๐ŸŽฎ Game Dashboard

View all generated games, assets, and analytics

Total Games
295
VLM Success Rate
27%
Total Tokens Used
1,690,135
Analysis: 1,690,135
Original
Original
Sprite
Sprites
Memory Input

does he really

NARRATIVE: "The question echoes endlessly in the quiet spaces of my mind. Does he really care, or am I just buil..."
Nov 26, 2025 04:45 VLM 13,040 tokens

๐Ÿ“Š Analytics

Slug: 8633817aa5
Model: gemini-3-pro-preview
Request Tokens: 8,730
Response Tokens: 1,413
Total Tokens: 13,040
Created: 2025-11-26 04:45:20

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Doubter

Emotion: longing

Goal: Certainty and trust

Quote: "We build entire bridges out of 'maybe' and 'what if', terrified that the other side doesn't exist... but we have to walk them anyway."

๐Ÿ“– Narrative

Opening:
The question echoes endlessly in the quiet spaces of my mind. Does he really care, or am I just building castles in the air?

Goal:
The Threshold of Clarity

Completion:
Stepping through, the noise of doubt fades into silence. I realize that love isn't a test to be passed, but a choice to be made.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Doubter", "core_emotion": "longing", "goal_meaning": "Certainty and trust", "journey_metaphor": "Crossing the bridge of insecurity", "completion_revelation": "The answer wasn't in his words, but in my willingness to believe them.", "sprite_selection_reasoning": "Row 0 (panels 0-3) clearly shows a male character with full body animation frames (walking cycle), making it the obvious player. Row 1 and 2 (panels 4-9) are wide wooden beam textures, perfect for platforms. Row 3 contains a distinct blue portal (panel 10) for the goal and colored hearts (panels 11-16) which work perfectly as emotional memory fragments\/collectibles." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The question echoes endlessly in the quiet spaces of my mind. Does he really care, or am I just building castles in the air?", "goal_description": "The Threshold of Clarity", "completion_text": "Stepping through, the noise of doubt fades into silence. I realize that love isn't a test to be passed, but a choice to be made.", "emotional_quote": "We build entire bridges out of 'maybe' and 'what if', terrified that the other side doesn't exist... but we have to walk them anyway.", "tone": "wistful", "soundMood": "Ethereal piano with distant wind" }, "player_sprite": "panel_10", "player_animation": { "idle": [ "panel_10" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 25, "height": 40 }, "goal_sprite": "panel_0", "goal_meaning_name": "The Truth", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "A foundation of shared memories", "panel_5": "Tentative hopes", "panel_6": "Moments of silence", "panel_7": "Unspoken promises", "panel_8": "The stability of presence", "panel_9": "Bridges over fear" }, "moving_platforms": [ "panel_5", "panel_8" ], "fading_platforms": [ "panel_6", "panel_9" ], "collectibles": [ { "sprite": "panel_11", "story": "A yellow heart: The way his eyes crinkle when he laughs at my terrible jokes.", "emotion": "warmth" }, { "sprite": "panel_12", "story": "A yellow heart: Morning coffee left on the nightstand, still hot.", "emotion": "joy" }, { "sprite": "panel_13", "story": "A yellow heart: His hand finding mine in the crowded room.", "emotion": "safety" }, { "sprite": "panel_14", "story": "A purple heart: The text message left on 'read' for three hours.", "emotion": "anxiety" }, { "sprite": "panel_15", "story": "A purple heart: The shadow that crosses his face when he thinks I'm not looking.", "emotion": "doubt" }, { "sprite": "panel_16", "story": "A purple heart: The late night silence where neither of us speaks.", "emotion": "fear" } ], "hazards": [], "path_choices": "The upper path requires collecting the purple hearts (confronting fears) but offers a direct route. The lower path is safer but longer, relying only on the yellow hearts (comforting memories).", "decorative_elements": [], "canvas": { "width": 1061, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A twilight mindscape where wooden paths float in a dark blue void, illuminated only by the glowing hearts of memory.", "panels": { "panel_0": { "x": 112, "y": 83, "w": 129, "h": 207 }, "panel_1": { "x": 335, "y": 83, "w": 129, "h": 207 }, "panel_2": { "x": 550, "y": 83, "w": 131, "h": 207 }, "panel_3": { "x": 773, "y": 83, "w": 130, "h": 207 }, "panel_4": { "x": 55, "y": 389, "w": 272, "h": 83 }, "panel_5": { "x": 373, "y": 389, "w": 272, "h": 83 }, "panel_6": { "x": 691, "y": 389, "w": 270, "h": 83 }, "panel_7": { "x": 55, "y": 611, "w": 272, "h": 83 }, "panel_8": { "x": 373, "y": 611, "w": 272, "h": 83 }, "panel_9": { "x": 690, "y": 611, "w": 271, "h": 83 }, "panel_10": { "x": 71, "y": 774, "w": 123, "h": 142 }, "panel_11": { "x": 214, "y": 821, "w": 63, "h": 57 }, "panel_12": { "x": 286, "y": 821, "w": 63, "h": 57 }, "panel_13": { "x": 359, "y": 821, "w": 62, "h": 57 }, "panel_14": { "x": 431, "y": 821, "w": 62, "h": 57 }, "panel_15": { "x": 503, "y": 821, "w": 63, "h": 57 }, "panel_16": { "x": 576, "y": 821, "w": 63, "h": 57 } } }
Original
Original
Sprite
Sprites
Memory Input

she left

NARRATIVE: "The apartment is exactly how you left it. Only the sound is missing...."
Nov 26, 2025 03:50 VLM 13,190 tokens

๐Ÿ“Š Analytics

Slug: c8bf8843b8
Model: gemini-3-pro-preview
Request Tokens: 8,881
Response Tokens: 1,561
Total Tokens: 13,190
Created: 2025-11-26 03:50:33

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

No audio generated yet

๐Ÿ’ญ Emotional Core

Player: The one left behind, carrying the emotional baggage

Emotion: longing

Goal: Acceptance that she isn't coming back, and the courage to walk through the door alone

Quote: "The hardest part wasn't watching you leave, but learning to live in the quiet you left behind."

๐Ÿ“– Narrative

Opening:
The apartment is exactly how you left it. Only the sound is missing.

Goal:
The door to tomorrow.

Completion:
I step through. I don't look back.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The one left behind, carrying the emotional baggage", "core_emotion": "longing", "goal_meaning": "Acceptance that she isn't coming back, and the courage to walk through the door alone", "journey_metaphor": "Navigating the empty space she used to occupy", "completion_revelation": "The silence isn't empty; it's room for me to grow.", "sprite_selection_reasoning": "I chose panel_2 (Girl with backpack) as the player because she looks like a traveler carrying a burden, fitting the 'moving on' theme. I avoided panel_1 (Robot) as it felt too emotionless. I chose panel_13 (Open Door) as the goal because it symbolizes the exit\/transition perfectly. For platforms, I used the wooden planks (panel_4) to symbolize the home and the broken earth (panel_11) to symbolize the breakup. Collectibles like the key (panel_19) and letter (panel_18) were chosen for their direct narrative link to a breakup." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The apartment is exactly how you left it. Only the sound is missing.", "goal_description": "The door to tomorrow.", "completion_text": "I step through. I don't look back.", "emotional_quote": "The hardest part wasn't watching you leave, but learning to live in the quiet you left behind.", "tone": "bittersweet", "soundMood": "Quiet piano with rain against a window" }, "player_sprite": "panel_2", "player_animation": { "idle": [ "panel_2" ], "run": [ "panel_2" ], "jump": [ "panel_2" ] }, "player_size": { "width": 35, "height": 40 }, "goal_sprite": "panel_13", "goal_meaning_name": "Acceptance", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_10" ], "platform_meanings": { "panel_4": "The floorboards of our shared apartment", "panel_5": "Memories overgrown with time", "panel_6": "Cold, hard rationalizations", "panel_7": "Moments where I felt ungrounded", "panel_8": "The walls I built up", "panel_11": "The foundation that cracked" }, "moving_platforms": [ "panel_7" ], "fading_platforms": [], "collectibles": [ { "sprite": "panel_19", "story": "Her spare key. It feels heavy in my pocket.", "emotion": "finality" }, { "sprite": "panel_18", "story": "The note she left on the counter. Three words.", "emotion": "grief" }, { "sprite": "panel_16", "story": "A bottle of her perfume. The scent hurts more than the silence.", "emotion": "longing" }, { "sprite": "panel_17", "story": "A promise ring, returned. It's cold now.", "emotion": "regret" }, { "sprite": "panel_15", "story": "A frozen tear, crystallized in memory.", "emotion": "sadness" } ], "hazards": [ { "sprite": "panel_9", "meaning": "The dark depression that threatens to crush me" } ], "path_choices": "The lower path is stable but full of painful reminders (hazards). The upper path requires leaps of faith (moving platforms) but offers clarity.", "decorative_elements": [ { "sprite": "panel_12", "description": "Clouds of doubt drifting by" }, { "sprite": "panel_0", "description": "Background detail" }, { "sprite": "panel_1", "description": "Background detail" }, { "sprite": "panel_3", "description": "Background detail" }, { "sprite": "panel_11", "description": "Background detail" }, { "sprite": "panel_14", "description": "Background detail" }, { "sprite": "panel_20", "description": "Background detail" } ], "canvas": { "width": 1065, "height": 800 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A twilight world, suspended between the comfort of the past and the uncertainty of the future.", "panels": { "panel_0": { "x": 781, "y": 50, "w": 156, "h": 162 }, "panel_1": { "x": 110, "y": 55, "w": 111, "h": 150 }, "panel_2": { "x": 327, "y": 55, "w": 138, "h": 157 }, "panel_3": { "x": 571, "y": 55, "w": 122, "h": 157 }, "panel_4": { "x": 59, "y": 385, "w": 207, "h": 90 }, "panel_5": { "x": 297, "y": 385, "w": 200, "h": 90 }, "panel_6": { "x": 529, "y": 385, "w": 206, "h": 90 }, "panel_7": { "x": 765, "y": 385, "w": 200, "h": 107 }, "panel_8": { "x": 59, "y": 534, "w": 207, "h": 91 }, "panel_9": { "x": 311, "y": 665, "w": 175, "h": 109 }, "panel_10": { "x": 763, "y": 672, "w": 202, "h": 102 }, "panel_11": { "x": 529, "y": 677, "w": 206, "h": 97 }, "panel_12": { "x": 59, "y": 678, "w": 207, "h": 96 }, "panel_13": { "x": 101, "y": 814, "w": 124, "h": 158 }, "panel_14": { "x": 528, "y": 862, "w": 69, "h": 89 }, "panel_15": { "x": 873, "y": 866, "w": 43, "h": 14 }, "panel_16": { "x": 745, "y": 867, "w": 82, "h": 87 }, "panel_17": { "x": 304, "y": 874, "w": 78, "h": 76 }, "panel_18": { "x": 431, "y": 875, "w": 54, "h": 75 }, "panel_19": { "x": 634, "y": 882, "w": 76, "h": 68 }, "panel_20": { "x": 876, "y": 883, "w": 61, "h": 64 } } }
Original
Original
Sprite
Sprites
Memory Input

my ex

NARRATIVE: "The ruins of us are still standing here. I have to climb over them to leave...."
Nov 26, 2025 03:44 VLM 12,004 tokens

๐Ÿ“Š Analytics

Slug: f041c99aec
Model: gemini-3-pro-preview
Request Tokens: 8,575
Response Tokens: 1,110
Total Tokens: 12,004
Created: 2025-11-26 03:44:05

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Shadow of Who I Was

Emotion: longing

Goal: Accepting that the relationship is over and stepping out of the loop

Quote: "I realized I wasn't grieving the loss of you, I was grieving the loss of who I thought we would become."

๐Ÿ“– Narrative

Opening:
The ruins of us are still standing here. I have to climb over them to leave.

