๐ŸŽฎ Game Dashboard

View all generated games, assets, and analytics

Total Games
324
VLM Success Rate
34%
Total Tokens Used
2,077,162
Analysis: 2,077,162
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play

NARRATIVE: "The garden was our entire universe, boundless and bright...."
Jan 12, 2026 03:28 VLM 12,956 tokens

๐Ÿ“Š Analytics

Slug: f0c207aff5
Model: gemini-3-pro-preview
Request Tokens: 8,170
Response Tokens: 1,290
Total Tokens: 12,956
Created: 2026-01-12 03:28:54

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Inner Child (Adventurous Cat)

Emotion: joy

Goal: The threshold where playtime ends and growing up begins

Quote: "We didn't realize we were making memories, we just knew we were having fun."

๐Ÿ“– Narrative

Opening:
The garden was our entire universe, boundless and bright.

Goal:
Reach the Gate to Tomorrow before the streetlights come on.

Completion:
We leave the garden behind, but we carry its sunlight in our pockets forever.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Inner Child (Adventurous Cat)", "core_emotion": "joy", "goal_meaning": "The threshold where playtime ends and growing up begins", "journey_metaphor": "A single afternoon of imagination stretching into a lifetime of memories", "completion_revelation": "The game never truly ends; we just learn to play in new ways.", "sprite_selection_reasoning": "panel_0 through panel_3 clearly depict an anthropomorphic orange cat character with a backpack, showing animation frames for standing, walking, and jumping. This is the perfect protagonist. panel_12 visually depicts a stone archway with a swirling energy field, which is the universal symbol for a portal or exit (Goal). panel_4 (grass), panel_5 (stone), and panel_6 (wood) are wide, flat structures perfect for standing on. panel_15, 16, 17, and 20 represent small distinct items (gem, coin, star, heart) suitable for collection." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "The garden was our entire universe, boundless and bright.", "goal_description": "Reach the Gate to Tomorrow before the streetlights come on.", "completion_text": "We leave the garden behind, but we carry its sunlight in our pockets forever.", "emotional_quote": "We didn't realize we were making memories, we just knew we were having fun.", "tone": "wistful", "soundMood": "Playful pizzicato strings fading into a warm, nostalgic synth pad." }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 35, "height": 40 }, "goal_sprite": "panel_12", "goal_meaning_name": "The Threshold", "platforms": [ "panel_4", "panel_5", "panel_6" ], "platform_meanings": { "panel_4": "The familiar grass of home", "panel_5": "The sturdy foundations of family", "panel_6": "The bridges we built to new friends" }, "moving_platforms": [ "panel_6" ], "fading_platforms": [ "panel_5" ], "collectibles": [ { "sprite": "panel_15", "story": "A shiny pebble we swore was a diamond, hidden in a shoebox.", "emotion": "wonder" }, { "sprite": "panel_16", "story": "The lucky coin found on the sidewalk, rubbed smooth by anxious thumbs.", "emotion": "hope" }, { "sprite": "panel_17", "story": "A sticker of a star, representing a job well done.", "emotion": "pride" }, { "sprite": "panel_20", "story": "The unconditional love of a companion who never judged our games.", "emotion": "love" }, { "sprite": "panel_23", "story": "A leftover treat, reminding us to nourish our joy.", "emotion": "comfort" } ], "hazards": [ { "sprite": "panel_11", "meaning": "The sharp sting of a scraped knee" }, { "sprite": "panel_10", "meaning": "The grinding gears of schedules and rules" } ], "path_choices": "The lower path offers safety on the grass, while the upper path requires leaping across moving bridges, symbolizing the risk of growing up.", "decorative_elements": [ { "sprite": "panel_7", "description": "Fluffy clouds drifting by, shaped like our daydreams." }, { "sprite": "panel_21", "description": "Small mushrooms growing in the shade." }, { "sprite": "panel_8", "description": "Tiny specks of dust floating in a sunbeam." }, { "sprite": "panel_9", "description": "Distant birds flying home." }, { "sprite": "panel_13", "description": "Background detail" }, { "sprite": "panel_14", "description": "Background detail" }, { "sprite": "panel_18", "description": "Background detail" }, { "sprite": "panel_19", "description": "Background detail" }, { "sprite": "panel_22", "description": "Background detail" }, { "sprite": "panel_24", "description": "Background detail" } ], "canvas": { "width": 1055, "height": 800 }, "backgroundColor": "#3b6978", "visual_atmosphere": "A vibrant, saturated world with a deep blue sky, contrasting against the bright orange of the protagonist, evoking a perfect summer afternoon.", "panels": { "panel_0": { "x": 48, "y": 62, "w": 159, "h": 227 }, "panel_1": { "x": 283, "y": 62, "w": 160, "h": 227 }, "panel_2": { "x": 525, "y": 62, "w": 180, "h": 227 }, "panel_3": { "x": 757, "y": 62, "w": 198, "h": 215 }, "panel_4": { "x": 85, "y": 351, "w": 224, "h": 147 }, "panel_5": { "x": 405, "y": 371, "w": 216, "h": 126 }, "panel_6": { "x": 710, "y": 376, "w": 243, "h": 111 }, "panel_7": { "x": 727, "y": 539, "w": 199, "h": 169 }, "panel_8": { "x": 871, "y": 546, "w": 11, "h": 16 }, "panel_9": { "x": 744, "y": 558, "w": 14, "h": 22 }, "panel_10": { "x": 81, "y": 566, "w": 237, "h": 130 }, "panel_11": { "x": 383, "y": 571, "w": 261, "h": 122 }, "panel_12": { "x": 103, "y": 760, "w": 179, "h": 207 }, "panel_13": { "x": 132, "y": 766, "w": 10, "h": 11 }, "panel_14": { "x": 120, "y": 779, "w": 9, "h": 8 }, "panel_15": { "x": 661, "y": 793, "w": 67, "h": 64 }, "panel_16": { "x": 765, "y": 793, "w": 59, "h": 63 }, "panel_17": { "x": 567, "y": 805, "w": 57, "h": 52 }, "panel_18": { "x": 275, "y": 816, "w": 21, "h": 27 }, "panel_19": { "x": 90, "y": 831, "w": 13, "h": 16 }, "panel_20": { "x": 865, "y": 887, "w": 69, "h": 63 }, "panel_21": { "x": 666, "y": 896, "w": 62, "h": 57 }, "panel_22": { "x": 94, "y": 902, "w": 18, "h": 19 }, "panel_23": { "x": 741, "y": 902, "w": 79, "h": 39 }, "panel_24": { "x": 275, "y": 906, "w": 11, "h": 9 } } }
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Memory Input

Do whatever fits

NARRATIVE: "They never gave us a manual for this life. Just a box of mismatched parts and a command: 'Do whateve..."
Jan 08, 2026 09:32 VLM 12,048 tokens

๐Ÿ“Š Analytics

Slug: 81d81798e5
Model: gemini-3-pro-preview
Request Tokens: 7,878
Response Tokens: 1,314
Total Tokens: 12,048
Created: 2026-01-08 09:32:09

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

No audio generated yet

๐Ÿ’ญ Emotional Core

Player: The Improviser

Emotion: courage

Goal: finding your own place in a world without instructions

Quote: "We spend so much time looking for the right place to stand, forgetting that we are the ones who build the floor beneath our feet."

๐Ÿ“– Narrative

Opening:
They never gave us a manual for this life. Just a box of mismatched parts and a command: 'Do whatever fits.'

Goal:
the Frame of Referenceโ€”a place where it all finally makes sense

Completion:
You step back and look at what you've climbed. It's messy, improvised, and uniquely yours. It fits perfectly.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Improviser", "core_emotion": "courage", "goal_meaning": "finding your own place in a world without instructions", "journey_metaphor": "assembling a life from scattered pieces", "completion_revelation": "There was never a perfect design to follow\u2014only the one you built yourself.", "sprite_selection_reasoning": "I selected panel_0 through panel_4 for the player because they clearly depict a character (a person in overalls and a hat) with a full animation set (idle, run, jump). This character represents the 'worker' or 'builder' fitting the theme. I chose panel_11 (the large golden frame with a swirling portal) as the goal because it visually represents a finished masterpiece or a gateway to a new reality. I used the wide rectangular blocks (panel_5, panel_6, panel_7, panel_8, panel_9, panel_10) as platforms because they are structural elements. The small items (heart, clover, coin, keys) function perfectly as collectibles representing scattered values." }, "gameplay": { "physics_style": "precise", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "They never gave us a manual for this life. Just a box of mismatched parts and a command: 'Do whatever fits.'", "goal_description": "the Frame of Reference\u2014a place where it all finally makes sense", "completion_text": "You step back and look at what you've climbed. It's messy, improvised, and uniquely yours. It fits perfectly.", "emotional_quote": "We spend so much time looking for the right place to stand, forgetting that we are the ones who build the floor beneath our feet.", "tone": "hopeful", "soundMood": "rhythmic, building mechanical percussion overlaid with warm synth chords" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 32, "height": 40 }, "goal_sprite": "panel_11", "goal_meaning_name": "The Masterpiece", "platforms": [ "panel_5", "panel_6", "panel_7", "panel_8", "panel_9", "panel_10" ], "platform_meanings": { "panel_5": "simple joys acting as stepping stones", "panel_6": "moments of calm stability", "panel_8": "the rough patches that build character", "panel_10": "growth over time" }, "moving_platforms": [ "panel_7" ], "fading_platforms": [ "panel_9" ], "collectibles": [ { "sprite": "panel_12", "story": "A fragment of passion. It didn't fit where you expected, but it kept you warm.", "emotion": "love" }, { "sprite": "panel_14", "story": "A stroke of luck found in the debris. Sometimes chance is the best architect.", "emotion": "wonder" }, { "sprite": "panel_15", "story": "A token of worth. You realized you didn't need to earn your place here.", "emotion": "joy" }, { "sprite": "panel_16", "story": "The key to a door you haven't built yet. Keep it safe.", "emotion": "hope" }, { "sprite": "panel_18", "story": "A vial of old tears, distilled into strength. Essential for the mortar.", "emotion": "courage" } ], "hazards": [ { "sprite": "panel_17", "meaning": "sharp regrets that cut if you hold them too tight" } ], "path_choices": "The direct path requires precise timing on fading steel beams (panel_9), representing the stress of perfectionism. The winding path uses mossy blocks (panel_10) and requires more jumps, representing the scenic, organic route of growth.", "decorative_elements": [ { "sprite": "panel_13", "description": "A blue orb floating in the distance, like a blueprint of a dream." }, { "sprite": "panel_4", "description": "Background detail" } ], "canvas": { "width": 1025, "height": 800 }, "backgroundColor": "#2D2B40", "visual_atmosphere": "A deep violet void where colorful blocks float like suspended possibilities. The goal glows warmly at the summit, casting light on the chaotic structure below.", "panels": { "panel_0": { "x": 97, "y": 136, "w": 106, "h": 191 }, "panel_1": { "x": 266, "y": 136, "w": 106, "h": 191 }, "panel_2": { "x": 427, "y": 136, "w": 115, "h": 191 }, "panel_3": { "x": 595, "y": 136, "w": 153, "h": 173 }, "panel_4": { "x": 793, "y": 136, "w": 132, "h": 166 }, "panel_5": { "x": 107, "y": 442, "w": 217, "h": 61 }, "panel_6": { "x": 413, "y": 442, "w": 203, "h": 61 }, "panel_7": { "x": 699, "y": 442, "w": 211, "h": 61 }, "panel_8": { "x": 107, "y": 612, "w": 216, "h": 64 }, "panel_9": { "x": 414, "y": 612, "w": 202, "h": 64 }, "panel_10": { "x": 699, "y": 612, "w": 211, "h": 64 }, "panel_11": { "x": 108, "y": 750, "w": 185, "h": 221 }, "panel_12": { "x": 643, "y": 886, "w": 52, "h": 54 }, "panel_13": { "x": 878, "y": 886, "w": 39, "h": 54 }, "panel_14": { "x": 561, "y": 887, "w": 52, "h": 57 }, "panel_15": { "x": 478, "y": 888, "w": 47, "h": 51 }, "panel_16": { "x": 734, "y": 888, "w": 31, "h": 51 }, "panel_17": { "x": 809, "y": 888, "w": 27, "h": 51 }, "panel_18": { "x": 333, "y": 891, "w": 50, "h": 47 } } }
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wsadzanie w dupฤ™

NARRATIVE: "The room spins with heat and confusion. They said it would make me better, but it felt only like a v..."
Dec 18, 2025 00:24 VLM 11,194 tokens

๐Ÿ“Š Analytics

Slug: 7f4ffa5a70
Model: gemini-3-pro-preview
Request Tokens: 7,994
Response Tokens: 1,262
Total Tokens: 11,194
Created: 2025-12-18 00:24:59

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A sick child feeling small and vulnerable

Emotion: longing

Goal: The break of the fever; the return of safety and bodily autonomy

Quote: "It was the ultimate indignity of childhoodโ€”to be held down and invaded for your own good, confusing love with humiliation."

๐Ÿ“– Narrative

Opening:
The room spins with heat and confusion. They said it would make me better, but it felt only like a violation.

