }, "panel_4": { "x": 244, "y": 152, "w": 33, "h": 27 }, "panel_5": { "x": 686, "y": 152, "w": 32, "h": 27 }, "panel_6": { "x": 913, "y": 152, "w": 32, "h": 27 }, "panel_7": { "x": 467, "y": 153, "w": 32, "h": 26 }, "panel_8": { "x": 78, "y": 285, "w": 270, "h": 72 }, "panel_9": { "x": 677, "y": 285, "w": 270, "h": 72 }, "panel_10": { "x": 78, "y": 402, "w": 270, "h": 73 }, "panel_11": { "x": 377, "y": 402, "w": 266, "h": 71 }, "panel_12": { "x": 677, "y": 402, "w": 270, "h": 72 }, "panel_13": { "x": 695, "y": 408, "w": 12, "h": 10 }, "panel_14": { "x": 377, "y": 511, "w": 266, "h": 94 }, "panel_15": { "x": 78, "y": 516, "w": 148, "h": 76 }, "panel_16": { "x": 256, "y": 516, "w": 99, "h": 76 }, "panel_17": { "x": 677, "y": 518, "w": 270, "h": 74 }, "panel_18": { "x": 464, "y": 631, "w": 93, "h": 93 }, "panel_19": { "x": 78, "y": 637, "w": 270, "h": 72 }, "panel_20": { "x": 677, "y": 637, "w": 270, "h": 74 }, "panel_21": { "x": 78, "y": 753, "w": 164, "h": 167 }, "panel_22": { "x": 430, "y": 777, "w": 52, "h": 67 }, "panel_23": { "x": 523, "y": 795, "w": 38, "h": 43 }, "panel_24": { "x": 381, "y": 798, "w": 13, "h": 15 }, "panel_25": { "x": 362, "y": 801, "w": 28, "h": 36 }, "panel_26": { "x": 515, "y": 865, "w": 49, "h": 52 }, "panel_27": { "x": 433, "y": 872, "w": 50, "h": 44 }, "panel_28": { "x": 296, "y": 875, "w": 43, "h": 40 }, "panel_29": { "x": 364, "y": 877, "w": 38, "h": 36 } } }
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Hacking with corgi at shack 15

NARRATIVE: "Sunlight filters through the wooden beams of the old ferry building. Your paws tap a rhythm against ..."
Nov 23, 2025 00:47 VLM 11,062 tokens

๐Ÿ“Š Analytics

Slug: 5ad4bc522b
Model: gemini-3-pro-preview
Request Tokens: 7,651
Response Tokens: 1,667
Total Tokens: 11,062
Created: 2025-11-23 00:47:32

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The spirit of joyful focus and loyal companionship

Emotion: joy

Goal: The 'Commit' - a moment of breakthrough and connection

Quote: "In the quiet hum of servers and sea air, your soft breathing was the only constantโ€”reminding me that even in the digital abstract, love is tangible."

๐Ÿ“– Narrative

Opening:
Sunlight filters through the wooden beams of the old ferry building. Your paws tap a rhythm against the floor, echoing the keystrokes of creation.

Goal:
Reach the Neural Gateway to deploy the project.

Completion:
Upload Complete. The screen glows, but your tail wags harder for the walk home.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The spirit of joyful focus and loyal companionship", "core_emotion": "joy", "goal_meaning": "The 'Commit' - a moment of breakthrough and connection", "journey_metaphor": "Navigating the complex logic of code while grounded by simple, furry love", "completion_revelation": "The code compiles, but the real success was the quiet afternoon spent by your side.", "sprite_selection_reasoning": "Row 0 contains a Corgi with tech gear in animation frames (run cycle), which matches the 'corgi' in the memory perfectly. Row 1-3 are wide bars combining wood texture with neon lines, ideal for platforms representing the physical\/digital blend of Shack 15. panel_10 is a large portal, visually distinct as a goal. Small items in Row 4 (laptop, bridge, gears) make perfect memory collectibles." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "Sunlight filters through the wooden beams of the old ferry building. Your paws tap a rhythm against the floor, echoing the keystrokes of creation.", "goal_description": "Reach the Neural Gateway to deploy the project.", "completion_text": "Upload Complete. The screen glows, but your tail wags harder for the walk home.", "emotional_quote": "In the quiet hum of servers and sea air, your soft breathing was the only constant\u2014reminding me that even in the digital abstract, love is tangible.", "tone": "joyful", "soundMood": "upbeat lo-fi beats with ocean ambience" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_0" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 61, "height": 52 }, "goal_sprite": "panel_10", "goal_meaning_name": "The Final Commit", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "Old wooden floorboards", "panel_5": "The Ferry Building foundation", "panel_6": "Fiber optic cables under the floor", "panel_7": "Digital pathways", "panel_8": "Server rack casing", "panel_9": "Dark mode logic" }, "moving_platforms": [ "panel_8", "panel_9" ], "fading_platforms": [ "panel_6", "panel_7" ], "collectibles": [ { "sprite": "panel_11", "story": "The trusty laptop, covered in stickers, warm to the touch.", "emotion": "focus" }, { "sprite": "panel_15", "story": "A glimpse of the red bridge through the dusty window.", "emotion": "awe" }, { "sprite": "panel_13", "story": "A complex logic loop that finally clicked into place.", "emotion": "satisfaction" }, { "sprite": "panel_14", "story": "The creative spark that solved the impossible bug.", "emotion": "inspiration" }, { "sprite": "panel_16", "story": "The hum of the servers blending with the ocean waves.", "emotion": "peace" } ], "hazards": [ { "sprite": "panel_18", "meaning": "Spinning beachball of death (lag)" } ], "path_choices": "The lower path relies on sturdy wooden platforms (the physical world), while the upper path requires jumping on fading digital lines (the virtual world).", "decorative_elements": [ { "sprite": "panel_12", "description": "A stray charging brick left on the table." }, { "sprite": "panel_17", "description": "A deployed container floating in the cloud." } ], "canvas": { "width": 800, "height": 800 }, "backgroundColor": "#2b2b3b", "visual_atmosphere": "A mix of warm rustic wood tones and cool electric blues, simulating a high-tech workspace inside a historic building.", "panels": { "panel_0": { "x": 121, "y": 65, "w": 70, "h": 60, "description": "Character walk frame 1" }, "panel_1": { "x": 263, "y": 65, "w": 70, "h": 60, "description": "Character walk frame 2" }, "panel_2": { "x": 405, "y": 65, "w": 70, "h": 60, "description": "Character walk frame 3" }, "panel_3": { "x": 547, "y": 65, "w": 70, "h": 60, "description": "Character walk frame 4" }, "panel_4": { "x": 121, "y": 210, "w": 200, "h": 30, "description": "Platform 1" }, "panel_5": { "x": 405, "y": 210, "w": 200, "h": 30, "description": "Platform 1" }, "panel_6": { "x": 121, "y": 355, "w": 200, "h": 30, "description": "Platform 2" }, "panel_7": { "x": 405, "y": 355, "w": 200, "h": 30, "description": "Platform 2" }, "panel_8": { "x": 121, "y": 500, "w": 200, "h": 30, "description": "Platform 3" }, "panel_9": { "x": 405, "y": 500, "w": 200, "h": 30, "description": "Platform 3" }, "panel_10": { "x": 121, "y": 645, "w": 50, "h": 50, "description": "Portal" }, "panel_11": { "x": 233, "y": 645, "w": 30, "h": 30, "description": "Laptop" }, "panel_12": { "x": 304, "y": 645, "w": 30, "h": 30, "description": "Gold Bar" }, "panel_13": { "x": 375, "y": 645, "w": 30, "h": 30, "description": "Gear" }, "panel_14": { "x": 446, "y": 645, "w": 30, "h": 30, "description": "Gear" }, "panel_15": { "x": 233, "y": 716, "w": 30, "h": 30, "description": "Bridge" }, "panel_16": { "x": 304, "y": 716, "w": 30, "h": 30, "description": "Text" }, "panel_17": { "x": 375, "y": 716, "w": 30, "h": 30, "description": "Cube" }, "panel_18": { "x": 446, "y": 716, "w": 30, "h": 30, "description": "Cross" } } }
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hackathon food

NARRATIVE: "The keyboard glows. My stomach growls. Another line of code, another hour lost...."
Nov 22, 2025 23:18 VLM 10,805 tokens

๐Ÿ“Š Analytics

Slug: 08d86cacf9
Model: gemini-3-pro-preview
Request Tokens: 6,743
Response Tokens: 1,309
Total Tokens: 10,805
Created: 2025-11-22 23:18:48

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: Me, reflecting on past choices during a hackathon

Emotion: regret

Goal: Forgiveness for neglecting myself

Quote: "I gave all my energy to the project, forgetting that the project included me."

๐Ÿ“– Narrative

Opening:
The keyboard glows. My stomach growls. Another line of code, another hour lost.

Goal:
A warm bowl, a quiet moment, the simple act of nourishing myself.