Goal:
The exit from this memory loop

Completion:
The weight is gone. The silence is no longer lonely; it is peaceful.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Shadow of Who I Was", "core_emotion": "longing", "goal_meaning": "Accepting that the relationship is over and stepping out of the loop", "journey_metaphor": "Climbing out of the ruins of a shared past", "completion_revelation": "I don't miss you anymore; I just missed having someone to hold.", "sprite_selection_reasoning": "I observed the spritesheet closely. Row 0 (panel_0 to panel_3) depicts a cloaked figure with glowing eyes in a walking cycle; this is clearly the player character. Row 3 contains a large swirling vortex (panel_8) which visually communicates a portal or exit (goal). Next to it are small items: a yellow orb, teal orb, purple orb, and a flask (panels 9-12), which are perfect for collectibles. The middle rows (panels 4-7) are wide, mossy stone textures, ideal for platforms. I avoided using the vertical\/square character sprites as platforms." }, "gameplay": { "physics_style": "heavy", "movement_speed": "slow", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The ruins of us are still standing here. I have to climb over them to leave.", "goal_description": "The exit from this memory loop", "completion_text": "The weight is gone. The silence is no longer lonely; it is peaceful.", "emotional_quote": "I realized I wasn't grieving the loss of you, I was grieving the loss of who I thought we would become.", "tone": "melancholic", "soundMood": "echoing wind and soft piano" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_2" ], "jump": [ "panel_2" ] }, "player_size": { "width": 48, "height": 48 }, "goal_sprite": "panel_8", "goal_meaning_name": "The Tomorrow Gate", "platforms": [ "panel_3", "panel_4", "panel_5", "panel_6", "panel_7" ], "platform_meanings": { "panel_4": "Promises we couldn't keep", "panel_5": "The stability I thought we had", "panel_6": "Cold shoulders", "panel_7": "The distance that grew between us" }, "moving_platforms": [ "panel_6", "panel_7" ], "fading_platforms": [ "panel_4" ], "collectibles": [ { "sprite": "panel_9", "story": "The golden necklace you gave me. It feels like a chain now.", "emotion": "regret" }, { "sprite": "panel_10", "story": "A frozen moment from our trip to the coast. It's colder than I remember.", "emotion": "loss" }, { "sprite": "panel_11", "story": "The bruise of our last argument. It still hasn't faded.", "emotion": "grief" }, { "sprite": "panel_12", "story": "The potion of forgetting. I almost drank it, but I need to learn from this.", "emotion": "courage" } ], "hazards": [], "path_choices": "The lower path is stable but full of painful reminders (collectibles). The higher path is precarious and fading, requiring a leap of faith to move on faster.", "decorative_elements": [], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "Dark, moss-covered ruins set against a deep, starless void. The only light comes from the player's eyes and the exit portal.", "panels": { "panel_0": { "x": 10, "y": 10, "w": 100, "h": 100, "description": "Character walk frame 1", "role": "player_frame", "confidence": 0.9499999999999999555910790149937383830547332763671875, "padding": 8 }, "panel_1": { "x": 165, "y": 92, "w": 55, "h": 18, "description": "Character walk frame 2" }, "panel_2": { "x": 230, "y": 98, "w": 18, "h": 12, "description": "Character walk frame 3" }, "panel_3": { "x": 378, "y": 92, "w": 62, "h": 18, "description": "Character walk frame 4" }, "panel_4": { "x": 165, "y": 120, "w": 275, "h": 60, "description": "Stone platform" }, "panel_5": { "x": 149, "y": 190, "w": 291, "h": 60, "description": "Stone platform" }, "panel_6": { "x": 130, "y": 260, "w": 310, "h": 47, "description": "Stone platform" }, "panel_7": { "x": 69, "y": 336, "w": 371, "h": 54, "description": "Stone platform" }, "panel_8": { "x": 10, "y": 400, "w": 60, "h": 60, "description": "Portal", "role": "collectible", "confidence": 0.90000000000000002220446049250313080847263336181640625, "padding": 6 }, "panel_9": { "x": 80, "y": 400, "w": 30, "h": 26, "description": "Coin" }, "panel_10": { "x": 120, "y": 400, "w": 30, "h": 26, "description": "Coin" }, "panel_11": { "x": 160, "y": 400, "w": 30, "h": 26, "description": "Coin" }, "panel_12": { "x": 200, "y": 400, "w": 30, "h": 26, "description": "Potion" } } }
Original
Original
Sprite
Sprites
Memory Input

she went back home

NARRATIVE: "The hallway seems longer than I remember. I have returned to find what I left behind...."
Nov 26, 2025 03:38 VLM 12,213 tokens

๐Ÿ“Š Analytics

Slug: ea83b4a2cf
Model: gemini-3-pro-preview
Request Tokens: 8,796
Response Tokens: 1,145
Total Tokens: 12,213
Created: 2025-11-26 03:38:26

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Childhood Self

Emotion: longing

Goal: Reconnecting with the innocent joy left behind

Quote: "We leave pieces of ourselves in the rooms we grow up in, waiting quietly for us to return and collect them."

๐Ÿ“– Narrative

Opening:
The hallway seems longer than I remember. I have returned to find what I left behind.

Goal:
reach the first tricycle

Completion:
The wheels still turn, and for a moment, I am whole again.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Childhood Self", "core_emotion": "longing", "goal_meaning": "Reconnecting with the innocent joy left behind", "journey_metaphor": "Navigating the floorboards of a memory", "completion_revelation": "Home wasn't a place, but the feeling of being safe enough to dream.", "sprite_selection_reasoning": "I selected panel_0 through panel_3 as the player because they clearly depict a teddy bear character with a backpack in a walking\/running cycle, representing the 'child' returning home. The wooden planks (panels 4-13) are perfect for platforms as they represent the floorboards of the house. The toys (blocks and stars, panels 14-16) are distinct small items suitable for collectibles. The tricycle (panel_17) is a large, unique object that symbolizes the ultimate childhood destination, making it the perfect goal." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The hallway seems longer than I remember. I have returned to find what I left behind.", "goal_description": "reach the first tricycle", "completion_text": "The wheels still turn, and for a moment, I am whole again.", "emotional_quote": "We leave pieces of ourselves in the rooms we grow up in, waiting quietly for us to return and collect them.", "tone": "bittersweet", "soundMood": "Quiet creaking wood, distant wind chimes, soft piano" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_0" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_3" ] }, "player_size": { "width": 52, "height": 52 }, "goal_sprite": "panel_17", "goal_meaning_name": "The Golden Days", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "The steady hallway floor", "panel_5": "Steps that feel familiar", "panel_6": "A memory fading at the edges", "panel_13": "The threshold of the old room" }, "moving_platforms": [ "panel_9" ], "fading_platforms": [ "panel_6" ], "collectibles": [ { "sprite": "panel_14", "story": "The red blocks we used to build castles that reached the sky.", "emotion": "joy" }, { "sprite": "panel_15", "story": "The blue blocks scattered when she called us for dinner.", "emotion": "love" }, { "sprite": "panel_16", "story": "The glow-in-the-dark stars stuck to the ceiling.", "emotion": "wonder" }, { "sprite": "panel_14", "story": "A forgotten toy found under the bed, covered in dust.", "emotion": "regret" } ], "hazards": [ { "sprite": "panel_12", "meaning": "The rotten floorboard we were warned not to step on" } ], "path_choices": "The lower path offers stability but is longer, representing the cautious adult. The upper path requires leaping across fading platforms, representing the fearless child.", "decorative_elements": [ { "sprite": "panel_10", "description": "Background detail" }, { "sprite": "panel_11", "description": "Background detail" }, { "sprite": "panel_13", "description": "Background detail" } ], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A dreamlike attic space with floating wooden planks and scattered toys, illuminated by a soft, nostalgic light.", "panels": { "panel_0": { "x": 50, "y": 50, "w": 80, "h": 80, "description": "Character walk frame 1" }, "panel_1": { "x": 170, "y": 50, "w": 80, "h": 80, "description": "Character walk frame 2" }, "panel_2": { "x": 290, "y": 50, "w": 80, "h": 80, "description": "Character walk frame 3" }, "panel_3": { "x": 410, "y": 50, "w": 80, "h": 80, "description": "Character walk frame 4" }, "panel_4": { "x": 50, "y": 200, "w": 120, "h": 40, "description": "Wooden platform" }, "panel_5": { "x": 200, "y": 200, "w": 95, "h": 40, "description": "Wooden platform" }, "panel_6": { "x": 335, "y": 200, "w": 115, "h": 40, "description": "Wooden platform" }, "panel_7": { "x": 470, "y": 200, "w": 80, "h": 40, "description": "Wooden platform" }, "panel_8": { "x": 50, "y": 320, "w": 120, "h": 40, "description": "Wooden platform" }, "panel_9": { "x": 190, "y": 320, "w": 120, "h": 40, "description": "Wooden platform" }, "panel_10": { "x": 330, "y": 320, "w": 120, "h": 40, "description": "Wooden platform" }, "panel_11": { "x": 470, "y": 320, "w": 120, "h": 40, "description": "Wooden platform" }, "panel_12": { "x": 53, "y": 440, "w": 117, "h": 40, "description": "Wooden platform" }, "panel_13": { "x": 190, "y": 440, "w": 120, "h": 40, "description": "Wooden platform" }, "panel_14": { "x": 330, "y": 436, "w": 40, "h": 44, "description": "Collectible blocks" }, "panel_15": { "x": 380, "y": 436, "w": 40, "h": 44, "description": "Collectible blocks" }, "panel_16": { "x": 430, "y": 436, "w": 40, "h": 44, "description": "Collectible stars" }, "panel_17": { "x": 490, "y": 436, "w": 100, "h": 54, "description": "Collectible bicycle" } } }
Original
Original
Sprite
Sprites
Memory Input

will they kiss

NARRATIVE: "The night air is thick with unspoken words. We stand on the precipice of something irreversible...."
Nov 26, 2025 03:28 VLM 14,929 tokens

๐Ÿ“Š Analytics

Slug: f40cdfa3d6
Model: gemini-3-pro-preview
Request Tokens: 9,259
Response Tokens: 1,328
Total Tokens: 14,929
Created: 2025-11-26 03:28:45

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The collective tension between two people

Emotion: longing

Goal: The moment of surrender where two become one

Quote: "In the terrifying space between breaths, a universe of possibility waits to be bridged by a single touch."

๐Ÿ“– Narrative

Opening:
The night air is thick with unspoken words. We stand on the precipice of something irreversible.

Goal:
reach the moment of connection

Completion:
Silence breaks. The world narrows down to a single heartbeat. We are no longer two.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The collective tension between two people", "core_emotion": "longing", "goal_meaning": "The moment of surrender where two become one", "journey_metaphor": "Navigating the awkward silences and leaps of faith required to bridge the gap between souls", "completion_revelation": "The distance was never physical; it was the fear of being truly seen.", "sprite_selection_reasoning": "I have selected panel_2 (a compact silhouette of the couple) as the player because it visually represents the protagonists. Panels 3 and 4 serve as animation frames showing them leaning in\/interacting. panel_27 (the large glowing orb with the couple inside) is the perfect Goal sprite, representing the 'kiss' or union. The platforms are the wide brown bars (panels 5, 9, 13, 17) which look like steps or bridges. The collectibles are the colored hearts (panels 20-24), representing different emotions. panel_1 (a tall, thin, solitary figure) is used as a Hazard, representing 'Loneliness' or 'The Ex' - a shadow of the past." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The night air is thick with unspoken words. We stand on the precipice of something irreversible.", "goal_description": "reach the moment of connection", "completion_text": "Silence breaks. The world narrows down to a single heartbeat. We are no longer two.", "emotional_quote": "In the terrifying space between breaths, a universe of possibility waits to be bridged by a single touch.", "tone": "tender", "soundMood": "soft piano notes with night ambience" }, "player_sprite": "panel_2", "player_animation": { "idle": [ "panel_2" ], "run": [ "panel_3", "panel_4" ], "jump": [ "panel_4" ] }, "player_size": { "width": 64, "height": 52 }, "goal_sprite": "panel_27", "goal_meaning_name": "The First Kiss", "platforms": [ "panel_5", "panel_6", "panel_7", "panel_9", "panel_10", "panel_11" ], "platform_meanings": { "panel_5": "nervous hesitation", "panel_9": "shared silence", "panel_13": "a tentative touch", "panel_17": "growing confidence", "panel_6": "mutual understanding" }, "moving_platforms": [ "panel_9" ], "fading_platforms": [ "panel_6", "panel_10" ], "collectibles": [ { "sprite": "panel_20", "story": "A red flush of embarrassment. Was my hand too cold?", "emotion": "nervousness" }, { "sprite": "panel_21", "story": "A blue quiet. The realization that you aren't pulling away.", "emotion": "hope" }, { "sprite": "panel_22", "story": "A green spark of courage. I lean in, just an inch.", "emotion": "bravery" }, { "sprite": "panel_23", "story": "A cyan clarity. You feel the same way.", "emotion": "relief" }, { "sprite": "panel_24", "story": "A purple depth. The gravity of this moment pulls us together.", "emotion": "desire" } ], "hazards": [ { "sprite": "panel_1", "meaning": "the shadow of loneliness" } ], "path_choices": "The lower path offers stable 'friendship' platforms but fewer hearts; the higher, more perilous path requires leaps of faith but rewards you with deep emotional connection.", "decorative_elements": [ { "sprite": "panel_0", "description": "A memory of us standing apart, looming in the background" }, { "sprite": "panel_25", "description": "Faint golden sparks of joy" }, { "sprite": "panel_26", "description": "Lingering warmth" }, { "sprite": "panel_8", "description": "Background detail" }, { "sprite": "panel_12", "description": "Background detail" }, { "sprite": "panel_13", "description": "Background detail" }, { "sprite": "panel_14", "description": "Background detail" }, { "sprite": "panel_15", "description": "Background detail" }, { "sprite": "panel_16", "description": "Background detail" }, { "sprite": "panel_17", "description": "Background detail" }, { "sprite": "panel_18", "description": "Background detail" }, { "sprite": "panel_19", "description": "Background detail" } ], "canvas": { "width": 1034, "height": 800 }, "backgroundColor": "#2d1b2e", "visual_atmosphere": "A dreamlike evening scene where shadows are soft and the goal glows like a warm sun in the dark.", "panels": { "panel_0": { "x": 20, "y": 20, "w": 110, "h": 130, "description": "Character frame 1" }, "panel_1": { "x": 353, "y": 98, "w": 27, "h": 52, "description": "Character frame 2" }, "panel_2": { "x": 578, "y": 93, "w": 52, "h": 57, "description": "Character frame 3" }, "panel_3": { "x": 803, "y": 93, "w": 74, "h": 57, "description": "Character frame 4" }, "panel_4": { "x": 140, "y": 180, "w": 65, "h": 60, "description": "Platform 1" }, "panel_5": { "x": 89, "y": 304, "w": 151, "h": 52, "description": "Platform 2" }, "panel_6": { "x": 89, "y": 420, "w": 151, "h": 46, "description": "Platform 3" }, "panel_7": { "x": 89, "y": 540, "w": 151, "h": 37, "description": "Platform 4" }, "panel_8": { "x": 346, "y": 180, "w": 80, "h": 60, "description": "Platform 5" }, "panel_9": { "x": 270, "y": 304, "w": 210, "h": 52, "description": "Platform 6" }, "panel_10": { "x": 270, "y": 420, "w": 210, "h": 46, "description": "Platform 7" }, "panel_11": { "x": 270, "y": 540, "w": 210, "h": 37, "description": "Platform 8" }, "panel_12": { "x": 570, "y": 180, "w": 81, "h": 60, "description": "Platform 9" }, "panel_13": { "x": 544, "y": 304, "w": 196, "h": 52, "description": "Platform 10" }, "panel_14": { "x": 544, "y": 420, "w": 196, "h": 46, "description": "Platform 11" }, "panel_15": { "x": 544, "y": 540, "w": 196, "h": 37, "description": "Platform 12" }, "panel_16": { "x": 795, "y": 180, "w": 80, "h": 60, "description": "Platform 13" }, "panel_17": { "x": 770, "y": 304, "w": 164, "h": 52, "description": "Platform 14" }, "panel_18": { "x": 770, "y": 420, "w": 164, "h": 46, "description": "Platform 15" }, "panel_19": { "x": 770, "y": 540, "w": 164, "h": 37, "description": "Platform 16" }, "panel_20": { "x": 20, "y": 680, "w": 50, "h": 50, "description": "Red Heart" }, "panel_21": { "x": 130, "y": 680, "w": 50, "h": 50, "description": "Blue Heart" }, "panel_22": { "x": 240, "y": 680, "w": 50, "h": 50, "description": "Green Heart" }, "panel_23": { "x": 350, "y": 680, "w": 50, "h": 50, "description": "Cyan Heart" }, "panel_24": { "x": 460, "y": 680, "w": 50, "h": 50, "description": "Purple Heart" }, "panel_25": { "x": 570, "y": 680, "w": 50, "h": 50, "description": "Lime Heart" }, "panel_26": { "x": 680, "y": 680, "w": 50, "h": 50, "description": "Yellow Heart" }, "panel_27": { "x": 770, "y": 650, "w": 150, "h": 130, "description": "Goal" } } }
Original
Original
Sprite
Sprites
Memory Input