Goal:
The morning light, where the fever breaks

Completion:
The heat fades. The shame washes away. I am safe in my own skin again.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A sick child feeling small and vulnerable", "core_emotion": "longing", "goal_meaning": "The break of the fever; the return of safety and bodily autonomy", "journey_metaphor": "Navigating the confusing, feverish landscape of childhood illness where 'help' feels like violation", "completion_revelation": "The realization that the discomfort was an act of care, not punishment", "sprite_selection_reasoning": "I selected the squirrel (panel_0, panel_1, panel_2, panel_3) as the player because its large eyes and overalls evoke an innocent, child-like vulnerability fitting for a memory about childhood helplessness. The animation frames in Row 0 clearly depict walking and jumping. The swirling portal (panel_12) visually represents a way out or a transition, making it the perfect goal (The Morning Light). The stone and wooden structures (Row 1 & 2) provide solid, grounded platforms. I assigned the small items (potions, mushrooms, coins) as memory fragments of the sickness\u2014medicine, fever dreams, and bribes." }, "gameplay": { "physics_style": "heavy", "movement_speed": "slow", "visual_effects": [ "particles", "screen_shake" ], "level_layout": "journey" }, "narrative": { "opening_text": "The room spins with heat and confusion. They said it would make me better, but it felt only like a violation.", "goal_description": "The morning light, where the fever breaks", "completion_text": "The heat fades. The shame washes away. I am safe in my own skin again.", "emotional_quote": "It was the ultimate indignity of childhood\u2014to be held down and invaded for your own good, confusing love with humiliation.", "tone": "melancholic", "soundMood": "Low, throbbing hum like a fever pulse, transitioning to birdsong near the goal" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 32, "height": 40 }, "goal_sprite": "panel_12", "goal_meaning_name": "The Morning Light", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9", "panel_10", "panel_11" ], "platform_meanings": { "panel_4": "Cold bathroom tiles", "panel_5": "The doctor's step", "panel_8": "The wooden bed frame", "panel_11": "The high shelf of medicines" }, "moving_platforms": [ "panel_11", "panel_7" ], "fading_platforms": [ "panel_6", "panel_9" ], "collectibles": [ { "sprite": "panel_13", "story": "A gold foil wrapper. The candy bribe they promised if I didn't cry.", "emotion": "bittersweet" }, { "sprite": "panel_14", "story": "The blue glass bottle. It tasted like bitter iron and fear.", "emotion": "regret" }, { "sprite": "panel_18", "story": "The cold thermometer. A gem of ice against burning skin.", "emotion": "loss" }, { "sprite": "panel_20", "story": "The key to the bathroom. I wished I could have locked them out.", "emotion": "longing" }, { "sprite": "panel_15", "story": "A wet leaf used as a compress. Nature trying to cool the fire.", "emotion": "tender" } ], "hazards": [ { "sprite": "panel_16", "meaning": "Spikes of sudden fever heat" }, { "sprite": "panel_19", "meaning": "Nausea and dizziness" } ], "path_choices": "The lower path is stable but dark (submission), the upper path is precarious but brighter (resistance).", "decorative_elements": [ { "sprite": "panel_17", "description": "Another medicine bottle, looming in the background like a tower." } ], "canvas": { "width": 1030, "height": 800 }, "backgroundColor": "#2c1e31", "visual_atmosphere": "A dark, fever-dream purple world where domestic objects feel overwhelmingly large and oppressive.", "panels": { "panel_0": { "x": 763, "y": 66, "w": 161, "h": 199 }, "panel_1": { "x": 94, "y": 96, "w": 140, "h": 182 }, "panel_2": { "x": 301, "y": 96, "w": 146, "h": 182 }, "panel_3": { "x": 496, "y": 96, "w": 146, "h": 182 }, "panel_4": { "x": 94, "y": 366, "w": 137, "h": 50 }, "panel_5": { "x": 269, "y": 366, "w": 137, "h": 50 }, "panel_6": { "x": 443, "y": 366, "w": 214, "h": 50 }, "panel_7": { "x": 692, "y": 366, "w": 238, "h": 50 }, "panel_8": { "x": 268, "y": 546, "w": 168, "h": 78 }, "panel_9": { "x": 466, "y": 552, "w": 200, "h": 90 }, "panel_10": { "x": 94, "y": 560, "w": 138, "h": 67 }, "panel_11": { "x": 698, "y": 572, "w": 230, "h": 82 }, "panel_12": { "x": 94, "y": 726, "w": 207, "h": 219 }, "panel_13": { "x": 412, "y": 767, "w": 45, "h": 57 }, "panel_14": { "x": 481, "y": 768, "w": 50, "h": 57 }, "panel_15": { "x": 335, "y": 769, "w": 52, "h": 54 }, "panel_16": { "x": 552, "y": 770, "w": 53, "h": 53 }, "panel_17": { "x": 338, "y": 860, "w": 46, "h": 59 }, "panel_18": { "x": 562, "y": 860, "w": 35, "h": 65 }, "panel_19": { "x": 479, "y": 861, "w": 56, "h": 58 }, "panel_20": { "x": 408, "y": 863, "w": 50, "h": 56 } } }
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Memory Input

a missing breakfast

NARRATIVE: "The house is quiet. Too quiet. The smell of pancakes is just a ghost in the air...."
Dec 18, 2025 00:21 VLM 14,950 tokens

๐Ÿ“Š Analytics

Slug: 272d150b5d
Model: gemini-3-pro-preview
Request Tokens: 8,771
Response Tokens: 1,264
Total Tokens: 14,950
Created: 2025-12-18 00:21:57

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Early Riser

Emotion: longing

Goal: reclaiming the warmth of a memory that has grown cold

Quote: "I woke up early to surprise you, but the kitchen was cold, and you were already gone."

๐Ÿ“– Narrative

Opening:
The house is quiet. Too quiet. The smell of pancakes is just a ghost in the air.

Goal:
the perfect morning that never happened

Completion:
You set the table for a ghost, but the memory warms you anyway.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Early Riser", "core_emotion": "longing", "goal_meaning": "reclaiming the warmth of a memory that has grown cold", "journey_metaphor": "navigating the silent, empty spaces of a home that used to be full of life", "completion_revelation": "the breakfast was never about the food, but the company", "sprite_selection_reasoning": "Visual analysis confirms panel_27, panel_28, panel_29, and panel_36 are the character animation frames (girl in blue coat) showing idle, walk, run, and jump poses respectively. panel_25 is a large, glowing circular portal containing breakfast imagery (clock\/plate), making it the perfect Goal. panel_4, panel_5, and panel_6 are wide floor textures suitable for platforms. panel_24 (bed) and panel_9 (dresser) serve as furniture platforms. Small food items (panel_34, panel_35, panel_37) serve as memory collectibles." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "scattered" }, "narrative": { "opening_text": "The house is quiet. Too quiet. The smell of pancakes is just a ghost in the air.", "goal_description": "the perfect morning that never happened", "completion_text": "You set the table for a ghost, but the memory warms you anyway.", "emotional_quote": "I woke up early to surprise you, but the kitchen was cold, and you were already gone.", "tone": "bittersweet", "soundMood": "silent kitchen, ticking clock, distant birds" }, "player_sprite": "panel_27", "player_animation": { "idle": [ "panel_27" ], "run": [ "panel_28", "panel_29" ], "jump": [ "panel_36" ] }, "player_size": { "width": 47, "height": 52 }, "goal_sprite": "panel_25", "goal_meaning_name": "The Time-Loop Breakfast", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_24" ], "platform_meanings": { "panel_4": "hallway floorboards creaking with silence", "panel_5": "cold kitchen tiles", "panel_6": "shadows stretching across the room", "panel_9": "climbing the furniture to see out the window", "panel_24": "the bed where it's safe to dream", "panel_7": "fading memories of the floor" }, "moving_platforms": [ "panel_24" ], "fading_platforms": [ "panel_6" ], "collectibles": [ { "sprite": "panel_34", "story": "A stack of pancakes, now cold. We used to make these together on Sundays.", "emotion": "nostalgia" }, { "sprite": "panel_35", "story": "The milk carton. You always checked the expiration date twice.", "emotion": "tenderness" }, { "sprite": "panel_37", "story": "A lonely egg. It feels fragile, like my memory of your voice.", "emotion": "fragility" }, { "sprite": "panel_32", "story": "A pat of butter. Melting away before I can hold onto it.", "emotion": "loss" } ], "hazards": [ { "sprite": "panel_18", "meaning": "spilled disappointments and slippery regrets" } ], "path_choices": "The lower path through the cold kitchen tiles is direct but sad; the upper path across the furniture offers a view of the sunrise but is harder to navigate.", "decorative_elements": [ { "sprite": "panel_30", "description": "dust motes dancing in the morning light" }, { "sprite": "panel_31", "description": "crumbs left behind" }, { "sprite": "panel_33", "description": "forgotten notes" }, { "sprite": "panel_0", "description": "Background detail" }, { "sprite": "panel_1", "description": "Background detail" }, { "sprite": "panel_2", "description": "Background detail" }, { "sprite": "panel_3", "description": "Background detail" }, { "sprite": "panel_8", "description": "Background detail" }, { "sprite": "panel_9", "description": "Background detail" }, { "sprite": "panel_10", "description": "Background detail" }, { "sprite": "panel_11", "description": "Background detail" }, { "sprite": "panel_12", "description": "Background detail" }, { "sprite": "panel_13", "description": "Background detail" }, { "sprite": "panel_14", "description": "Background detail" }, { "sprite": "panel_15", "description": "Background detail" }, { "sprite": "panel_16", "description": "Background detail" }, { "sprite": "panel_17", "description": "Background detail" }, { "sprite": "panel_19", "description": "Background detail" }, { "sprite": "panel_20", "description": "Background detail" }, { "sprite": "panel_21", "description": "Background detail" }, { "sprite": "panel_22", "description": "Background detail" }, { "sprite": "panel_23", "description": "Background detail" }, { "sprite": "panel_26", "description": "Background detail" } ], "canvas": { "width": 1035, "height": 800 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A dreamlike morning twilight, where domestic objects feel like mountains and the breakfast is a glowing beacon of hope.", "panels": { "panel_0": { "x": 763, "y": 112, "w": 136, "h": 144 }, "panel_1": { "x": 126, "y": 118, "w": 112, "h": 154 }, "panel_2": { "x": 344, "y": 118, "w": 117, "h": 154 }, "panel_3": { "x": 561, "y": 118, "w": 117, "h": 154 }, "panel_4": { "x": 88, "y": 344, "w": 238, "h": 123 }, "panel_5": { "x": 393, "y": 344, "w": 237, "h": 123 }, "panel_6": { "x": 697, "y": 344, "w": 238, "h": 123 }, "panel_7": { "x": 88, "y": 552, "w": 238, "h": 122 }, "panel_8": { "x": 524, "y": 552, "w": 26, "h": 16 }, "panel_9": { "x": 737, "y": 552, "w": 152, "h": 122 }, "panel_10": { "x": 465, "y": 553, "w": 8, "h": 8 }, "panel_11": { "x": 473, "y": 558, "w": 15, "h": 11 }, "panel_12": { "x": 603, "y": 560, "w": 8, "h": 9 }, "panel_13": { "x": 412, "y": 561, "w": 12, "h": 9 }, "panel_14": { "x": 496, "y": 566, "w": 18, "h": 14 }, "panel_15": { "x": 452, "y": 568, "w": 20, "h": 11 }, "panel_16": { "x": 592, "y": 568, "w": 13, "h": 11 }, "panel_17": { "x": 400, "y": 569, "w": 13, "h": 10 }, "panel_18": { "x": 528, "y": 569, "w": 25, "h": 13 }, "panel_19": { "x": 417, "y": 571, "w": 10, "h": 8 }, "panel_20": { "x": 602, "y": 572, "w": 16, "h": 10 }, "panel_21": { "x": 438, "y": 587, "w": 19, "h": 11 }, "panel_22": { "x": 393, "y": 589, "w": 12, "h": 9 }, "panel_23": { "x": 512, "y": 589, "w": 8, "h": 9 }, "panel_24": { "x": 393, "y": 590, "w": 236, "h": 83 }, "panel_25": { "x": 108, "y": 742, "w": 199, "h": 194 }, "panel_26": { "x": 245, "y": 742, "w": 8, "h": 8 }, "panel_27": { "x": 352, "y": 771, "w": 49, "h": 72 }, "panel_28": { "x": 519, "y": 783, "w": 48, "h": 60 }, "panel_29": { "x": 431, "y": 786, "w": 59, "h": 53 }, "panel_30": { "x": 524, "y": 808, "w": 10, "h": 11 }, "panel_31": { "x": 535, "y": 808, "w": 13, "h": 11 }, "panel_32": { "x": 450, "y": 859, "w": 15, "h": 13 }, "panel_33": { "x": 447, "y": 865, "w": 10, "h": 14 }, "panel_34": { "x": 516, "y": 877, "w": 56, "h": 55 }, "panel_35": { "x": 357, "y": 879, "w": 46, "h": 50 }, "panel_36": { "x": 431, "y": 883, "w": 65, "h": 45 }, "panel_37": { "x": 369, "y": 892, "w": 21, "h": 22 } } }
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Memory Input

Crashing with yayoi tonight

NARRATIVE: "The guest list was endless, a sea of names between us and the art...."
Dec 16, 2025 05:14 VLM 11,629 tokens

๐Ÿ“Š Analytics

Slug: 422f07aeaf
Model: gemini-3-pro-preview
Request Tokens: 8,088
Response Tokens: 1,385
Total Tokens: 11,629
Created: 2025-12-16 05:14:55

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: An aspiring artist seeking connection

Emotion: wonder

Goal: immersion in a shared artistic vision

Quote: "In a world of infinite dots, I am just glad I connected with you."

๐Ÿ“– Narrative

Opening:
The guest list was endless, a sea of names between us and the art.

Goal:
the infinity room where the noise stops

Completion:
We didn't just crash the party; we became part of the masterpiece.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "An aspiring artist seeking connection", "core_emotion": "wonder", "goal_meaning": "immersion in a shared artistic vision", "journey_metaphor": "navigating the social noise to find true connection", "completion_revelation": "The chaos of the world dissolves when you find your kindred spirit.", "sprite_selection_reasoning": "panel_0 through panel_3 clearly depict a girl with orange hair and glasses in various states of movement (standing, walking, running, jumping), making them the perfect player character. panel_9 is a large, hypnotic swirl\/portal, visually distinct from everything else, making it the ideal goal. panel_4 through panel_8 are wide, rectangular bars containing text (names), which provide stable, horizontal surfaces for platforms. The pumpkins (panel_10, panel_11, panel_13) and paint tools (panel_21, panel_22) are small, distinct objects suitable for collectibles." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "climb" }, "narrative": { "opening_text": "The guest list was endless, a sea of names between us and the art.", "goal_description": "the infinity room where the noise stops", "completion_text": "We didn't just crash the party; we became part of the masterpiece.", "emotional_quote": "In a world of infinite dots, I am just glad I connected with you.", "tone": "joyful", "soundMood": "upbeat yet surreal artistic ambience" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_1" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 34, "height": 40 }, "goal_sprite": "panel_9", "goal_meaning_name": "The Polka Dot Singularity", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_16", "panel_18" ], "platform_meanings": { "panel_6": "The Main Guest List", "panel_4": "The Critics' Circle", "panel_5": "The Patrons' Tier", "panel_7": "The Gallery Directors", "panel_8": "The Media Pass", "panel_18": "The Plus Ones" }, "moving_platforms": [ "panel_18", "panel_5" ], "fading_platforms": [ "panel_7" ], "collectibles": [ { "sprite": "panel_10", "story": "A white pumpkin: The memory of silence amidst the loud music.", "emotion": "peace" }, { "sprite": "panel_11", "story": "A blue pumpkin: The cool night air on the balcony where we talked.", "emotion": "intimacy" }, { "sprite": "panel_13", "story": "An orange pumpkin: The burst of laughter that made everyone look.", "emotion": "joy" }, { "sprite": "panel_21", "story": "A paint tube: The promise to create something real tomorrow.", "emotion": "inspiration" }, { "sprite": "panel_22", "story": "A used brush: The messy, beautiful reality of friendship.", "emotion": "gratitude" } ], "hazards": [ { "sprite": "panel_12", "meaning": "Self-doubt (small but sharp)" }, { "sprite": "panel_15", "meaning": "The fear of being overlooked" } ], "path_choices": "The lower path relies on the stable 'Main Guest List' (easy but crowded), while the upper path requires jumping on the smaller 'Plus Ones' lists (precarious but direct).", "decorative_elements": [ { "sprite": "panel_14", "description": "Large 'YAYOI!' text floating in the background, shouting the theme." }, { "sprite": "panel_17", "description": "A stray paint mark." }, { "sprite": "panel_19", "description": "A small speck of color." }, { "sprite": "panel_20", "description": "An artistic icon floating by." } ], "canvas": { "width": 1048, "height": 800 }, "backgroundColor": "#2E004E", "visual_atmosphere": "A vibrant, slightly chaotic night scene. The deep purple background makes the orange hair of the player and the text blocks pop, simulating a neon-lit art gallery opening.", "panels": { "panel_0": { "x": 756, "y": 118, "w": 175, "h": 195 }, "panel_1": { "x": 540, "y": 124, "w": 145, "h": 203 }, "panel_2": { "x": 321, "y": 126, "w": 145, "h": 202 }, "panel_3": { "x": 93, "y": 130, "w": 145, "h": 202 }, "panel_4": { "x": 457, "y": 356, "w": 491, "h": 69 }, "panel_5": { "x": 76, "y": 358, "w": 305, "h": 70 }, "panel_6": { "x": 76, "y": 477, "w": 666, "h": 70 }, "panel_7": { "x": 476, "y": 596, "w": 396, "h": 68 }, "panel_8": { "x": 76, "y": 597, "w": 328, "h": 68 }, "panel_9": { "x": 74, "y": 708, "w": 186, "h": 186 }, "panel_10": { "x": 397, "y": 708, "w": 44, "h": 42 }, "panel_11": { "x": 295, "y": 711, "w": 44, "h": 42 }, "panel_12": { "x": 309, "y": 731, "w": 17, "h": 11 }, "panel_13": { "x": 481, "y": 735, "w": 44, "h": 41 }, "panel_14": { "x": 95, "y": 736, "w": 152, "h": 132 }, "panel_15": { "x": 494, "y": 757, "w": 17, "h": 10 }, "panel_16": { "x": 327, "y": 762, "w": 118, "h": 46 }, "panel_17": { "x": 68, "y": 777, "w": 8, "h": 16 }, "panel_18": { "x": 353, "y": 801, "w": 172, "h": 53 }, "panel_19": { "x": 246, "y": 833, "w": 15, "h": 18 }, "panel_20": { "x": 297, "y": 833, "w": 43, "h": 42 }, "panel_21": { "x": 495, "y": 851, "w": 38, "h": 35 }, "panel_22": { "x": 402, "y": 871, "w": 38, "h": 37 } } }
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Memory Input