Completion:
I see the warmth reflected in my eyes. This moment is enough. It is everything.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "Me, reflecting on past choices during a hackathon", "core_emotion": "regret", "goal_meaning": "Forgiveness for neglecting myself", "journey_metaphor": "The sacrifices made during intense work periods, and the resulting burnout", "completion_revelation": "Self-care isn't selfish; it's necessary for sustainable creativity.", "sprite_selection_reasoning": "The player represents a human, so a tall sprite is fitting. The goal is a food item, so a smaller, distinct shape is needed. Platforms need to convey solidity." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "trails" ] }, "narrative": { "opening_text": "The keyboard glows. My stomach growls. Another line of code, another hour lost.", "goal_description": "A warm bowl, a quiet moment, the simple act of nourishing myself.", "completion_text": "I see the warmth reflected in my eyes. This moment is enough. It is everything.", "emotional_quote": "I gave all my energy to the project, forgetting that the project included me.", "tone": "melancholic", "soundMood": "low hum of computers, distant chatter, the occasional ping of a notification" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 24, "height": 48 }, "goal_sprite": "panel_24", "goal_meaning_name": "Nourishment", "platforms": [ "panel_6", "panel_7", "panel_8" ], "platform_meanings": { "panel_6": "Deadlines looming; the pressure to perform", "panel_7": "The allure of recognition; validation from peers", "panel_8": "The misguided belief that sacrificing myself is necessary" }, "moving_platforms": [ "panel_6" ], "fading_platforms": [ "panel_7" ], "collectibles": [ { "sprite": "panel_18", "story": "A forgotten text message from a loved one.", "emotion": "longing" } ], "hazards": [], "path_choices": "The 'easy' path focuses on reaching the food quickly, but bypassing the memory fragments leaves a hollowness. The 'hard' path requires confronting the regret, collecting the memories, and truly understanding the need for self-care before finding peace.", "decorative_elements": [], "canvas": { "width": 900, "height": 700 }, "backgroundColor": "#282c34", "visual_atmosphere": "Dimly lit, with the stark glow of computer screens dominating the scene. A sense of isolation and weariness pervades the atmosphere.", "panels": { "panel_0": { "x": 78, "y": 69, "w": 116, "h": 208 }, "panel_1": { "x": 328, "y": 69, "w": 115, "h": 208 }, "panel_2": { "x": 549, "y": 69, "w": 148, "h": 208 }, "panel_3": { "x": 791, "y": 69, "w": 152, "h": 194 }, "panel_4": { "x": 612, "y": 175, "w": 22, "h": 23 }, "panel_5": { "x": 843, "y": 175, "w": 24, "h": 21 }, "panel_6": { "x": 31, "y": 361, "w": 216, "h": 80 }, "panel_7": { "x": 282, "y": 361, "w": 212, "h": 80 }, "panel_8": { "x": 528, "y": 361, "w": 212, "h": 80 }, "panel_9": { "x": 774, "y": 361, "w": 209, "h": 90 }, "panel_10": { "x": 659, "y": 407, "w": 17, "h": 14 }, "panel_11": { "x": 774, "y": 552, "w": 204, "h": 141 }, "panel_12": { "x": 280, "y": 576, "w": 214, "h": 99 }, "panel_13": { "x": 31, "y": 586, "w": 216, "h": 78 }, "panel_14": { "x": 528, "y": 598, "w": 212, "h": 67 }, "panel_15": { "x": 64, "y": 781, "w": 134, "h": 167 }, "panel_16": { "x": 440, "y": 895, "w": 38, "h": 49 }, "panel_17": { "x": 618, "y": 895, "w": 40, "h": 49 }, "panel_18": { "x": 244, "y": 899, "w": 44, "h": 44 }, "panel_19": { "x": 313, "y": 900, "w": 40, "h": 41 }, "panel_20": { "x": 376, "y": 901, "w": 41, "h": 41 }, "panel_21": { "x": 559, "y": 901, "w": 38, "h": 43 }, "panel_22": { "x": 735, "y": 901, "w": 55, "h": 44 }, "panel_23": { "x": 496, "y": 902, "w": 42, "h": 40 }, "panel_24": { "x": 671, "y": 902, "w": 56, "h": 42 } } }
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tourist stand corgi

NARRATIVE: "The city was loud and smelled of rain. I just wanted to keep up with you...."
Nov 22, 2025 10:11 VLM 10,003 tokens

๐Ÿ“Š Analytics

Slug: 4f693cbcca
Model: gemini-3-pro-preview
Request Tokens: 6,747
Response Tokens: 1,282
Total Tokens: 10,003
Created: 2025-11-22 10:11:02

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A loyal, small spirit navigating a large, confusing world

Emotion: wonder

Goal: Returning to the safety of home after an adventure

Quote: "In the blur of foreign streets and passing faces, the only landmark that truly mattered was the one wagging its tail."

๐Ÿ“– Narrative

Opening:
The city was loud and smelled of rain. I just wanted to keep up with you.

Goal:
The way back home.

Completion:
The streets fade away. We are safe. We are together.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A loyal, small spirit navigating a large, confusing world", "core_emotion": "wonder", "goal_meaning": "Returning to the safety of home after an adventure", "journey_metaphor": "A vacation memory seen through the eyes of a small dog", "completion_revelation": "The destination didn't matter as much as who was holding the leash.", "sprite_selection_reasoning": "VISUAL ANALYSIS: Row 0 (panel_0 to panel_3) clearly depicts a Corgi dog in various states of motion (idle, walk, run, jump). This is the only animate character, making it the definitive player_sprite. Row 1 & 2 (panel_4 to panel_9) are wide, tiling textures (cobblestone, wood, grass), perfect for platforms. Panel_11 is a striped awning (the tourist stand roof). Panel_13 is a swirling portal, ideal for a goal. Row 4 contains small items (coin, harness, shirt, map) suitable for collectibles. Panel_10 is a metal grate, visually distinct as a hazard\/obstacle." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The city was loud and smelled of rain. I just wanted to keep up with you.", "goal_description": "The way back home.", "completion_text": "The streets fade away. We are safe. We are together.", "emotional_quote": "In the blur of foreign streets and passing faces, the only landmark that truly mattered was the one wagging its tail.", "tone": "tender", "soundMood": "bustling city street fading into soft acoustic guitar" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 32, "height": 32 }, "goal_sprite": false, "goal_meaning_name": "The Departure Gate", "platforms": [], "platform_meanings": { "panel_4": "The cold, unfamiliar cobblestones of the plaza", "panel_7": "Streets we walked for hours", "panel_5": "The wooden boardwalk by the river", "panel_11": "The striped awning where we waited out the rain", "panel_12": "Rows of colorful postcards we never sent", "panel_6": "The patch of grass where we finally rested" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [], "hazards": [], "path_choices": "The lower path follows the safe, sturdy cobblestones but is crowded with hazards. The upper path hops across the fragile awnings and souvenir racks\u2014riskier, but offering a better view.", "decorative_elements": [], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#3E2723", "visual_atmosphere": "A warm, sepia-toned afternoon light filtering through a bustling market scene.", "panels": [] }
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tourist stand corgi

NARRATIVE: "So many legs. So many cameras. I just want to find the quiet spot...."
Nov 22, 2025 10:01 VLM 11,756 tokens

๐Ÿ“Š Analytics

Slug: d77b453d00
Model: gemini-3-pro-preview
Request Tokens: 7,291
Response Tokens: 1,367
Total Tokens: 11,756
Created: 2025-11-22 10:01:04

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A small corgi seeking genuine connection in a superficial world

Emotion: wonder

Goal: finding a quiet exit from the noise of the crowd

Quote: "They travel thousands of miles to capture the world in a box, missing the warm sun on their feet."

๐Ÿ“– Narrative

Opening:
So many legs. So many cameras. I just want to find the quiet spot.