time to fly!

NARRATIVE: "The terminal is loud and big, but I know you're waiting at the end...."
Nov 26, 2025 03:14 VLM 14,155 tokens

๐Ÿ“Š Analytics

Slug: 8b05c6cc1e
Model: gemini-3-pro-preview
Request Tokens: 9,032
Response Tokens: 1,176
Total Tokens: 14,155
Created: 2025-11-26 03:14:52

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: A loyal corgi named Barnaby dreaming of reunion

Emotion: hope

Goal: The Departure Gate - the threshold to a new life

Quote: "The longest journeys are just short steps taken with a full heart."

๐Ÿ“– Narrative

Opening:
The terminal is loud and big, but I know you're waiting at the end.

Goal:
reach the Gate before it closes

Completion:
Touchdown. The wait is over. I'm coming home.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A loyal corgi named Barnaby dreaming of reunion", "core_emotion": "hope", "goal_meaning": "The Departure Gate - the threshold to a new life", "journey_metaphor": "Navigating the confusing, shifting paths of travel to find home", "completion_revelation": "Distance means nothing when love is the destination.", "sprite_selection_reasoning": "I selected the Corgi sprites (panel_17-20) for the player because they clearly depict a living character with animation frames for running. The wide mechanical platforms (panel_12-15) visually resemble airport moving walkways, perfect for platforms. The large circular portal (panel_4) serves as the Goal. The small items (panel_0-3) like the plane, suitcase, and bone are perfect size and theme for collectibles." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The terminal is loud and big, but I know you're waiting at the end.", "goal_description": "reach the Gate before it closes", "completion_text": "Touchdown. The wait is over. I'm coming home.", "emotional_quote": "The longest journeys are just short steps taken with a full heart.", "tone": "joyful", "soundMood": "humming machinery and distant announcements, dreamy and echoey" }, "player_sprite": "panel_17", "player_animation": { "idle": [ "panel_17", "panel_21" ], "run": [ "panel_18", "panel_19", "panel_20" ], "jump": [ "panel_22" ] }, "player_size": { "width": 64, "height": 47 }, "goal_sprite": "panel_4", "goal_meaning_name": "Gate C-14", "platforms": [], "platform_meanings": { "panel_12": "The Moving Walkway", "panel_13": "Baggage Claim Belt", "panel_14": "Check-in Counter", "panel_15": "Security Line" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [ { "sprite": "panel_0", "story": "A toy plane. I remember watching them soar, knowing one would bring me to you.", "emotion": "wonder" }, { "sprite": "panel_1", "story": "Your suitcase. It smells like old books and fresh rain.", "emotion": "longing" }, { "sprite": "panel_2", "story": "My favorite bone. You packed it so I wouldn't get lonely.", "emotion": "comfort" }, { "sprite": "panel_3", "story": "The passport. The little book that says we can go anywhere together.", "emotion": "freedom" } ], "hazards": [ { "sprite": "panel_16", "meaning": "Delays and barriers keeping us apart" } ], "path_choices": "The lower path is stable but slow like a layover; the upper path is precarious but fast, like catching a tight connection.", "decorative_elements": [ { "sprite": "panel_11", "description": "Background detail" }, { "sprite": "panel_12", "description": "Background detail" }, { "sprite": "panel_13", "description": "Background detail" }, { "sprite": "panel_14", "description": "Background detail" }, { "sprite": "panel_15", "description": "Background detail" } ], "canvas": { "width": 1068, "height": 600 }, "backgroundColor": "#3F51B5", "visual_atmosphere": "A dreamlike airport terminal at twilight, where the floor feels like it's floating in a starry sky.", "panels": { "panel_0": { "x": 106, "y": 111, "w": 54, "h": 19, "description": "Corgi frame 1" }, "panel_1": { "x": 361, "y": 118, "w": 49, "h": 12, "description": "Corgi frame 2" }, "panel_2": { "x": 609, "y": 113, "w": 51, "h": 17, "description": "Corgi frame 3" }, "panel_3": { "x": 869, "y": 116, "w": 35, "h": 14, "description": "Corgi frame 4" }, "panel_4": { "x": 58, "y": 140, "w": 144, "h": 100, "description": "Platform 1" }, "panel_5": { "x": 288, "y": 140, "w": 165, "h": 100, "description": "Platform 2" }, "panel_6": { "x": 534, "y": 140, "w": 168, "h": 100, "description": "Platform 3" }, "panel_7": { "x": 774, "y": 140, "w": 188, "h": 100, "description": "Platform 4" }, "panel_8": { "x": 59, "y": 250, "w": 191, "h": 100, "description": "Platform 5" }, "panel_9": { "x": 260, "y": 250, "w": 220, "h": 100, "description": "Platform 6" }, "panel_10": { "x": 543, "y": 250, "w": 207, "h": 100, "description": "Platform 7" }, "panel_11": { "x": 760, "y": 250, "w": 195, "h": 100, "description": "Platform 8" }, "panel_12": { "x": 54, "y": 360, "w": 196, "h": 53, "description": "Platform 9" }, "panel_13": { "x": 260, "y": 360, "w": 233, "h": 52, "description": "Platform 10" }, "panel_14": { "x": 530, "y": 360, "w": 220, "h": 53, "description": "Platform 11" }, "panel_15": { "x": 760, "y": 360, "w": 208, "h": 53, "description": "Platform 12" }, "panel_16": { "x": 54, "y": 483, "w": 36, "h": 67, "description": "Portal" }, "panel_17": { "x": 100, "y": 483, "w": 50, "h": 37, "description": "Airplane" }, "panel_18": { "x": 160, "y": 483, "w": 50, "h": 37, "description": "Suitcase" }, "panel_19": { "x": 220, "y": 483, "w": 50, "h": 37, "description": "Bone" }, "panel_20": { "x": 100, "y": 530, "w": 50, "h": 36, "description": "Airplane 2" }, "panel_21": { "x": 160, "y": 530, "w": 50, "h": 36, "description": "Passport" }, "panel_22": { "x": 220, "y": 530, "w": 50, "h": 36, "description": "Bowl" } } }
Original
Original
Sprite
Sprites
Memory Input

hobbit adventures

NARRATIVE: "The road goes ever on and on, down from the door where it began. You must keep your feet, little one..."
Nov 26, 2025 03:02 VLM 15,058 tokens

๐Ÿ“Š Analytics

Slug: 8c3c6f5243
Model: gemini-3-pro-preview
Request Tokens: 8,720
Response Tokens: 1,566
Total Tokens: 15,058
Created: 2025-11-26 03:02:23

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: A small soul leaving comfort for the unknown

Emotion: wonder

Goal: The realization that home is not just a place, but a feeling you carry

Quote: "It's a dangerous business, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to."

๐Ÿ“– Narrative

Opening:
The road goes ever on and on, down from the door where it began. You must keep your feet, little one.

Goal:
Return to the Green Door

Completion:
There and back again. The world is wider than you knew, but your heart is still the same size.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A small soul leaving comfort for the unknown", "core_emotion": "wonder", "goal_meaning": "The realization that home is not just a place, but a feeling you carry", "journey_metaphor": "The 'Road' that goes ever on\u2014stepping out of your door into the wide world", "completion_revelation": "Even the smallest person can change the course of the future.", "sprite_selection_reasoning": "I selected panel_0-3 as the player because they clearly depict a bearded character in a green vest (Hobbit style). panel_10 is the Goal because it is the iconic Green Round Door, symbolizing home. The items (apple, bread, grapes) are Collectibles representing the comforts of the Shire. The Gold Coin (panel_13) is assigned as a Hazard to represent the danger of greed. The wide wooden and earthen textures (panel_4-9) serve as Platforms." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The road goes ever on and on, down from the door where it began. You must keep your feet, little one.", "goal_description": "Return to the Green Door", "completion_text": "There and back again. The world is wider than you knew, but your heart is still the same size.", "emotional_quote": "It's a dangerous business, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.", "tone": "wistful", "soundMood": "Gentle flute music with birdsong, transitioning to wind in high places" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_3" ] }, "player_size": { "width": 56, "height": 52 }, "goal_sprite": "panel_10", "goal_meaning_name": "Bag End", "platforms": [ "panel_1", "panel_2", "panel_5", "panel_8", "panel_9" ], "platform_meanings": { "panel_7": "The dirt paths of the Shire", "panel_4": "Wooden fences of the neighbor's garden", "panel_5": "Rough hewn beams of the wild", "panel_8": "Old stone roads of fallen kingdoms", "panel_9": "The paved way to destiny", "panel_6": "A bridge too far" }, "moving_platforms": [], "fading_platforms": [ "panel_5" ], "collectibles": [ { "sprite": "panel_11", "story": "A crisp apple from the orchard. A memory of simple, sunny days.", "emotion": "joy" }, { "sprite": "panel_12", "story": "Warm bread, wrapped in a leaf. It tastes of safety.", "emotion": "peace" }, { "sprite": "panel_14", "story": "Sweet grapes. A reminder that life is meant to be savored.", "emotion": "tenderness" }, { "sprite": "panel_15", "story": "A heavy pack. The burden of preparedness is light compared to the burden of regret.", "emotion": "courage" }, { "sprite": "panel_16", "story": "A bottle of old ale. For courage when the night is dark.", "emotion": "hope" } ], "hazards": [ { "sprite": "panel_13", "meaning": "The Sickness of Gold - do not touch the treasure, for it weighs down the soul." } ], "path_choices": "The lower path is paved and easy but full of gold distractions (hazards). The upper path is precarious and thin, but leads to the clearest view.", "decorative_elements": [ { "sprite": "panel_4", "description": "Background detail" }, { "sprite": "panel_6", "description": "Background detail" }, { "sprite": "panel_7", "description": "Background detail" } ], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#2b3a42", "visual_atmosphere": "A transition from the warm greens of home to the cool, vast blues of the wide world, grounded by the earthy tones of the path.", "panels": { "panel_0": { "x": 116, "y": 118, "w": 14, "h": 12, "description": "Character idle pose" }, "panel_1": { "x": 140, "y": 116, "w": 38, "h": 14, "description": "Character walk frame 1" }, "panel_2": { "x": 349, "y": 115, "w": 41, "h": 15, "description": "Character walk frame 2" }, "panel_3": { "x": 400, "y": 117, "w": 13, "h": 13, "description": "Character walk frame 3" }, "panel_4": { "x": 101, "y": 140, "w": 90, "h": 80, "description": "Wooden platform 1" }, "panel_5": { "x": 314, "y": 140, "w": 123, "h": 80, "description": "Wooden platform 2" }, "panel_6": { "x": 109, "y": 230, "w": 76, "h": 80, "description": "Wooden platform 3" }, "panel_7": { "x": 319, "y": 230, "w": 119, "h": 80, "description": "Dirt platform" }, "panel_8": { "x": 74, "y": 320, "w": 186, "h": 80, "description": "Stone platform" }, "panel_9": { "x": 270, "y": 320, "w": 215, "h": 80, "description": "Brick platform" }, "panel_10": { "x": 74, "y": 410, "w": 56, "h": 120, "description": "Hobbit hole" }, "panel_11": { "x": 140, "y": 430, "w": 40, "h": 40, "description": "Apple" }, "panel_12": { "x": 190, "y": 430, "w": 60, "h": 40, "description": "Bread" }, "panel_13": { "x": 260, "y": 430, "w": 40, "h": 40, "description": "Coin" }, "panel_14": { "x": 310, "y": 430, "w": 50, "h": 40, "description": "Grapes" }, "panel_15": { "x": 370, "y": 430, "w": 40, "h": 40, "description": "Barrel" }, "panel_16": { "x": 420, "y": 430, "w": 40, "h": 40, "description": "Bottle" } } }
Original
Original
Sprite
Sprites
Memory Input

long day

NARRATIVE: "The city lights blur into streaks of exhaustion. Just a few more steps to leave it all behind...."
Nov 26, 2025 02:10 VLM 14,568 tokens

๐Ÿ“Š Analytics

Slug: 8a55e3c2b1
Model: gemini-3-pro-preview
Request Tokens: 8,996
Response Tokens: 1,337
Total Tokens: 14,568
Created: 2025-11-26 02:10:03

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: A weary commuter carrying the weight of the day

Emotion: longing

Goal: The sanctuary of home and finally resting

Quote: "It is not the distance that wears us down, but the weight of the hours we carry."