I was afraid my friend was stuck on top of the fence with the light of she sheriff suddenly illuminating us. Would we escape

NARRATIVE: "The metal diamonds of the fence dug into my sneakers. Then, the beam hit us...."
Dec 08, 2025 02:11 VLM 13,322 tokens

๐Ÿ“Š Analytics

Slug: c96e59844e
Model: gemini-3-pro-preview
Request Tokens: 8,490
Response Tokens: 1,256
Total Tokens: 13,322
Created: 2025-12-08 02:11:50

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The frightened accomplice

Emotion: courage

Goal: The safety of the shadows

Quote: "It wasn't the height that scared me, but the sudden brightness that turned us into statues."

๐Ÿ“– Narrative

Opening:
The metal diamonds of the fence dug into my sneakers. Then, the beam hit us.

Goal:
The gap in the perimeter where the dark returns.

Completion:
lungs burning, knees scraped, we dissolved back into the night.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The frightened accomplice", "core_emotion": "courage", "goal_meaning": "The safety of the shadows", "journey_metaphor": "A vertical scramble from exposure back to anonymity", "completion_revelation": "The light didn't catch us, but it froze that moment in time forever.", "sprite_selection_reasoning": "I selected panel_0 through panel_3 as the player because they clearly depict a character (a boy in a jacket and helmet) capable of movement. Specifically, panel_1 and panel_2 show leg movement for running, and panel_3 shows arms raised for a jump\/fall. I chose panel_19 (the swirling portal) as the goal because it visually represents a magical gateway or a distortion in reality, symbolizing the 'escape' from the sheriff's reality. Crucially, I assigned panel_6 (the chain-link fence) as the primary platform to physically reconstruct the memory of being stuck on the fence." }, "gameplay": { "physics_style": "precise", "movement_speed": "fast", "visual_effects": [ "screen_shake", "glitch" ], "level_layout": "climb" }, "narrative": { "opening_text": "The metal diamonds of the fence dug into my sneakers. Then, the beam hit us.", "goal_description": "The gap in the perimeter where the dark returns.", "completion_text": " lungs burning, knees scraped, we dissolved back into the night.", "emotional_quote": "It wasn't the height that scared me, but the sudden brightness that turned us into statues.", "tone": "bittersweet", "soundMood": "crickets interrupted by sirens" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 25, "height": 40 }, "goal_sprite": "panel_19", "goal_meaning_name": "The Getaway", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_10", "panel_11", "panel_12", "panel_13", "panel_15", "panel_16" ], "platform_meanings": { "panel_6": "The rattling chain-link fence we couldn't climb fast enough", "panel_4": "The neighbor's garden trellis", "panel_14": "The thick vines hiding us", "panel_15": "The rough brick wall of the alley" }, "moving_platforms": [ "panel_6" ], "fading_platforms": [ "panel_13" ], "collectibles": [ { "sprite": "panel_28", "story": "The Sheriff's beam. It cut through the dark like a physical weight.", "emotion": "panic" }, { "sprite": "panel_21", "story": "My friend's heartbeat. I could hear it louder than my own.", "emotion": "loyalty" }, { "sprite": "panel_25", "story": "A torn piece of jacket on the wire. Evidence we left behind.", "emotion": "regret" }, { "sprite": "panel_20", "story": "The stolen moment. We weren't criminals, just bored kids seeking a rush.", "emotion": "nostalgia" } ], "hazards": [ { "sprite": "panel_26", "meaning": "The searching light\u2014contact means exposure" }, { "sprite": "panel_22", "meaning": "Frozen fear\u2014the inability to move when spotted" } ], "path_choices": "The left path offers a sturdy stone wall (easy but slow), while the right path requires jumping up the rattling fence directly into the light (hard but fast).", "decorative_elements": [ { "sprite": "panel_24", "description": "Glints of reflection on metal" }, { "sprite": "panel_29", "description": "Loose stones from the scramble" }, { "sprite": "panel_30", "description": "Debris in the alley" }, { "sprite": "panel_7", "description": "Background detail" }, { "sprite": "panel_8", "description": "Background detail" }, { "sprite": "panel_9", "description": "Background detail" }, { "sprite": "panel_14", "description": "Background detail" }, { "sprite": "panel_17", "description": "Background detail" }, { "sprite": "panel_18", "description": "Background detail" }, { "sprite": "panel_23", "description": "Background detail" }, { "sprite": "panel_27", "description": "Background detail" } ], "canvas": { "width": 1074, "height": 800 }, "backgroundColor": "#0f172a", "visual_atmosphere": "High contrast noir\u2014deep blues and blinding yellows, capturing the feeling of being a deer in headlights.", "panels": { "panel_0": { "x": 784, "y": 34, "w": 160, "h": 188 }, "panel_1": { "x": 94, "y": 54, "w": 85, "h": 251 }, "panel_2": { "x": 309, "y": 54, "w": 144, "h": 250 }, "panel_3": { "x": 541, "y": 54, "w": 153, "h": 250 }, "panel_4": { "x": 37, "y": 352, "w": 206, "h": 78 }, "panel_5": { "x": 288, "y": 352, "w": 203, "h": 81 }, "panel_6": { "x": 535, "y": 352, "w": 201, "h": 80 }, "panel_7": { "x": 838, "y": 496, "w": 15, "h": 20 }, "panel_8": { "x": 801, "y": 498, "w": 16, "h": 21 }, "panel_9": { "x": 939, "y": 504, "w": 15, "h": 19 }, "panel_10": { "x": 780, "y": 523, "w": 194, "h": 79 }, "panel_11": { "x": 37, "y": 529, "w": 206, "h": 78 }, "panel_12": { "x": 287, "y": 529, "w": 204, "h": 77 }, "panel_13": { "x": 287, "y": 677, "w": 204, "h": 100 }, "panel_14": { "x": 814, "y": 693, "w": 122, "h": 92 }, "panel_15": { "x": 35, "y": 695, "w": 214, "h": 90 }, "panel_16": { "x": 535, "y": 703, "w": 201, "h": 60 }, "panel_17": { "x": 579, "y": 746, "w": 11, "h": 20 }, "panel_18": { "x": 713, "y": 751, "w": 10, "h": 19 }, "panel_19": { "x": 66, "y": 826, "w": 153, "h": 177 }, "panel_20": { "x": 454, "y": 879, "w": 42, "h": 56 }, "panel_21": { "x": 525, "y": 879, "w": 42, "h": 57 }, "panel_22": { "x": 288, "y": 880, "w": 57, "h": 56 }, "panel_23": { "x": 676, "y": 880, "w": 46, "h": 57 }, "panel_24": { "x": 906, "y": 880, "w": 14, "h": 16 }, "panel_25": { "x": 939, "y": 880, "w": 14, "h": 15 }, "panel_26": { "x": 757, "y": 884, "w": 48, "h": 51 }, "panel_27": { "x": 597, "y": 885, "w": 46, "h": 50 }, "panel_28": { "x": 372, "y": 886, "w": 54, "h": 50 }, "panel_29": { "x": 905, "y": 888, "w": 53, "h": 46 }, "panel_30": { "x": 843, "y": 898, "w": 23, "h": 24 } } }
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Memory Input

Rasta ganja farmer

NARRATIVE: "In a world of concrete and noise, one man tends to the roots of his ancestors. The path to Zion is s..."
Dec 08, 2025 00:37 VLM 12,131 tokens

๐Ÿ“Š Analytics

Slug: 7cee32dcda
Model: gemini-3-pro-preview
Request Tokens: 7,847
Response Tokens: 1,271
Total Tokens: 12,131
Created: 2025-12-08 00:37:04

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Cultivator of Peace

Emotion: peace

Goal: Reaching a state of spiritual elevation and returning to Zion

Quote: "The herb is the key to the doors of perception. When you smoke the herb, it reveals you to yourself."

๐Ÿ“– Narrative

Opening:
In a world of concrete and noise, one man tends to the roots of his ancestors. The path to Zion is steep, but the earth provides every step.

Goal:
The Gateway to Zion

Completion:
The smoke clears, the mind opens. You have cultivated a sanctuary within yourself.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Cultivator of Peace", "core_emotion": "peace", "goal_meaning": "Reaching a state of spiritual elevation and returning to Zion", "journey_metaphor": "Farming as a practice of patience; overcoming the artificial 'Babylon' to find natural roots", "completion_revelation": "The true harvest was never the plant, but the patience learned while watching it grow.", "sprite_selection_reasoning": "panel_0, panel_1, panel_2, and panel_3 clearly depict the same Rastafarian character in idle, walking, and jumping poses (Row 0). panel_10 is a large, ornate portal, perfect for a goal. The platforms selected (panel_4, panel_7, panel_8, panel_6) are wide landscape structures like wood, stone walls, and earth. The collectibles (panel_13, panel_11, panel_14, panel_15) are small items like buds, joints, and jars. panel_9 (metal grate) looks industrial and cold, contrasting with the nature theme, making it a suitable hazard." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "In a world of concrete and noise, one man tends to the roots of his ancestors. The path to Zion is steep, but the earth provides every step.", "goal_description": "The Gateway to Zion", "completion_text": "The smoke clears, the mind opens. You have cultivated a sanctuary within yourself.", "emotional_quote": "The herb is the key to the doors of perception. When you smoke the herb, it reveals you to yourself.", "tone": "reflective", "soundMood": "Slow, rhythmic reggae bass with ambient bird sounds" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 30, "height": 40 }, "goal_sprite": "panel_10", "goal_meaning_name": "Transcendence", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8" ], "platform_meanings": { "panel_8": "Deep Roots", "panel_4": "Community Support", "panel_7": "Ancient Foundations", "panel_6": "The Weight of Labor" }, "moving_platforms": [ "panel_4" ], "fading_platforms": [ "panel_6" ], "collectibles": [ { "sprite": "panel_13", "story": "A seedling planted in memory of a lost friend. Life continues.", "emotion": "hope" }, { "sprite": "panel_11", "story": "The spark of inspiration that came during a rainy night.", "emotion": "wonder" }, { "sprite": "panel_14", "story": "The meager coins earned, proving honest work feeds the soul.", "emotion": "courage" }, { "sprite": "panel_15", "story": "Preserved wisdom from the elders, kept safe in a jar.", "emotion": "longing" }, { "sprite": "panel_12", "story": "The ceremonial pipe passed down through generations.", "emotion": "love" } ], "hazards": [ { "sprite": "panel_9", "meaning": "The cold machinery of the system trying to pave over nature" } ], "path_choices": "The lower path uses the stone ruins (history) and is stable but slow. The upper path relies on fading sacks of harvest (labor), which is faster but requires perfect timing.", "decorative_elements": [ { "sprite": "panel_16", "description": "Floating emblems of culture" }, { "sprite": "panel_17", "description": "Scattered seeds on the wind" } ], "canvas": { "width": 1060, "height": 800 }, "backgroundColor": "#0d2b12", "visual_atmosphere": "A deep, verdant twilight where the green of the plants glows against a dark, starry sky.", "panels": { "panel_0": { "x": 745, "y": 55, "w": 169, "h": 228 }, "panel_1": { "x": 107, "y": 65, "w": 119, "h": 225 }, "panel_2": { "x": 311, "y": 65, "w": 151, "h": 224 }, "panel_3": { "x": 531, "y": 65, "w": 162, "h": 224 }, "panel_4": { "x": 52, "y": 348, "w": 302, "h": 156 }, "panel_5": { "x": 383, "y": 352, "w": 263, "h": 150 }, "panel_6": { "x": 679, "y": 366, "w": 271, "h": 139 }, "panel_7": { "x": 72, "y": 580, "w": 272, "h": 135 }, "panel_8": { "x": 393, "y": 599, "w": 241, "h": 141 }, "panel_9": { "x": 676, "y": 607, "w": 284, "h": 103 }, "panel_10": { "x": 46, "y": 775, "w": 268, "h": 193 }, "panel_11": { "x": 724, "y": 821, "w": 19, "h": 47 }, "panel_12": { "x": 835, "y": 823, "w": 25, "h": 42 }, "panel_13": { "x": 333, "y": 851, "w": 86, "h": 85 }, "panel_14": { "x": 564, "y": 851, "w": 62, "h": 84 }, "panel_15": { "x": 455, "y": 861, "w": 70, "h": 69 }, "panel_16": { "x": 780, "y": 867, "w": 74, "h": 64 }, "panel_17": { "x": 670, "y": 869, "w": 71, "h": 61 } } }
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The puppy restaurant

NARRATIVE: "The aroma of vanilla and old wood brings me back. I was the master chef of a world made of sugar and..."
Dec 08, 2025 00:33 VLM 12,169 tokens

๐Ÿ“Š Analytics

Slug: da3f12f233
Model: gemini-3-pro-preview
Request Tokens: 7,937
Response Tokens: 1,324
Total Tokens: 12,169
Created: 2025-12-08 00:33:13

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Inner Child as a diligent, hopeful puppy chef

Emotion: joy

Goal: Returning to the place where creativity felt limitless and safe

Quote: "In the kitchen of memory, the scent of vanilla and the warmth of the oven linger long after the guests have gone."

๐Ÿ“– Narrative

Opening:
The aroma of vanilla and old wood brings me back. I was the master chef of a world made of sugar and dreams.

Goal:
The Kitchen Portal - the entrance to a time when everything was possible.