Goal:
the silent archway away from the flashing lights

Completion:
Finally. The stone is cool, the air is still. I am here, and that is enough.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A small corgi seeking genuine connection in a superficial world", "core_emotion": "wonder", "goal_meaning": "finding a quiet exit from the noise of the crowd", "journey_metaphor": "navigating the giant, distracted world of tourism from a lowly perspective", "completion_revelation": "that the best souvenirs aren't photos, but moments of presence", "sprite_selection_reasoning": "panel_0 (Corgi) is the only sprite showing a small, four-legged living creature suitable for a platformer protagonist. panel_7 (Archway) clearly depicts a destination\/portal. panel_4, 5, 6, and 8 are wide horizontal structures perfect for standing on. panel_3 (Statue) represents the 'frozen' nature of tourism, making it a thematic hazard." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "So many legs. So many cameras. I just want to find the quiet spot.", "goal_description": "the silent archway away from the flashing lights", "completion_text": "Finally. The stone is cool, the air is still. I am here, and that is enough.", "emotional_quote": "They travel thousands of miles to capture the world in a box, missing the warm sun on their feet.", "tone": "wistful", "soundMood": "bustling city noise fading into gentle wind" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 31, "height": 40 }, "goal_sprite": "panel_7", "goal_meaning_name": "The Sanctuary Gate", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_8" ], "platform_meanings": { "panel_4": "ancient cobblestones worn by millions of shoes", "panel_5": "walls that have stood longer than any camera", "panel_6": "the beaten path of the crowd", "panel_8": "a wooden bench, a temporary rest" }, "moving_platforms": [ "panel_8" ], "fading_platforms": [ "panel_5" ], "collectibles": [ { "sprite": "panel_9", "story": "A dropped coin. Cold and hard. They trade these for memories.", "emotion": "curiosity" }, { "sprite": "panel_9", "story": "A crumb of waffle cone. Sweetness left behind on the hot ground.", "emotion": "joy" }, { "sprite": "panel_9", "story": "A lens cap. An eye closed, finally seeing the dark.", "emotion": "peace" }, { "sprite": "panel_9", "story": "A lost ticket stub. A promise of entry that wasn't needed.", "emotion": "liberation" } ], "hazards": [ { "sprite": "panel_3", "meaning": "the vanity of capturing an image instead of living the moment" } ], "path_choices": "The high path runs along the ancient walls (perspective), the low path weaves through the chaos (immersion).", "decorative_elements": [ { "sprite": "panel_1", "description": "A tourist looming above, eyes hidden behind a lens." }, { "sprite": "panel_2", "description": "A traveler passing by, casting a long shadow over your path." } ], "canvas": { "width": 1072, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A world of giants and stone, where the sunset glows warm against the cool shadows of history.", "panels": { "panel_0": { "x": 788, "y": 48, "w": 146, "h": 189 }, "panel_1": { "x": 330, "y": 56, "w": 98, "h": 181 }, "panel_2": { "x": 558, "y": 61, "w": 137, "h": 176 }, "panel_3": { "x": 67, "y": 117, "w": 167, "h": 119 }, "panel_4": { "x": 54, "y": 303, "w": 918, "h": 71 }, "panel_5": { "x": 54, "y": 478, "w": 918, "h": 75 }, "panel_6": { "x": 54, "y": 648, "w": 918, "h": 85 }, "panel_7": { "x": 59, "y": 817, "w": 139, "h": 144 }, "panel_8": { "x": 331, "y": 892, "w": 303, "h": 69 }, "panel_9": { "x": 252, "y": 908, "w": 49, "h": 49 } } }
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tourist stand corgi

NARRATIVE: "Too many legs, too many smells. Where did you go?..."
Nov 22, 2025 09:56 VLM 13,233 tokens

๐Ÿ“Š Analytics

Slug: 8e07c757f3
Model: gemini-3-pro-preview
Request Tokens: 6,814
Response Tokens: 1,254
Total Tokens: 13,233
Created: 2025-11-22 09:56:12

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A loyal corgi lost in a bustling tourist city

Emotion: longing

Goal: Reuniting with the owner at the familiar meeting spot

Quote: "In the bustle of the strange city, I only looked for your familiar shoes."

๐Ÿ“– Narrative

Opening:
Too many legs, too many smells. Where did you go?

Goal:
The tourist stand where we promised to wait.

Completion:
A familiar scent, a warm hug. Found you.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A loyal corgi lost in a bustling tourist city", "core_emotion": "longing", "goal_meaning": "Reuniting with the owner at the familiar meeting spot", "journey_metaphor": "Navigating a confusing, overwhelming world to find the one person who makes it safe", "completion_revelation": "Home isn't a place on a map, it's being with the one you love.", "sprite_selection_reasoning": "Visual analysis reveals distinct rows of content. Row 0 (panel_0-3) shows a Corgi in motion, perfect for the player. Row 3 (panel_10) shows a large tourist stand structure, ideal for a destination\/goal. Row 1 & 2 (panel_4-9) contain wide textures (grass, wood, stone, brick) perfect for platforms. Row 4 (panel_13-16) shows small items (pizza, coffee, coin, map) suitable for collectibles. I have assigned logical IDs to these visual elements to create a functional game structure." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "Too many legs, too many smells. Where did you go?", "goal_description": "The tourist stand where we promised to wait.", "completion_text": "A familiar scent, a warm hug. Found you.", "emotional_quote": "In the bustle of the strange city, I only looked for your familiar shoes.", "tone": "hopeful", "soundMood": "city ambience with gentle piano" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 56, "height": 40 }, "goal_sprite": "panel_0", "goal_meaning_name": "The Meeting Point", "platforms": [], "platform_meanings": { "panel_6": "Cobblestones of the busy street", "panel_5": "Wooden bridges over canals", "panel_4": "Patches of park grass", "panel_8": "Rooftops to get a better view", "panel_9": "Old city walls" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [], "hazards": [], "path_choices": "The Low Road (Street Level) is crowded but flat. The High Road (Rooftops) requires brave jumps but offers a clear view.", "decorative_elements": [], "canvas": { "width": 1079, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A vibrant but overwhelming city scene, viewed from a low, dog-level perspective.", "panels": { "panel_0": { "x": 42, "y": 192, "w": 937, "h": 673 } } }
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tourist stand corgi

NARRATIVE: "The crowd was a forest of legs, and suddenly the leash went slack. You are small, and the world is v..."
Nov 22, 2025 09:51 VLM 12,549 tokens

๐Ÿ“Š Analytics

Slug: 76b46c2817
Model: gemini-3-pro-preview
Request Tokens: 7,432
Response Tokens: 1,255
Total Tokens: 12,549
Created: 2025-11-22 09:51:05

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A small Corgi separated from their owner in a bustling foreign place

Emotion: longing

Goal: Reunion at the designated meeting point

Quote: "The scariest part of getting lost isn't where you are, but who isn't there with you."

๐Ÿ“– Narrative

Opening:
The crowd was a forest of legs, and suddenly the leash went slack. You are small, and the world is very, very big.

Goal:
reach the blue swirl of the familiar meeting spot

Completion:
A familiar whistle cuts through the noise. You are found. You are whole again.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A small Corgi separated from their owner in a bustling foreign place", "core_emotion": "longing", "goal_meaning": "Reunion at the designated meeting point", "journey_metaphor": "Navigating a world that is too big, too loud, and confusing without your guide", "completion_revelation": "Home isn't a place on a map; it's the person who waits for you.", "sprite_selection_reasoning": "VISUAL ANALYSIS: Row 0 contains the character animation frames: panel_3 is the idle standing Corgi, panel_8 is starting a step, panel_9 is mid-run, and panel_10 is the jump\/sprint pose. I selected panel_3 as the base player_sprite because it clearly depicts the protagonist. The rows below (1-3) are wide grassy brick platforms. panel_0 is a massive 399px wide sprite which likely contains the portal\/goal element, so it is assigned as the goal. Since there are no distinct small item sprites (like coins) in the provided list, I have repurposed the smallest platform segments (panel_12 and panel_2) as 'dropped items' or 'clues' for collectibles, representing the trail to find the owner." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The crowd was a forest of legs, and suddenly the leash went slack. You are small, and the world is very, very big.", "goal_description": "reach the blue swirl of the familiar meeting spot", "completion_text": "A familiar whistle cuts through the noise. You are found. You are whole again.", "emotional_quote": "The scariest part of getting lost isn't where you are, but who isn't there with you.", "tone": "bittersweet", "soundMood": "bustling city sounds fading into a hopeful melody" }, "player_sprite": "panel_3", "player_animation": { "idle": [ "panel_3" ], "run": [ "panel_8", "panel_9", "panel_3" ], "jump": [ "panel_10" ] }, "player_size": { "width": 55, "height": 40 }, "goal_sprite": "panel_0", "goal_meaning_name": "The Meeting Point", "platforms": [ "panel_1", "panel_4", "panel_5", "panel_6", "panel_7" ], "platform_meanings": { "panel_1": "The cobblestone path where you last walked together", "panel_4": "A high wall that blocks your view", "panel_5": "A long stretch of empty sidewalk", "panel_6": "Steps leading up to a strange monument", "panel_7": "A bridge over noisy traffic" }, "moving_platforms": [ "panel_6" ], "fading_platforms": [ "panel_7" ], "collectibles": [ { "sprite": "panel_12", "story": "A dropped park map. It still smells like her hand lotion.", "emotion": "hope" }, { "sprite": "panel_12", "story": "A torn ticket stub. We were supposed to see this together.", "emotion": "regret" }, { "sprite": "panel_2", "story": "The bench where we rested. The wood is still warm.", "emotion": "comfort" }, { "sprite": "panel_2", "story": "A lens cap on the ground. She's looking for this. She's looking for ME.", "emotion": "courage" } ], "hazards": [ { "sprite": "panel_11", "meaning": "The busy street where cars rush by too fast" }, { "sprite": "panel_13", "meaning": "The confusing noise of the crowd pushing you back" } ], "path_choices": "The lower path is safe but crowded with obstacles (fears); the upper path requires risky jumps but offers a clear view of the horizon (hope).", "decorative_elements": [], "canvas": { "width": 1069, "height": 800 }, "backgroundColor": "#4a6fa5", "visual_atmosphere": "A world viewed from knee-height, vibrant but overwhelming, with the goal glowing like a beacon in the distance.", "panels": { "panel_0": { "x": 54, "y": 774, "w": 399, "h": 165 }, "panel_1": { "x": 54, "y": 408, "w": 253, "h": 57 }, "panel_2": { "x": 478, "y": 640, "w": 161, "h": 57 }, "panel_3": { "x": 302, "y": 80, "w": 147, "h": 123 }, "panel_4": { "x": 386, "y": 292, "w": 253, "h": 57 }, "panel_5": { "x": 238, "y": 524, "w": 257, "h": 57 }, "panel_6": { "x": 714, "y": 408, "w": 255, "h": 57 }, "panel_7": { "x": 54, "y": 640, "w": 253, "h": 57 }, "panel_8": { "x": 74, "y": 80, "w": 145, "h": 123 }, "panel_9": { "x": 534, "y": 80, "w": 155, "h": 123 }, "panel_10": { "x": 768, "y": 80, "w": 169, "h": 121 }, "panel_11": { "x": 54, "y": 294, "w": 253, "h": 55 }, "panel_12": { "x": 484, "y": 898, "w": 115, "h": 41 }, "panel_13": { "x": 386, "y": 408, "w": 253, "h": 55 } } }
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tourist stand corgi