๐Ÿ“– Narrative

Opening:
The city lights blur into streaks of exhaustion. Just a few more steps to leave it all behind.

Goal:
the front door

Completion:
The key turns. The silence wraps around you like a warm blanket. You are home.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A weary commuter carrying the weight of the day", "core_emotion": "longing", "goal_meaning": "The sanctuary of home and finally resting", "journey_metaphor": "The physical and mental obstacle course of a late-night commute", "completion_revelation": "The day is over, and peace is found in simply stopping", "sprite_selection_reasoning": "I selected the player sprites (panel_16, 17, 19, 21) because they visually depict a person in a heavy coat and scarf, perfectly capturing the 'weary traveler' archetype. The goal sprite (panel_0) appears to be a large swirling portal, symbolizing the transition from the chaotic outside world to the sanctuary of home. The platforms (panel_12, 13, 8, 9) are industrial beams and crates, fitting the city commute theme. Collectibles (panel_15, 18, 20, 11) were chosen because they look like specific items: a coffee cup, a pocket watch, books, and a coin, representing the fragments of a working day." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "screen_shake" ], "level_layout": "journey" }, "narrative": { "opening_text": "The city lights blur into streaks of exhaustion. Just a few more steps to leave it all behind.", "goal_description": "the front door", "completion_text": "The key turns. The silence wraps around you like a warm blanket. You are home.", "emotional_quote": "It is not the distance that wears us down, but the weight of the hours we carry.", "tone": "melancholic", "soundMood": "distant city traffic and rain" }, "player_sprite": "panel_16", "player_animation": { "idle": [ "panel_16" ], "run": [ "panel_17", "panel_19", "panel_21" ], "jump": [ "panel_21" ] }, "player_size": { "width": 44, "height": 48 }, "goal_sprite": "panel_1", "goal_meaning_name": "Sanctuary", "platforms": [], "platform_meanings": { "panel_13": "cold steel of the train platform", "panel_12": "worn wooden paths", "panel_9": "steps taken out of necessity", "panel_8": "moments of stability", "panel_4": "small hurdles", "panel_5": "concrete realities" }, "moving_platforms": [ "panel_12" ], "fading_platforms": [ "panel_8" ], "collectibles": [ { "sprite": "panel_15", "story": "The third coffee of the day. It didn't wake you up, it just made your hands shake.", "emotion": "anxiety" }, { "sprite": "panel_18", "story": "Checking the time again. The hours dragged, yet the day vanished.", "emotion": "regret" }, { "sprite": "panel_20", "story": "The book you meant to read on the train but were too tired to open.", "emotion": "wistful" }, { "sprite": "panel_11", "story": "Loose change found in your pocket. The small price of getting by.", "emotion": "humble" }, { "sprite": "panel_14", "story": "A memory of warmth waiting for you on the other side.", "emotion": "hope" } ], "hazards": [ { "sprite": "panel_22", "meaning": "stumbling blocks of fatigue" } ], "path_choices": "The lower path is steady but long, mirroring the trudge of routine. The upper path requires energy you barely have, but offers a clearer view of the destination.", "decorative_elements": [ { "sprite": "panel_6", "description": "Urban debris." }, { "sprite": "panel_2", "description": "Background detail" }, { "sprite": "panel_3", "description": "Background detail" }, { "sprite": "panel_4", "description": "Background detail" }, { "sprite": "panel_5", "description": "Background detail" }, { "sprite": "panel_7", "description": "Background detail" } ], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A dark, moody night scene where the cold blues of the city contrast with the warm determination of the traveler.", "panels": { "panel_0": { "x": 10, "y": 10, "w": 110, "h": 120, "description": "Character idle pose" }, "panel_1": { "x": 178, "y": 106, "w": 62, "h": 24, "description": "Character idle pose" }, "panel_2": { "x": 250, "y": 10, "w": 110, "h": 120, "description": "Character walk frame 1" }, "panel_3": { "x": 370, "y": 106, "w": 53, "h": 24, "description": "Character walk frame 2" }, "panel_4": { "x": 166, "y": 140, "w": 80, "h": 60, "description": "Platform" }, "panel_5": { "x": 342, "y": 140, "w": 81, "h": 60, "description": "Platform" }, "panel_6": { "x": 166, "y": 210, "w": 84, "h": 60, "description": "Platform" }, "panel_7": { "x": 342, "y": 210, "w": 86, "h": 60, "description": "Platform" }, "panel_8": { "x": 516, "y": 210, "w": 114, "h": 60, "description": "Platform" }, "panel_9": { "x": 10, "y": 280, "w": 120, "h": 60, "description": "Platform" }, "panel_10": { "x": 181, "y": 280, "w": 199, "h": 31, "description": "Platform" }, "panel_11": { "x": 392, "y": 280, "w": 34, "h": 31, "description": "Platform" }, "panel_12": { "x": 88, "y": 353, "w": 162, "h": 57, "description": "Background" }, "panel_13": { "x": 260, "y": 353, "w": 229, "h": 57, "description": "Platform" }, "panel_14": { "x": 10, "y": 420, "w": 60, "h": 60, "description": "Portal" }, "panel_15": { "x": 89, "y": 420, "w": 51, "h": 60, "description": "Sign" }, "panel_16": { "x": 150, "y": 420, "w": 40, "h": 60, "description": "Coin" }, "panel_17": { "x": 200, "y": 420, "w": 40, "h": 60, "description": "Coffee" }, "panel_18": { "x": 250, "y": 420, "w": 60, "h": 60, "description": "Coffee" }, "panel_19": { "x": 320, "y": 420, "w": 40, "h": 60, "description": "Clock" }, "panel_20": { "x": 370, "y": 420, "w": 60, "h": 60, "description": "Books" }, "panel_21": { "x": 440, "y": 420, "w": 40, "h": 60, "description": "Gem" }, "panel_22": { "x": 490, "y": 457, "w": 40, "h": 23, "description": "Gem" } } }
No Photo
Original
Sprite
Sprites
Memory Input

Test game

NARRATIVE: "No narrative..."
Nov 26, 2025 02:08 Basic

๐Ÿ“Š Analytics

Slug: 1447737432
Model: N/A
Request Tokens: 0
Response Tokens: 0
Total Tokens: 0
Created: 2025-11-26 02:08:06

๐Ÿ“ท Original Image

No original image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

No audio generated yet

๐Ÿ’ญ Emotional Core

No emotional core data

๐Ÿ“– Narrative

No narrative data

๐ŸŽฎ Game Spec (JSON)

{ "canvas": { "width": 400, "height": 240 }, "panels": { "player1": { "x": 0, "y": 0, "w": 24, "h": 24 } }, "player_frames": [ "player1" ], "platforms": [], "portal": "player1" }
Original
Original
Sprite
Sprites
Memory Input

corgi visits milan

NARRATIVE: "Beneath the Milanese sun, a tiny corgi embarked on a grand adventure. Each sniff, each step, a new d..."
Nov 25, 2025 09:20 VLM 12,868 tokens

๐Ÿ“Š Analytics

Slug: 6cc984587c
Model: gemini-2.5-flash
Request Tokens: 6,720
Response Tokens: 1,890
Total Tokens: 12,868
Created: 2025-11-25 09:20:02

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The spirit of joyful exploration and innocent wonder, embodied by a beloved corgi experiencing the vibrant city of Milan for the first time. It represents the warmth of cherished memories, seen through the pure eyes of a pet.

Emotion: joy

Goal: Reaching the Duomo represents the awe-inspiring climax of the Milan experience, the culmination of a beautiful journey, and a memory solidified in time. It symbolizes a moment of shared wonder and contentment.

Quote: "Every shared glance, every playful bark, painted Milan in colors only we could see. This journey isn't just a place, it's a feeling we built together, brick by happy brick."

๐Ÿ“– Narrative

Opening:
Beneath the Milanese sun, a tiny corgi embarked on a grand adventure. Each sniff, each step, a new discovery. Now, years later, we wander through those cherished moments once more, guided by memory's gentle paw.

Goal:
To reach the magnificent Milan Duomo, the heart of the city, and relive the profound wonder of that unforgettable sight.

Completion:
The memory settles, warm and bright. A paw print on your heart, forever etched in the grandeur of Milan. You carry this joy always.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The spirit of joyful exploration and innocent wonder, embodied by a beloved corgi experiencing the vibrant city of Milan for the first time. It represents the warmth of cherished memories, seen through the pure eyes of a pet.", "core_emotion": "joy", "goal_meaning": "Reaching the Duomo represents the awe-inspiring climax of the Milan experience, the culmination of a beautiful journey, and a memory solidified in time. It symbolizes a moment of shared wonder and contentment.", "journey_metaphor": "The platforming journey is a whimsical stroll through the cobbled streets and grand avenues of Milan, a rediscovery of a cherished memory. Each leap is a step deeper into recollection, each platform a fleeting moment or a significant landmark that formed part of this unforgettable trip.", "completion_revelation": "The revelation upon completion is the enduring power of happy memories. It's the understanding that while moments pass, the joy and connection forged in them remain, offering warmth and comfort long after the journey ends.", "sprite_selection_reasoning": "panel_0, panel_1, panel_2, and panel_3 visually depict a small, adorable corgi in various stages of movement (standing, walking, running), clearly identifiable as an animal character. These are perfect for the 'corgi visits milan' memory, forming the player character and its animation frames. The corgi wears a harness, suggesting it's on an adventure. \n\npanel_6 is a detailed, majestic depiction of the Milan Cathedral (Duomo). Its size and architectural grandeur make it an ideal symbol for the ultimate destination and emotional goal of the journey. It's a landmark, not a character or small item. \n\npanel_4 (mossy brick wall), panel_5 (grey brick wall), panel_7 (grassy ground), panel_8 (metal bench\/ledge), and panel_10 (thin cobblestone strip) are all visually wide and flat, clearly depicting surfaces suitable for standing or traversing. They naturally form the platforms of the urban landscape. \n\npanel_11 (smaller, glowing Duomo), panel_12 (pizza slice), panel_13 (coffee cup), panel_14 (Italian flag), panel_15 (ice cream), and panel_16 (Milan jersey) are all small, distinct items visually associated with Milan and Italian culture. These are perfect as collectible 'memory fragments', representing the sensory and iconic details of the trip. \n\npanel_9, a wide but very thin strip depicting Milan flags and symbols, while visually appealing, could also represent distractions or minor obstacles in a busy city, making it suitable for a subtle hazard. Its thinness implies instability." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "scattered" }, "narrative": { "opening_text": "Beneath the Milanese sun, a tiny corgi embarked on a grand adventure. Each sniff, each step, a new discovery. Now, years later, we wander through those cherished moments once more, guided by memory's gentle paw.", "goal_description": "To reach the magnificent Milan Duomo, the heart of the city, and relive the profound wonder of that unforgettable sight.", "completion_text": "The memory settles, warm and bright. A paw print on your heart, forever etched in the grandeur of Milan. You carry this joy always.", "emotional_quote": "Every shared glance, every playful bark, painted Milan in colors only we could see. This journey isn't just a place, it's a feeling we built together, brick by happy brick.", "tone": "bittersweet", "soundMood": "Whimsical and light-hearted, with an underlying melancholic warmth. Perhaps a gentle accordion or pizzicato strings mixed with city ambiance." }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 64, "height": 44 }, "goal_sprite": "panel_6", "goal_meaning_name": "The Grand Duomo Memory", "platforms": [], "platform_meanings": { "panel_4": "Ancient cobbled streets, the foundation of old memories.", "panel_5": "Modern city blocks, the structure of present recollection.", "panel_7": "Grassy parks, moments of carefree joy and relaxation.", "panel_8": "City benches and ledges, places of rest and quiet observation.", "panel_10": "Precarious cobblestone paths, the fragile or fleeting nature of some memories." }, "moving_platforms": [ "panel_8" ], "fading_platforms": [ "panel_10" ], "collectibles": [ { "sprite": "panel_11", "story": "You recall the first glimpse of the Duomo, smaller then, glowing with a soft, ethereal light against the morning sky. It was a promise of grander sights.", "emotion": "wonder" }, { "sprite": "panel_12", "story": "A vivid memory of sharing a slice of pizza, the savory scent filling the air, a simple joy amidst the bustling streets. Even the corgi got a tiny, approved crumb.", "emotion": "contentment" }, { "sprite": "panel_13", "story": "The warmth of a coffee cup in hand, a moment of quiet contemplation in a vibrant caf\u00e9, watching the world go by. A calm pause in the adventure.", "emotion": "peace" }, { "sprite": "panel_14", "story": "Seeing the Italian flag proudly displayed, a surge of excitement and a feeling of being truly immersed in a foreign land. The vibrant colors evoke a sense of belonging.", "emotion": "excitement" }, { "sprite": "panel_15", "story": "The sweet, cooling taste of gelato on a warm afternoon, a treat enjoyed with shared smiles. A delightful indulgence, simple and perfect.", "emotion": "delight" }, { "sprite": "panel_16", "story": "A Milan jersey, a souvenir of the city's passion and spirit, a tangible link to the memories made. It represents the desire to hold onto the experience.", "emotion": "longing" } ], "hazards": [ { "sprite": "panel_9", "meaning": "The overwhelming details and distractions of a new city, where one can easily get lost or feel momentarily disoriented, pulling focus from the main journey." } ], "path_choices": "The scattered layout offers multiple paths: a higher, more challenging route over the 'ancient cobbled streets' (panel_4) representing deeper, sometimes harder-to-reach memories, or a lower, more stable path over 'modern city blocks' (panel_5) for more immediate, perhaps less profound recollections. Choosing to linger on 'fading cobblestone paths' (panel_10) risks losing a memory, while navigating 'moving benches' (panel_8) requires adapting to changing perspectives.", "decorative_elements": [], "canvas": { "width": 889, "height": 600 }, "backgroundColor": "#D3E0EA", "visual_atmosphere": "A soft, pastel palette with warm, inviting tones, reminiscent of a nostalgic photograph bathed in gentle sunlight. Architectural details are rendered with care, evoking the charm of Milan, while the corgi's bright, energetic presence adds a touch of playful vivacity against the serene backdrop. The overall feeling is one of a fond, dreamlike recollection.", "panels": { "panel_0": { "x": 61, "y": 33, "w": 80, "h": 55, "description": "Corgi running frame 1" }, "panel_1": { "x": 259, "y": 33, "w": 80, "h": 55, "description": "Corgi running frame 2" }, "panel_2": { "x": 457, "y": 33, "w": 80, "h": 55, "description": "Corgi running frame 3" }, "panel_3": { "x": 655, "y": 33, "w": 80, "h": 55, "description": "Corgi running frame 4" }, "panel_4": { "x": 67, "y": 155, "w": 169, "h": 50, "description": "Brick platform with moss" }, "panel_5": { "x": 309, "y": 155, "w": 161, "h": 50, "description": "Gray brick platform" }, "panel_6": { "x": 557, "y": 135, "w": 120, "h": 70, "description": "Milan Cathedral" }, "panel_7": { "x": 61, "y": 277, "w": 200, "h": 50, "description": "Grass platform" }, "panel_8": { "x": 309, "y": 277, "w": 200, "h": 50, "description": "Metal platform" }, "panel_9": { "x": 557, "y": 310, "w": 190, "h": 17, "description": "Italian flags and monuments" }, "panel_10": { "x": 61, "y": 399, "w": 120, "h": 11, "description": "Milan Cathedral outline" }, "panel_11": { "x": 259, "y": 419, "w": 40, "h": 30, "description": "Pizza slice" }, "panel_12": { "x": 357, "y": 419, "w": 40, "h": 30, "description": "Coffee cup" }, "panel_13": { "x": 455, "y": 419, "w": 40, "h": 30, "description": "Italian flag banner" }, "panel_14": { "x": 553, "y": 419, "w": 40, "h": 30, "description": "Ice cream cone" }, "panel_15": { "x": 651, "y": 419, "w": 40, "h": 30, "description": "Milan t-shirt" }, "panel_16": { "x": 749, "y": 419, "w": 40, "h": 30, "description": "Corgi head" } } }
Original
Original
Sprite
Sprites
Memory Input