Completion:
The apron is untied, the kitchen closes, but the warmth remains in my heart forever.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Inner Child as a diligent, hopeful puppy chef", "core_emotion": "joy", "goal_meaning": "Returning to the place where creativity felt limitless and safe", "journey_metaphor": "Navigating the sweet, messy layers of a happy childhood memory", "completion_revelation": "The joy wasn't in the perfect dish, but in the love poured into making it.", "sprite_selection_reasoning": "I selected panel_0 as the player because it clearly depicts a character (a puppy in a chef's hat) in a neutral standing pose. Panels 1 and 2 show the same character with legs in motion, forming a perfect run cycle. Panel 3 shows the character airborne for jumping. Panel 14 is a large, arched doorway structure, visually perfect for a destination\/goal. The platforms (panels 4-6, 10-12) are wide, flat surfaces (counters and pancake stacks) ideal for standing. The small food items (panels 15-20) serve as distinct collectible memories." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The aroma of vanilla and old wood brings me back. I was the master chef of a world made of sugar and dreams.", "goal_description": "The Kitchen Portal - the entrance to a time when everything was possible.", "completion_text": "The apron is untied, the kitchen closes, but the warmth remains in my heart forever.", "emotional_quote": "In the kitchen of memory, the scent of vanilla and the warmth of the oven linger long after the guests have gone.", "tone": "joyful", "soundMood": "Upbeat, jazzy kitchen sounds with a nostalgic undertone" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 29, "height": 40 }, "goal_sprite": "panel_14", "goal_meaning_name": "The Dream Kitchen", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_10", "panel_11", "panel_12" ], "platform_meanings": { "panel_4": "The sturdy prep counter of discipline", "panel_5": "A table set for imaginary friends", "panel_6": "The messy corner where mistakes were allowed", "panel_10": "A soft stack of comfort pancakes", "panel_11": "Layers of sweet memories", "panel_12": "The final serving station" }, "moving_platforms": [ "panel_10", "panel_11" ], "fading_platforms": [ "panel_12" ], "collectibles": [ { "sprite": "panel_15", "story": "A bone given by my first 'customer' - my dad.", "emotion": "pride" }, { "sprite": "panel_16", "story": "The burnt meatball that taught me to keep trying.", "emotion": "determination" }, { "sprite": "panel_19", "story": "A cupcake with extra frosting, just because.", "emotion": "delight" }, { "sprite": "panel_20", "story": "The morning muffin, warm and shared in silence.", "emotion": "peace" } ], "hazards": [ { "sprite": "panel_17", "meaning": "The fear of getting burned by criticism (Hot Pepper Slice)" } ], "path_choices": "The lower path uses stable counters (safe, predictable routine), while the upper path bounces across pancake stacks (risky, creative freedom).", "decorative_elements": [ { "sprite": "panel_18", "description": "A block of cheese, sitting forgotten on a shelf." }, { "sprite": "panel_7", "description": "Stray crumbs from a busy day." }, { "sprite": "panel_8", "description": "Specks of flour floating in the sunbeams." }, { "sprite": "panel_9", "description": "A drop of spilled batter." }, { "sprite": "panel_13", "description": "A small utensil handle." } ], "canvas": { "width": 1064, "height": 800 }, "backgroundColor": "#3E2723", "visual_atmosphere": "A warm, cocoa-colored void where the kitchen equipment glows with an inner light, creating a cozy, dreamlike bakery atmosphere.", "panels": { "panel_0": { "x": 740, "y": 67, "w": 174, "h": 240 }, "panel_1": { "x": 307, "y": 89, "w": 170, "h": 229 }, "panel_2": { "x": 522, "y": 90, "w": 169, "h": 229 }, "panel_3": { "x": 88, "y": 91, "w": 170, "h": 229 }, "panel_4": { "x": 688, "y": 375, "w": 276, "h": 135 }, "panel_5": { "x": 78, "y": 376, "w": 276, "h": 134 }, "panel_6": { "x": 383, "y": 376, "w": 277, "h": 134 }, "panel_7": { "x": 161, "y": 402, "w": 38, "h": 16 }, "panel_8": { "x": 466, "y": 402, "w": 38, "h": 16 }, "panel_9": { "x": 771, "y": 402, "w": 38, "h": 17 }, "panel_10": { "x": 90, "y": 555, "w": 253, "h": 140 }, "panel_11": { "x": 395, "y": 555, "w": 253, "h": 141 }, "panel_12": { "x": 687, "y": 557, "w": 276, "h": 132 }, "panel_13": { "x": 769, "y": 584, "w": 39, "h": 16 }, "panel_14": { "x": 97, "y": 745, "w": 257, "h": 205 }, "panel_15": { "x": 544, "y": 804, "w": 47, "h": 55 }, "panel_16": { "x": 470, "y": 811, "w": 46, "h": 46 }, "panel_17": { "x": 388, "y": 816, "w": 59, "h": 36 }, "panel_18": { "x": 543, "y": 876, "w": 48, "h": 57 }, "panel_19": { "x": 471, "y": 883, "w": 44, "h": 45 }, "panel_20": { "x": 390, "y": 888, "w": 51, "h": 41 } } }
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Memory Input

Remembering the beginnings

NARRATIVE: "Before the noise of the world took over, there was a quiet melody. I am walking back to find where t..."
Dec 08, 2025 00:29 VLM 14,662 tokens

๐Ÿ“Š Analytics

Slug: 788fdcc83c
Model: gemini-3-pro-preview
Request Tokens: 8,211
Response Tokens: 1,393
Total Tokens: 14,662
Created: 2025-12-08 00:29:46

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Adult Self revisiting their inner child

Emotion: wonder

Goal: Reconnecting with the original spark of inspiration that started it all

Quote: "We travel so far just to find the place we never truly left."

๐Ÿ“– Narrative

Opening:
Before the noise of the world took over, there was a quiet melody. I am walking back to find where the song began.

Goal:
The First Spark

Completion:
I remember now. It wasn't about becoming someone else. It was about remaining who I was.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Adult Self revisiting their inner child", "core_emotion": "wonder", "goal_meaning": "Reconnecting with the original spark of inspiration that started it all", "journey_metaphor": "Climbing back through layers of time, from grounded reality to the clouds of early imagination", "completion_revelation": "The beginning wasn't a place I left behind, but a fire I carry within.", "sprite_selection_reasoning": "panel_0, panel_1, and panel_2 visually depict a girl with dark hair in a suit\/jacket, representing the protagonist. panel_0 is standing (idle), panel_1 and panel_2 show leg movement (run), and panel_3 shows arms raised (jump). panel_16 is a large, glowing circular portal, perfect for a transformative goal. panel_11 is clearly a cloud, ideal for a dream-like platform. panel_4 (grass) and panel_7 (wood) represent the grounded beginning." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "Before the noise of the world took over, there was a quiet melody. I am walking back to find where the song began.", "goal_description": "The First Spark", "completion_text": "I remember now. It wasn't about becoming someone else. It was about remaining who I was.", "emotional_quote": "We travel so far just to find the place we never truly left.", "tone": "wistful", "soundMood": "Ethereal piano with soft wind chimes" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 27, "height": 40 }, "goal_sprite": "panel_16", "goal_meaning_name": "The Origin", "platforms": [ "panel_8", "panel_10", "panel_11", "panel_12", "panel_13", "panel_14", "panel_15" ], "platform_meanings": { "panel_4": "The grass of the backyard where I first played", "panel_7": "The wooden fences I used to climb", "panel_8": "The cold metal of the city that hardened me", "panel_11": "The clouds of daydreams I used to escape into" }, "moving_platforms": [ "panel_11", "panel_13" ], "fading_platforms": [ "panel_10" ], "collectibles": [ { "sprite": "panel_19", "story": "A small heart-shaped locket. It reminds me of feeling completely safe.", "emotion": "love" }, { "sprite": "panel_20", "story": "A jar of fireflies. The magic of a summer evening that felt endless.", "emotion": "wonder" }, { "sprite": "panel_21", "story": "An old key. It opens nothing now, but once it opened my secret box of treasures.", "emotion": "longing" }, { "sprite": "panel_24", "story": "A gold star sticker. The first time I felt proud of something I created.", "emotion": "joy" }, { "sprite": "panel_22", "story": "A green gem found in the dirt. To a child, it was a priceless emerald.", "emotion": "hope" } ], "hazards": [ { "sprite": "panel_6", "meaning": "The purple haze of doubt that obscures the past" }, { "sprite": "panel_9", "meaning": "Heavy, dark stones of regret" } ], "path_choices": "The lower path is grounded but blocked by heavy stones (regrets). The upper path requires leaping of faith onto clouds (dreams), harder to navigate but free of obstacles.", "decorative_elements": [ { "sprite": "panel_5", "description": "Old stone foundations" }, { "sprite": "panel_17", "description": "Glimmers of light in the background" }, { "sprite": "panel_18", "description": "Tall shadows" }, { "sprite": "panel_23", "description": "Pillars of memory" }, { "sprite": "panel_25", "description": "Small pebbles on the path" }, { "sprite": "panel_4", "description": "Background detail" }, { "sprite": "panel_7", "description": "Background detail" } ], "canvas": { "width": 1081, "height": 800 }, "backgroundColor": "#2a2a40", "visual_atmosphere": "A dreamlike ascent from a dark, grounded bottom layer into a bright, ethereal upper sky, symbolizing the clarity of remembering.", "panels": { "panel_0": { "x": 66, "y": 56, "w": 131, "h": 216 }, "panel_1": { "x": 305, "y": 56, "w": 132, "h": 216 }, "panel_2": { "x": 537, "y": 56, "w": 148, "h": 217 }, "panel_3": { "x": 788, "y": 56, "w": 142, "h": 200 }, "panel_4": { "x": 444, "y": 97, "w": 38, "h": 25 }, "panel_5": { "x": 680, "y": 97, "w": 38, "h": 25 }, "panel_6": { "x": 202, "y": 98, "w": 38, "h": 24 }, "panel_7": { "x": 942, "y": 98, "w": 37, "h": 25 }, "panel_8": { "x": 37, "y": 358, "w": 215, "h": 98 }, "panel_9": { "x": 768, "y": 362, "w": 213, "h": 99 }, "panel_10": { "x": 285, "y": 367, "w": 198, "h": 89 }, "panel_11": { "x": 525, "y": 367, "w": 198, "h": 89 }, "panel_12": { "x": 768, "y": 580, "w": 212, "h": 112 }, "panel_13": { "x": 43, "y": 595, "w": 202, "h": 83 }, "panel_14": { "x": 285, "y": 595, "w": 198, "h": 82 }, "panel_15": { "x": 525, "y": 595, "w": 198, "h": 97 }, "panel_16": { "x": 44, "y": 779, "w": 201, "h": 201 }, "panel_17": { "x": 463, "y": 791, "w": 55, "h": 69 }, "panel_18": { "x": 565, "y": 797, "w": 33, "h": 63 }, "panel_19": { "x": 280, "y": 801, "w": 59, "h": 59 }, "panel_20": { "x": 370, "y": 805, "w": 62, "h": 56 }, "panel_21": { "x": 284, "y": 914, "w": 40, "h": 45 }, "panel_22": { "x": 551, "y": 914, "w": 64, "h": 60 }, "panel_23": { "x": 478, "y": 915, "w": 37, "h": 65 }, "panel_24": { "x": 375, "y": 920, "w": 51, "h": 55 }, "panel_25": { "x": 310, "y": 943, "w": 34, "h": 36 } } }
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Come thru

NARRATIVE: "The text arrived at 11 PM: 'Come thru.' Two words that cut through the silence...."
Dec 08, 2025 00:26 VLM 12,358 tokens

๐Ÿ“Š Analytics

Slug: 43e5b0389e
Model: gemini-3-pro-preview
Request Tokens: 7,792
Response Tokens: 1,458
Total Tokens: 12,358
Created: 2025-12-08 00:26:13

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Friend Who Hesitates

Emotion: longing

Goal: The safety of a friend's living room where you can finally exhale

Quote: "The hardest part of the journey isn't the miles traveled, but the courage it takes to believe you are wanted."

๐Ÿ“– Narrative

Opening:
The text arrived at 11 PM: 'Come thru.' Two words that cut through the silence.

Goal:
The open door.

Completion:
Shoes off. Coat on the rack. You are here, and that is enough.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Friend Who Hesitates", "core_emotion": "longing", "goal_meaning": "The safety of a friend's living room where you can finally exhale", "journey_metaphor": "The transit and mental preparation required to bridge the distance between isolation and connection", "completion_revelation": "You didn't need to be perfect to be welcome; you just needed to show up.", "sprite_selection_reasoning": "I selected panel_0 through panel_3 for the player because they depict a full character animation cycle (idle, run, jump) of a girl with glasses. I chose panel_12 (the portal) as the goal because it visually represents a magical doorway or destination. The wooden planks (panel_4 through panel_10) are used as platforms because they are wide, flat surfaces. The food items (panel_13, panel_14, panel_16) are used as collectibles to symbolize the comfort food shared during the visit." }, "gameplay": { "physics_style": "precise", "movement_speed": "medium", "visual_effects": [ "trails", "particles" ], "level_layout": "journey" }, "narrative": { "opening_text": "The text arrived at 11 PM: 'Come thru.' Two words that cut through the silence.", "goal_description": "The open door.", "completion_text": "Shoes off. Coat on the rack. You are here, and that is enough.", "emotional_quote": "The hardest part of the journey isn't the miles traveled, but the courage it takes to believe you are wanted.", "tone": "tender", "soundMood": "lo-fi beats mixed with rain against a window" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 32, "height": 40 }, "goal_sprite": "panel_12", "goal_meaning_name": "The Sanctuary", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9", "panel_10", "panel_11" ], "platform_meanings": { "panel_4": "The walk to the train station", "panel_5": "Checking the address twice", "panel_6": "The fear of interrupting", "panel_7": "The familiar scent of the hallway", "panel_8": "A text sent: 'I'm outside'", "panel_9": "The buzzer ringing", "panel_10": "Steps up to the third floor" }, "moving_platforms": [ "panel_8", "panel_9" ], "fading_platforms": [ "panel_11" ], "collectibles": [ { "sprite": "panel_13", "story": "Pancakes at midnight. We ignore the time and focus on the syrup.", "emotion": "comfort" }, { "sprite": "panel_14", "story": "Strawberries from the fridge. Sweetness that dissolves the bitterness of the week.", "emotion": "joy" }, { "sprite": "panel_16", "story": "A handful of blueberries. Small truths we finally say out loud.", "emotion": "relief" }, { "sprite": "panel_15", "story": "The full spread. The realization that they prepared for your arrival.", "emotion": "belonging" } ], "hazards": [], "path_choices": "The lower path offers stability but takes longer, representing the hesitation to arrive. The upper path requires leaps of faith across moving platforms, representing the eagerness to be seen.", "decorative_elements": [], "canvas": { "width": 1064, "height": 800 }, "backgroundColor": "#2E2B5F", "visual_atmosphere": "A cozy, nocturnal atmosphere. The background is a deep midnight blue, contrasting with the warm wood of the platforms and the vibrant colors of the food, suggesting warmth waiting in the dark.", "panels": { "panel_0": { "x": 767, "y": 121, "w": 197, "h": 250 }, "panel_1": { "x": 291, "y": 143, "w": 158, "h": 248 }, "panel_2": { "x": 521, "y": 143, "w": 162, "h": 248 }, "panel_3": { "x": 64, "y": 144, "w": 142, "h": 249 }, "panel_4": { "x": 54, "y": 458, "w": 242, "h": 53 }, "panel_5": { "x": 396, "y": 458, "w": 240, "h": 53 }, "panel_6": { "x": 351, "y": 559, "w": 242, "h": 53 }, "panel_7": { "x": 649, "y": 559, "w": 243, "h": 53 }, "panel_8": { "x": 54, "y": 565, "w": 243, "h": 53 }, "panel_9": { "x": 54, "y": 670, "w": 242, "h": 53 }, "panel_10": { "x": 402, "y": 679, "w": 244, "h": 53 }, "panel_11": { "x": 780, "y": 679, "w": 176, "h": 53 }, "panel_12": { "x": 65, "y": 759, "w": 190, "h": 191 }, "panel_13": { "x": 442, "y": 867, "w": 48, "h": 56 }, "panel_14": { "x": 517, "y": 867, "w": 48, "h": 56 }, "panel_15": { "x": 292, "y": 872, "w": 133, "h": 56 }, "panel_16": { "x": 592, "y": 877, "w": 51, "h": 45 } } }
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Take over the game cuh

NARRATIVE: "He passed the controller and looked me in the eye. 'Your turn, cuh.' The screen flickered, waiting f..."
Dec 08, 2025 00:20 VLM 12,140 tokens

๐Ÿ“Š Analytics

Slug: 7aa5454863
Model: gemini-3-pro-preview
Request Tokens: 8,066
Response Tokens: 1,311
Total Tokens: 12,140
Created: 2025-12-08 00:20:22

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Successor

Emotion: courage

Goal: Stepping up to fill the void left behind

Quote: "They say you only get one life, but in this game, we live on through every move we taught each other."