NARRATIVE: "The market is a forest of legs and strange smells. I have lost the scent of the one who feeds me...."
Nov 22, 2025 09:42 VLM 11,780 tokens

๐Ÿ“Š Analytics

Slug: ef3656af8a
Model: gemini-3-pro-preview
Request Tokens: 7,383
Response Tokens: 1,552
Total Tokens: 11,780
Created: 2025-11-22 09:42:10

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: A loyal Corgi named Barnaby waiting for his owner

Emotion: wonder

Goal: Reuniting with the owner at their market stall after a day of exploration

Quote: "In a world of giants and stone, I am looking for the one heartbeat that matches mine."

๐Ÿ“– Narrative

Opening:
The market is a forest of legs and strange smells. I have lost the scent of the one who feeds me.

Goal:
Find the wooden stall where the familiar hand waits.

Completion:
A familiar whistle cuts through the noise. You are lifted up, safe again.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A loyal Corgi named Barnaby waiting for his owner", "core_emotion": "wonder", "goal_meaning": "Reuniting with the owner at their market stall after a day of exploration", "journey_metaphor": "The overwhelming scale of a busy tourist trap seen from six inches off the ground", "completion_revelation": "Home isn't a place, it's the person who holds your leash.", "sprite_selection_reasoning": "I selected the Corgi sprites (panel_0-3) as the player because they clearly show a living character with animation frames. I selected panel_12 (wooden structure) as the goal to represent the 'Tourist Stand'. Since the item sprites (apple, coin) shown in the image were not in the provided ID list, I creatively repurposed the smaller wall and fence segments (panel_4, 8, 10, 11) as 'Scent Landmarks'\u2014places where the dog finds a memory. I used the widest stone walls (panel_5, 7) for platforms to ensure stability." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "trails", "particles" ], "level_layout": "scattered" }, "narrative": { "opening_text": "The market is a forest of legs and strange smells. I have lost the scent of the one who feeds me.", "goal_description": "Find the wooden stall where the familiar hand waits.", "completion_text": "A familiar whistle cuts through the noise. You are lifted up, safe again.", "emotional_quote": "In a world of giants and stone, I am looking for the one heartbeat that matches mine.", "tone": "joyful", "soundMood": "bustling market sounds with a hopeful melody" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 64, "height": 28 }, "goal_sprite": "panel_12", "goal_meaning_name": "The Wooden Stall", "platforms": [ "panel_1", "panel_2", "panel_3", "panel_5", "panel_7" ], "platform_meanings": { "panel_7": "The Main Cobblestone Street", "panel_5": "The Fountain Ledge", "panel_9": "Steps to the unknown" }, "moving_platforms": [], "fading_platforms": [ "panel_5" ], "collectibles": [ { "sprite": "panel_4", "story": "You found the corner where a child dropped a pretzel. It smells like salt and joy.", "emotion": "delight" }, { "sprite": "panel_8", "story": "A cold stone where you waited for 5 minutes that felt like 5 years.", "emotion": "longing" }, { "sprite": "panel_10", "story": "A wooden post covered in flyers. Hundreds of people passed here, but none were them.", "emotion": "isolation" }, { "sprite": "panel_11", "story": "The barrier to the park. You remember running freely here just this morning.", "emotion": "nostalgia" } ], "hazards": [ { "sprite": "panel_6", "meaning": "The fear of being stepped on in the crowd" } ], "path_choices": "The lower path is safe but crowded (solid platforms), the upper path is faster but requires trusting your jump (moving platforms).", "decorative_elements": [ { "sprite": "panel_9", "description": "Ancient stones that have seen many dogs pass by" } ], "canvas": { "width": 1017, "height": 800 }, "backgroundColor": "#3b3b58", "visual_atmosphere": "A bright, bustling world seen from a low angle, contrasting the grey hard stone with the warm, energetic orange of the dog.", "panels": { "panel_0": { "x": 302, "y": 330, "w": 179, "h": 77 }, "panel_1": { "x": 302, "y": 464, "w": 179, "h": 87 }, "panel_2": { "x": 532, "y": 628, "w": 181, "h": 67 }, "panel_3": { "x": 532, "y": 464, "w": 179, "h": 87 }, "panel_4": { "x": 70, "y": 330, "w": 179, "h": 77 }, "panel_5": { "x": 70, "y": 628, "w": 411, "h": 67 }, "panel_6": { "x": 714, "y": 142, "w": 203, "h": 127 }, "panel_7": { "x": 60, "y": 772, "w": 489, "h": 123 }, "panel_8": { "x": 298, "y": 142, "w": 135, "h": 129 }, "panel_9": { "x": 74, "y": 142, "w": 135, "h": 129 }, "panel_10": { "x": 70, "y": 464, "w": 179, "h": 87 }, "panel_11": { "x": 532, "y": 330, "w": 179, "h": 77 }, "panel_12": { "x": 510, "y": 138, "w": 149, "h": 131 } } }
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tourist stand corgi

NARRATIVE: "So many legs. So many smells. Where did they go?..."
Nov 22, 2025 09:01 VLM 15,159 tokens

๐Ÿ“Š Analytics

Slug: 598f5e68d6
Model: gemini-3-pro-preview
Request Tokens: 8,164
Response Tokens: 1,216
Total Tokens: 15,159
Created: 2025-11-22 09:01:27

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A small, overwhelmed Corgi named Barnaby lost in a tourist trap

Emotion: wonder

Goal: Reuniting with your owner at the designated landmark

Quote: "In a world of monuments and maps, the only landmark that mattered was you."

๐Ÿ“– Narrative

Opening:
So many legs. So many smells. Where did they go?

Goal:
The Leaning Tower - the meeting spot.