and then she left

NARRATIVE: "The latch clicked. The sound echoed, then faded, leaving a silence louder than any scream...."
Nov 25, 2025 03:12 VLM 12,568 tokens

๐Ÿ“Š Analytics

Slug: 05fa3a4a71
Model: gemini-3-pro-preview
Request Tokens: 8,902
Response Tokens: 1,342
Total Tokens: 12,568
Created: 2025-11-25 03:12:53

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The one left behind in the quiet house

Emotion: grief

Goal: Accepting the finality of the closed door

Quote: "It wasn't the leaving that broke me, but the deafening volume of the space where you used to be."

๐Ÿ“– Narrative

Opening:
The latch clicked. The sound echoed, then faded, leaving a silence louder than any scream.

Goal:
reach the door she closed behind her

Completion:
You place your hand on the wood. It is cold, but the trembling has stopped. You are ready to turn around.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The one left behind in the quiet house", "core_emotion": "grief", "goal_meaning": "Accepting the finality of the closed door", "journey_metaphor": "Navigating the domestic space that has become alien and empty", "completion_revelation": "The silence isn't empty; it's just a new space to fill.", "sprite_selection_reasoning": "I selected the character sequence (panel_0 to panel_3) because they clearly depict a woman in a sweater, fitting the somber, domestic tone. panel_0 is the idle state, while panel_1 and panel_2 show movement, and panel_3 is a jump. For the goal, I chose panel_15 (the closed door) because it visually represents the barrier of departure\u2014the exact moment 'she left'. The platforms use domestic elements like floorboards (panel_4) and bookshelves (panel_12) to ground the memory in a home, while the cloud (panel_7) represents the surreal fog of grief." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The latch clicked. The sound echoed, then faded, leaving a silence louder than any scream.", "goal_description": "reach the door she closed behind her", "completion_text": "You place your hand on the wood. It is cold, but the trembling has stopped. You are ready to turn around.", "emotional_quote": "It wasn't the leaving that broke me, but the deafening volume of the space where you used to be.", "tone": "melancholic", "soundMood": "Quiet rain against a window, occasional creaking floorboards" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 24, "height": 40 }, "goal_sprite": "panel_15", "goal_meaning_name": "The Departure", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "The floorboards we paced during arguments", "panel_12": "Shared stories on the shelf, now collecting dust", "panel_7": "Memories that are already starting to fade", "panel_10": "The rusty resentment I can't let go of", "panel_5": "The stony silence of the last days", "panel_8": "Cold logic used as a defense", "panel_9": "The grounding reality of being alone" }, "moving_platforms": [], "fading_platforms": [ "panel_7" ], "collectibles": [ { "sprite": "panel_17", "story": "A book marked at page 42. We never finished reading it aloud.", "emotion": "regret" }, { "sprite": "panel_14", "story": "Her pillow. It still holds the shape of her head, but the warmth is gone.", "emotion": "longing" }, { "sprite": "panel_20", "story": "A small spark of gratitude for the time we did have.", "emotion": "love" } ], "hazards": [ { "sprite": "panel_11", "meaning": "Sharp words that can't be taken back" } ], "path_choices": "The lower path is paved with heavy stones (denial), easy to traverse but leads nowhere. The upper path requires climbing fading clouds (acceptance), difficult and precarious but leads to the door.", "decorative_elements": [ { "sprite": "panel_13", "description": "A portal to a happier past, glowing but inaccessible in the background" }, { "sprite": "panel_16", "description": "An open side door, representing the path I could have taken but didn't" }, { "sprite": "panel_19", "description": "Faint starlight visible through the window" }, { "sprite": "panel_10", "description": "Background detail" }, { "sprite": "panel_12", "description": "Background detail" } ], "canvas": { "width": 1056, "height": 800 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A dark, domestic interior where furniture feels like mountains and the air is thick with dust motes and memory.", "panels": { "panel_0": { "x": 575, "y": 58, "w": 109, "h": 246 }, "panel_1": { "x": 812, "y": 58, "w": 100, "h": 228 }, "panel_2": { "x": 126, "y": 59, "w": 73, "h": 244 }, "panel_3": { "x": 363, "y": 59, "w": 74, "h": 244 }, "panel_4": { "x": 720, "y": 368, "w": 236, "h": 75 }, "panel_5": { "x": 444, "y": 370, "w": 217, "h": 74 }, "panel_6": { "x": 70, "y": 385, "w": 308, "h": 58 }, "panel_7": { "x": 70, "y": 517, "w": 197, "h": 96 }, "panel_8": { "x": 649, "y": 536, "w": 306, "h": 75 }, "panel_9": { "x": 317, "y": 538, "w": 267, "h": 73 }, "panel_10": { "x": 475, "y": 685, "w": 223, "h": 92 }, "panel_11": { "x": 744, "y": 709, "w": 210, "h": 67 }, "panel_12": { "x": 70, "y": 710, "w": 361, "h": 67 }, "panel_13": { "x": 92, "y": 839, "w": 82, "h": 123 }, "panel_14": { "x": 337, "y": 871, "w": 52, "h": 82 }, "panel_15": { "x": 471, "y": 871, "w": 64, "h": 102 }, "panel_16": { "x": 866, "y": 891, "w": 34, "h": 50 }, "panel_17": { "x": 707, "y": 897, "w": 29, "h": 45 }, "panel_18": { "x": 232, "y": 898, "w": 61, "h": 42 }, "panel_19": { "x": 786, "y": 898, "w": 39, "h": 42 }, "panel_20": { "x": 599, "y": 901, "w": 61, "h": 40 } } }
No Photo
Original
Sprite
Sprites
Memory Input

Test game

NARRATIVE: "No narrative..."
Nov 25, 2025 03:10 Basic

๐Ÿ“Š Analytics

Slug: 3088e14bd0
Model: N/A
Request Tokens: 0
Response Tokens: 0
Total Tokens: 0
Created: 2025-11-25 03:10:58

๐Ÿ“ท Original Image

No original image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

No emotional core data

๐Ÿ“– Narrative

No narrative data

๐ŸŽฎ Game Spec (JSON)

{ "canvas": { "width": 400, "height": 240 }, "panels": { "player1": { "x": 0, "y": 0, "w": 24, "h": 24 } }, "player_frames": [ "player1" ], "platforms": [], "portal": "player1" }
Original
Original
Sprite
Sprites
Memory Input

that was it

NARRATIVE: "I kept waiting for the shouting, or the slam of a door. But the house was just quiet...."
Nov 25, 2025 00:41 VLM 12,304 tokens

๐Ÿ“Š Analytics

Slug: a3440e6eb2
Model: gemini-3-pro-preview
Request Tokens: 8,663
Response Tokens: 1,281
Total Tokens: 12,304
Created: 2025-11-25 00:41:32

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: A person realizing a chapter of their life has silently closed

Emotion: hope

Goal: Accepting the silence as an answer

Quote: "I thought there would be a moment where everything changed, a sign that it was over. But I looked up, and you were just gone. That was it."

๐Ÿ“– Narrative

Opening:
I kept waiting for the shouting, or the slam of a door. But the house was just quiet.

Goal:
reach the mirror of acceptance

Completion:
I looked for a reason, but found only my own reflection. The end wasn't a bang, but a whisper.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A person realizing a chapter of their life has silently closed", "core_emotion": "hope", "goal_meaning": "Accepting the silence as an answer", "journey_metaphor": "Walking through the empty spaces left behind by someone who is gone", "completion_revelation": "There was no grand finale or explanation. The silence was the answer.", "sprite_selection_reasoning": "panel_0 through panel_3 clearly depict a person in a grey sweater (the player). panel_0 is standing, panel_3 is running. panel_10 is a large ornate mirror\/portal, perfect for a goal representing self-reflection or a doorway to a new state. The wooden and stone bars (panel_4 to panel_9) are clearly platforms. Small items like the coin, heart, and potion (panel_11-15) are perfect memory fragments. panel_16 (sparkles) looks sharp and fragmented, suitable for a hazard representing painful static." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "I kept waiting for the shouting, or the slam of a door. But the house was just quiet.", "goal_description": "reach the mirror of acceptance", "completion_text": "I looked for a reason, but found only my own reflection. The end wasn't a bang, but a whisper.", "emotional_quote": "I thought there would be a moment where everything changed, a sign that it was over. But I looked up, and you were just gone. That was it.", "tone": "melancholic", "soundMood": "rain against a window, distant traffic, silence" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_1" ], "run": [ "panel_0", "panel_3" ], "jump": [ "panel_3" ] }, "player_size": { "width": 45, "height": 52 }, "goal_sprite": "panel_10", "goal_meaning_name": "The Realization", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_6": "The floorboards of our shared apartment", "panel_7": "The wooden table where we sat in silence", "panel_8": "The cold stone of the front steps", "panel_9": "The cracked pavement where I walked away", "panel_4": "Brief moments of stability", "panel_5": "Steps I took too late" }, "moving_platforms": [ "panel_4", "panel_5" ], "fading_platforms": [ "panel_9" ], "collectibles": [ { "sprite": "panel_11", "story": "A spare key left on the counter. It feels heavier than it should.", "emotion": "finality" }, { "sprite": "panel_12", "story": "The feeling of being loved. It's fading now, like an old photograph.", "emotion": "longing" }, { "sprite": "panel_13", "story": "A bottle of perfume. The scent is the only ghost that haunts this place.", "emotion": "nostalgia" }, { "sprite": "panel_14", "story": "An earring found under the sofa. A small, sharp reminder of presence.", "emotion": "regret" }, { "sprite": "panel_15", "story": "The plans we made for next summer. Now just abstract shapes.", "emotion": "loss" } ], "hazards": [ { "sprite": "panel_16", "meaning": "Static noise of intrusive memories that sting to touch" } ], "path_choices": "The lower path is paved with stone (hard reality), safer but colder. The upper path uses fading wood platforms (memories), riskier but holding the warmth of the past.", "decorative_elements": [ { "sprite": "panel_2", "description": "A phantom echo of a conversation, suspended in the air" } ], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A dark, blue-tinted void where platforms float like islands of memory in a sea of forgetting.", "panels": { "panel_0": { "x": 50, "y": 40, "w": 50, "h": 70, "description": "Character idle pose" }, "panel_1": { "x": 170, "y": 40, "w": 50, "h": 70, "description": "Character walk frame 1" }, "panel_2": { "x": 290, "y": 40, "w": 50, "h": 70, "description": "Character walk frame 2" }, "panel_3": { "x": 410, "y": 40, "w": 60, "h": 70, "description": "Character run frame" }, "panel_4": { "x": 50, "y": 200, "w": 100, "h": 30, "description": "Wooden platform" }, "panel_5": { "x": 350, "y": 200, "w": 100, "h": 30, "description": "Wooden platform" }, "panel_6": { "x": 50, "y": 280, "w": 200, "h": 30, "description": "Wooden platform" }, "panel_7": { "x": 350, "y": 280, "w": 200, "h": 30, "description": "Wooden platform" }, "panel_8": { "x": 50, "y": 360, "w": 200, "h": 30, "description": "Brick platform" }, "panel_9": { "x": 350, "y": 360, "w": 200, "h": 30, "description": "Stone platform" }, "panel_10": { "x": 50, "y": 440, "w": 50, "h": 70, "description": "Portal" }, "panel_11": { "x": 140, "y": 470, "w": 20, "h": 20, "description": "Coin" }, "panel_12": { "x": 220, "y": 470, "w": 20, "h": 20, "description": "Heart" }, "panel_13": { "x": 300, "y": 470, "w": 20, "h": 20, "description": "Potion" }, "panel_14": { "x": 380, "y": 470, "w": 20, "h": 20, "description": "Gem" }, "panel_15": { "x": 460, "y": 470, "w": 20, "h": 20, "description": "Star" }, "panel_16": { "x": 540, "y": 470, "w": 20, "h": 20, "description": "Star" } } }
Original
Original
Sprite
Sprites
Memory Input

time to fly! how much do i weigh?