๐Ÿ“– Narrative

Opening:
He passed the controller and looked me in the eye. 'Your turn, cuh.' The screen flickered, waiting for my input.

Goal:
The Next Level

Completion:
I didn't just beat the high score. I honored the player who came before me.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Successor", "core_emotion": "courage", "goal_meaning": "Stepping up to fill the void left behind", "journey_metaphor": "Mastering the controls of a life suddenly placed in your hands", "completion_revelation": "The game never ends; it just passes to the next player.", "sprite_selection_reasoning": "I selected panel_0, panel_1, panel_2, and panel_3 for the player because they clearly depict a character (a boy in a beanie) in idle, running, and jumping states. These are the only sprites showing a human figure with agency. I chose panel_16 (the portal) as the goal because it visually represents a gateway to a new level or dimension. I avoided using the vertical objects or small items as platforms. I utilized the distinct textures of panel_4 (grass), panel_6 (rock), and panel_7 (tech) to create a diverse platforming environment." }, "gameplay": { "physics_style": "precise", "movement_speed": "fast", "visual_effects": [ "particles", "glitch" ], "level_layout": "climb" }, "narrative": { "opening_text": "He passed the controller and looked me in the eye. 'Your turn, cuh.' The screen flickered, waiting for my input.", "goal_description": "The Next Level", "completion_text": "I didn't just beat the high score. I honored the player who came before me.", "emotional_quote": "They say you only get one life, but in this game, we live on through every move we taught each other.", "tone": "triumphant", "soundMood": "Driving synthwave with an underlying nostalgic melody" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 29, "height": 40 }, "goal_sprite": "panel_16", "goal_meaning_name": "The Legacy Portal", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9", "panel_11" ], "platform_meanings": { "panel_4": "The neighborhood ground we started on", "panel_11": "The walls we had to climb over", "panel_6": "Rock bottom moments", "panel_7": "The digital future we dreamed of", "panel_9": "Moments of resilience (bouncing back)", "panel_8": "Dreams that drifted away", "panel_5": "Bridges we built together" }, "moving_platforms": [ "panel_8" ], "fading_platforms": [ "panel_5" ], "collectibles": [ { "sprite": "panel_17", "story": "The Buy-In: Remembering when we scraped together change just to play.", "emotion": "nostalgia" }, { "sprite": "panel_20", "story": "The Extra Life: He always had my back when I messed up.", "emotion": "gratitude" }, { "sprite": "panel_22", "story": "The Cheat Code: The secrets and shortcuts he whispered to me.", "emotion": "trust" }, { "sprite": "panel_21", "story": "The Wager: The promise I made to be better than yesterday.", "emotion": "determination" }, { "sprite": "panel_18", "story": "The High Score: The standard he set for me to surpass.", "emotion": "admiration" } ], "hazards": [ { "sprite": "panel_10", "meaning": "The glitches and doubts that try to freeze my progress" } ], "path_choices": "The lower path is grounded on stability but slow; the upper path requires risky jumps across moving clouds but leads closer to the stars.", "decorative_elements": [ { "sprite": "panel_19", "description": "A forgotten energy potion, symbolizing the fuel we burned late at night." }, { "sprite": "panel_12", "description": "Small sparks of electricity in the air." }, { "sprite": "panel_13", "description": "Static noise in the background." }, { "sprite": "panel_14", "description": "Background detail" }, { "sprite": "panel_15", "description": "Background detail" } ], "canvas": { "width": 1050, "height": 800 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A neon-lit arcade dreamscape, dark but illuminated by the glowing screens of memory.", "panels": { "panel_0": { "x": 100, "y": 69, "w": 107, "h": 242 }, "panel_1": { "x": 545, "y": 71, "w": 151, "h": 232 }, "panel_2": { "x": 317, "y": 73, "w": 145, "h": 235 }, "panel_3": { "x": 762, "y": 77, "w": 178, "h": 182 }, "panel_4": { "x": 305, "y": 412, "w": 174, "h": 104 }, "panel_5": { "x": 67, "y": 423, "w": 175, "h": 90 }, "panel_6": { "x": 542, "y": 429, "w": 171, "h": 84 }, "panel_7": { "x": 781, "y": 429, "w": 169, "h": 84 }, "panel_8": { "x": 69, "y": 629, "w": 170, "h": 99 }, "panel_9": { "x": 542, "y": 630, "w": 171, "h": 96 }, "panel_10": { "x": 781, "y": 641, "w": 168, "h": 86 }, "panel_11": { "x": 306, "y": 642, "w": 171, "h": 84 }, "panel_12": { "x": 129, "y": 664, "w": 11, "h": 16 }, "panel_13": { "x": 167, "y": 664, "w": 11, "h": 16 }, "panel_14": { "x": 172, "y": 681, "w": 12, "h": 9 }, "panel_15": { "x": 144, "y": 683, "w": 20, "h": 9 }, "panel_16": { "x": 79, "y": 798, "w": 144, "h": 162 }, "panel_17": { "x": 242, "y": 816, "w": 49, "h": 47 }, "panel_18": { "x": 370, "y": 871, "w": 49, "h": 64 }, "panel_19": { "x": 440, "y": 875, "w": 36, "h": 61 }, "panel_20": { "x": 499, "y": 883, "w": 46, "h": 50 }, "panel_21": { "x": 238, "y": 884, "w": 49, "h": 47 }, "panel_22": { "x": 303, "y": 887, "w": 48, "h": 44 } } }
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Can't Add Mkre

NARRATIVE: "The input buffer is overflowing. Every sound feels like a physical weight...."
Dec 05, 2025 03:28 VLM 11,371 tokens

๐Ÿ“Š Analytics

Slug: 6fe09174a3
Model: gemini-3-pro-preview
Request Tokens: 7,698
Response Tokens: 1,273
Total Tokens: 11,371
Created: 2025-12-05 03:28:48

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A sensitive soul wearing headphones to filter out a chaotic world

Emotion: longing

Goal: A quiet space where no new demands can enter

Quote: "They keep pouring into a cup that's already spilling over. I have to close the door before I drown in the noise."

๐Ÿ“– Narrative

Opening:
The input buffer is overflowing. Every sound feels like a physical weight.

Goal:
The Quiet Zone - a place where the world stops asking for more.

Completion:
Silence at last. The static fades. I am enough, just as I am.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A sensitive soul wearing headphones to filter out a chaotic world", "core_emotion": "longing", "goal_meaning": "A quiet space where no new demands can enter", "journey_metaphor": "Navigating the noise of daily life while trying to keep your internal rhythm", "completion_revelation": "It is not a failure to say you are full; it is an act of self-preservation.", "sprite_selection_reasoning": "VISUAL ANALYSIS: panel_0 through panel_3 clearly depict a boy character (wearing a purple hoodie and headphones) in various states of motion (standing, walking, running, jumping). These are the only biological character sprites. panel_9 is a swirling purple portal, perfect for a destination\/exit. panel_4 through panel_8 are identical wide brown platforms suitable for walking. The remaining sprites (panel_10, 11, 12, 13, 14) are small objects: music notes, headphones, a record, and a star. I have assigned the boy as the player, the portal as the goal, the wide bars as platforms, and the music-related items as soothing collectibles. Uniquely, I have assigned the 'Star' (panel_14) as a HAZARD, representing the burning pressure to 'shine' or 'do more' when one is already at capacity." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "scattered" }, "narrative": { "opening_text": "The input buffer is overflowing. Every sound feels like a physical weight.", "goal_description": "The Quiet Zone - a place where the world stops asking for more.", "completion_text": "Silence at last. The static fades. I am enough, just as I am.", "emotional_quote": "They keep pouring into a cup that's already spilling over. I have to close the door before I drown in the noise.", "tone": "melancholic", "soundMood": "Lo-fi beat obscured by static, clearing up as you collect items" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 30, "height": 40 }, "goal_sprite": "panel_9", "goal_meaning_name": "The Disconnect", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8" ], "platform_meanings": { "panel_4": "Moments of stability", "panel_5": "Brief pauses in conversation", "panel_6": "The ground beneath your feet", "panel_7": "Structures of routine", "panel_8": "Holding it together" }, "moving_platforms": [ "panel_4", "panel_8" ], "fading_platforms": [ "panel_6" ], "collectibles": [ { "sprite": "panel_10", "story": "A fragment of a melody I used to love before the noise got too loud.", "emotion": "nostalgia" }, { "sprite": "panel_12", "story": "A single clear note. It cuts through the static of expectations.", "emotion": "clarity" }, { "sprite": "panel_13", "story": "The whole album. The comfort of a loop that never changes or demands anything new.", "emotion": "safety" }, { "sprite": "panel_11", "story": "My protection. A barrier between my fragile peace and their endless requests.", "emotion": "relief" } ], "hazards": [ { "sprite": "panel_14", "meaning": "The Expectation to Shine. A bright, burning demand to be perfect when you're empty." } ], "path_choices": "The lower path is stable but crowded with 'Star' hazards (expectations). The upper path is precarious and fading, but quiet and full of music.", "decorative_elements": [], "canvas": { "width": 1073, "height": 800 }, "backgroundColor": "#2b2038", "visual_atmosphere": "A dark, muted violet world where the only light comes from the music you find and the exit you seek.", "panels": { "panel_0": { "x": 794, "y": 106, "w": 158, "h": 192 }, "panel_1": { "x": 86, "y": 122, "w": 109, "h": 210 }, "panel_2": { "x": 326, "y": 122, "w": 116, "h": 210 }, "panel_3": { "x": 567, "y": 122, "w": 135, "h": 212 }, "panel_4": { "x": 51, "y": 534, "w": 280, "h": 52 }, "panel_5": { "x": 372, "y": 534, "w": 280, "h": 52 }, "panel_6": { "x": 693, "y": 534, "w": 280, "h": 52 }, "panel_7": { "x": 372, "y": 658, "w": 280, "h": 52 }, "panel_8": { "x": 693, "y": 658, "w": 280, "h": 52 }, "panel_9": { "x": 56, "y": 766, "w": 150, "h": 168 }, "panel_10": { "x": 252, "y": 782, "w": 42, "h": 52 }, "panel_11": { "x": 348, "y": 783, "w": 57, "h": 53 }, "panel_12": { "x": 347, "y": 873, "w": 57, "h": 58 }, "panel_13": { "x": 252, "y": 874, "w": 43, "h": 52 }, "panel_14": { "x": 452, "y": 874, "w": 50, "h": 48 } } }
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Somehow, I had washed my hair yesterday and today was available, and we went to get it but the materialism post black Friday at Apple Union Square was too much strangely the Zen temple of storage which was empty and then an offerup became more of the highlight of my day. Secretly Vision Pro 2 11/29

NARRATIVE: "Yesterday's wash, today's availability. I stepped into the material world seeking something new...."
Nov 30, 2025 05:59 VLM 14,323 tokens

๐Ÿ“Š Analytics

Slug: d495b8b6c6
Model: gemini-3-pro-preview
Request Tokens: 9,893
Response Tokens: 1,289
Total Tokens: 14,323
Created: 2025-11-30 05:59:53

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A seeker of clarity in a noisy world

Emotion: wonder

Goal: A glimpse of the future found in an unexpected place

Quote: "Strangely, the Zen temple of storage which was empty became more of the highlight than the materialism of the square."

๐Ÿ“– Narrative

Opening:
Yesterday's wash, today's availability. I stepped into the material world seeking something new.

Goal:
The secret vision waiting at the end of the day.