Completion:
A familiar whistle cuts through the noise. Tail wagging, you are found.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A small, overwhelmed Corgi named Barnaby lost in a tourist trap", "core_emotion": "wonder", "goal_meaning": "Reuniting with your owner at the designated landmark", "journey_metaphor": "Navigating the chaotic, giant world of tourism to find a familiar face", "completion_revelation": "That home isn't a place on a map, but the person holding the leash.", "sprite_selection_reasoning": "VISUAL ANALYSIS: panel_0-3 depict a Corgi dog (animation frames). panel_4 is a stone wall. panel_5 and panel_6 are wide wooden\/metal platforms. panel_8 is a tall structure (Leaning Tower). panel_10 is a wide element (Arch\/Sign). panel_11-15 are small items (coffee, pizza, etc.). CHOSEN: Player=panel_0 (Corgi). Goal=panel_8 (Tower) as it serves as a tall, visible landmark. Platforms=panel_5, panel_6, panel_10 (all wide\/landscape). Collectibles=Small items (panel_11, panel_12, panel_13, panel_14)." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "So many legs. So many smells. Where did they go?", "goal_description": "The Leaning Tower - the meeting spot.", "completion_text": "A familiar whistle cuts through the noise. Tail wagging, you are found.", "emotional_quote": "In a world of monuments and maps, the only landmark that mattered was you.", "tone": "joyful", "soundMood": "bustling piazza with accordion music fading into heartbeat" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0", "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 53, "height": 40 }, "goal_sprite": "panel_8", "goal_meaning_name": "The Meeting Point", "platforms": [ "panel_6", "panel_10" ], "platform_meanings": { "panel_5": "Wooden benches worn by thousands of tourists", "panel_6": "Industrial walkways masking ancient stones", "panel_10": "Information desks that offer no real answers" }, "moving_platforms": [ "panel_6" ], "fading_platforms": [ "panel_10" ], "collectibles": [ { "sprite": "panel_11", "story": "A dropped espresso cup. The smell of energy and haste.", "emotion": "courage" }, { "sprite": "panel_12", "story": "A crust of pizza. A shared moment of simple delight.", "emotion": "joy" }, { "sprite": "panel_13", "story": "A souvenir keychain. Cheap plastic holding priceless memories.", "emotion": "wonder" }, { "sprite": "panel_14", "story": "A crumpled map. Getting lost was the best part.", "emotion": "hope" } ], "hazards": [ { "sprite": "panel_7", "meaning": "The wall of commercial noise and distraction" } ], "path_choices": "The lower path is crowded but safe (grounded platforms), the upper path is precarious but offers a better view (moving platforms).", "decorative_elements": [ { "sprite": "panel_4", "description": "Ancient stone walls standing silent amidst the chaos" }, { "sprite": "panel_9", "description": "Posters advertising places you'll never visit" }, { "sprite": "panel_5", "description": "Background detail" }, { "sprite": "panel_15", "description": "Background detail" }, { "sprite": "panel_16", "description": "Background detail" }, { "sprite": "panel_17", "description": "Background detail" }, { "sprite": "panel_18", "description": "Background detail" }, { "sprite": "panel_19", "description": "Background detail" }, { "sprite": "panel_20", "description": "Background detail" }, { "sprite": "panel_21", "description": "Background detail" }, { "sprite": "panel_22", "description": "Background detail" }, { "sprite": "panel_23", "description": "Background detail" }, { "sprite": "panel_24", "description": "Background detail" }, { "sprite": "panel_25", "description": "Background detail" }, { "sprite": "panel_26", "description": "Background detail" }, { "sprite": "panel_27", "description": "Background detail" }, { "sprite": "panel_28", "description": "Background detail" } ], "canvas": { "width": 1082, "height": 800 }, "backgroundColor": "#5DADE2", "visual_atmosphere": "Bright, saturated colors of an Italian summer day, slightly overwhelming but vibrant.", "panels": { "panel_0": { "x": 71, "y": 84, "w": 169, "h": 128 }, "panel_1": { "x": 314, "y": 84, "w": 168, "h": 128 }, "panel_2": { "x": 555, "y": 84, "w": 168, "h": 128 }, "panel_3": { "x": 796, "y": 84, "w": 169, "h": 128 }, "panel_4": { "x": 766, "y": 255, "w": 183, "h": 216 }, "panel_5": { "x": 35, "y": 302, "w": 240, "h": 169 }, "panel_6": { "x": 373, "y": 337, "w": 266, "h": 118 }, "panel_7": { "x": 40, "y": 569, "w": 231, "h": 149 }, "panel_8": { "x": 743, "y": 594, "w": 81, "h": 148 }, "panel_9": { "x": 827, "y": 594, "w": 155, "h": 149 }, "panel_10": { "x": 373, "y": 598, "w": 266, "h": 114 }, "panel_11": { "x": 749, "y": 623, "w": 9, "h": 8 }, "panel_12": { "x": 809, "y": 647, "w": 10, "h": 10 }, "panel_13": { "x": 750, "y": 654, "w": 9, "h": 9 }, "panel_14": { "x": 753, "y": 673, "w": 22, "h": 33 }, "panel_15": { "x": 785, "y": 686, "w": 8, "h": 8 }, "panel_16": { "x": 795, "y": 695, "w": 8, "h": 8 }, "panel_17": { "x": 89, "y": 810, "w": 63, "h": 18 }, "panel_18": { "x": 139, "y": 820, "w": 34, "h": 117 }, "panel_19": { "x": 81, "y": 823, "w": 28, "h": 114 }, "panel_20": { "x": 75, "y": 832, "w": 11, "h": 34 }, "panel_21": { "x": 511, "y": 857, "w": 51, "h": 81 }, "panel_22": { "x": 360, "y": 875, "w": 11, "h": 10 }, "panel_23": { "x": 191, "y": 877, "w": 73, "h": 60 }, "panel_24": { "x": 364, "y": 885, "w": 8, "h": 9 }, "panel_25": { "x": 667, "y": 885, "w": 53, "h": 54 }, "panel_26": { "x": 580, "y": 888, "w": 68, "h": 44 }, "panel_27": { "x": 415, "y": 892, "w": 68, "h": 50 }, "panel_28": { "x": 336, "y": 898, "w": 58, "h": 42 } } }
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ECCV corgi ceo!

NARRATIVE: "Badge on. Tail wagging. The big conference awaits...."
Nov 22, 2025 08:50 VLM 12,826 tokens

๐Ÿ“Š Analytics

Slug: 0bc927a32f
Model: gemini-3-pro-preview
Request Tokens: 7,812
Response Tokens: 1,523
Total Tokens: 12,826
Created: 2025-11-22 08:50:50

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A small corgi with big responsibilities (and a conference badge)

Emotion: joy

Goal: Professional validation mixed with pure, unadulterated fun

Quote: "In a world of tall giants and serious faces, the smallest boss commanded the biggest smiles."

๐Ÿ“– Narrative

Opening:
Badge on. Tail wagging. The big conference awaits.

Goal:
The Keynote Stage

Completion:
Standing ovation! The best boy in the business.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A small corgi with big responsibilities (and a conference badge)", "core_emotion": "joy", "goal_meaning": "Professional validation mixed with pure, unadulterated fun", "journey_metaphor": "Navigating the serious, imposing world of academia\/business with innocent enthusiasm", "completion_revelation": "Success isn't about being the tallest in the room, but bringing the most joy.", "sprite_selection_reasoning": "I selected panel_0 (the Corgi) as the player because it is clearly the protagonist character with animation frames (panel_1, panel_2). I chose panel_13 (the Blue Portal) as the goal because it represents the destination\/conference entrance. The grey brick walls (panel_4 to panel_12) are the only viable platforms. The coins labeled 'ECCV' and the trophy are perfect narrative collectibles." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "Badge on. Tail wagging. The big conference awaits.", "goal_description": "The Keynote Stage", "completion_text": "Standing ovation! The best boy in the business.", "emotional_quote": "In a world of tall giants and serious faces, the smallest boss commanded the biggest smiles.", "tone": "triumphant", "soundMood": "Upbeat, jazzy chiptune with a hint of busy convention hall ambience" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_3", "panel_0" ], "run": [ "panel_0", "panel_1", "panel_2" ], "jump": [ "panel_1" ] }, "player_size": { "width": 48, "height": 40 }, "goal_sprite": "panel_13", "goal_meaning_name": "The Main Hall", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "The submission deadline", "panel_5": "The peer review", "panel_6": "The rebuttal period", "panel_7": "The travel grant", "panel_8": "The poster session", "panel_9": "The networking lunch", "panel_10": "The oral presentation", "panel_11": "The final Q&A" }, "moving_platforms": [ "panel_6", "panel_9" ], "fading_platforms": [ "panel_5", "panel_7" ], "collectibles": [ { "sprite": "panel_14", "story": "Found your Name Badge. It says 'CEO' (Corgi Executive Officer).", "emotion": "pride" }, { "sprite": "panel_15", "story": "A treat from a stranger. Networking is delicious.", "emotion": "joy" }, { "sprite": "panel_19", "story": "A reassuring headpat during a stressful demo.", "emotion": "comfort" }, { "sprite": "panel_20", "story": "The applause of the crowd. They love the data.", "emotion": "wonder" }, { "sprite": "panel_18", "story": "Best Paper Award. Who's a good researcher? You are.", "emotion": "triumphant" } ], "hazards": [], "path_choices": "The lower path is stable but crowded with obstacles; the upper path requires leaping across fading 'deadlines' for a faster route to the stage.", "decorative_elements": [ { "sprite": "panel_16", "description": "Floating coins symbolizing funding grants in the background" }, { "sprite": "panel_21", "description": "Hearts symbolizing the community's love" }, { "sprite": "panel_12", "description": "Foundation blocks of previous research" }, { "sprite": "panel_10", "description": "Background detail" }, { "sprite": "panel_11", "description": "Background detail" }, { "sprite": "panel_17", "description": "Background detail" } ], "canvas": { "width": 1061, "height": 800 }, "backgroundColor": "#3b3b58", "visual_atmosphere": "A professional yet playful atmosphere, contrasting the grey rigidity of the walls with the vibrant warmth of the corgi and the shiny rewards.", "panels": { "panel_0": { "x": 521, "y": 127, "w": 177, "h": 145 }, "panel_1": { "x": 70, "y": 128, "w": 160, "h": 148 }, "panel_2": { "x": 291, "y": 128, "w": 161, "h": 148 }, "panel_3": { "x": 764, "y": 129, "w": 178, "h": 148 }, "panel_4": { "x": 376, "y": 346, "w": 271, "h": 76 }, "panel_5": { "x": 62, "y": 347, "w": 272, "h": 76 }, "panel_6": { "x": 689, "y": 347, "w": 272, "h": 76 }, "panel_7": { "x": 62, "y": 554, "w": 272, "h": 76 }, "panel_8": { "x": 376, "y": 554, "w": 271, "h": 76 }, "panel_9": { "x": 689, "y": 554, "w": 272, "h": 76 }, "panel_10": { "x": 62, "y": 669, "w": 272, "h": 76 }, "panel_11": { "x": 376, "y": 669, "w": 271, "h": 76 }, "panel_12": { "x": 689, "y": 669, "w": 272, "h": 76 }, "panel_13": { "x": 66, "y": 791, "w": 139, "h": 141 }, "panel_14": { "x": 241, "y": 802, "w": 51, "h": 49 }, "panel_15": { "x": 312, "y": 802, "w": 51, "h": 49 }, "panel_16": { "x": 382, "y": 802, "w": 52, "h": 49 }, "panel_17": { "x": 81, "y": 806, "w": 109, "h": 111 }, "panel_18": { "x": 460, "y": 863, "w": 79, "h": 66 }, "panel_19": { "x": 240, "y": 881, "w": 52, "h": 45 }, "panel_20": { "x": 312, "y": 881, "w": 51, "h": 45 }, "panel_21": { "x": 383, "y": 881, "w": 51, "h": 45 } } }
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trouble!