NARRATIVE: "The belt keeps moving, relentless and steady. I have to decide what comes with me before the gate cl..."
Nov 24, 2025 04:37 VLM 11,499 tokens

๐Ÿ“Š Analytics

Slug: aa7815444e
Model: gemini-3-pro-preview
Request Tokens: 7,710
Response Tokens: 1,318
Total Tokens: 11,499
Created: 2025-11-24 04:37:23

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: A traveler standing at the crossroads of a major life change

Emotion: wonder

Goal: The departure gate to a new life, leaving the heavy past behind

Quote: "It wasn't just the suitcase that had to be under fifty pounds; it was my heart that needed to be light enough to fly."

๐Ÿ“– Narrative

Opening:
The belt keeps moving, relentless and steady. I have to decide what comes with me before the gate closes.

Goal:
The Departure Gate

Completion:
Weightless at last. The baggage check is over.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A traveler standing at the crossroads of a major life change", "core_emotion": "wonder", "goal_meaning": "The departure gate to a new life, leaving the heavy past behind", "journey_metaphor": "Navigating the conveyor belt of life choices, deciding what to carry and what to let go", "completion_revelation": "I realized that to fly, I didn't need to pack my fears\u2014I just needed to carry my hope.", "sprite_selection_reasoning": "panel_0 through panel_3 clearly depict a woman in a business suit walking; these are the only character animation frames available and fit the 'traveler' theme. panel_11 is a glowing blue archway\/portal, visually distinct as a destination\/goal. The conveyor belt segments (panel_4 through panel_10) are wide landscape sprites perfect for platforms; specifically, panel_6 shows a scale ('weighing') and panel_9 shows a dog, adding narrative variety to the terrain. The small items in Row 3 (coin, plane, heart) represent the scattered memories\/items being packed." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The belt keeps moving, relentless and steady. I have to decide what comes with me before the gate closes.", "goal_description": "The Departure Gate", "completion_text": "Weightless at last. The baggage check is over.", "emotional_quote": "It wasn't just the suitcase that had to be under fifty pounds; it was my heart that needed to be light enough to fly.", "tone": "hopeful", "soundMood": "Humming machinery overlaid with ethereal, airy synth pads" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_1" ] }, "player_size": { "width": 34, "height": 48 }, "goal_sprite": "panel_11", "goal_meaning_name": "The Horizon Gate", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "The baggage I refuse to let go of", "panel_5": "The urgent reminder that time is passing", "panel_6": "The judgment of my choices\u2014am I too heavy?", "panel_7": "The question that haunts my self-worth", "panel_8": "Moments of smooth sailing", "panel_9": "The unconditional love I'm leaving at home", "panel_10": "Empty spaces where memories used to be" }, "moving_platforms": [ "panel_5", "panel_7" ], "fading_platforms": [ "panel_6" ], "collectibles": [ { "sprite": "panel_13", "story": "A tiny toy plane from childhood. I always looked up, never down.", "emotion": "wonder" }, { "sprite": "panel_14", "story": "A heartbeat. Not everything essential can be packed in a case.", "emotion": "love" }, { "sprite": "panel_18", "story": "The ambition that pushed me to buy this ticket in the first place.", "emotion": "courage" }, { "sprite": "panel_16", "story": "My dad's old travel case. It smells like airports and rain.", "emotion": "longing" }, { "sprite": "panel_12", "story": "My lucky coin. A reminder that fortune favors the brave.", "emotion": "hope" } ], "hazards": [ { "sprite": "panel_17", "meaning": "The crushing weight of financial anxiety and the cost of dreams" } ], "path_choices": "The lower path follows the heavy luggage belts (safer but slower), while the upper path requires jumping across floating 'weighing scales' representing the risk of being judged.", "decorative_elements": [ { "sprite": "panel_15", "description": "A forgotten pouch floating in the background, representing lost opportunities." }, { "sprite": "panel_10", "description": "Background detail" } ], "canvas": { "width": 910, "height": 706 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A dreamlike airport terminal at twilight, where the conveyor belts float in a deep blue void filled with starlight.", "panels": { "panel_0": { "x": 78, "y": 54, "w": 80, "h": 112, "description": "Character idle pose" }, "panel_1": { "x": 258, "y": 54, "w": 80, "h": 112, "description": "Character walk frame 1" }, "panel_2": { "x": 438, "y": 54, "w": 80, "h": 112, "description": "Character walk frame 2" }, "panel_3": { "x": 618, "y": 54, "w": 80, "h": 112, "description": "Character walk frame 3" }, "panel_4": { "x": 78, "y": 242, "w": 128, "h": 48, "description": "Conveyor belt with suitcase" }, "panel_5": { "x": 258, "y": 242, "w": 128, "h": 48, "description": "Conveyor belt with text" }, "panel_6": { "x": 438, "y": 242, "w": 128, "h": 48, "description": "Conveyor belt with scale" }, "panel_7": { "x": 618, "y": 242, "w": 128, "h": 48, "description": "Conveyor belt with text" }, "panel_8": { "x": 78, "y": 430, "w": 128, "h": 48, "description": "Conveyor belt" }, "panel_9": { "x": 258, "y": 430, "w": 128, "h": 48, "description": "Conveyor belt with dog" }, "panel_10": { "x": 438, "y": 430, "w": 128, "h": 48, "description": "Conveyor belt" }, "panel_11": { "x": 698, "y": 414, "w": 64, "h": 96, "description": "Portal" }, "panel_12": { "x": 594, "y": 542, "w": 16, "h": 16, "description": "Coin" }, "panel_13": { "x": 634, "y": 542, "w": 24, "h": 16, "description": "Airplane" }, "panel_14": { "x": 634, "y": 582, "w": 24, "h": 24, "description": "Suitcase" }, "panel_15": { "x": 674, "y": 582, "w": 24, "h": 24, "description": "Money bag" }, "panel_16": { "x": 714, "y": 574, "w": 16, "h": 24, "description": "Heart" }, "panel_17": { "x": 746, "y": 574, "w": 16, "h": 24, "description": "Potion" }, "panel_18": { "x": 786, "y": 582, "w": 24, "h": 24, "description": "Star" } } }
Original
Original
Sprite
Sprites
Memory Input

shack15 hackathon

NARRATIVE: "The Ferry Building is silent. The whiteboard is full. We have one night to make this work...."
Nov 23, 2025 05:22 VLM 11,179 tokens

๐Ÿ“Š Analytics

Slug: 922be6f2bd
Model: gemini-3-pro-preview
Request Tokens: 7,606
Response Tokens: 1,216
Total Tokens: 11,179
Created: 2025-11-23 05:22:54

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Scrappy Innovator (The Hackathon Spirit)

Emotion: wonder

Goal: The moment of deployment; shipping the project

Quote: "In the electric silence of 4 AM, looking out at the Bay Bridge lights, we realized we weren't just building an app; we were building ourselves."

๐Ÿ“– Narrative

Opening:
The Ferry Building is silent. The whiteboard is full. We have one night to make this work.

Goal:
Reach the Deployment Portal before the sunrise demo.

Completion:
The demo loaded. The crowd cheered. But the quiet pride of the team was the loudest sound of all.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Scrappy Innovator (The Hackathon Spirit)", "core_emotion": "wonder", "goal_meaning": "The moment of deployment; shipping the project", "journey_metaphor": "Building a structure out of code and caffeine in the middle of the night", "completion_revelation": "The real product wasn't the app, but the resilience we found in each other at 4 AM.", "sprite_selection_reasoning": "I selected the small dog sprites (panel_0 through panel_3) as the player because they represent the 'underdog' energy and playful exhaustion of a hackathon team. The animation frames show a clear running cycle. The wooden planks (panel_4 through panel_10) visually resemble scaffolding or a construction site, fitting the theme of 'building' something. The stone archway with the blue light (panel_11) is the perfect Goal, representing the portal to the future or the 'exit' of the program. The small icons (panel_12 to panel_16) act as perfect memory fragments\u2014coffee, funding, health, ideas." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The Ferry Building is silent. The whiteboard is full. We have one night to make this work.", "goal_description": "Reach the Deployment Portal before the sunrise demo.", "completion_text": "The demo loaded. The crowd cheered. But the quiet pride of the team was the loudest sound of all.", "emotional_quote": "In the electric silence of 4 AM, looking out at the Bay Bridge lights, we realized we weren't just building an app; we were building ourselves.", "tone": "triumphant", "soundMood": "Energetic lo-fi beats fading into ambient sunrise synth" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 64, "height": 41 }, "goal_sprite": "panel_11", "goal_meaning_name": "The Final Commit", "platforms": [ "panel_1", "panel_2", "panel_3", "panel_4", "panel_5", "panel_6" ], "platform_meanings": { "panel_4": "The MVP Framework", "panel_5": "Late Night Pizza Boxes", "panel_6": "The Git Merge", "panel_7": "A Sudden Pivot", "panel_8": "The Whiteboard Sketch", "panel_9": "The Bug Fix", "panel_10": "The Final Polish" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [ { "sprite": "panel_12", "story": "A lucky coin found under the keyboard. It reminded us that fortune favors the bold.", "emotion": "hope" }, { "sprite": "panel_13", "story": "The moment a teammate said 'I got this' when you were ready to quit.", "emotion": "love" }, { "sprite": "panel_14", "story": "The cold brew potion. Liquid focus when eyes were heavy.", "emotion": "courage" }, { "sprite": "panel_15", "story": "A crystallized idea. The 'Aha!' moment that solved the backend logic.", "emotion": "joy" }, { "sprite": "panel_16", "story": "A breath of fresh air on the balcony. San Francisco waking up.", "emotion": "peace" } ], "hazards": [], "path_choices": "The lower path offers steady, secure coding (wide platforms), while the upper path represents high-risk, high-reward experimental features (moving\/fading platforms).", "decorative_elements": [ { "sprite": "panel_7", "description": "Background detail" }, { "sprite": "panel_8", "description": "Background detail" }, { "sprite": "panel_9", "description": "Background detail" }, { "sprite": "panel_10", "description": "Background detail" } ], "canvas": { "width": 800, "height": 713 }, "backgroundColor": "#2c3e50", "visual_atmosphere": "A deep blue midnight coding session, transitioning to the soft gold of a digital sunrise.", "panels": { "panel_0": { "x": 103, "y": 68, "w": 52, "h": 33, "description": "Character walk frame 1" }, "panel_1": { "x": 255, "y": 68, "w": 52, "h": 33, "description": "Character walk frame 2" }, "panel_2": { "x": 407, "y": 68, "w": 52, "h": 33, "description": "Character walk frame 3" }, "panel_3": { "x": 559, "y": 68, "w": 52, "h": 33, "description": "Character walk frame 4" }, "panel_4": { "x": 103, "y": 210, "w": 112, "h": 16, "description": "Platform" }, "panel_5": { "x": 407, "y": 210, "w": 112, "h": 16, "description": "Platform" }, "panel_6": { "x": 103, "y": 281, "w": 112, "h": 16, "description": "Platform" }, "panel_7": { "x": 407, "y": 281, "w": 80, "h": 16, "description": "Platform" }, "panel_8": { "x": 103, "y": 352, "w": 112, "h": 16, "description": "Platform" }, "panel_9": { "x": 407, "y": 352, "w": 48, "h": 16, "description": "Platform" }, "panel_10": { "x": 103, "y": 423, "w": 112, "h": 16, "description": "Platform" }, "panel_11": { "x": 103, "y": 565, "w": 32, "h": 48, "description": "Portal" }, "panel_12": { "x": 167, "y": 573, "w": 16, "h": 16, "description": "Coin" }, "panel_13": { "x": 215, "y": 573, "w": 16, "h": 16, "description": "Heart" }, "panel_14": { "x": 263, "y": 573, "w": 16, "h": 16, "description": "Potion" }, "panel_15": { "x": 311, "y": 573, "w": 16, "h": 16, "description": "Ice Potion" }, "panel_16": { "x": 359, "y": 573, "w": 16, "h": 16, "description": "Leaf" } } }
Original
Original
Sprite
Sprites
Memory Input

corgi v hackers

NARRATIVE: "Intruders have breached the mainframe, scattering your human's precious memories into the void. You ..."
Nov 23, 2025 03:49 VLM 11,513 tokens

๐Ÿ“Š Analytics

Slug: d5039ea613
Model: gemini-3-pro-preview
Request Tokens: 7,645
Response Tokens: 1,389
Total Tokens: 11,513
Created: 2025-11-23 03:49:13

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Loyal Guardian (A digital corgi avatar)

Emotion: courage

Goal: Restoring the sanctity of the digital home

Quote: "In a world of cold algorithms and malicious scripts, the most impenetrable firewall has a wet nose and a wagging tail."