Completion:
In the quiet of the storage, away from the crowd, I found my highlight.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A seeker of clarity in a noisy world", "core_emotion": "wonder", "goal_meaning": "A glimpse of the future found in an unexpected place", "journey_metaphor": "Navigating the chaos of consumerism to find a moment of zen", "completion_revelation": "The true upgrade wasn't the device, but the peace of the empty room.", "sprite_selection_reasoning": "I selected panel_0-3 (the robot) as the player because they clearly depict a character with distinct idle, running, and jumping poses, fitting the 'Vision Pro' future-tech theme. I chose panel_12 (the large portal with 'Vision Pro 2' text) as the goal because it represents the ultimate 'secret' or destination mentioned in the memory. The platforms (panel_4, panel_5, etc.) were chosen for their wide aspect ratios and thematic fit: panel_4 looks like a sleek Apple store counter, while panel_5 resembles the 'Zen temple' of the storage unit." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "Yesterday's wash, today's availability. I stepped into the material world seeking something new.", "goal_description": "The secret vision waiting at the end of the day.", "completion_text": "In the quiet of the storage, away from the crowd, I found my highlight.", "emotional_quote": "Strangely, the Zen temple of storage which was empty became more of the highlight than the materialism of the square.", "tone": "reflective", "soundMood": "Ethereal synth with soft city ambience" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 24, "height": 40 }, "goal_sprite": "panel_12", "goal_meaning_name": "The Secret Vision", "platforms": [ "panel_8", "panel_9", "panel_10", "panel_15", "panel_16" ], "platform_meanings": { "panel_4": "The sleek, cold surface of modern desire", "panel_5": "The unexpected grounding of the stone garden", "panel_7": "Transparent promises of the future", "panel_9": "A bridge between want and need", "panel_10": "The grid of logic trying to make sense of impulse", "panel_11": "Floating thoughts of serenity" }, "moving_platforms": [], "fading_platforms": [ "panel_10" ], "collectibles": [ { "sprite": "panel_27", "story": "The crowded square. Everyone looking for the same thing, yet finding nothing.", "emotion": "overwhelmed" }, { "sprite": "panel_28", "story": "A simple exchange. The 'OfferUp' moment that felt more real than the store.", "emotion": "satisfaction" }, { "sprite": "panel_31", "story": "A gift to myself. Not the one I planned, but the one I needed.", "emotion": "joy" }, { "sprite": "panel_33", "story": "The clarity of the empty room. Silence is the most expensive luxury.", "emotion": "peace" }, { "sprite": "panel_32", "story": "Processing the noise of Black Friday.", "emotion": "clarity" } ], "hazards": [ { "sprite": "panel_6", "meaning": "The tangled mess of materialism and excess" } ], "path_choices": "The upper path offers sleek, white surfaces (Apple Store vibe) but is harder to navigate. The lower path uses mossy stone (Storage Zen), grounded and steady.", "decorative_elements": [ { "sprite": "panel_29", "description": "Headsets left behind by others" }, { "sprite": "panel_4", "description": "Background detail" }, { "sprite": "panel_5", "description": "Background detail" }, { "sprite": "panel_7", "description": "Background detail" }, { "sprite": "panel_11", "description": "Background detail" }, { "sprite": "panel_13", "description": "Background detail" }, { "sprite": "panel_14", "description": "Background detail" }, { "sprite": "panel_17", "description": "Background detail" }, { "sprite": "panel_18", "description": "Background detail" }, { "sprite": "panel_19", "description": "Background detail" }, { "sprite": "panel_20", "description": "Background detail" }, { "sprite": "panel_21", "description": "Background detail" }, { "sprite": "panel_22", "description": "Background detail" }, { "sprite": "panel_23", "description": "Background detail" }, { "sprite": "panel_24", "description": "Background detail" }, { "sprite": "panel_25", "description": "Background detail" }, { "sprite": "panel_26", "description": "Background detail" }, { "sprite": "panel_30", "description": "Background detail" }, { "sprite": "panel_34", "description": "Background detail" }, { "sprite": "panel_35", "description": "Background detail" } ], "canvas": { "width": 1045, "height": 800 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A contrast between sterile white light and deep, calming cosmic blues.", "panels": { "panel_0": { "x": 807, "y": 61, "w": 108, "h": 178 }, "panel_1": { "x": 117, "y": 76, "w": 93, "h": 201 }, "panel_2": { "x": 346, "y": 76, "w": 99, "h": 199 }, "panel_3": { "x": 572, "y": 76, "w": 120, "h": 199 }, "panel_4": { "x": 303, "y": 340, "w": 192, "h": 132 }, "panel_5": { "x": 549, "y": 356, "w": 15, "h": 8 }, "panel_6": { "x": 709, "y": 356, "w": 15, "h": 8 }, "panel_7": { "x": 785, "y": 360, "w": 12, "h": 13 }, "panel_8": { "x": 773, "y": 360, "w": 172, "h": 114 }, "panel_9": { "x": 536, "y": 365, "w": 201, "h": 108 }, "panel_10": { "x": 79, "y": 372, "w": 187, "h": 92 }, "panel_11": { "x": 215, "y": 376, "w": 17, "h": 9 }, "panel_12": { "x": 104, "y": 576, "w": 135, "h": 140 }, "panel_13": { "x": 791, "y": 608, "w": 108, "h": 86 }, "panel_14": { "x": 887, "y": 624, "w": 37, "h": 29 }, "panel_15": { "x": 536, "y": 626, "w": 202, "h": 50 }, "panel_16": { "x": 294, "y": 636, "w": 208, "h": 29 }, "panel_17": { "x": 912, "y": 674, "w": 20, "h": 18 }, "panel_18": { "x": 118, "y": 774, "w": 11, "h": 17 }, "panel_19": { "x": 130, "y": 774, "w": 14, "h": 18 }, "panel_20": { "x": 150, "y": 774, "w": 10, "h": 18 }, "panel_21": { "x": 161, "y": 774, "w": 10, "h": 18 }, "panel_22": { "x": 177, "y": 774, "w": 20, "h": 17 }, "panel_23": { "x": 198, "y": 774, "w": 10, "h": 18 }, "panel_24": { "x": 212, "y": 774, "w": 10, "h": 17 }, "panel_25": { "x": 119, "y": 794, "w": 101, "h": 173 }, "panel_26": { "x": 128, "y": 803, "w": 82, "h": 155 }, "panel_27": { "x": 520, "y": 865, "w": 53, "h": 49 }, "panel_28": { "x": 612, "y": 865, "w": 64, "h": 50 }, "panel_29": { "x": 343, "y": 866, "w": 39, "h": 48 }, "panel_30": { "x": 905, "y": 867, "w": 32, "h": 49 }, "panel_31": { "x": 433, "y": 869, "w": 46, "h": 46 }, "panel_32": { "x": 720, "y": 869, "w": 40, "h": 48 }, "panel_33": { "x": 810, "y": 870, "w": 45, "h": 44 }, "panel_34": { "x": 154, "y": 969, "w": 9, "h": 13 }, "panel_35": { "x": 170, "y": 969, "w": 14, "h": 13 } } }
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in rural Taiwan 1930s, a daughter is abandoned because they cannot afford to feed another mouth. she became my grandmother.

NARRATIVE: "1930s Taiwan. The rice jar was empty. To save the family, I became the mouth they could not feed...."
Nov 30, 2025 00:35 VLM 13,398 tokens

๐Ÿ“Š Analytics

Slug: b386e66722
Model: gemini-3-pro-preview
Request Tokens: 8,993
Response Tokens: 1,268
Total Tokens: 13,398
Created: 2025-11-30 00:35:35

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: My grandmother as a young girl in 1930s rural Taiwan

Emotion: courage

Goal: Finding the strength to survive alone and start a new lineage

Quote: "The hardest walk of my life was the one away from my mother's door, but that lonely path eventually led me to you."

๐Ÿ“– Narrative

Opening:
1930s Taiwan. The rice jar was empty. To save the family, I became the mouth they could not feed.

Goal:
walking away from the only home I ever knew

Completion:
I survived the cold night. I forgave them. And eventually, I built a family of my own.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "My grandmother as a young girl in 1930s rural Taiwan", "core_emotion": "courage", "goal_meaning": "Finding the strength to survive alone and start a new lineage", "journey_metaphor": "The lonely walk from her childhood home into the unknown future", "completion_revelation": "Her abandonment was the painful seed that allowed our family tree to grow", "sprite_selection_reasoning": "I selected panel_0 through panel_3 for the player because they clearly depict a young girl in traditional dress (animation frames for idle, walk, jump). Panel_10 is a glowing nest-like portal, perfect for the goal of finding a new 'nest' or home. The wide sprites (panels 4, 5, 7, 8, 9) are textures of rural life (dirt, wood, stone) suitable for platforms. The small items (rice, coin, basket) are poignant symbols of poverty and memory." }, "gameplay": { "physics_style": "heavy", "movement_speed": "slow", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "1930s Taiwan. The rice jar was empty. To save the family, I became the mouth they could not feed.", "goal_description": "walking away from the only home I ever knew", "completion_text": "I survived the cold night. I forgave them. And eventually, I built a family of my own.", "emotional_quote": "The hardest walk of my life was the one away from my mother's door, but that lonely path eventually led me to you.", "tone": "bittersweet", "soundMood": "crickets chirping, wind through bamboo, soft melancholic piano" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 24, "height": 40 }, "goal_sprite": "panel_10", "goal_meaning_name": "The Unknown Future", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_7": "The cold earth I slept on", "panel_8": "The rough road away from home", "panel_4": "Broken promises of childhood", "panel_5": "The wooden doorstep I left behind", "panel_9": "Resilience that bends like bamboo" }, "moving_platforms": [ "panel_9" ], "fading_platforms": [ "panel_5" ], "collectibles": [ { "sprite": "panel_11", "story": "A bowl of rice, half empty. My last meal with them before I was sent away.", "emotion": "grief" }, { "sprite": "panel_12", "story": "One copper coin. All my father could give me as a dowry for survival.", "emotion": "longing" }, { "sprite": "panel_13", "story": "My basket. It was light, for I had nothing but my name to carry.", "emotion": "loss" }, { "sprite": "panel_17", "story": "A jar of fireflies. My only light when the sun went down on my childhood.", "emotion": "wonder" } ], "hazards": [ { "sprite": "panel_14", "meaning": "The fear of wild creatures in the lonely dark" } ], "path_choices": "The lower path is made of dirt and easy to traverse but lonely; the upper path requires climbing broken stones, symbolizing the struggle to rise above poverty.", "decorative_elements": [ { "sprite": "panel_15", "description": "Dried foods hanging in windows I could no longer enter" }, { "sprite": "panel_16", "description": "Fruits of the season that marked the passage of time" } ], "canvas": { "width": 1055, "height": 800 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A dark, atmospheric night scene where the only warmth comes from memory fragments and the distant hope of the goal.", "panels": { "panel_0": { "x": 770, "y": 107, "w": 131, "h": 206 }, "panel_1": { "x": 118, "y": 121, "w": 93, "h": 235 }, "panel_2": { "x": 314, "y": 121, "w": 125, "h": 232 }, "panel_3": { "x": 527, "y": 121, "w": 137, "h": 233 }, "panel_4": { "x": 683, "y": 418, "w": 257, "h": 119 }, "panel_5": { "x": 79, "y": 431, "w": 267, "h": 94 }, "panel_6": { "x": 383, "y": 433, "w": 269, "h": 97 }, "panel_7": { "x": 72, "y": 588, "w": 283, "h": 104 }, "panel_8": { "x": 385, "y": 589, "w": 269, "h": 105 }, "panel_9": { "x": 675, "y": 590, "w": 280, "h": 101 }, "panel_10": { "x": 74, "y": 735, "w": 214, "h": 185 }, "panel_11": { "x": 505, "y": 785, "w": 83, "h": 84 }, "panel_12": { "x": 808, "y": 792, "w": 46, "h": 79 }, "panel_13": { "x": 718, "y": 793, "w": 49, "h": 78 }, "panel_14": { "x": 893, "y": 800, "w": 43, "h": 68 }, "panel_15": { "x": 618, "y": 801, "w": 66, "h": 70 }, "panel_16": { "x": 421, "y": 802, "w": 59, "h": 60 }, "panel_17": { "x": 325, "y": 811, "w": 64, "h": 49 } } }
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hopeful

NARRATIVE: "The path to change is steep, and the air is thin with doubt. But if you don't climb, who will?..."
Nov 30, 2025 00:10 VLM 15,400 tokens

๐Ÿ“Š Analytics

Slug: 1f925c848b
Model: gemini-3-pro-preview
Request Tokens: 8,939
Response Tokens: 1,178
Total Tokens: 15,400
Created: 2025-11-30 00:10:33

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Believer

Emotion: hope

Goal: A vision of a better future

Quote: "Hope is the audacity to believe that your voice, however small, can shift the tides of tomorrow."

๐Ÿ“– Narrative

Opening:
The path to change is steep, and the air is thin with doubt. But if you don't climb, who will?

Goal:
The New Horizon

Completion:
You stand at the summit, not alone, but carried by every small hope you gathered.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Believer", "core_emotion": "hope", "goal_meaning": "A vision of a better future", "journey_metaphor": "The campaign for change, stepping up despite the noise", "completion_revelation": "The destination wasn't a place, but the voice you found along the way.", "sprite_selection_reasoning": "I chose the character sprites (panel_0 to panel_3) because they clearly depict a human figure in a suit with a red hat, showing distinct states for standing, walking, running, and jumping. This visual suggests someone on a mission or campaign. I selected panel_9 (the blue\/yellow swirl) as the goal because it looks like a portal or a window to a new horizon. The grassy platforms (panel_4 to panel_8) provide the ground to stand on. The stars (panel_10, panel_11) and microphones (panel_12 to panel_15) serve perfectly as collectibles representing 'inspiration' and 'voice'." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "The path to change is steep, and the air is thin with doubt. But if you don't climb, who will?", "goal_description": "The New Horizon", "completion_text": "You stand at the summit, not alone, but carried by every small hope you gathered.", "emotional_quote": "Hope is the audacity to believe that your voice, however small, can shift the tides of tomorrow.", "tone": "hopeful", "soundMood": "rising, orchestral swells with wind ambiance" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 28, "height": 40 }, "goal_sprite": "panel_9", "goal_meaning_name": "The Possibility", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8" ], "platform_meanings": { "panel_4": "Grassroots support", "panel_5": "Common ground", "panel_6": "A steady foundation", "panel_7": "Steps of progress", "panel_8": "The long road" }, "moving_platforms": [ "panel_7", "panel_8" ], "fading_platforms": [ "panel_6" ], "collectibles": [ { "sprite": "panel_10", "story": "A spark of an idea that keeps you awake at night.", "emotion": "wonder" }, { "sprite": "panel_11", "story": "The courage to take the first step when no one is watching.", "emotion": "courage" }, { "sprite": "panel_12", "story": "Finding the words to speak your truth.", "emotion": "joy" }, { "sprite": "panel_14", "story": "The moment someone else finally understands.", "emotion": "love" } ], "hazards": [ { "sprite": "panel_13", "meaning": "Cynicism that tries to silence you" }, { "sprite": "panel_15", "meaning": "The noise of doubt" } ], "path_choices": "The lower path is paved with silence but safe; the upper path requires leaping through cynicism to find your voice.", "decorative_elements": [ { "sprite": "panel_16", "description": "Small stones representing minor setbacks" }, { "sprite": "panel_17", "description": "Fragments of the path left behind" } ], "canvas": { "width": 1064, "height": 800 }, "backgroundColor": "#1a2b3c", "visual_atmosphere": "A twilight climb where the character glows against a deep, starry blue background, symbolizing a beacon of hope.", "panels": { "panel_0": { "x": 92, "y": 148, "w": 117, "h": 237 }, "panel_1": { "x": 297, "y": 148, "w": 166, "h": 239 }, "panel_2": { "x": 532, "y": 148, "w": 166, "h": 237 }, "panel_3": { "x": 772, "y": 148, "w": 170, "h": 211 }, "panel_4": { "x": 59, "y": 470, "w": 278, "h": 78 }, "panel_5": { "x": 368, "y": 470, "w": 283, "h": 78 }, "panel_6": { "x": 682, "y": 573, "w": 282, "h": 79 }, "panel_7": { "x": 59, "y": 574, "w": 278, "h": 78 }, "panel_8": { "x": 368, "y": 574, "w": 284, "h": 78 }, "panel_9": { "x": 63, "y": 745, "w": 100, "h": 115 }, "panel_10": { "x": 233, "y": 765, "w": 20, "h": 22 }, "panel_11": { "x": 184, "y": 766, "w": 19, "h": 20 }, "panel_12": { "x": 310, "y": 779, "w": 32, "h": 51 }, "panel_13": { "x": 378, "y": 779, "w": 34, "h": 51 }, "panel_14": { "x": 448, "y": 779, "w": 33, "h": 51 }, "panel_15": { "x": 513, "y": 779, "w": 34, "h": 51 }, "panel_16": { "x": 188, "y": 786, "w": 45, "h": 41 }, "panel_17": { "x": 243, "y": 786, "w": 43, "h": 41 } } }
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life

NARRATIVE: "They said to wear your brightest colors and never stop smiling. But behind the sunglasses, the eyes ..."
Nov 29, 2025 21:34 VLM 12,551 tokens

๐Ÿ“Š Analytics

Slug: e976de42e8
Model: gemini-3-pro-preview
Request Tokens: 9,192
Response Tokens: 1,274
Total Tokens: 12,551
Created: 2025-11-29 21:34:29

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Persona

Emotion: courage

Goal: finding authentic connection in a superficial world

Quote: "Life is not about how brightly we shine for others, but about the light we keep for ourselves when the show is over."