NARRATIVE: "The signs said 'DEMOLITION', but I just knew my favorite toys were still inside. The ground shakes, ..."
Nov 22, 2025 08:37 VLM 12,409 tokens

๐Ÿ“Š Analytics

Slug: c6963d0127
Model: gemini-3-pro-preview
Request Tokens: 7,988
Response Tokens: 1,204
Total Tokens: 12,409
Created: 2025-11-22 08:37:49

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A loyal spirit confused by sudden change

Emotion: wonder

Goal: Finding safety in a changing world

Quote: "They called it 'trouble', I called it a rescue mission for the memories we almost left behind."

๐Ÿ“– Narrative

Opening:
The signs said 'DEMOLITION', but I just knew my favorite toys were still inside. The ground shakes, and the walls are gone.

Goal:
Reach the swirling gate before the site closes down.

Completion:
With my treasures safe and my tail wagging, I realized we could build a new home anywhere.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A loyal spirit confused by sudden change", "core_emotion": "wonder", "goal_meaning": "Finding safety in a changing world", "journey_metaphor": "Navigating the chaos of a home being dismantled to save what matters", "completion_revelation": "Home isn't the walls that come down, but the love we carry with us.", "sprite_selection_reasoning": "I selected panel_0 (the Corgi) as the player because it is a clear character sprite with personality and life. The animation frames (panel_1, panel_2) show distinct movement legs. The goal is panel_14 (the purple portal) because it visually represents a magical exit or transition, distinct from the industrial environment. The platforms (panel_4, panel_5, etc.) are blue steel beams with 'DEMOLITION' text, perfectly setting the scene. Collectibles are the toys (bones, balls) found in the spritesheet, representing lost comforts." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "screen_shake", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The signs said 'DEMOLITION', but I just knew my favorite toys were still inside. The ground shakes, and the walls are gone.", "goal_description": "Reach the swirling gate before the site closes down.", "completion_text": "With my treasures safe and my tail wagging, I realized we could build a new home anywhere.", "emotional_quote": "They called it 'trouble', I called it a rescue mission for the memories we almost left behind.", "tone": "bittersweet", "soundMood": "Industrial clanking mixed with playful, hopeful piano." }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1" ], "jump": [ "panel_3" ] }, "player_size": { "width": 59, "height": 40 }, "goal_sprite": "panel_14", "goal_meaning_name": "The Way Out", "platforms": [ "panel_2", "panel_4", "panel_5", "panel_6", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "The foundation of the old porch", "panel_5": "A beam from the living room ceiling", "panel_9": "The tricky path near the road" }, "moving_platforms": [], "fading_platforms": [ "panel_8" ], "collectibles": [ { "sprite": "panel_17", "story": "My favorite chewing bone, buried under the rosebushes.", "emotion": "joy" }, { "sprite": "panel_16", "story": "The red ball we played fetch with until twilight.", "emotion": "longing" }, { "sprite": "panel_21", "story": "The frisbee I caught mid-air that one perfect summer day.", "emotion": "triumph" }, { "sprite": "panel_19", "story": "A treat left behind in the rush to move out.", "emotion": "comfort" } ], "hazards": [ { "sprite": "panel_22", "meaning": "Falling debris and the danger of the unknown" }, { "sprite": "panel_7", "meaning": "Warning signs we ignored to keep playing" } ], "path_choices": "The lower path is safe but slow, crawling under the beams. The high path requires daring leaps over the construction cones but offers a better view of what's left.", "decorative_elements": [ { "sprite": "panel_13", "description": "Dust motes floating in the construction light" }, { "sprite": "panel_15", "description": "Small pebbles scattered by the machines" }, { "sprite": "panel_10", "description": "Background detail" }, { "sprite": "panel_11", "description": "Background detail" }, { "sprite": "panel_12", "description": "Background detail" }, { "sprite": "panel_18", "description": "Background detail" }, { "sprite": "panel_20", "description": "Background detail" }, { "sprite": "panel_23", "description": "Background detail" }, { "sprite": "panel_24", "description": "Background detail" }, { "sprite": "panel_25", "description": "Background detail" } ], "canvas": { "width": 1054, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A chaotic construction site contrasted with the bright, hopeful energy of a determined dog. Blue steel against a dark, uncertain background.", "panels": { "panel_0": { "x": 70, "y": 118, "w": 167, "h": 116 }, "panel_1": { "x": 294, "y": 118, "w": 167, "h": 116 }, "panel_2": { "x": 766, "y": 118, "w": 175, "h": 116 }, "panel_3": { "x": 523, "y": 119, "w": 174, "h": 117 }, "panel_4": { "x": 70, "y": 333, "w": 256, "h": 56 }, "panel_5": { "x": 385, "y": 333, "w": 255, "h": 56 }, "panel_6": { "x": 698, "y": 333, "w": 256, "h": 57 }, "panel_7": { "x": 698, "y": 437, "w": 256, "h": 103 }, "panel_8": { "x": 70, "y": 483, "w": 256, "h": 57 }, "panel_9": { "x": 385, "y": 483, "w": 255, "h": 57 }, "panel_10": { "x": 70, "y": 646, "w": 256, "h": 56 }, "panel_11": { "x": 385, "y": 646, "w": 254, "h": 56 }, "panel_12": { "x": 698, "y": 646, "w": 256, "h": 56 }, "panel_13": { "x": 179, "y": 774, "w": 16, "h": 17 }, "panel_14": { "x": 72, "y": 777, "w": 125, "h": 145 }, "panel_15": { "x": 73, "y": 782, "w": 13, "h": 14 }, "panel_16": { "x": 365, "y": 791, "w": 43, "h": 42 }, "panel_17": { "x": 251, "y": 795, "w": 58, "h": 32 }, "panel_18": { "x": 194, "y": 808, "w": 9, "h": 9 }, "panel_19": { "x": 490, "y": 866, "w": 58, "h": 44 }, "panel_20": { "x": 63, "y": 871, "w": 10, "h": 10 }, "panel_21": { "x": 267, "y": 873, "w": 58, "h": 34 }, "panel_22": { "x": 382, "y": 873, "w": 52, "h": 36 }, "panel_23": { "x": 191, "y": 888, "w": 10, "h": 13 }, "panel_24": { "x": 182, "y": 909, "w": 11, "h": 11 }, "panel_25": { "x": 84, "y": 910, "w": 13, "h": 15 } } }
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corgi at sforza castle milan

NARRATIVE: "The red walls of Sforza tower above, ancient and tall. But down here, the grass smells new and the w..."
Nov 22, 2025 08:34 VLM 11,499 tokens

๐Ÿ“Š Analytics

Slug: 64df4c0f29
Model: gemini-3-pro-preview
Request Tokens: 7,867
Response Tokens: 1,328
Total Tokens: 11,499
Created: 2025-11-22 08:34:39

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A small corgi with a big spirit

Emotion: wonder

Goal: The car ride home after a perfect day

Quote: "History is written in tall stones and long shadows, but joy is found low to the ground, chasing the wind."

๐Ÿ“– Narrative

Opening:
The red walls of Sforza tower above, ancient and tall. But down here, the grass smells new and the world is mine.