๐Ÿ“– Narrative

Opening:
Intruders have breached the mainframe, scattering your human's precious memories into the void. You are the last line of defenseโ€”a good boy in a bad system.

Goal:
Reach the System Core to lock out the intruders.

Completion:
SYSTEM SECURE. The intruders are gone. Your human's memories are safe, guarded by the bravest code in the network.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Loyal Guardian (A digital corgi avatar)", "core_emotion": "courage", "goal_meaning": "Restoring the sanctity of the digital home", "journey_metaphor": "A small, warm spirit navigating a cold, compromised system to protect what matters.", "completion_revelation": "The strongest firewall isn't code, but the unshakeable loyalty of a friend who guards your memories.", "sprite_selection_reasoning": "The spritesheet clearly features a corgi character in Row 0 (panels 0-3) with animation frames for walking, making it the obvious player choice. The platforms are distinct in Rows 1 and 2 (wood and stone textures), perfect for the environment. Row 3 contains iconic items: a portal (panel_12) which visually acts as an exit\/goal, and various small icons (floppy disk, mouse, shield, coins) that fit the 'hacker\/digital' theme perfectly as memory fragments and security protocols." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "glitch", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "Intruders have breached the mainframe, scattering your human's precious memories into the void. You are the last line of defense\u2014a good boy in a bad system.", "goal_description": "Reach the System Core to lock out the intruders.", "completion_text": "SYSTEM SECURE. The intruders are gone. Your human's memories are safe, guarded by the bravest code in the network.", "emotional_quote": "In a world of cold algorithms and malicious scripts, the most impenetrable firewall has a wet nose and a wagging tail.", "tone": "triumphant", "soundMood": "energetic digital synth with underlying warmth" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_3" ], "run": [ "panel_1", "panel_2", "panel_3", "panel_0" ], "jump": [ "panel_1" ] }, "player_size": { "width": 64, "height": 46 }, "goal_sprite": "panel_12", "goal_meaning_name": "The Secure Gateway", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "Legacy Code - familiar but unstable", "panel_5": "Legacy Code - familiar but unstable", "panel_6": "Legacy Code - familiar but unstable", "panel_8": "Firewall Layer - cold and rigid", "panel_9": "Firewall Layer - cold and rigid", "panel_10": "Firewall Layer - cold and rigid", "panel_11": "Firewall Layer - cold and rigid" }, "moving_platforms": [ "panel_5" ], "fading_platforms": [ "panel_6" ], "collectibles": [ { "sprite": "panel_15", "story": "You found an old backup: 'Summer_2003.jpg'. It's a photo of you as a puppy.", "emotion": "nostalgia" }, { "sprite": "panel_14", "story": "You recovered the Security Protocol. It feels like a reassuring pat on the head.", "emotion": "courage" }, { "sprite": "panel_18", "story": "You regained Control Access. The cursor moves with your wagging tail now.", "emotion": "empowerment" }, { "sprite": "panel_13", "story": "You found a Digital Treat! It tastes like victory and pixels.", "emotion": "joy" }, { "sprite": "panel_17", "story": "You decrypted a Data Cube. It contains the sound of your owner's laugh.", "emotion": "love" } ], "hazards": [ { "sprite": "panel_16", "meaning": "Corrupted Data - The fear of being forgotten or replaced." } ], "path_choices": "The lower path through the 'Legacy Code' (wood) is stable but slow, representing caution. The upper path through the 'Firewall' (stone) requires precise jumping but offers a direct route, representing the courage to confront the threat head-on.", "decorative_elements": [ { "sprite": "panel_10", "description": "Background detail" }, { "sprite": "panel_11", "description": "Background detail" } ], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A dark, neon-lit cyberspace where the platforms glow against a deep void, highlighting the warmth of the corgi protagonist.", "panels": { "panel_0": { "x": 86, "y": 50, "w": 70, "h": 50, "description": "Corgi walk frame 1" }, "panel_1": { "x": 256, "y": 50, "w": 70, "h": 50, "description": "Corgi walk frame 2" }, "panel_2": { "x": 426, "y": 50, "w": 70, "h": 50, "description": "Corgi walk frame 3" }, "panel_3": { "x": 596, "y": 50, "w": 70, "h": 50, "description": "Corgi walk frame 4" }, "panel_4": { "x": 86, "y": 150, "w": 230, "h": 40, "description": "Brown platform 1" }, "panel_5": { "x": 426, "y": 150, "w": 230, "h": 40, "description": "Brown platform 2" }, "panel_6": { "x": 86, "y": 250, "w": 230, "h": 40, "description": "Brown platform 3" }, "panel_7": { "x": 426, "y": 250, "w": 230, "h": 40, "description": "Brown platform 4" }, "panel_8": { "x": 86, "y": 350, "w": 230, "h": 40, "description": "Gray platform 1" }, "panel_9": { "x": 426, "y": 350, "w": 230, "h": 40, "description": "Gray platform 2" }, "panel_10": { "x": 86, "y": 450, "w": 230, "h": 40, "description": "Gray platform 3" }, "panel_11": { "x": 426, "y": 450, "w": 230, "h": 40, "description": "Gray platform 4" }, "panel_12": { "x": 86, "y": 550, "w": 50, "h": 50, "description": "Portal" }, "panel_13": { "x": 156, "y": 550, "w": 20, "h": 20, "description": "Coin" }, "panel_14": { "x": 206, "y": 550, "w": 20, "h": 20, "description": "Shield" }, "panel_15": { "x": 256, "y": 550, "w": 20, "h": 20, "description": "Floppy Disk" }, "panel_16": { "x": 156, "y": 580, "w": 20, "h": 20, "description": "Gem" }, "panel_17": { "x": 206, "y": 580, "w": 20, "h": 20, "description": "Ice Cube" }, "panel_18": { "x": 256, "y": 580, "w": 20, "h": 20, "description": "Bomb" } } }
Original
Original
Sprite
Sprites
Memory Input

coffee moment

NARRATIVE: "The aroma lingers, a phantom warmth. A memory brewed, bitter and sweet. Will you find your way back ..."
Nov 23, 2025 03:05 VLM 11,583 tokens

๐Ÿ“Š Analytics

Slug: 5f974ec4ac
Model: gemini-3-pro-preview
Request Tokens: 7,833
Response Tokens: 1,516
Total Tokens: 11,583
Created: 2025-11-23 03:05:51

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: Represents the yearning for a shared moment.

Emotion: longing

Goal: Reaching for the shared coffee moment symbolizes a desire to reconnect, to recapture a feeling of intimacy and belonging that has been lost or strained.

Quote: "Some connections are like coffee - they may grow cold, but the aroma of shared moments lingers, forever inviting us back to the warmth."

๐Ÿ“– Narrative

Opening:
The aroma lingers, a phantom warmth. A memory brewed, bitter and sweet. Will you find your way back to that shared cup?

Goal:
A heart-shaped latte, a promise of warmth and connection. Can you reach it and share the moment?

Completion:
The warmth spreads, the moment rekindled. Not a perfect replica, but a new brew, uniquely ours.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "Represents the yearning for a shared moment.", "core_emotion": "longing", "goal_meaning": "Reaching for the shared coffee moment symbolizes a desire to reconnect, to recapture a feeling of intimacy and belonging that has been lost or strained.", "journey_metaphor": "The platforming represents the various obstacles and emotional distances that prevent us from being close to someone we care about.", "completion_revelation": "The shared moment is still possible, but it requires vulnerability and active effort to overcome the obstacles that separate us.", "sprite_selection_reasoning": "The coffee cup with wings feels whimsical, yet burdened, representing the yearning. The heart-shaped latte art signifies love and connection. Platforms are varied to represent diverse challenges. The small coffee bean fragments represent little memories." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ] }, "narrative": { "opening_text": "The aroma lingers, a phantom warmth. A memory brewed, bitter and sweet. Will you find your way back to that shared cup?", "goal_description": "A heart-shaped latte, a promise of warmth and connection. Can you reach it and share the moment?", "completion_text": "The warmth spreads, the moment rekindled. Not a perfect replica, but a new brew, uniquely ours.", "emotional_quote": "Some connections are like coffee - they may grow cold, but the aroma of shared moments lingers, forever inviting us back to the warmth.", "tone": "bittersweet", "soundMood": "Gentle acoustic guitar with soft rain sounds and subtle coffee shop ambience." }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 33, "height": 27 }, "goal_sprite": "panel_21", "goal_meaning_name": "Shared Warmth", "platforms": [ "panel_8", "panel_9", "panel_10", "panel_11" ], "platform_meanings": { "panel_8": "Represents shared history, the foundation of the relationship.", "panel_9": "Represents personal growth, the individual paths taken that diverge from the shared history.", "panel_10": "Represents vulnerability, the willingness to be open and honest with each other.", "panel_11": "Represents the distractions of life that pull us away from what truly matters." }, "moving_platforms": [ "panel_8" ], "fading_platforms": [ "panel_9" ], "collectibles": [ { "sprite": "panel_4", "story": "The memory of a whispered secret, a moment of shared trust.", "emotion": "tenderness" } ], "hazards": [], "path_choices": "The easier path involves clinging to familiar habits and staying within comfortable boundaries, but ultimately leads to a less fulfilling connection. The harder path requires embracing vulnerability and actively bridging the gap, but offers a richer and more meaningful shared moment.", "decorative_elements": [], "canvas": { "width": 1024, "height": 768 }, "backgroundColor": "#F5F5DC", "visual_atmosphere": "Warm, soft lighting with a slightly faded, dreamlike quality. A subtle, melancholic haze hangs in the air, evoking a sense of nostalgia and longing.", "panels": { "panel_0": { "x": 80, "y": 98, "w": 140, "h": 161 }, "panel_1": { "x": 305, "y": 98, "w": 140, "h": 161 }, "panel_2": { "x": 521, "y": 98, "w": 140, "h": 161 }, "panel_3": { "x": 746, "y": 98, "w": 139, "h": 161 }, "panel_4": { "x": 244, "y": 152, "w": 33, "h": 27 }, "panel_5": { "x": 686, "y": 152, "w": 32, "h": 27 }, "panel_6": { "x": 913, "y": 152, "w": 32, "h": 27 }, "panel_7": { "x": 467, "y": 153, "w": 32, "h": 26 }, "panel_8": { "x": 78, "y": 285, "w": 270, "h": 72 }, "panel_9": { "x": 677, "y": 285, "w": 270, "h": 72 }, "panel_10": { "x": 78, "y": 402, "w": 270, "h": 73 }, "panel_11": { "x": 377, "y": 402, "w": 266, "h": 71 }, "panel_12": { "x": 677, "y": 402, "w": 270, "h": 72 }, "panel_13": { "x": 695, "y": 408, "w": 12, "h": 10 }, "panel_14": { "x": 377, "y": 511, "w": 266, "h": 94 }, "panel_15": { "x": 78, "y": 516, "w": 148, "h": 76 }, "panel_16": { "x": 256, "y": 516, "w": 99, "h": 76 }, "panel_17": { "x": 677, "y": 518, "w": 270, "h": 74 }, "panel_18": { "x": 464, "y": 631, "w": 93, "h": 93 }, "panel_19": { "x": 78, "y": 637, "w": 270, "h": 72 }, "panel_20": { "x": 677, "y": 637, "w": 270, "h": 74 }, "panel_21": { "x": 78, "y": 753, "w": 164, "h": 167 }, "panel_22": { "x": 430, "y": 777, "w": 52, "h": 67 }, "panel_23": { "x": 523, "y": 795, "w": 38, "h": 43 }, "panel_24": { "x": 381, "y": 798, "w": 13, "h": 15 }, "panel_25": { "x": 362, "y": 801, "w": 28, "h": 36 }, "panel_26": { "x": 515, "y": 865, "w": 49, "h": 52 }, "panel_27": { "x": 433, "y": 872, "w": 50, "h": 44 }, "panel_28": { "x": 296, "y": 875, "w": 43, "h": 40 }, "panel_29": { "x": 364, "y": 877, "w": 38, "h": 36 } } }
Original
Original
Sprite
Sprites
Memory Input

Hacking with corgi at shack 15

NARRATIVE: "Sunlight filters through the wooden beams of the old ferry building. Your paws tap a rhythm against ..."
Nov 23, 2025 00:47 VLM 11,062 tokens

๐Ÿ“Š Analytics

Slug: 5ad4bc522b
Model: gemini-3-pro-preview
Request Tokens: 7,651
Response Tokens: 1,667
Total Tokens: 11,062
Created: 2025-11-23 00:47:32

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The spirit of joyful focus and loyal companionship

Emotion: joy

Goal: The 'Commit' - a moment of breakthrough and connection

Quote: "In the quiet hum of servers and sea air, your soft breathing was the only constantโ€”reminding me that even in the digital abstract, love is tangible."