๐Ÿ“– Narrative

Opening:
They said to wear your brightest colors and never stop smiling. But behind the sunglasses, the eyes are searching for something real.

Goal:
the center of the kaleidoscope

Completion:
The noise fades. The colors soften. You are finally, wonderfully, just yourself.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Persona", "core_emotion": "courage", "goal_meaning": "finding authentic connection in a superficial world", "journey_metaphor": "navigating the loud, colorful expectations of society to find inner peace", "completion_revelation": "that we don't need the costume to be worthy of love", "sprite_selection_reasoning": "I selected the Llama sprites (panels 0-3) as the player because they clearly depict a living character with personality (sunglasses, flower crown) and show a clear animation cycle (standing, walking, running). I avoided the tall thin sprites as there aren't any in this specific sheet. I chose the Rainbow Portal (panel_13) as the goal because it is a large, distinct destination that looks like a gateway to another state of being. The wide neon grids (panels 4-12) are perfect platforms. The small icons (panels 14-22) serve as collectibles and hazards." }, "gameplay": { "physics_style": "bouncy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "journey" }, "narrative": { "opening_text": "They said to wear your brightest colors and never stop smiling. But behind the sunglasses, the eyes are searching for something real.", "goal_description": "the center of the kaleidoscope", "completion_text": "The noise fades. The colors soften. You are finally, wonderfully, just yourself.", "emotional_quote": "Life is not about how brightly we shine for others, but about the light we keep for ourselves when the show is over.", "tone": "bittersweet", "soundMood": "upbeat synth fading into gentle piano" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 28, "height": 40 }, "goal_sprite": "panel_13", "goal_meaning_name": "The Truth", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9", "panel_10", "panel_11", "panel_12" ], "platform_meanings": { "panel_4": "social expectations", "panel_5": "career ladders", "panel_6": "public image", "panel_7": "fleeting trends", "panel_8": "validation", "panel_9": "ambition", "panel_10": "stability", "panel_11": "structure" }, "moving_platforms": [ "panel_6", "panel_9" ], "fading_platforms": [ "panel_12" ], "collectibles": [ { "sprite": "panel_14", "story": "A gem of ambition. It shines, but it's cold to the touch.", "emotion": "longing" }, { "sprite": "panel_15", "story": "A coin earned. It buys comfort, but not time.", "emotion": "regret" }, { "sprite": "panel_16", "story": "A blue heart. A love that cooled, yet taught us how to feel.", "emotion": "grief" }, { "sprite": "panel_19", "story": "A flower found in the concrete. Proof that beauty survives the chaos.", "emotion": "hope" }, { "sprite": "panel_20", "story": "A small fragment of a forgotten dream.", "emotion": "wistful" } ], "hazards": [ { "sprite": "panel_18", "meaning": "The Fear of the Unknown (The Question Box)" } ], "path_choices": "The upper path glitters with coins but requires dangerous leaps of faith; the lower path is safer but dimmer, offering only quiet introspection.", "decorative_elements": [ { "sprite": "panel_17", "description": "Distractions growing in the shadows" }, { "sprite": "panel_21", "description": "Small sparks of creativity" }, { "sprite": "panel_22", "description": "Faint memories floating by" } ], "canvas": { "width": 1074, "height": 800 }, "backgroundColor": "#1a0b2e", "visual_atmosphere": "A vibrant, neon-soaked void where the brightness of the foreground masks the vast, quiet darkness of the background.", "panels": { "panel_0": { "x": 43, "y": 45, "w": 174, "h": 275 }, "panel_1": { "x": 291, "y": 45, "w": 191, "h": 275 }, "panel_2": { "x": 523, "y": 45, "w": 188, "h": 275 }, "panel_3": { "x": 779, "y": 45, "w": 195, "h": 261 }, "panel_4": { "x": 49, "y": 370, "w": 280, "h": 89 }, "panel_5": { "x": 378, "y": 370, "w": 279, "h": 89 }, "panel_6": { "x": 700, "y": 370, "w": 257, "h": 89 }, "panel_7": { "x": 49, "y": 527, "w": 280, "h": 90 }, "panel_8": { "x": 378, "y": 527, "w": 279, "h": 90 }, "panel_9": { "x": 701, "y": 527, "w": 257, "h": 90 }, "panel_10": { "x": 49, "y": 686, "w": 280, "h": 90 }, "panel_11": { "x": 378, "y": 686, "w": 279, "h": 90 }, "panel_12": { "x": 701, "y": 686, "w": 257, "h": 90 }, "panel_13": { "x": 63, "y": 804, "w": 192, "h": 187 }, "panel_14": { "x": 66, "y": 805, "w": 36, "h": 36 }, "panel_15": { "x": 311, "y": 867, "w": 48, "h": 50 }, "panel_16": { "x": 379, "y": 867, "w": 51, "h": 50 }, "panel_17": { "x": 516, "y": 867, "w": 50, "h": 50 }, "panel_18": { "x": 583, "y": 867, "w": 46, "h": 49 }, "panel_19": { "x": 650, "y": 867, "w": 47, "h": 50 }, "panel_20": { "x": 446, "y": 868, "w": 53, "h": 49 }, "panel_21": { "x": 66, "y": 954, "w": 36, "h": 35 }, "panel_22": { "x": 216, "y": 954, "w": 36, "h": 35 } } }
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The heroโ€™s journey from being the urchin on the left

NARRATIVE: "They saw only an urchin in the refuse. He saw a path to the stars...."
Nov 29, 2025 07:23 VLM 13,104 tokens

๐Ÿ“Š Analytics

Slug: 0d690e9fda
Model: gemini-3-pro-preview
Request Tokens: 9,106
Response Tokens: 1,359
Total Tokens: 13,104
Created: 2025-11-29 07:23:59

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Scavenger Boy

Emotion: hope

Goal: Escaping the cycle of poverty and finding a new world

Quote: "We are not defined by the dirt we start in, but by the height of our climb."

๐Ÿ“– Narrative

Opening:
They saw only an urchin in the refuse. He saw a path to the stars.

Goal:
The Gateway of Opportunity

Completion:
He stepped through, not empty-handed, but rich in resilience.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Scavenger Boy", "core_emotion": "hope", "goal_meaning": "Escaping the cycle of poverty and finding a new world", "journey_metaphor": "Climbing out of the landfill of one's past", "completion_revelation": "The heavy sack he carried wasn't a burden; it contained the tools to build his future.", "sprite_selection_reasoning": "I selected panel_0, panel_1, and panel_2 for the player because they clearly depict a young boy carrying a heavy sack, showing distinct walking and standing frames. Panel_3 is the jump frame as the boy's arms are raised in exertion\/victory. I chose panel_11 (the glowing portal) as the goal because it is the only vertical destination sprite that implies a magical exit. Panels 4-10 are wide, grassy\/trash-filled blocks perfect for platforms. The smaller items (coin, circuit, bottle, plant) in panels 12-17 serve as meaningful collectibles representing scavenged treasures." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "They saw only an urchin in the refuse. He saw a path to the stars.", "goal_description": "The Gateway of Opportunity", "completion_text": "He stepped through, not empty-handed, but rich in resilience.", "emotional_quote": "We are not defined by the dirt we start in, but by the height of our climb.", "tone": "hopeful", "soundMood": "Wind blowing through ruins, shifting to ethereal chimes" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0", "panel_1" ], "run": [ "panel_0", "panel_2", "panel_1" ], "jump": [ "panel_3" ] }, "player_size": { "width": 26, "height": 40 }, "goal_sprite": "panel_11", "goal_meaning_name": "The Horizon", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9", "panel_10" ], "platform_meanings": { "panel_4": "Compacted trash of the past", "panel_5": "Overgrown memories", "panel_6": "Stable ground found amidst chaos", "panel_7": "The foundation of resilience", "panel_8": "Stepping stones of hard work", "panel_9": "Nature reclaiming the ruins", "panel_10": "The final ledge before the unknown" }, "moving_platforms": [ "panel_8", "panel_9" ], "fading_platforms": [ "panel_10" ], "collectibles": [ { "sprite": "panel_12", "story": "A single gold coin found in the mud. It was the first time he realized value could be hidden.", "emotion": "wonder" }, { "sprite": "panel_13", "story": "A discarded circuit board. Broken to others, but to him, it was a puzzle of potential.", "emotion": "courage" }, { "sprite": "panel_14", "story": "Clean water in a glass bottle. A reminder that survival is the first victory.", "emotion": "longing" }, { "sprite": "panel_15", "story": "Blue crystals growing in the dark. Beauty exists even in the harshest places.", "emotion": "joy" }, { "sprite": "panel_16", "story": "A stack of forgotten books. Education was his ladder out of the dark.", "emotion": "hope" }, { "sprite": "panel_17", "story": "A sapling breaking through stone. Life finds a way, just as he must.", "emotion": "love" } ], "hazards": [ { "sprite": "panel_18", "meaning": "The fear of sliding back to the bottom" } ], "path_choices": "The lower path is stable but crowded with debris (easy), while the upper path requires leaps of faith across moving blocks (hard), representing the risk of ambition.", "decorative_elements": [ { "sprite": "panel_19", "description": "Scattered rubble representing the chaos of his childhood environment" }, { "sprite": "panel_20", "description": "Small stones representing the obstacles he has already overcome" } ], "canvas": { "width": 1093, "height": 800 }, "backgroundColor": "#1e1e30", "visual_atmosphere": "A twilight setting where the foreground is dark and gritty refuse, but the upper screen glows with starlight and potential.", "panels": { "panel_0": { "x": 823, "y": 70, "w": 113, "h": 197 }, "panel_1": { "x": 52, "y": 77, "w": 127, "h": 203 }, "panel_2": { "x": 281, "y": 77, "w": 125, "h": 203 }, "panel_3": { "x": 531, "y": 77, "w": 132, "h": 203 }, "panel_4": { "x": 31, "y": 390, "w": 279, "h": 77 }, "panel_5": { "x": 373, "y": 390, "w": 279, "h": 77 }, "panel_6": { "x": 713, "y": 390, "w": 280, "h": 77 }, "panel_7": { "x": 31, "y": 558, "w": 280, "h": 77 }, "panel_8": { "x": 373, "y": 558, "w": 279, "h": 77 }, "panel_9": { "x": 713, "y": 558, "w": 280, "h": 77 }, "panel_10": { "x": 373, "y": 724, "w": 279, "h": 77 }, "panel_11": { "x": 70, "y": 762, "w": 116, "h": 188 }, "panel_12": { "x": 502, "y": 868, "w": 19, "h": 21 }, "panel_13": { "x": 303, "y": 870, "w": 19, "h": 21 }, "panel_14": { "x": 449, "y": 876, "w": 19, "h": 20 }, "panel_15": { "x": 469, "y": 876, "w": 33, "h": 73 }, "panel_16": { "x": 332, "y": 878, "w": 98, "h": 71 }, "panel_17": { "x": 544, "y": 878, "w": 74, "h": 71 }, "panel_18": { "x": 643, "y": 878, "w": 72, "h": 70 }, "panel_19": { "x": 733, "y": 878, "w": 81, "h": 71 }, "panel_20": { "x": 252, "y": 881, "w": 59, "h": 67 } } }
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A gangsters journey

NARRATIVE: "The streets remember everything I did, even if I try to forget. This chain used to feel like a troph..."
Nov 29, 2025 06:47 VLM 12,407 tokens

๐Ÿ“Š Analytics

Slug: 05b3931b4a
Model: gemini-3-pro-preview
Request Tokens: 8,904
Response Tokens: 1,364
Total Tokens: 12,407
Created: 2025-11-29 06:47:15

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: A former street enforcer seeking a way out of the life

Emotion: regret

Goal: Leaving the 'game' behind to find a peaceful future

Quote: "I spent my whole life fighting for respect in this concrete cage, only to realize I was guarding an empty cell."

๐Ÿ“– Narrative

Opening:
The streets remember everything I did, even if I try to forget. This chain used to feel like a trophy; now it just feels like an anchor.

Goal:
The Exit. A chance to walk away and never look back.