Goal:
the blue twilight gate

Completion:
Paws tired, heart full. The history belongs to the humans, but the moment belongs to me.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A small corgi with a big spirit", "core_emotion": "wonder", "goal_meaning": "The car ride home after a perfect day", "journey_metaphor": "Exploring a world built for giants through the eyes of the small", "completion_revelation": "Even the grandest castle is just a playground when you're loved", "sprite_selection_reasoning": "Panel_0 through panel_3 clearly depict a corgi dog in various stages of a running animation (standing, legs moving, full stride). This is the protagonist. Panel_4 through panel_9 are wide, repeating brick textures, perfect for castle walls\/ground platforms. Panel_12 is a glowing blue portal, distinct from the other items, symbolizing the exit\/transition. The remaining items (crown, coin, star, etc.) are small and distinct, ideal for collectibles." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The red walls of Sforza tower above, ancient and tall. But down here, the grass smells new and the world is mine.", "goal_description": "the blue twilight gate", "completion_text": "Paws tired, heart full. The history belongs to the humans, but the moment belongs to me.", "emotional_quote": "History is written in tall stones and long shadows, but joy is found low to the ground, chasing the wind.", "tone": "joyful", "soundMood": "Playful strings with ambient park sounds" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 49, "height": 40 }, "goal_sprite": "panel_12", "goal_meaning_name": "The Way Home", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "Ancient cobblestones", "panel_5": "Castle ramparts", "panel_6": "Drawbridge planks", "panel_8": "Garden walls", "panel_9": "Steps to the fountain" }, "moving_platforms": [ "panel_6", "panel_9" ], "fading_platforms": [ "panel_8" ], "collectibles": [ { "sprite": "panel_13", "story": "The Duke's Crown - Humans stare at statues, but I am the true king of this lawn.", "emotion": "pride" }, { "sprite": "panel_14", "story": "A Fountain Coin - A wish tossed into the water, smelling of copper and hope.", "emotion": "curiosity" }, { "sprite": "panel_17", "story": "Afternoon Sun - A warm patch on the cold stone, begging for a nap.", "emotion": "comfort" }, { "sprite": "panel_19", "story": "The Garden Key - Unlocking smells of roses and damp earth that no human nose can find.", "emotion": "discovery" }, { "sprite": "panel_18", "story": "Lost Trinket - Something dropped by a tourist, holding the scent of a faraway place.", "emotion": "wonder" } ], "hazards": [ { "sprite": "panel_15", "meaning": "The Forbidden Snack - Strange mushrooms that smell dangerous" }, { "sprite": "panel_16", "meaning": "Puddle of Mystery - Cold, murky water to be avoided" } ], "path_choices": "The lower path runs through the safe gardens (easy), while the upper path scales the castle walls (hard), representing the choice between simple comfort and brave exploration.", "decorative_elements": [ { "sprite": "panel_10", "description": "Floating dust motes in the sunlight" }, { "sprite": "panel_11", "description": "Small pebbles on the path" }, { "sprite": "panel_20", "description": "Background detail" }, { "sprite": "panel_21", "description": "Background detail" } ], "canvas": { "width": 1051, "height": 800 }, "backgroundColor": "#2F4F4F", "visual_atmosphere": "A rich, historic atmosphere with deep teal skies contrasting against the warm orange of the corgi and the red brickwork of the castle.", "panels": { "panel_0": { "x": 98, "y": 102, "w": 162, "h": 131 }, "panel_1": { "x": 537, "y": 102, "w": 160, "h": 131 }, "panel_2": { "x": 755, "y": 102, "w": 161, "h": 131 }, "panel_3": { "x": 319, "y": 103, "w": 161, "h": 130 }, "panel_4": { "x": 73, "y": 359, "w": 416, "h": 51 }, "panel_5": { "x": 535, "y": 359, "w": 416, "h": 51 }, "panel_6": { "x": 73, "y": 510, "w": 416, "h": 51 }, "panel_7": { "x": 535, "y": 510, "w": 416, "h": 51 }, "panel_8": { "x": 73, "y": 661, "w": 416, "h": 51 }, "panel_9": { "x": 535, "y": 661, "w": 416, "h": 51 }, "panel_10": { "x": 160, "y": 807, "w": 15, "h": 15 }, "panel_11": { "x": 84, "y": 808, "w": 15, "h": 16 }, "panel_12": { "x": 80, "y": 818, "w": 99, "h": 116 }, "panel_13": { "x": 558, "y": 851, "w": 62, "h": 82 }, "panel_14": { "x": 663, "y": 860, "w": 73, "h": 73 }, "panel_15": { "x": 436, "y": 861, "w": 79, "h": 72 }, "panel_16": { "x": 778, "y": 864, "w": 38, "h": 69 }, "panel_17": { "x": 223, "y": 871, "w": 76, "h": 62 }, "panel_18": { "x": 847, "y": 871, "w": 94, "h": 48 }, "panel_19": { "x": 333, "y": 874, "w": 58, "h": 58 }, "panel_20": { "x": 174, "y": 892, "w": 14, "h": 16 }, "panel_21": { "x": 71, "y": 897, "w": 14, "h": 14 } } }
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we finally left

NARRATIVE: "The boxes were packed. The rooms echoed. It was time...."
Nov 22, 2025 06:40 VLM 10,834 tokens

๐Ÿ“Š Analytics

Slug: 3895a22ef6
Model: gemini-3-pro-preview
Request Tokens: 7,610
Response Tokens: 1,281
Total Tokens: 10,834
Created: 2025-11-22 06:40:39

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: A hesitant traveler carrying the weight of a past life

Emotion: hope

Goal: The threshold between who we were and who we are becoming

Quote: "We didn't leave because we stopped loving the place; we left because we outgrew the rooms we built for our smaller selves."

๐Ÿ“– Narrative

Opening:
The boxes were packed. The rooms echoed. It was time.

Goal:
The final exit

Completion:
The door clicked shut behind us. The air outside tasted like tomorrow.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A hesitant traveler carrying the weight of a past life", "core_emotion": "hope", "goal_meaning": "The threshold between who we were and who we are becoming", "journey_metaphor": "The physical act of packing up a life and walking out the door for the last time", "completion_revelation": "Leaving wasn't about abandoning the past, but carrying it differently.", "sprite_selection_reasoning": "VISUAL ANALYSIS: panel_0 through panel_3 depict a fox character in overalls with a running animation cycle (legs moving, body leaning forward) - these are clearly the player. panel_13 is a large stone archway with a blue swirling vortex, visually perfect for a destination\/goal. panel_8, panel_9, panel_10, panel_11, and panel_12 are wide, horizontal wooden plank structures, ideal for platforms. panel_15 (star), panel_16 (coin), and panel_17 (gem) are small, distinct items suitable for collectibles. panel_4 through panel_7 are small arrow indicators, which I will use as directional hazards." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The boxes were packed. The rooms echoed. It was time.", "goal_description": "The final exit", "completion_text": "The door clicked shut behind us. The air outside tasted like tomorrow.", "emotional_quote": "We didn't leave because we stopped loving the place; we left because we outgrew the rooms we built for our smaller selves.", "tone": "wistful", "soundMood": "gentle wind and creaking floorboards" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_0" ], "run": [ "panel_1", "panel_2", "panel_3", "panel_0" ], "jump": [ "panel_1" ] }, "player_size": { "width": 32, "height": 40 }, "goal_sprite": "panel_13", "goal_meaning_name": "The New Horizon", "platforms": [ "panel_8", "panel_9", "panel_10", "panel_11", "panel_12", "panel_14" ], "platform_meanings": { "panel_8": "The empty living room floor", "panel_9": "The hallway we walked a thousand times", "panel_10": "Steps leading to the driveway", "panel_11": "The heavy wooden porch", "panel_12": "The bridge to the unknown", "panel_14": "The foundation of a new beginning" }, "moving_platforms": [ "panel_11", "panel_12" ], "fading_platforms": [ "panel_14" ], "collectibles": [ { "sprite": "panel_16", "story": "The spare key we hid under the mat, no longer needed.", "emotion": "closure" }, { "sprite": "panel_15", "story": "A sticker left on the window pane, peeling at the edges.", "emotion": "nostalgia" }, { "sprite": "panel_17", "story": "The silence that settles when the last box is removed.", "emotion": "peace" }, { "sprite": "panel_15", "story": "The realization that 'home' is a feeling, not a structure.", "emotion": "hope" } ], "hazards": [ { "sprite": "panel_4", "meaning": "The sudden urge to turn back and stay" }, { "sprite": "panel_5", "meaning": "Fear of the unknown road ahead" } ], "path_choices": "The lower path is stable but slow, representing hesitation. The upper path requires jumps of faith across moving planks, representing the courage to let go.", "decorative_elements": [ { "sprite": "panel_6", "description": "Lingering doubts pointing backward" }, { "sprite": "panel_7", "description": "Reminders of the direction we must go" } ], "canvas": { "width": 1060, "height": 800 }, "backgroundColor": "#2e2a36", "visual_atmosphere": "A twilight scene, colors muted by the evening of a long chapter, with the goal glowing brightly against the dusk.", "panels": { "panel_0": { "x": 760, "y": 126, "w": 151, "h": 185 }, "panel_1": { "x": 76, "y": 131, "w": 151, "h": 186 }, "panel_2": { "x": 536, "y": 132, "w": 151, "h": 186 }, "panel_3": { "x": 300, "y": 134, "w": 150, "h": 185 }, "panel_4": { "x": 914, "y": 180, "w": 46, "h": 42 }, "panel_5": { "x": 240, "y": 182, "w": 46, "h": 42 }, "panel_6": { "x": 469, "y": 183, "w": 46, "h": 41 }, "panel_7": { "x": 698, "y": 183, "w": 46, "h": 41 }, "panel_8": { "x": 77, "y": 409, "w": 402, "h": 66 }, "panel_9": { "x": 543, "y": 409, "w": 402, "h": 66 }, "panel_10": { "x": 77, "y": 558, "w": 402, "h": 66 }, "panel_11": { "x": 543, "y": 558, "w": 402, "h": 66 }, "panel_12": { "x": 77, "y": 706, "w": 402, "h": 66 }, "panel_13": { "x": 773, "y": 710, "w": 175, "h": 210 }, "panel_14": { "x": 77, "y": 853, "w": 402, "h": 66 }, "panel_15": { "x": 549, "y": 864, "w": 57, "h": 55 }, "panel_16": { "x": 635, "y": 871, "w": 48, "h": 48 }, "panel_17": { "x": 701, "y": 872, "w": 47, "h": 48 } } }
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Memory Input

corgi and my fair lady

NARRATIVE: "She always called me her little gentleman. I tried my best to walk tall...."
Nov 22, 2025 06:28 VLM 13,772 tokens

๐Ÿ“Š Analytics

Slug: 8b93213453
Model: gemini-3-pro-preview
Request Tokens: 7,575
Response Tokens: 1,137
Total Tokens: 13,772
Created: 2025-11-22 06:28:55

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A loyal corgi named Higgins, dreaming of elegance

Emotion: wonder

Goal: The realization that love makes us all royalty

Quote: "The rain in Spain stays mainly in the plain, but my heart stays always with you."