๐Ÿ“– Narrative

Opening:
Sunlight filters through the wooden beams of the old ferry building. Your paws tap a rhythm against the floor, echoing the keystrokes of creation.

Goal:
Reach the Neural Gateway to deploy the project.

Completion:
Upload Complete. The screen glows, but your tail wags harder for the walk home.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The spirit of joyful focus and loyal companionship", "core_emotion": "joy", "goal_meaning": "The 'Commit' - a moment of breakthrough and connection", "journey_metaphor": "Navigating the complex logic of code while grounded by simple, furry love", "completion_revelation": "The code compiles, but the real success was the quiet afternoon spent by your side.", "sprite_selection_reasoning": "Row 0 contains a Corgi with tech gear in animation frames (run cycle), which matches the 'corgi' in the memory perfectly. Row 1-3 are wide bars combining wood texture with neon lines, ideal for platforms representing the physical\/digital blend of Shack 15. panel_10 is a large portal, visually distinct as a goal. Small items in Row 4 (laptop, bridge, gears) make perfect memory collectibles." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "fast", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "Sunlight filters through the wooden beams of the old ferry building. Your paws tap a rhythm against the floor, echoing the keystrokes of creation.", "goal_description": "Reach the Neural Gateway to deploy the project.", "completion_text": "Upload Complete. The screen glows, but your tail wags harder for the walk home.", "emotional_quote": "In the quiet hum of servers and sea air, your soft breathing was the only constant\u2014reminding me that even in the digital abstract, love is tangible.", "tone": "joyful", "soundMood": "upbeat lo-fi beats with ocean ambience" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_0" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 61, "height": 52 }, "goal_sprite": "panel_10", "goal_meaning_name": "The Final Commit", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "Old wooden floorboards", "panel_5": "The Ferry Building foundation", "panel_6": "Fiber optic cables under the floor", "panel_7": "Digital pathways", "panel_8": "Server rack casing", "panel_9": "Dark mode logic" }, "moving_platforms": [ "panel_8", "panel_9" ], "fading_platforms": [ "panel_6", "panel_7" ], "collectibles": [ { "sprite": "panel_11", "story": "The trusty laptop, covered in stickers, warm to the touch.", "emotion": "focus" }, { "sprite": "panel_15", "story": "A glimpse of the red bridge through the dusty window.", "emotion": "awe" }, { "sprite": "panel_13", "story": "A complex logic loop that finally clicked into place.", "emotion": "satisfaction" }, { "sprite": "panel_14", "story": "The creative spark that solved the impossible bug.", "emotion": "inspiration" }, { "sprite": "panel_16", "story": "The hum of the servers blending with the ocean waves.", "emotion": "peace" } ], "hazards": [ { "sprite": "panel_18", "meaning": "Spinning beachball of death (lag)" } ], "path_choices": "The lower path relies on sturdy wooden platforms (the physical world), while the upper path requires jumping on fading digital lines (the virtual world).", "decorative_elements": [ { "sprite": "panel_12", "description": "A stray charging brick left on the table." }, { "sprite": "panel_17", "description": "A deployed container floating in the cloud." } ], "canvas": { "width": 800, "height": 800 }, "backgroundColor": "#2b2b3b", "visual_atmosphere": "A mix of warm rustic wood tones and cool electric blues, simulating a high-tech workspace inside a historic building.", "panels": { "panel_0": { "x": 121, "y": 65, "w": 70, "h": 60, "description": "Character walk frame 1" }, "panel_1": { "x": 263, "y": 65, "w": 70, "h": 60, "description": "Character walk frame 2" }, "panel_2": { "x": 405, "y": 65, "w": 70, "h": 60, "description": "Character walk frame 3" }, "panel_3": { "x": 547, "y": 65, "w": 70, "h": 60, "description": "Character walk frame 4" }, "panel_4": { "x": 121, "y": 210, "w": 200, "h": 30, "description": "Platform 1" }, "panel_5": { "x": 405, "y": 210, "w": 200, "h": 30, "description": "Platform 1" }, "panel_6": { "x": 121, "y": 355, "w": 200, "h": 30, "description": "Platform 2" }, "panel_7": { "x": 405, "y": 355, "w": 200, "h": 30, "description": "Platform 2" }, "panel_8": { "x": 121, "y": 500, "w": 200, "h": 30, "description": "Platform 3" }, "panel_9": { "x": 405, "y": 500, "w": 200, "h": 30, "description": "Platform 3" }, "panel_10": { "x": 121, "y": 645, "w": 50, "h": 50, "description": "Portal" }, "panel_11": { "x": 233, "y": 645, "w": 30, "h": 30, "description": "Laptop" }, "panel_12": { "x": 304, "y": 645, "w": 30, "h": 30, "description": "Gold Bar" }, "panel_13": { "x": 375, "y": 645, "w": 30, "h": 30, "description": "Gear" }, "panel_14": { "x": 446, "y": 645, "w": 30, "h": 30, "description": "Gear" }, "panel_15": { "x": 233, "y": 716, "w": 30, "h": 30, "description": "Bridge" }, "panel_16": { "x": 304, "y": 716, "w": 30, "h": 30, "description": "Text" }, "panel_17": { "x": 375, "y": 716, "w": 30, "h": 30, "description": "Cube" }, "panel_18": { "x": 446, "y": 716, "w": 30, "h": 30, "description": "Cross" } } }
Original
Original
Sprite
Sprites
Memory Input

hackathon food

NARRATIVE: "The keyboard glows. My stomach growls. Another line of code, another hour lost...."
Nov 22, 2025 23:18 VLM 10,805 tokens

๐Ÿ“Š Analytics

Slug: 08d86cacf9
Model: gemini-3-pro-preview
Request Tokens: 6,743
Response Tokens: 1,309
Total Tokens: 10,805
Created: 2025-11-22 23:18:48

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: Me, reflecting on past choices during a hackathon

Emotion: regret

Goal: Forgiveness for neglecting myself

Quote: "I gave all my energy to the project, forgetting that the project included me."

๐Ÿ“– Narrative

Opening:
The keyboard glows. My stomach growls. Another line of code, another hour lost.

Goal:
A warm bowl, a quiet moment, the simple act of nourishing myself.

Completion:
I see the warmth reflected in my eyes. This moment is enough. It is everything.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "Me, reflecting on past choices during a hackathon", "core_emotion": "regret", "goal_meaning": "Forgiveness for neglecting myself", "journey_metaphor": "The sacrifices made during intense work periods, and the resulting burnout", "completion_revelation": "Self-care isn't selfish; it's necessary for sustainable creativity.", "sprite_selection_reasoning": "The player represents a human, so a tall sprite is fitting. The goal is a food item, so a smaller, distinct shape is needed. Platforms need to convey solidity." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "trails" ] }, "narrative": { "opening_text": "The keyboard glows. My stomach growls. Another line of code, another hour lost.", "goal_description": "A warm bowl, a quiet moment, the simple act of nourishing myself.", "completion_text": "I see the warmth reflected in my eyes. This moment is enough. It is everything.", "emotional_quote": "I gave all my energy to the project, forgetting that the project included me.", "tone": "melancholic", "soundMood": "low hum of computers, distant chatter, the occasional ping of a notification" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 24, "height": 48 }, "goal_sprite": "panel_24", "goal_meaning_name": "Nourishment", "platforms": [ "panel_6", "panel_7", "panel_8" ], "platform_meanings": { "panel_6": "Deadlines looming; the pressure to perform", "panel_7": "The allure of recognition; validation from peers", "panel_8": "The misguided belief that sacrificing myself is necessary" }, "moving_platforms": [ "panel_6" ], "fading_platforms": [ "panel_7" ], "collectibles": [ { "sprite": "panel_18", "story": "A forgotten text message from a loved one.", "emotion": "longing" } ], "hazards": [], "path_choices": "The 'easy' path focuses on reaching the food quickly, but bypassing the memory fragments leaves a hollowness. The 'hard' path requires confronting the regret, collecting the memories, and truly understanding the need for self-care before finding peace.", "decorative_elements": [], "canvas": { "width": 900, "height": 700 }, "backgroundColor": "#282c34", "visual_atmosphere": "Dimly lit, with the stark glow of computer screens dominating the scene. A sense of isolation and weariness pervades the atmosphere.", "panels": { "panel_0": { "x": 78, "y": 69, "w": 116, "h": 208 }, "panel_1": { "x": 328, "y": 69, "w": 115, "h": 208 }, "panel_2": { "x": 549, "y": 69, "w": 148, "h": 208 }, "panel_3": { "x": 791, "y": 69, "w": 152, "h": 194 }, "panel_4": { "x": 612, "y": 175, "w": 22, "h": 23 }, "panel_5": { "x": 843, "y": 175, "w": 24, "h": 21 }, "panel_6": { "x": 31, "y": 361, "w": 216, "h": 80 }, "panel_7": { "x": 282, "y": 361, "w": 212, "h": 80 }, "panel_8": { "x": 528, "y": 361, "w": 212, "h": 80 }, "panel_9": { "x": 774, "y": 361, "w": 209, "h": 90 }, "panel_10": { "x": 659, "y": 407, "w": 17, "h": 14 }, "panel_11": { "x": 774, "y": 552, "w": 204, "h": 141 }, "panel_12": { "x": 280, "y": 576, "w": 214, "h": 99 }, "panel_13": { "x": 31, "y": 586, "w": 216, "h": 78 }, "panel_14": { "x": 528, "y": 598, "w": 212, "h": 67 }, "panel_15": { "x": 64, "y": 781, "w": 134, "h": 167 }, "panel_16": { "x": 440, "y": 895, "w": 38, "h": 49 }, "panel_17": { "x": 618, "y": 895, "w": 40, "h": 49 }, "panel_18": { "x": 244, "y": 899, "w": 44, "h": 44 }, "panel_19": { "x": 313, "y": 900, "w": 40, "h": 41 }, "panel_20": { "x": 376, "y": 901, "w": 41, "h": 41 }, "panel_21": { "x": 559, "y": 901, "w": 38, "h": 43 }, "panel_22": { "x": 735, "y": 901, "w": 55, "h": 44 }, "panel_23": { "x": 496, "y": 902, "w": 42, "h": 40 }, "panel_24": { "x": 671, "y": 902, "w": 56, "h": 42 } } }
Original
Original
Sprite
Sprites
Memory Input

tourist stand corgi

NARRATIVE: "The city was loud and smelled of rain. I just wanted to keep up with you...."
Nov 22, 2025 10:11 VLM 10,003 tokens

๐Ÿ“Š Analytics

Slug: 4f693cbcca
Model: gemini-3-pro-preview
Request Tokens: 6,747
Response Tokens: 1,282
Total Tokens: 10,003
Created: 2025-11-22 10:11:02

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A loyal, small spirit navigating a large, confusing world

Emotion: wonder

Goal: Returning to the safety of home after an adventure

Quote: "In the blur of foreign streets and passing faces, the only landmark that truly mattered was the one wagging its tail."

๐Ÿ“– Narrative

Opening:
The city was loud and smelled of rain. I just wanted to keep up with you.

Goal:
The way back home.

Completion:
The streets fade away. We are safe. We are together.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A loyal, small spirit navigating a large, confusing world", "core_emotion": "wonder", "goal_meaning": "Returning to the safety of home after an adventure", "journey_metaphor": "A vacation memory seen through the eyes of a small dog", "completion_revelation": "The destination didn't matter as much as who was holding the leash.", "sprite_selection_reasoning": "VISUAL ANALYSIS: Row 0 (panel_0 to panel_3) clearly depicts a Corgi dog in various states of motion (idle, walk, run, jump). This is the only animate character, making it the definitive player_sprite. Row 1 & 2 (panel_4 to panel_9) are wide, tiling textures (cobblestone, wood, grass), perfect for platforms. Panel_11 is a striped awning (the tourist stand roof). Panel_13 is a swirling portal, ideal for a goal. Row 4 contains small items (coin, harness, shirt, map) suitable for collectibles. Panel_10 is a metal grate, visually distinct as a hazard\/obstacle." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The city was loud and smelled of rain. I just wanted to keep up with you.", "goal_description": "The way back home.", "completion_text": "The streets fade away. We are safe. We are together.", "emotional_quote": "In the blur of foreign streets and passing faces, the only landmark that truly mattered was the one wagging its tail.", "tone": "tender", "soundMood": "bustling city street fading into soft acoustic guitar" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_0" ], "jump": [ "panel_0" ] }, "player_size": { "width": 32, "height": 32 }, "goal_sprite": false, "goal_meaning_name": "The Departure Gate", "platforms": [], "platform_meanings": { "panel_4": "The cold, unfamiliar cobblestones of the plaza", "panel_7": "Streets we walked for hours", "panel_5": "The wooden boardwalk by the river", "panel_11": "The striped awning where we waited out the rain", "panel_12": "Rows of colorful postcards we never sent", "panel_6": "The patch of grass where we finally rested" }, "moving_platforms": [], "fading_platforms": [], "collectibles": [], "hazards": [], "path_choices": "The lower path follows the safe, sturdy cobblestones but is crowded with hazards. The upper path hops across the fragile awnings and souvenir racks\u2014riskier, but offering a better view.", "decorative_elements": [], "canvas": { "width": 800, "height": 600 }, "backgroundColor": "#3E2723", "visual_atmosphere": "A warm, sepia-toned afternoon light filtering through a bustling market scene.", "panels": [] }