Completion:
Silence. No sirens, no shouting. Just the sound of my own breath, finally steady. I made it out.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "A former street enforcer seeking a way out of the life", "core_emotion": "regret", "goal_meaning": "Leaving the 'game' behind to find a peaceful future", "journey_metaphor": "Climbing out of the concrete jungle and the cycle of violence", "completion_revelation": "The heaviest chains weren't the ones around his neck, but the guilt he carried. Putting them down is the only way to be free.", "sprite_selection_reasoning": "panel_0 through panel_3 clearly depict the protagonist: a man wearing a blue cap, t-shirt, and a large silver chain (the 'gangster' aesthetic). panel_1 and panel_2 show leg movement for walking, panel_3 shows a jump pose. panel_10 is a large swirling blue portal, perfect for a transformative goal. panel_4 through panel_9 are wide stone\/concrete slabs, ideal for urban platforms. panel_11 through panel_16 are small loot items (gold coins and blue gems) which fit perfectly as memory fragments\/collectibles." }, "gameplay": { "physics_style": "heavy", "movement_speed": "medium", "visual_effects": [ "particles", "glitch" ], "level_layout": "climb" }, "narrative": { "opening_text": "The streets remember everything I did, even if I try to forget. This chain used to feel like a trophy; now it just feels like an anchor.", "goal_description": "The Exit. A chance to walk away and never look back.", "completion_text": "Silence. No sirens, no shouting. Just the sound of my own breath, finally steady. I made it out.", "emotional_quote": "I spent my whole life fighting for respect in this concrete cage, only to realize I was guarding an empty cell.", "tone": "reflective", "soundMood": "Urban ambiance fading into ethereal silence, distant sirens, wind howling through alleyways" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2" ], "jump": [ "panel_3" ] }, "player_size": { "width": 24, "height": 40 }, "goal_sprite": "panel_10", "goal_meaning_name": "The Way Out", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "Solid ground - the few honest days", "panel_5": "Concrete reality", "panel_6": "Foundations of the old neighborhood", "panel_7": "Cracked loyalty", "panel_8": "Broken promises", "panel_9": "Decaying friendships" }, "moving_platforms": [ "panel_7", "panel_8" ], "fading_platforms": [ "panel_9" ], "collectibles": [ { "sprite": "panel_11", "story": "A gold coin from the first big score. It felt like freedom then. Now it just feels cold.", "emotion": "regret" }, { "sprite": "panel_12", "story": "The lucky token my brother gave me before he went inside. He never came back out.", "emotion": "grief" }, { "sprite": "panel_13", "story": "Hush money I took to look the other way. It bought me sneakers, but cost me my sleep.", "emotion": "shame" }, { "sprite": "panel_14", "story": "A blue gem... or maybe a frozen tear. A reminder of the girl who told me I was better than this.", "emotion": "longing" }, { "sprite": "panel_15", "story": "A shard of clarity found in the bottom of a bottle. The moment I decided to leave.", "emotion": "courage" }, { "sprite": "panel_16", "story": "The hope of a clean slate. It shines brighter than any gold chain.", "emotion": "hope" } ], "hazards": [], "path_choices": "The lower path is paved with gold coins (easy money, shallow rewards), while the upper path requires difficult jumps over crumbling stones (the hard work of redemption).", "decorative_elements": [], "canvas": { "width": 1047, "height": 800 }, "backgroundColor": "#1a1a2e", "visual_atmosphere": "A dark, gritty urban night scene where the only light comes from the collectibles and the distant blue glow of the exit portal. The atmosphere is heavy and oppressive near the bottom, becoming lighter and clearer as you climb.", "panels": { "panel_0": { "x": 84, "y": 111, "w": 111, "h": 327 }, "panel_1": { "x": 331, "y": 111, "w": 114, "h": 327 }, "panel_2": { "x": 540, "y": 111, "w": 125, "h": 327 }, "panel_3": { "x": 784, "y": 111, "w": 141, "h": 269 }, "panel_4": { "x": 75, "y": 501, "w": 257, "h": 68 }, "panel_5": { "x": 383, "y": 501, "w": 255, "h": 68 }, "panel_6": { "x": 687, "y": 501, "w": 256, "h": 68 }, "panel_7": { "x": 75, "y": 665, "w": 262, "h": 76 }, "panel_8": { "x": 381, "y": 665, "w": 258, "h": 75 }, "panel_9": { "x": 686, "y": 665, "w": 261, "h": 79 }, "panel_10": { "x": 433, "y": 785, "w": 159, "h": 190 }, "panel_11": { "x": 220, "y": 857, "w": 52, "h": 54 }, "panel_12": { "x": 292, "y": 857, "w": 52, "h": 54 }, "panel_13": { "x": 365, "y": 857, "w": 51, "h": 54 }, "panel_14": { "x": 609, "y": 857, "w": 55, "h": 54 }, "panel_15": { "x": 684, "y": 857, "w": 55, "h": 54 }, "panel_16": { "x": 757, "y": 857, "w": 55, "h": 54 } } }
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Generosity

NARRATIVE: "We often believe we must possess the world before we can share it. But the truest gifts are found in..."
Nov 28, 2025 17:14 VLM 12,991 tokens

๐Ÿ“Š Analytics

Slug: 9270a2b788
Model: gemini-3-pro-preview
Request Tokens: 9,155
Response Tokens: 1,348
Total Tokens: 12,991
Created: 2025-11-28 17:14:32

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ’ญ Emotional Core

Player: The Guardian of Giving

Emotion: love

Goal: The realization that generosity enriches the giver as much as the receiver

Quote: "True generosity is not giving what you have in abundance, but sharing what you cannot bear to lose."

๐Ÿ“– Narrative

Opening:
We often believe we must possess the world before we can share it. But the truest gifts are found in the empty spaces of our own hands.

Goal:
The threshold where self ends and another begins.

Completion:
In emptying your hands, you have filled your heart. The cycle is complete.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Guardian of Giving", "core_emotion": "love", "goal_meaning": "The realization that generosity enriches the giver as much as the receiver", "journey_metaphor": "The effort required to overcome selfishness and indifference to reach out to others", "completion_revelation": "We do not lose what we give away; we only keep what we share.", "sprite_selection_reasoning": "I selected panel_1 (the Knight) as the player because the stance implies nobility and service, fitting the theme of generosity. The other characters (turkey, astronaut, wizard) act as the diverse recipients of kindness in the background. panel_13 (the Portal) is the goal, representing a void to be filled or a threshold to cross. The collectibles (heart, coin, potion, gem) naturally represent different forms of gifts (compassion, aid, healing, value). The wide blocks (grass, stone, wood, clouds) serve as platforms, while the lava blocks function as hazards representing burnout or resentment." }, "gameplay": { "physics_style": "precise", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "We often believe we must possess the world before we can share it. But the truest gifts are found in the empty spaces of our own hands.", "goal_description": "The threshold where self ends and another begins.", "completion_text": "In emptying your hands, you have filled your heart. The cycle is complete.", "emotional_quote": "True generosity is not giving what you have in abundance, but sharing what you cannot bear to lose.", "tone": "tender", "soundMood": "Soft piano with swelling strings, warm and acoustic" }, "player_sprite": "panel_1", "player_animation": { "idle": [ "panel_1" ], "run": [ "panel_1" ], "jump": [ "panel_1" ] }, "player_size": { "width": 38, "height": 40 }, "goal_sprite": "panel_13", "goal_meaning_name": "The Open Heart", "platforms": [ "panel_6", "panel_7", "panel_8", "panel_10", "panel_11" ], "platform_meanings": { "panel_4": "Grounds of comfort where it is easy to be kind", "panel_5": "Hard realities that test our patience", "panel_6": "Industrial rigidity of obligation", "panel_7": "Warmth of home and hospitality", "panel_8": "Cold shoulders and indifference", "panel_10": "Stable foundations of friendship", "panel_11": "The uplifting lightness of a selfless act" }, "moving_platforms": [ "panel_11", "panel_6" ], "fading_platforms": [ "panel_8" ], "collectibles": [ { "sprite": "panel_15", "story": "A heart exposed. Empathy requires the courage to feel another's pain as your own.", "emotion": "compassion" }, { "sprite": "panel_14", "story": "A single coin. It is not the value that matters, but the sacrifice it represents.", "emotion": "sacrifice" }, { "sprite": "panel_16", "story": "A healing draught. Sometimes the greatest gift is simply presence when someone is hurting.", "emotion": "healing" }, { "sprite": "panel_17", "story": "A precious gem. We hoard our time like diamonds, yet it is the only thing we cannot keep.", "emotion": "regret" } ], "hazards": [ { "sprite": "panel_9", "meaning": "The burning resentment of feeling used" }, { "sprite": "panel_12", "meaning": "The fiery pit of burnout from giving too much without boundaries" } ], "path_choices": "The lower path is paved with stone and metal\u2014stable but cold, representing duty. The upper path requires leaping across clouds and ice\u2014risky and fragile, representing vulnerable, emotional generosity.", "decorative_elements": [ { "sprite": "panel_0", "description": "A creature fleeing, representing those too afraid to accept help" }, { "sprite": "panel_2", "description": "A traveler from afar, representing the stranger who needs aid" }, { "sprite": "panel_3", "description": "A wise figure watching, representing the mentor who taught you kindness" }, { "sprite": "panel_4", "description": "Background detail" }, { "sprite": "panel_5", "description": "Background detail" }, { "sprite": "panel_18", "description": "Background detail" }, { "sprite": "panel_19", "description": "Background detail" }, { "sprite": "panel_20", "description": "Background detail" }, { "sprite": "panel_21", "description": "Background detail" } ], "canvas": { "width": 1064, "height": 800 }, "backgroundColor": "#2E2B5F", "visual_atmosphere": "A deep, twilight world where the platforms glow with inner warmth against a dark, starry void, symbolizing acts of kindness in a sometimes cold universe.", "panels": { "panel_0": { "x": 797, "y": 115, "w": 167, "h": 194 }, "panel_1": { "x": 335, "y": 122, "w": 178, "h": 187 }, "panel_2": { "x": 576, "y": 122, "w": 119, "h": 187 }, "panel_3": { "x": 51, "y": 126, "w": 184, "h": 180 }, "panel_4": { "x": 632, "y": 223, "w": 17, "h": 17 }, "panel_5": { "x": 654, "y": 223, "w": 13, "h": 16 }, "panel_6": { "x": 51, "y": 366, "w": 232, "h": 91 }, "panel_7": { "x": 389, "y": 375, "w": 228, "h": 82 }, "panel_8": { "x": 724, "y": 375, "w": 232, "h": 83 }, "panel_9": { "x": 52, "y": 527, "w": 231, "h": 70 }, "panel_10": { "x": 389, "y": 527, "w": 228, "h": 70 }, "panel_11": { "x": 724, "y": 527, "w": 232, "h": 83 }, "panel_12": { "x": 415, "y": 668, "w": 181, "h": 89 }, "panel_13": { "x": 51, "y": 684, "w": 232, "h": 70 }, "panel_14": { "x": 724, "y": 684, "w": 232, "h": 70 }, "panel_15": { "x": 49, "y": 806, "w": 130, "h": 132 }, "panel_16": { "x": 401, "y": 832, "w": 60, "h": 84 }, "panel_17": { "x": 546, "y": 843, "w": 20, "h": 23 }, "panel_18": { "x": 225, "y": 849, "w": 66, "h": 64 }, "panel_19": { "x": 317, "y": 849, "w": 69, "h": 65 }, "panel_20": { "x": 483, "y": 849, "w": 54, "h": 66 }, "panel_21": { "x": 562, "y": 866, "w": 22, "h": 23 } } }
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Battle of goddesses

NARRATIVE: "They say the sky burned when we fought. Now, only fragments remain...."
Nov 28, 2025 12:38 VLM 12,459 tokens

๐Ÿ“Š Analytics

Slug: e57ce44aea
Model: gemini-3-pro-preview
Request Tokens: 9,067
Response Tokens: 1,234
Total Tokens: 12,459
Created: 2025-11-28 12:38:05

๐Ÿ“ท Original Image

๐ŸŽจ Generated Sprites

๐Ÿ”Š Audio Assets

๐Ÿ’ญ Emotional Core

Player: The Exiled Divinity

Emotion: longing

Goal: reclaiming the truth of why the war began

Quote: "I burned the heavens to warm the earth, and I would do it again."

๐Ÿ“– Narrative

Opening:
They say the sky burned when we fought. Now, only fragments remain.

Goal:
reach the celestial gateway

Completion:
Silence returns. Not of emptiness, but of peace.

๐ŸŽฎ Game Spec (JSON)

{ "emotional_core": { "player_identity": "The Exiled Divinity", "core_emotion": "longing", "goal_meaning": "reclaiming the truth of why the war began", "journey_metaphor": "ascending through the layers of a broken world to find clarity", "completion_revelation": "The battle was never against another, but against her own indifference to mortal suffering.", "sprite_selection_reasoning": "I chose panel_0-3 as the player because they clearly depict a female warrior\/goddess character with a distinct idle and running animation cycle. panel_0 shows her standing, while panel_1-3 show movement. I chose panel_13 (the swirling vortex) as the goal because it visually represents a portal or gateway to another realm, fitting the theme of a goddess returning home or transcending. I selected the small items (heart, gem, coin, star) as collectibles because they are distinct, small, and symbolic." }, "gameplay": { "physics_style": "floaty", "movement_speed": "medium", "visual_effects": [ "particles", "trails" ], "level_layout": "climb" }, "narrative": { "opening_text": "They say the sky burned when we fought. Now, only fragments remain.", "goal_description": "reach the celestial gateway", "completion_text": "Silence returns. Not of emptiness, but of peace.", "emotional_quote": "I burned the heavens to warm the earth, and I would do it again.", "tone": "melancholic", "soundMood": "ethereal wind and distant chimes" }, "player_sprite": "panel_0", "player_animation": { "idle": [ "panel_0" ], "run": [ "panel_1", "panel_2", "panel_3" ], "jump": [ "panel_2" ] }, "player_size": { "width": 31, "height": 40 }, "goal_sprite": "panel_13", "goal_meaning_name": "The Horizon of Truth", "platforms": [ "panel_4", "panel_5", "panel_6", "panel_7", "panel_8", "panel_9" ], "platform_meanings": { "panel_4": "the humble earth we swore to protect", "panel_5": "walls built by fearful mortals", "panel_6": "temporary bridges of alliance", "panel_7": "crystallized magic of the fallen", "panel_8": "the decay of ancient weapons", "panel_9": "the indifference of the clouds" }, "moving_platforms": [ "panel_9", "panel_7" ], "fading_platforms": [ "panel_8" ], "collectibles": [ { "sprite": "panel_16", "story": "A mortal heart. It beats with a fragility that terrified me.", "emotion": "love" }, { "sprite": "panel_15", "story": "A tear of the opposing goddess. It is cold as ice.", "emotion": "regret" }, { "sprite": "panel_19", "story": "A fallen star. The badge of my former rank.", "emotion": "loss" }, { "sprite": "panel_14", "story": "A coin of tribute. Useless in the face of destruction.", "emotion": "courage" }, { "sprite": "panel_17", "story": "The elixir of forgetting. I almost drank it.", "emotion": "grief" } ], "hazards": [ { "sprite": "panel_10", "meaning": "the encroaching void that consumes forgotten histories" } ], "path_choices": "The lower path offers solid ground but painful memories of earth; the higher path requires navigating fading magic and clouds.", "decorative_elements": [ { "sprite": "panel_18", "description": "an empty vessel left behind" }, { "sprite": "panel_11", "description": "debris from the battle" }, { "sprite": "panel_12", "description": "dust motes catching the light" } ], "canvas": { "width": 1078, "height": 800 }, "backgroundColor": "#1a0b2e", "visual_atmosphere": "A cosmic twilight, where the ruins of the earth meet the edges of the divine realm.", "panels": { "panel_0": { "x": 58, "y": 80, "w": 133, "h": 197 }, "panel_1": { "x": 294, "y": 80, "w": 138, "h": 196 }, "panel_2": { "x": 523, "y": 80, "w": 145, "h": 195 }, "panel_3": { "x": 767, "y": 80, "w": 152, "h": 197 }, "panel_4": { "x": 54, "y": 330, "w": 275, "h": 91 }, "panel_5": { "x": 379, "y": 330, "w": 268, "h": 91 }, "panel_6": { "x": 694, "y": 330, "w": 275, "h": 91 }, "panel_7": { "x": 46, "y": 543, "w": 219, "h": 107 }, "panel_8": { "x": 284, "y": 543, "w": 219, "h": 107 }, "panel_9": { "x": 522, "y": 543, "w": 215, "h": 107 }, "panel_10": { "x": 756, "y": 543, "w": 222, "h": 107 }, "panel_11": { "x": 612, "y": 566, "w": 17, "h": 22 }, "panel_12": { "x": 573, "y": 599, "w": 30, "h": 15 }, "panel_13": { "x": 54, "y": 819, "w": 121, "h": 121 }, "panel_14": { "x": 469, "y": 849, "w": 47, "h": 61 }, "panel_15": { "x": 551, "y": 850, "w": 47, "h": 60 }, "panel_16": { "x": 210, "y": 851, "w": 58, "h": 59 }, "panel_17": { "x": 631, "y": 852, "w": 59, "h": 60 }, "panel_18": { "x": 297, "y": 854, "w": 55, "h": 56 }, "panel_19": { "x": 380, "y": 854, "w": 59, "h": 56 } } }