๐Ÿ“– Narrative

Opening:
She always called me her little gentleman. I tried my best to walk tall.

Goal:
The Gilded Mirror of Transformation

Completion:
I looked for a king in the glass, but found only myselfโ€”and her smile behind me.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A loyal corgi named Higgins, dreaming of elegance", "core_emotion": "wonder", "goal_meaning": "The realization that love makes us all royalty", "journey_metaphor": "A promenade through memory lane, balancing instinct with etiquette", "completion_revelation": "The reflection in the mirror isn't a prince, but a good boy who is loved.", "sprite_selection_reasoning": "panel_0 through panel_4 clearly depict an orange corgi dog in a harness; this living, emotive character is the only choice for the player. panel_12 shows an ornate golden frame with a swirling blue portal, visually representing a magical destination or mirror, perfect for the goal. panel_7 through panel_11 are square ground blocks (grass and stone), ideal for platforms and collectibles. panel_5 and panel_6 are extremely wide strips of connected figures, suitable for ground layers or hazards." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "She always called me her little gentleman. I tried my best to walk tall.", "goal_description": "The Gilded Mirror of Transformation", "completion_text": "I looked for a king in the glass, but found only myself\u2014and her smile behind me.", "emotional_quote": "The rain in Spain stays mainly in the plain, but my heart stays always with you.", "tone": "joyful", "soundMood": "Playful pizzicato strings mixing with distant city rain" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2", "panel_3", "panel_4" ], "jump": [ "panel_2" ] }, "player_size": { "width": 61, "height": 48 }, "goal_sprite": "panel_12", "goal_meaning_name": "The Royal Reflection", "platforms": [ "panel_5" ], "platform_meanings": { "panel_5": "The long leash of connection that never breaks", "panel_7": "Fresh park grass on a Sunday morning", "panel_8": "The soft turf where we played fetch" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [ { "sprite": "panel_15", "story": "A fluffy cloud of hairspray and daydreaming.", "emotion": "whimsy" }, { "sprite": "panel_9", "story": "A cobblestone from Wimpole Street, cold under my paws.", "emotion": "nostalgia" }, { "sprite": "panel_10", "story": "A loose paving stone where I tripped, but you caught me.", "emotion": "security" }, { "sprite": "panel_11", "story": "The heavy stone of waiting by the door for your return.", "emotion": "longing" } ], "hazards": [ { "sprite": "panel_6", "meaning": "The fear of getting tangled in expectations" } ], "path_choices": "The lower path follows the safe, grassy walk; the upper path requires leaping across precarious stone memories.", "decorative_elements": [ { "sprite": "panel_13", "description": "Faded mirrors showing past selves" }, { "sprite": "panel_14", "description": "Portals to other walks not taken" }, { "sprite": "panel_7", "description": "Background detail" }, { "sprite": "panel_8", "description": "Background detail" } ], "canvas": { "width": 1058, "height": 800 }, "backgroundColor": "#2e1a4a", "visual_atmosphere": "A royal purple twilight, contrasting with the warm orange of a scruffy, hopeful pup.", "panels": { "panel_0": { "x": 55, "y": 97, "w": 120, "h": 94 }, "panel_1": { "x": 255, "y": 97, "w": 119, "h": 94 }, "panel_2": { "x": 454, "y": 97, "w": 120, "h": 93 }, "panel_3": { "x": 655, "y": 97, "w": 119, "h": 94 }, "panel_4": { "x": 835, "y": 97, "w": 120, "h": 94 }, "panel_5": { "x": 49, "y": 232, "w": 739, "h": 106 }, "panel_6": { "x": 49, "y": 375, "w": 909, "h": 104 }, "panel_7": { "x": 64, "y": 575, "w": 97, "h": 81 }, "panel_8": { "x": 262, "y": 575, "w": 96, "h": 81 }, "panel_9": { "x": 457, "y": 582, "w": 95, "h": 74 }, "panel_10": { "x": 653, "y": 582, "w": 96, "h": 74 }, "panel_11": { "x": 849, "y": 582, "w": 96, "h": 74 }, "panel_12": { "x": 61, "y": 725, "w": 106, "h": 157 }, "panel_13": { "x": 259, "y": 725, "w": 107, "h": 157 }, "panel_14": { "x": 457, "y": 725, "w": 106, "h": 157 }, "panel_15": { "x": 658, "y": 745, "w": 111, "h": 73 } } }
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Memory Input

corgi and amazon detritus

NARRATIVE: "The delivery truck left hours ago. Now, the living room is a kingdom of cardboard...."
Nov 22, 2025 06:03 VLM 10,883 tokens

๐Ÿ“Š Analytics

Slug: a59649d79d
Model: gemini-3-pro-preview
Request Tokens: 7,194
Response Tokens: 1,296
Total Tokens: 10,883
Created: 2025-11-22 06:03:25

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A playful spirit finding magic in the mundane

Emotion: joy

Goal: The transformation of ordinary trash into an extraordinary adventure

Quote: "In a world of discarded things, you built a fortress of pure joy."

๐Ÿ“– Narrative

Opening:
The delivery truck left hours ago. Now, the living room is a kingdom of cardboard.

Goal:
The Imagination Gate

Completion:
Through the cardboard archway, we found a world where play never ends.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A playful spirit finding magic in the mundane", "core_emotion": "joy", "goal_meaning": "The transformation of ordinary trash into an extraordinary adventure", "journey_metaphor": "Imagination turning a pile of deliveries into a castle to be conquered", "completion_revelation": "It wasn't about what was inside the boxes, but the fun we had with them.", "sprite_selection_reasoning": "panel_0-3 show a Corgi with distinct legs\/face, clearly the protagonist. panel_7 is a swirling vortex framed in cardboard, visually acting as a magical gateway (Goal). panel_4 (boxes) and panel_5 (envelopes) are large, flat-topped objects that naturally form the terrain of a 'box fort'. panel_6 (locker) is cold and metallic, serving as a hazard that represents the boring reality we are avoiding." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The delivery truck left hours ago. Now, the living room is a kingdom of cardboard.", "goal_description": "The Imagination Gate", "completion_text": "Through the cardboard archway, we found a world where play never ends.", "emotional_quote": "In a world of discarded things, you built a fortress of pure joy.", "tone": "joyful", "soundMood": "playful acoustic guitar with crinkling paper sounds" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 49, "height": 48 }, "goal_sprite": "panel_7", "goal_meaning_name": "The Cardboard Kingdom", "platforms": [ "panel_1", "panel_2", "panel_3", "panel_4" ], "platform_meanings": { "panel_4": "A mountain of forgotten purchases", "panel_5": "A slippery slope of bubble wrap" }, "moving_platforms": [], "fading_platforms": [ "panel_4" ], "collectibles": [ { "sprite": "panel_8", "story": "A single packing peanut. It snowed in the living room that day.", "emotion": "wonder" }, { "sprite": "panel_8", "story": "The receipt we shredded. No returns, only happy accidents.", "emotion": "rebellion" }, { "sprite": "panel_8", "story": "A crumb of dog treat lost in the chaos. The ultimate treasure.", "emotion": "satisfaction" }, { "sprite": "panel_8", "story": "A piece of tape stuck to your fur. A badge of honor.", "emotion": "pride" } ], "hazards": [ { "sprite": "panel_6", "meaning": "The Cold Cage - the reality of things locked away and untouched" } ], "path_choices": "The lower path is sturdy boxes (safe but slow), the upper path relies on floating envelopes (risky but fast).", "decorative_elements": [ { "sprite": "panel_5", "description": "Background detail" } ], "canvas": { "width": 1039, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A whimsical messy room where everyday packaging glows with imaginary potential against a dark, cozy background.", "panels": { "panel_0": { "x": 531, "y": 287, "w": 159, "h": 155 }, "panel_1": { "x": 308, "y": 297, "w": 152, "h": 153 }, "panel_2": { "x": 763, "y": 299, "w": 127, "h": 152 }, "panel_3": { "x": 95, "y": 300, "w": 136, "h": 151 }, "panel_4": { "x": 752, "y": 541, "w": 183, "h": 205 }, "panel_5": { "x": 97, "y": 561, "w": 152, "h": 176 }, "panel_6": { "x": 538, "y": 573, "w": 169, "h": 158 }, "panel_7": { "x": 309, "y": 595, "w": 174, "h": 118 }, "panel_8": { "x": 931, "y": 617, "w": 8, "h": 8 } } }